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Thread: Savage Attacker
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2018-11-16, 12:46 PM (ISO 8601)
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Savage Attacker
Can you apply the benefits of the Savage Attacker feat to the Sneak attack of a rogue?
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2018-11-16, 12:48 PM (ISO 8601)
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- Jul 2013
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2018-11-16, 01:07 PM (ISO 8601)
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- Jan 2016
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2018-11-16, 01:08 PM (ISO 8601)
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- Aug 2018
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Re: Savage Attacker
I actually just asked the same question on RPG Stack Exchange. People came to the same conclusion that MadBear did.
Note the wording on Savage Attacker vs. Critical Attack rolls. Savage Attack says "you can reroll the weapon’s damage dice", where Critical Hit states "roll all of the attack's damage dice".
There's a clear difference there, in that Critical takes all of the damage from the attack (including Sneak Attack), where Savage Attacker states only the "weapon damage dice".
In terms of the swingiest weapon with the greatest benefit (Great Axe, 1d12), that's +3.25 damage per turn at the MOST. It's not a very good feat, something I'd probably make a half feat (meaning having it grant you +1 STR or something).Last edited by Man_Over_Game; 2018-11-16 at 01:11 PM.
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2018-11-16, 01:50 PM (ISO 8601)
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Re: Savage Attacker
It may be a way to make the feat worthwhile by allowing reroll on all damage die with riders.
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2018-11-16, 01:52 PM (ISO 8601)
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- Apr 2015
Re: Savage Attacker
Its decent on moon druids who end up with 4d10 damage dice
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2018-11-16, 02:00 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Savage Attacker
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2018-11-16, 02:11 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Savage Attacker
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2018-11-16, 02:14 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Savage Attacker
For it to be eligible for Savage Attack, it can't be listed as "Extra damage" (like with Sneak Attack), it has to be listed as direct damage from the "weapon". I don't have the Monster Manual on hand, so I can't compare, but I just wanted to bring it up in case anyone was trying to make a build off of it.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2018-11-16, 02:20 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Savage Attacker
The bite on a T-Rex is 4d12. That's not bad. Thrown rock from a giant ape is 7d6. I could definitely see this being useful if there's a caster in your party who likes to cast polymorph.
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2018-11-16, 02:49 PM (ISO 8601)
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- Apr 2015
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2018-11-16, 03:13 PM (ISO 8601)
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- Feb 2018
Re: Savage Attacker
Last edited by OvisCaedo; 2018-11-16 at 03:14 PM.
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2018-11-16, 11:03 PM (ISO 8601)
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- Dec 2015
Re: Savage Attacker
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2018-11-17, 07:53 AM (ISO 8601)
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- Jun 2018
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2018-11-17, 09:33 AM (ISO 8601)
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- Jun 2016
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2018-11-17, 11:46 AM (ISO 8601)
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- Sep 2015
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- The Summer Court
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Re: Savage Attacker
Savage Attacker gets better for Barbarians with the Brutal Critical class feature. 4d12 on a critical hit with a greataxe is worth re-rolling.
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