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Thread: Savage Attacker

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    Bugbear in the Playground
     
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    Default Re: Savage Attacker

    Quote Originally Posted by carrdrivesyou View Post
    Can you apply the benefits of the Savage Attacker feat to the Sneak attack of a rogue?
    "reroll the weapon's damage dice"

    I'd say no, since it specifies the weapons damage dice, and not just damage.

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    ElfRangerGuy

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    Default Re: Savage Attacker

    Quote Originally Posted by carrdrivesyou View Post
    Can you apply the benefits of the Savage Attacker feat to the Sneak attack of a rogue?
    I guess by the latest Crawford regarding great weapon fightstyle it's a no... I'd allow it though. They're both horrible without it.

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    Default Re: Savage Attacker

    I actually just asked the same question on RPG Stack Exchange. People came to the same conclusion that MadBear did.

    Note the wording on Savage Attacker vs. Critical Attack rolls. Savage Attack says "you can reroll the weapon’s damage dice", where Critical Hit states "roll all of the attack's damage dice".

    There's a clear difference there, in that Critical takes all of the damage from the attack (including Sneak Attack), where Savage Attacker states only the "weapon damage dice".

    In terms of the swingiest weapon with the greatest benefit (Great Axe, 1d12), that's +3.25 damage per turn at the MOST. It's not a very good feat, something I'd probably make a half feat (meaning having it grant you +1 STR or something).
    Last edited by Man_Over_Game; 2018-11-16 at 01:11 PM.
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    Default Re: Savage Attacker

    It may be a way to make the feat worthwhile by allowing reroll on all damage die with riders.
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    Default Re: Savage Attacker

    Its decent on moon druids who end up with 4d10 damage dice

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    Default Re: Savage Attacker

    Quote Originally Posted by Lolzyking View Post
    Its decent on moon druids who end up with 4d10 damage dice
    That is pretty decent. That's about +11 damage per turn. What form do they have that deals 4d10 on a single attack?
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    Default Re: Savage Attacker

    Quote Originally Posted by Man_Over_Game View Post
    That is pretty decent. That's about +11 damage per turn. What form do they have that deals 4d10 on a single attack?
    Dunno about 4d10, but a lot of the CR 2 Beasts get one attack per turn that does massive damage. The quetzalcoatlus, for example, can do 6d6+2 damage with a single attack if gets the damage boost from Dive Attack.
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    Default Re: Savage Attacker

    Quote Originally Posted by ATHATH View Post
    Dunno about 4d10, but a lot of the CR 2 Beasts get one attack per turn that does massive damage. The quetzalcoatlus, for example, can do 6d6+2 damage with a single attack if gets the damage boost from Dive Attack.
    For it to be eligible for Savage Attack, it can't be listed as "Extra damage" (like with Sneak Attack), it has to be listed as direct damage from the "weapon". I don't have the Monster Manual on hand, so I can't compare, but I just wanted to bring it up in case anyone was trying to make a build off of it.
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    Default Re: Savage Attacker

    The bite on a T-Rex is 4d12. That's not bad. Thrown rock from a giant ape is 7d6. I could definitely see this being useful if there's a caster in your party who likes to cast polymorph.
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    Default Re: Savage Attacker

    Quote Originally Posted by Man_Over_Game View Post
    That is pretty decent. That's about +11 damage per turn. What form do they have that deals 4d10 on a single attack?
    Mammoth, though it's actually 4d8 + STR on the Gore attack and 4d10 + STR on the stomp attack, though the target must be knocked prone from it's trampling charge feature to trigger the stomp attack.

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    Default Re: Savage Attacker

    Quote Originally Posted by jiriku View Post
    The bite on a T-Rex is 4d12. That's not bad. Thrown rock from a giant ape is 7d6. I could definitely see this being useful if there's a caster in your party who likes to cast polymorph.
    But can you even use feats while polymorphed? Unlike wildshape that says it retains a big and kind-of-open list of benefits, polymorph just seems to entirely replace all mechanical factors besides alignment and personality.
    Last edited by OvisCaedo; 2018-11-16 at 03:14 PM.

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    Default Re: Savage Attacker

    Quote Originally Posted by Man_Over_Game View Post
    For it to be eligible for Savage Attack, it can't be listed as "Extra damage" (like with Sneak Attack), it has to be listed as direct damage from the "weapon". I don't have the Monster Manual on hand, so I can't compare, but I just wanted to bring it up in case anyone was trying to make a build off of it.
    Ah, I forgot about that. Yeah, the dive damage bonus is probably listed as "extra damage" (I'm too lazy to check right now, though).
    Last edited by ATHATH; 2018-11-16 at 11:39 PM.
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    Default Re: Savage Attacker

    Quote Originally Posted by ATHATH View Post
    Ah, I forgot about that. Yeah, the dive damage bonus is probably listed as "extra damage" (I'm too lazy to check right now, though).
    Yes, it's extra damage.

    Quote Originally Posted by QUETZALCOATLUS
    Dive Attack.If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target.

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    Default Re: Savage Attacker

    Quote Originally Posted by OvisCaedo View Post
    But can you even use feats while polymorphed? Unlike wildshape that says it retains a big and kind-of-open list of benefits, polymorph just seems to entirely replace all mechanical factors besides alignment and personality.
    No feats while Polymorpled: you play the creature as written.

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    Default Re: Savage Attacker

    Savage Attacker gets better for Barbarians with the Brutal Critical class feature. 4d12 on a critical hit with a greataxe is worth re-rolling.
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