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  1. - Top - End - #451
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    Default Re: Rise of the Runelords OOC

    Oh, that was a nice clutch crit :-)
    Semper ludens.

  2. - Top - End - #452
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    Default Re: Rise of the Runelords OOC

    Guys, are you waiting for u-b to tell you whether the last hound survived Lebwen's attack before you post?
    Last edited by CasualViking; 2019-10-10 at 10:14 PM.
    Semper ludens.

  3. - Top - End - #453
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    Default Re: Rise of the Runelords OOC

    It has survived and I'm waiting for Justin. Will post anyway this weekend.

  4. - Top - End - #454
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    Default Re: Rise of the Runelords OOC

    Sorry I’ve been travelling the last couple of days with little capacity. I’ll post tonight not that it’ll affect anything materially.

  5. - Top - End - #455
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    Sorry I’ve been travelling the last couple of days with little capacity. I’ll post tonight not that it’ll affect anything materially.
    No worries. I figure Justin's attack is a tad more important right now. Still, Adalbert will heavily commend all of your combat abilities. He tried again and failed.

    But sometimes you need a distraction.

  6. - Top - End - #456
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    Default Re: Rise of the Runelords OOC

    Sorry, I was posted to Denmark at extremely short notice and have been flat out all week. I'm back now so getting caught up on everything.
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #457
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    Is the dog still around? If so can I tie the rope around the dog and haul it up?
    The dog has left for the beach. It did not get very far by this time and might be called back with Handle Animal 10, then you can do the hauling.

  8. - Top - End - #458
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by CasualViking View Post
    Lizuga continues healing Justin, fussing over him until she's satisfied that he is entirely healthy.
    What's the exact ability in use and how many uses are left?

  9. - Top - End - #459
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    Default Re: Rise of the Runelords OOC

    Counter question, did one hound escape?

  10. - Top - End - #460
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    Counter question, did one hound escape?
    You saw only two hounds and they are both accounted for.

  11. - Top - End - #461
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    Default Re: Rise of the Runelords OOC

    Good because I would not like to have a demon hound run amok in the woods.

  12. - Top - End - #462
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    Quote Originally Posted by u-b View Post
    What's the exact ability in use and how many uses are left?
    I use Triage, the basic healing ability, with the Invigorating Touch. It has 3 uses per encounter, with the potential to recharge one when I take a full round action to recover maneuvers.

    Per Encounter Abilities
    An encounter is a period of time from when initiative begins (starting with the surprise round, if any) to the last initiative has ended and after a total time amount of one minute has elapsed without combat resuming. This means that martial disciples have had time to recover all expended maneuvers and abilities that are used and depleted within the span of an encounter.
    Triage would usually heal 9 HP; Invigorating Touch replaces that with Fast Healing 3 for 1 minute. Invigorating Touch is probably too good. It basically triples the healing. Sporeegg pointed that out earlier:
    Quote Originally Posted by CasualViking
    BTW, I have to admit, Revitalizing Touch feels a little dirty at level 1. Once we hit level 3 or 4, it's going to be a reasonable trade-off, but at level 1 it's really good.
    Quote Originally Posted by Sporeegg
    That is OP af. I shall elect to switch out CLW at 2nd level.
    Quote Originally Posted by CasualViking
    Agreed. But I do like surviving level 1....

    Under normal circumstances, we would need to retreat right about now to buy another wand of cure light wounds. I'm open to nerfs; i suggest we start with nixing Invigorating Touch and see how it goes.
    Semper ludens.

  13. - Top - End - #463
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    Default Re: Rise of the Runelords OOC

    You expended character resources which would be relegated to an abused magic item in the long run. Yeah, it kinda puts us ahead in terms of wealth a bit (if anything, healing is a gold issue). But as we are behind WBL anyhow (we have the items but they mostly do not fit our group's needs) I feel that is okay. But then again I am not the DM.

  14. - Top - End - #464
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    Default Re: Rise of the Runelords OOC

    Ah, one minute after combat. Neat, thanks for clarification. You PoW guys are good at what you are doing, but I think that until and unless I hear actual complaints from the rest of the party, I'll leave it as is.

  15. - Top - End - #465
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    Ah, one minute after combat. Neat, thanks for clarification. You PoW guys are good at what you are doing, but I think that until and unless I hear actual complaints from the rest of the party, I'll leave it as is.
    If it weren't so darn complicated I reckon Adalbert would've been recreated as a spheres character rather than an Archivist. That would make him halfway decent in combat but I enjoy the stark contrast between the "actual heroes" and Adalbert too much for him to change. But I could do with sphere casting since bard vancian casting is fun for about...the first two and a half encounters where I DO have spells left.

  16. - Top - End - #466
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    If it weren't so darn complicated I reckon Adalbert would've been recreated as a spheres character rather than an Archivist. That would make him halfway decent in combat but I enjoy the stark contrast between the "actual heroes" and Adalbert too much for him to change. But I could do with sphere casting since bard vancian casting is fun for about...the first two and a half encounters where I DO have spells left.
    Or Recharge Magic, from the 3.5 UA.
    Semper ludens.

  17. - Top - End - #467
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    Default Re: Rise of the Runelords OOC

    So... Not sure. How much does Justin heal in total? I lost a little there.
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #468
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    Default Re: Rise of the Runelords OOC

    You were at 15 by my count, with all those in-combat hits and heals. You were then healed to full, so that would be +13 hp.

  19. - Top - End - #469
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by u-b View Post
    Ah, one minute after combat. Neat, thanks for clarification. You PoW guys are good at what you are doing, but I think that until and unless I hear actual complaints from the rest of the party, I'll leave it as is.
    I'm fine with 'as is'. PoW is new to me so it's quite fun seeing it in play. There's enough other stuff going on that I don't feel redundant (relative PC power still seems okay).

    If fights ever become a cakewalk perhaps reassess at that stage.

  20. - Top - End - #470
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    Default Re: Rise of the Runelords OOC

    We are 2/3s casters and we will catch up a lot when we finally get to 4th level and 2nd level spells (like Heroism for Adalbert, and maybe stuff like Protection from Evil, communal on Iris).

  21. - Top - End - #471
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    No really take care. The yeth hounds may have an aura strong enough to stun you. If the (greater) barghests were here, you are almost definitely stunned.
    So hard when the character has greater wisdom than the player

  22. - Top - End - #472
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    Default Re: Rise of the Runelords OOC

    Climb check (1d20+2)[22] (without the buckler so not taking that point of penalty).

    It is weird that halflings should have a much better power-to-weight ratio and they struggle so much with climbing Sometimes PF is weird man.

  23. - Top - End - #473
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    Default Re: Rise of the Runelords OOC

    How is everyone for HP by the way?
    Semper ludens.

  24. - Top - End - #474
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    Default Re: Rise of the Runelords OOC

    By my count:
    Adalbert 11/20
    Justin 28/28
    Lebwen 19/26
    Lizuga 24/24
    Iris 17/17 and 2 nonlethal damage

  25. - Top - End - #475
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    Default Re: Rise of the Runelords OOC

    I'm a tad overwhelmed by the amount of info right now to be honest. But I don't want DM pointers. Yet. I figure our best bet is checking the clean and orderly room because it is either not touched by goblins or belongs to their commander.

    For the other team, I feel the cat is important (as assumed goblins would torture and kill most wildlife they can find, plus a WHITE cat is not a natural color for native cats) and might be a familiar. Remember the quasit couldve been a bound demon via clerical or arcane spellcasting.

    My best idea would be their general is a wizard or cleric of notable power, one we cannot face head-on, so reducing their intelligence is our best way of dealing with them.

  26. - Top - End - #476
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    Default Re: Rise of the Runelords OOC

    I'm happy to let others take the lead. I get a bit paralyzed at "pick a direction".
    Semper ludens.

  27. - Top - End - #477
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Spore View Post
    For the other team, I feel the cat is important (as assumed goblins would torture and kill most wildlife they can find, plus a WHITE cat is not a natural color for native cats) and might be a familiar. Remember the quasit couldve been a bound demon via clerical or arcane spellcasting.
    Yeah, I know the cat probably has some significance. But Iris only has eyes for the arty bits right now!

  28. - Top - End - #478
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    Default Re: Rise of the Runelords OOC

    Quote Originally Posted by Ghostfoot View Post
    Yeah, I know the cat probably has some significance. But Iris only has eyes for the arty bits right now!
    You're an inquisitor damn it. You gotta be inquisitive.

  29. - Top - End - #479
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    Default Re: Rise of the Runelords OOC

    You found the door and the way to open it, so can descend whenever and however you see fit. Please inform me of the illumination used as the way below is otherwise completely dark.

  30. - Top - End - #480
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    Default Re: Rise of the Runelords OOC

    I'll move you down some time tomorrow, with Lebwen in the front (dancing lights) Adalbert in the back (everburning torch) and everyone else in between, including three goblins. If you want to change this arrangement or do anything else before you descend, let me know before that time.

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