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  1. - Top - End - #1
    Bugbear in the Playground
     
    tadkins's Avatar

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    Default A "Gem Wizard" concept.

    Basically an arcane spellcaster with a love/affinity for gems, that works with them and incorporates them into spellcasting somehow. Kind of a weird idea but I wondered how it could be done.
    A google search did bring up this feat for me.

    I'm not entirely sure how good these would be though, as at face value metamagic rods just seem superior all around. Much less building a character based around making and using metamagic gems. That's just one potential idea I had for such a character though. I'm not entirely fixated on it for the concept. Thoughts/ideas?
    Last edited by tadkins; 2018-11-21 at 01:22 AM.

  2. - Top - End - #2
    Orc in the Playground
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    Default Re: A "Gem Wizard" concept.

    Would you accept a psion, specifically a shaper? They have a default crystal flavour, which is easily refluffed as gems without anyone batting an eye. The other catch is that it's either 3.5 or DSP's work that you'd be using.

  3. - Top - End - #3
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: A "Gem Wizard" concept.

    Faerun has gem magic users. Here's a feat for you.
    They also have rune magic that you could always refluff as gems.
    Gems can be used just like potions using alternate item rules
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  4. - Top - End - #4
    Troll in the Playground
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    Default Re: A "Gem Wizard" concept.

    or you have spheres of power wizard with gem magic drawback and skilled casting gemcutting.
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  5. - Top - End - #5
    Bugbear in the Playground
     
    tadkins's Avatar

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    Default Re: A "Gem Wizard" concept.

    Thanks y'all so far, keep 'em coming. :)

    Quote Originally Posted by chaos_redefined View Post
    Would you accept a psion, specifically a shaper? They have a default crystal flavour, which is easily refluffed as gems without anyone batting an eye. The other catch is that it's either 3.5 or DSP's work that you'd be using.
    I'd like to keep it as an arcane spellcaster if possible (psion just doesn't really fit the image I'm thinking of) but other than that material from different sources are great. Just in case I want to use it in Pathfinder, or 3.5, or what have you.

  6. - Top - End - #6
    Ettin in the Playground
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    Default Re: A "Gem Wizard" concept.

    Some spells from earlier editions that may be useful, either directly or as inspiration for other things:

    Blastjewel
    (Evocation)
    Level: Sor/Wiz 3
    Casting Time: 1 action
    Components: V, M
    Range: touch
    Duration: special
    Target: 1 gem worth at least 500 gp
    Saving throw: Reflex half
    Spell resistance: no

    You inscribe an invisible rune on a valuable gem, which cannot be set in jewelry or a wall or similar. At any later date you may mentally command the gem to explode, dealing 1d6/level (maximum 10d6) points of piercing damage from the shrapnel to all creatures in 20 feet. You may trigger the gem from any distance on the same planet.
    Material Components: a gem worth at least 500 gp, which is consumed upon triggering the spell
    Known to: dragons


    Facet
    (Transmutation)
    Level: Sor/Wiz 5
    Casting Time: 10 minutes
    Components: V, M
    Range: touch
    Duration: Instantaneous
    Target: 1 gem
    Saving throw: Fortitude negates
    Spell resistance: yes

    You improve the value of a cut gem by removing imperfections, polishing it, fixing the cut, etc. The value of the gem doubles but it must make a Fortitude save or be destroyed in the process, and this save cannot be avoided in any way short of a wish or miracle. No gem can be enhanced beyond 25 000 gp in value.
    Material Components: a jeweller's cloth
    Note: Birthright


    Janga's Jewel
    (Divination)
    Level: Sor/Wiz 7
    Casting Time: 1 action
    Components: V, S, M
    Range: touch
    Duration: 24 hours
    Target: 1 gem

    You imbue the target gem with one use each of know alignment, discern lies, arrow of location and an prediction of one event in the next 10 minutes, which is accurate so long as no one acts on the information to prevent or alter the event.
    Material Components: a gem worth at least 400 gp

    Sand Gems
    (Transmutation)
    Level: Sor/Wiz 7
    Casting Time: 1 round
    Components: V, S, M
    Range: touch
    Duration: Instantaneous
    Effect: 1 handful of sand

    You transform a handful of sand to a crystalline gem of your choice, up to 1000 gp in value. You permanently lose 1 hit point which may not be avoided or regained by any means short of wish or miracle.
    Material Components: handful of sand

    Transmute Gem
    (Transmutation)
    Level: Clr/Or 3
    Casting Time: 1 round
    Components: V, S, DF
    Range: touch
    Duration: permanent
    Target: one gem
    Saving throw: special
    Spell resistance: yes

    You can alter a gem, increasing or decreasing attributes of it. This spell can either alter a gem while keeping the same gp cost of it or attempt to refine the gem to increase cost. If the GP value is stable, gains in one area come at the cost of loss in another. For instance, one could make a gem bigger, but it would lose clarity and purity. A purer gem would be reduced in size or alter shape to a less valuable cut. This effect, while permanent, does not require a saving throw.
    If you attempt to increase the value of a gem, it must make a Fortitude save DC 15 to survive the process. You must make a Craft (jewelry) check.
    DC price increae
    15 25%
    20 50%
    25 100%
    30 150%

    In any case, a gem may only be subject to this spell once. Any further attempts destroy the gem to the point of worthlessness.
    Granted by: dwarven deities


    Triad Gem
    (Transmutation)
    Level: Sor/Wiz 9
    Casting Time: 10 minutes
    Components: V, S, M
    Range: touch
    Duration: special
    Target: 1 ruby

    You store up to three spells that cannot have a combined casting time or more than 1 minute in a specially prepared ruby that may be released as a standard action by concentration or breaking the gem. If you are the caster you may choose which spell to release, otherwise a randomly chosen spell is released on a randomly chosend target/area. You may release one spell at a time or up to three, releasing one per round in the order you choose. If not used, the ruby loses one spell per day.
    Material Components: a ruby worth 500 gp
    Note: known to Sammaster in FR

    Vision Crystal
    (Divination)
    Level: Sor/Wiz 7
    Casting Time: 10 minutes
    Components: V, S, F
    Range: touch
    Duration: 1 minutes/level
    Target: 1 object

    You turn one clear or reflective object, e.g. a mirror, gem, crystal ball as a crystal ball. You can employ read magic, detect magic, comprehend languages, low-light vision, darkvision and any other detect effects through the focus.
    Focus: the object to scry through

  7. - Top - End - #7
    Orc in the Playground
     
    Flumph

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    Default Re: A "Gem Wizard" concept.

    Quote Originally Posted by BWR View Post
    Transmute Gem
    (Transmutation)
    Level: Clr/Or 3
    Casting Time: 1 round
    Components: V, S, DF
    Range: touch
    Duration: permanent
    Target: one gem
    Saving throw: special
    Spell resistance: yes

    You can alter a gem, increasing or decreasing attributes of it. This spell can either alter a gem while keeping the same gp cost of it or attempt to refine the gem to increase cost. If the GP value is stable, gains in one area come at the cost of loss in another. For instance, one could make a gem bigger, but it would lose clarity and purity. A purer gem would be reduced in size or alter shape to a less valuable cut. This effect, while permanent, does not require a saving throw.
    If you attempt to increase the value of a gem, it must make a Fortitude save DC 15 to survive the process. You must make a Craft (jewelry) check.
    DC price increae
    15 25%
    20 50%
    25 100%
    30 150%

    In any case, a gem may only be subject to this spell once. Any further attempts destroy the gem to the point of worthlessness.
    Granted by: dwarven deities
    Where is this from? I just pictured an undead necromancer increasing their onyx gem's value.
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  8. - Top - End - #8
    Pixie in the Playground
     
    BarbarianGuy

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    Default Re: A "Gem Wizard" concept.

    The oread has an alternate race trait called oread gem magic that let's you modify spells with gem stones. Kinda cool option on the race front if oread is allowed.

  9. - Top - End - #9
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: A "Gem Wizard" concept.

    This idea is outrageous.
    Truly, truly outrageous.
    [retired]

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  10. - Top - End - #10
    Ettin in the Playground
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    Default Re: A "Gem Wizard" concept.

    Quote Originally Posted by Feantar View Post
    Where is this from? I just pictured an undead necromancer increasing their onyx gem's value.
    Dragon Magazine Annual #3

    I'm sure a necromancer could do so, but it would have to be one with a patron from the dwarven pantheon who is cool with undead.

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