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  1. - Top - End - #181
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Rise of the Runelords IC

    Adalber continues his 'sermon' while preparing a shot into melee. His arms shake from the excitement and fear of battle as well as the unsettling area. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won’t turn down any food—except, perhaps, vegetables.

    Spoiler
    Show
    Free action: maintain naturalist performance: +1 to attack, AC and saves vs. abilities inherent to goblins.
    Move Action to J31.
    Shoot at goblin in O23
    Attack: (1d20+5)[19]
    Damage: (1d6)[1]

  2. - Top - End - #182
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Rise of the Runelords IC

    Justin

    Justin rolls back, but still takes a slash to the arm, he curses inwardly as his lunge misses before spinning around lashing out at the nearest goblins, a raging shout of "Why! What did he did to you" as he can see his great uncle pinned to the wall at the back of the room.

    Spoiler: OOC
    Show


    Swift claws vs Goblins in L26 and L28 respectively
    - (1d20+6)[20] dam (2d6+4)[6]
    - (1d20+6)[13] dam (2d6+4)[10]

    If hit try and negate with flowing creek (1d20+8)[28]

    HPs 10/12
    Saves 4/4/0 (+1 vs goblins)
    AC 18. 19 vs goblins



    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #183
    Ettin in the Playground
     
    Erloas's Avatar

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    Lebwen winces as the goblin catches him with a shot then he redoubles his attack, trying to take the creature down.

    Spoiler: OOC
    Show

    Against the closest goblin- L28

    enhance weapon 2nd round of 1min duration

    attack:
    (1d20+5)[23] +3 base, +1 enhance, +1 song

    damage:
    (1d8+4)[9] +3 base, +1 enhance

  4. - Top - End - #184
    Troll in the Playground
     
    CasualViking's Avatar

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    Lizuga steps back to get room to swing her hammer. She turns her head and makes eye contact with Lebwen, and a wave of healing energy washes over him. But that moment of inattention is enough for the goblin to stick to the table and cover from her hammer, and she cracks the tabletop instead of a skull.
    Spoiler: Mechanics
    Show
    5' step to L29, Swift action: Triage on Lebwen fast healing 3. Standard action: Attack the goblin at N28: Lucerne Hammer (1d20+5)[9], damage (1d12+4)[7]+(1d6)[1]
    Spoiler: Defense, AoO etc.
    Show
    Spoiler: Attack of Opportunity #1 (reach)
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    Lucerne Hammer (1d20+5)[23], damage (1d12+4)[8]+(1d6)[1] - or damage shield bash, (1d4+4)[7]+(1d6)[2].
    Spoiler: AoO #2 (Combat Reflexes)
    Show
    Lucerne Hammer (1d20+5)[18], damage (1d12+4)[15]+(1d6)[5] - or damage shield bash, (1d4+4)[6]+(1d6)[6]
    Spoiler: AC and other defenses
    Show
    AC 19 (+1 Dex, +2 Shield, +5 armor, +1 vs goblins). Counter: None
    Spoiler: Fort save
    Show
    (1d20+3)[6]
    Spoiler: Ref save
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    (1d20+1)[8]
    Spoiler: Will save
    Show
    (1d20+5)[15]
    Spoiler: Resource tracking
    Show
    Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
    Triage: 1/3
    Hit Points: 10/10, fast healing 3(8 rounds)
    Sheet link
    Last edited by CasualViking; 2019-01-13 at 03:09 AM.
    Semper ludens.

  5. - Top - End - #185
    Barbarian in the Playground
     
    BlackDragon

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    Silna Glintstone—dwarf ranger

    Silna steps forward and leaps up onto the table. She waits for her moment, and fires a shot from her improved vantage point, hoping to bring down another of these beasts.

    Spoiler: OOC
    Show
    I'm guessing that Lebwen successfully downed the L28 goblin. So Silna will wait for the goblin to fall, then step forward and shoot.
    Move: to K29/L29, so as to keep her allies out of the way of her shot.
    Standard Action: Crossbow attack against O23 goblin unless that goblin is covered from her vantage point; if so, then she'll go with the U19 goblin. Both look within her 80 ft. crossbow range.

    Attack - (1d20+6)[15]
    Damage - (1d8+2)[3]
    Spoiler: On a threat
    Show
    Crit Confirm - (1d20+6)[26]
    Crit Damage - (1d8+2)[9] Actually, I'm not sure if Favored Enemy bonus damage gets multiplied or not...
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  6. - Top - End - #186
    Ettin in the Playground
     
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    Adalbert comes closer, putting the book on the table, and shoots at the nearest goblin not engaged in melee. Despite his target being covered by the ongoing melee, Adalbert hits, inflicting 1 damage. Justin attacks two goblins adjacent to him, managing to hit one in the belly for 6 damage. Lebwen swings at the other and cuts him for 9 damage, finishing with the goblins on the table. Lizuga steps back and swings at the goblin opposing her, but only hits tabletop. Silna leaps up onto the table and eyes the goblin in the middle of the room, but decides that he would be covered behind marble table just about too much, so instead targets another goblin further down the room, shooting him for 3 damage.

    The goblins fight back. One, with a deep wound in the belly, attacks Justin, who sidesteps out of the harm's way. Not managing to hit his target, the goblin collapses to the floor in a pool of blood. The other follows Lizuga and hits her for 2 damage. The archer in the middle of the room shoots at Justin, almost scoring a hit through the chest, but not quite. Two goblins further back shoot at Silna, who dodges one of the arrows and is saved from the other by her trusty chain shirt.

    Spoiler
    Show
    Quote Originally Posted by DrK View Post
    If hit try and negate with flowing creek...
    As I read it, flowing creek counters an attack, not a hit. Is this correct or is there an alternative reading?

    Goblin vs Justin: (1d20+1)[12] for (1d4)[4] and collapse negated by flowing creek
    Goblin vs Lizuga: (1d20+1)[19] for (1d4)[2]

    Goblin shortbow: (1d20+3)[18] for (1d4)[4] vs Justin thank Adalbert
    Goblin shortbow with range increment: (1d20+1)[15] for (1d4)[4] vs Silna
    Goblin shortbow with range increment: (1d20+1)[11] for (1d4)[4] vs Silna


    => Party (everyone, any order)

  7. - Top - End - #187
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    Justin

    Justin dances back out of reach, swords swaying as the little beast collapses in its own blood. Seeing more arrows flying he points at the one up the room from him, a muttered "You're mine" before waving to the others and charging forward with a roar of "Sandpoint..." to inspire the others. he runs towards it, sword stabbing out towards it.

    Spoiler: Justin
    Show


    Swift: Brave gambit: Bonus to charge, Allies get +2 damage on next round if I hit!
    Charge Goblin in O31 (1d20+8)[16] Dam (2d6+4)[11]
    - if hit recover expended moves

    HPs 10/12
    Saves 4/4/0 (+1 vs goblins)
    AC 18. 19 vs goblins



    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #188
    Titan in the Playground
     
    Spore's Avatar

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    Goblins are vile creatures but as you see they bleed as well as any humanoid. And they fight even worse than my old mama. Granted, she was a resistance fighter. Adalbert adds before firing another bolt.

    Spoiler
    Show
    firing at O23 again: (1d20+6)[21]
    Damage(1d6)[3]
    yet another miss chance if you need it: (1d100)[64]

  9. - Top - End - #189
    Troll in the Playground
     
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    "Vile monsters! BEGONE!" Lizuga bellows, and smashes the edge of her shield into the goblin's face. Its head snaps back and it collapses to the floor. She nods at it in satisfaction, and advances into the hall.

    Spoiler: Mechanics
    Show
    Using Encouraging Roar (+2 [morale] to hit and damage within 30' - it doesn't stack with Justin's damage bonus) and shield bashing the goblin at M29: Lucerne Hammer (1d20+7)[21], damage (1d12+6)[18]+(1d6)[4]. If the goblin goes down, use Victorious Recovery to recover all maneuvers as a free action, and move to O26

    EDIT: wrong damage roll, it's a d4 not a d12. But even with a 1 on the d4, it's more than enough damage in total.

    Spoiler: Defense, AoO etc.
    Show
    Spoiler: Attack of Opportunity #1 (reach)
    Show
    Lucerne Hammer (1d20+7)[27], damage (1d12+6)[10]+(1d6)[6] - or damage shield bash, (1d4+6)[7]+(1d6)[4].
    Spoiler: AoO #2 (Combat Reflexes)
    Show
    Lucerne Hammer (1d20+7)[10], damage (1d12+6)[17]+(1d6)[5] - or damage shield bash, (1d4+6)[9]+(1d6)[6]
    Spoiler: AC and other defenses
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    AC 17 (+1 Dex, +0 Shield, +5 armor, +1 vs goblins). Counter: None
    Spoiler: Fort save
    Show
    (1d20+3)[9]
    Spoiler: Ref save
    Show
    (1d20+1)[15]
    Spoiler: Will save
    Show
    (1d20+5)[15]
    Spoiler: Resource tracking
    Show
    Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
    Triage: 1/3
    Hit Points: 10/10, fast healing 3(7 rounds)
    Sheet link
    Last edited by CasualViking; 2019-01-16 at 05:53 AM.
    Semper ludens.

  10. - Top - End - #190
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Rise of the Runelords IC

    Silna Glintstone—dwarf ranger

    "Yes!" Silna lets out a moment of joy for another successful shot, stepping forward and firing again.

    Spoiler: OOC
    Show
    Move Action: Reload.
    Five-foot step: to L28.
    Standard Action: Crossbow shot at V18 goblin.
    Attack - (1d20+6)[24]
    Damage - (1d8+2)[6] +2 more if Justin's gambit applies.
    Spoiler: On a threat
    Show
    Crit Confirm - (1d20+6)[8]
    Crit Damage - (1d8+2)[8]
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  11. - Top - End - #191
    Ettin in the Playground
     
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    As the closer goblins drop Lebwen works his way down the room towards the last couple goblins.

    Spoiler: OOC
    Show

    I think a double move can put me at S20. If the goblin at O23 isn't dead I'll stop there to fight him.

  12. - Top - End - #192
    Ettin in the Playground
     
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    Justin charges the goblin in the center of the room, piercing him through the chest for 11 damage. The goblin down, Adalbert shifts his aim further down the room and hits one of two goblins there as they slowly make their way out of the room, bolt hitting the goblin's arm for 5 damage. Lizuga shield-bashes already wounded goblin nearest to her into oblivion. Silna shoots the same goblin as Adalbert, but inflicting a mortal wound straight through the head for 8 damage. Lebwen advances closer to the last, and already wounded goblin, who finally decides that enough is enough, drops the bow and runs for his life, opening the double doors behind him only as much as necessary for him to get through. He slips between the doors and between Lonjiku Kaijitsu dead body's legs out of the room. The doors, still held together by Lonjiku nailed to them, close behind the goblin.

    Spoiler
    Show
    Quote Originally Posted by DrK View Post
    Charge Goblin in O31...
    I don't see any goblin in O31. Assuming Justin charges goblin in O23, which is only one that can be charged.
    Quote Originally Posted by Sporeegg View Post
    Because 3 or 5 damage is a difference for Adalbert (if it works on ranged attacks that is)
    Justin's Brave Gambit gives +2 too, so it's 5, unless I am mistaken. Also, does Adalbert wear boots? If not, he would not be able to move fast on the floor of the room without risking injury.


    The goblin spends his standard action to get through the door and move action to move. It would take a standard action to open the doors for good if you don't care about the corpse.

    => Party

  13. - Top - End - #193
    Troll in the Playground
     
    CasualViking's Avatar

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    Lizuga rushes around the table to stand by Justin. "Don't you just hate it when they run?". She flashes him a smile, and a spark of light flies from her to him, mending his wounds. With a CLANG!, she drops her long-hafted hammer on the table and draws a short throwing spear from her back quiver, and focuses on the door.

    Spoiler: Mechanics
    Show

    Swift action: Triage - move to O23 and bestow fast healing on Justin. Free action to realize that I don't have +1 BAB and therefore cannot move and draw a weapon at the same time. Free action to drop the Lucerne Hammer. Move action to draw a Javelin. Standard action to ready a throw: (1d20)[13], (1d6+4)[8] - includes range penalty, but not other penalties.

    Spoiler: Defense, AoO etc.
    Show
    Spoiler: Attack of Opportunity #1 (reach)
    Show
    Lucerne Hammer (1d20+5)[8], damage (1d12+4)[6]+(1d6)[3] - or damage shield bash, (1d4+4)[7]+(1d6)[5].
    Spoiler: AoO #2 (Combat Reflexes)
    Show
    Lucerne Hammer (1d20+5)[17], damage (1d12+4)[5]+(1d6)[1] - or damage shield bash, (1d4+4)[6]+(1d6)[2]
    Spoiler: AC and other defenses
    Show
    AC 17 (+1 Dex, +0 Shield, +5 armor, +1 vs goblins). Counter: Oaken Shield (+4 AC)
    Spoiler: Fort save
    Show
    (1d20+3)[23]
    Spoiler: Ref save
    Show
    (1d20+1)[16]
    Spoiler: Will save
    Show
    (1d20+5)[8]
    Spoiler: Resource tracking
    Show
    Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
    Triage: 0/3
    Hit Points: 10/10, fast healing 3(6 rounds)
    Sheet link
    Semper ludens.

  14. - Top - End - #194
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    Justin

    Justin kicks the goblin once on the floor as he nods to Lizuga thanking her for healing the small scratch. "Come one then, lets not let them get away." He points at the door, looking angry at the figure of his great uncle pinned to the door. "We will get every last one of them. Ameiko must be somewhere in the building." Waiting for the others to catch up with them he nods at the door "Let get 'em."
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #195
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    Don't run into an ambush alone! Adalbert shouts before dealing with Lonjiku. He stops educating everyone else about goblins, not for the lack of facts that he suddenly knows about them, but to concentrate on the middle-aged man pinned in front of him.

    Is he truly dead? How did he die? Why did he go here? Adalbert checks his pulse, and then anything conspicuous about the body.

    Spoiler
    Show
    Heal: (1d20-1)[18]
    Perception (1d20+3)[23]

  16. - Top - End - #196
    Ettin in the Playground
     
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    Lebwen helps Adalbert remove Lonjiku from the door and lay him on the table. "I think he is well beyond our help, but can't just leave him there like that. While I would like to check things out a bit closer, right now I agree with Justin, we're expecting other people here, lets move quickly and see what we can find on our way back out."

    Lebwen then peeks into the next room to see if there are any goblins waiting with bows.

  17. - Top - End - #197
    Barbarian in the Playground
     
    BlackDragon

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    Silna Glintstone—dwarf ranger

    Silna checks out the glass-blowing equipment that the goblins were fiddling with, looking about for anything amiss, such as additional bodies. If the others are still struggling with Lonjiku's body at that point, she'll assist them, too.
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  18. - Top - End - #198
    Ettin in the Playground
     
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    Lebwen and Adalbert remove Lonjiku from the door and lay him on the table. The man is beyond any doubt completely dead and pierced by many arrows, one of them through left eye. Other than him, there are about six bodies of murdered staff lying in various stages of dismemberment and some body parts are burning in the furnace. On the table in the center of the room, where a goblin was toying with glass-blowing equipment, there is a man's head encased in fresh glass and a few other pieces of goblin glass art. Justin recognizes the head as belonging to one of the glass blowers.

    When the party assembles near the doors and opens them, the goblin is nowhere in sight and all of the other doors leading out of the room are closed.
    Last edited by u-b; 2019-01-19 at 01:28 AM.

  19. - Top - End - #199
    Troll in the Playground
     
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    Lizuga squeezes Justin's arm with her free hand and shoots him a sympathetic look. Then she arms up, ready to move out besides him.

    Spoiler: Defense, AoO etc.
    Show
    Spoiler: Attack of Opportunity #1 (reach)
    Show
    Lucerne Hammer (1d20+5)[16], damage (1d12+4)[15]+(1d6)[5] - or damage shield bash, (1d4+4)[7]+(1d6)[6].
    Spoiler: AoO #2 (Combat Reflexes)
    Show
    Lucerne Hammer (1d20+5)[12], damage (1d12+4)[16]+(1d6)[4] - or damage shield bash, (1d4+4)[6]+(1d6)[5]
    Spoiler: AC and other defenses
    Show
    AC 18 (+1 Dex, +2 Shield, +5 armor). Counter: Oaken Shield (+4 AC)
    Spoiler: Fort save
    Show
    (1d20+3)[7]
    Spoiler: Ref save
    Show
    (1d20+1)[6]
    Spoiler: Will save
    Show
    (1d20+5)[13]
    Spoiler: Resource tracking
    Show
    Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
    Triage: 3/3
    Hit Points: 10/10
    Sheet link
    Semper ludens.

  20. - Top - End - #200
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    Now that the major stress is gone and Adalbert looks at the scenery, he unloads his stomach with a very ungraceful sound. Kneeling on the sand stone floor with shaky legs, he just whispers: I am so sorry. He hears Justin shout for him and the others, he pulls it together. If he won't falter, I will not be a burden.

    I will scout the way ahead. You are capable warriors but much too obvious. If sympathy and jollyness was a halfling's trademark, it has now given way to grim determination. The halfling casts a spell and pulls his crossbow out to lead the way.

    Spoiler
    Show
    Heightened Awareness (10 mins) +2 on Perception and Knowledge
    Perception: (1d20+5)[18]
    Stealth: (1d20+12)[19]

  21. - Top - End - #201
    Barbarian in the Playground
     
    BlackDragon

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    Silna Glintstone—dwarf ranger

    Silna looks at the desecration the goblins have left behind, and the dwarf shudders with anger. "Goblins." The word is uttered with a deep loathing. She follows behind Adalbert, crossbow at the ready.
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  22. - Top - End - #202
    Ettin in the Playground
     
    u-b's Avatar

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    Adalbert looks around what Justin says is a loading room. A wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create different colors of glass. A safe on the floor hangs open. There are blood stains on the floor: something bloody was dragged here from the door to the right to the furnace room. A few fresh drops of blood are near the door to the left. Adalbert carefully opens the door and sheds some light from the room the party was in to the stairs leading down. Then Adalbert hears some activity from there, including a whisper. Adalbert does not recognize the words.

    Spoiler
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    Willing to go there?

  23. - Top - End - #203
    Ettin in the Playground
     
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    "So it seems our friend has headed downstairs. But we can see there are probably more victims up here in the other rooms. Adalbert or Silina, what do you know about the nature of these goblins? They'll clearly know we're coming now once we head into the basement. If we give them time are they cleaver enough to set up a good ambush? If we take the time to check out the rest of the main floor are they likely to try to sneak up behind us or just cower in the basement waiting? Justin do you know if there is any way for them to get out of the basement other than up these stairs? Whichever way we decide to go, we should use the wheelbarrow and anything else we can find to block the other door to protect our backs"

    Lebwen also checks the door that appears to lead outside to see if it has been opened recently and if it is locked. Trying to determine which was the goblins came in.
    Is the stairways downstairs dark or can we see pretty well without light?

    Spoiler: OOC
    Show

    perception
    (1d20)[20]

  24. - Top - End - #204
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    The halfling grabs his crossbow a bit closer and enters.

  25. - Top - End - #205
    Barbarian in the Playground
     
    BlackDragon

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    Silna Glintstone—dwarf ranger

    "It's hard to say. Goblins certainly can be sneaky, so they might try some kind of ambush. They're not the type to plan ahead normally, but we shouldn't give them too much time to think about it."

    The dwarf steps forward, crossbow at the ready, preparing to lead the group down the staircase. "Shall we?"

    Spoiler: OOC
    Show
    She'll go slow, using her darkvision to see while trying to keep quiet.
    Stealth - (1d20+6)[24]
    Perception - (1d20+7)[11] (includes favored enemy bonus, -2 to notice non-goblin things)
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  26. - Top - End - #206
    Ettin in the Playground
     
    Erloas's Avatar

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    Default Re: Rise of the Runelords IC

    "Down it is then. Lets put a few things by these doors, both to the main furnace area and the side rooms before we head down." Lebwen moves a few things around to block the doors as best as can be done quickly.
    "It isn't going to stop anyone for long, but we might at least hear them if they start trying to come through a door."

    Lebwen then takes some small item from the floor, casts light on it, then tucks it into his pouch for later.

  27. - Top - End - #207
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Rise of the Runelords IC

    Lizuga helps push some furniture; she is ready to descend.
    Semper ludens.

  28. - Top - End - #208
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Rise of the Runelords IC

    As you discuss the plans, cast the spell and move the furniture, Adalbert hears more whisper and movement from down below and sees the reflected illumination from a source of light moving closer then further away. Then all movement ceases. Adalbert enters, closely followed by Silna. He's not surprized to encounter someone down below waiting for him just around the corner near the end of the stairs. The person waiting there does not seem to be surprized either, and he is marginally faster to react. Despite having a bow in one of his hands, he attacks with a fist, striking Adalbert straight in the head for 4 damage, stunning the halfling. Adalbert drops his crossbow and is unable to react to the second attack, a kick right in the center of the armor.

    Spoiler
    Show
    Adalbert preception: (1d20+5)[14]

    Initiative:
    Adalbert: (1d20+4)[16]
    Silna: (1d20+2)[13]
    ???: (1d20+7)[17]

    Fist: (1d20+4)[24] for (1d8+1)[4]
    Fist confirm: (1d20+4)[16] for (1d8+1)[6]
    Adalbert fort save vs stun DC 14: (1d20+2)[11]
    Kick: (1d20+4)[9] for (1d8+1)[6] and (1d6)[2]


    It is rather dark down below. There are two sources of light: the door through which you entered and something like a lantern or a torch some distance forward behind a corner. Everyone with only normal vision gets 20% miss chance. The guy's medium sized and clearly not a goblin.

    => Silna then everybody else, except Adalbert

  29. - Top - End - #209
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Jun 2016

    Default Re: Rise of the Runelords IC

    Silna Glintstone—dwarf ranger

    Seeing Adalbert attacked, Silna lets her crossbow drop and descends the last few steps, drawing her greataxe. She faces the new foe and lets loose a powerful swing of her axe.

    Spoiler: OOC
    Show
    Silna moves to F6, dropping her crossbow as a free action and drawing her greataxe as part of her move.
    Perception - (1d20+5)[23]
    Attack - (1d20+3)[6] using Power Attack
    Damage - (1d12+7)[13]
    My 5e Monster Repository (a modest collection)
    5e Quick, ad-hoc task DCs — Simple: 8 | Normal: 13 | Challenging: 18 | Formidable: 23
    5e Quick, ad-hoc monsters — AC: 12 + level/2 | HP: 10 × level | To-Hit: 2 + level/2 | DPR: 4 × level
    1 monster v. 1 PC; for 4 v. 1 Solos — +2 to AC & To-Hit | HP: 25 × level | DPR: 10 × level
    5e Quick, ad-hoc monster treasure — CR2 × tier gp

  30. - Top - End - #210
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Rise of the Runelords IC

    At the sound of combat, Lizuga rushes down the stairs. "You shouldn't have let them sneak off without you, Lizuga Manescu! Now look at what they've gotten themselves into!", she chides herself.

    Spoiler: OOC
    Show
    Initiative (1d20+1)[10]Lizuga can move 20, possibly move 20' more as a swift action to move next to Adalbert and heal him, and possibly make an attack at reach: (1d20+4)[20], 20% miss chance (1d100)[34], damage (1d12+4)[13]+(1d6)[6]
    Spoiler: Defense, AoO etc.
    Show
    Spoiler: Attack of Opportunity #1 (reach)
    Show
    Lucerne Hammer (1d20+4)[6], damage (1d12+4)[14]+(1d6)[3] - or damage shield bash, (1d4+4)[8]+(1d6)[5].
    Spoiler: AoO #2 (Combat Reflexes)
    Show
    Lucerne Hammer (1d20+4)[21], damage (1d12+4)[7]+(1d6)[4] - or damage shield bash, (1d4+4)[6]+(1d6)[3]
    Spoiler: AC and other defenses
    Show
    AC 18 (+1 Dex, +2 Shield, +5 armor). Counter: Oaken Shield (+4 AC)
    Spoiler: Fort save
    Show
    (1d20+3)[17]
    Spoiler: Ref save
    Show
    (1d20+1)[7]
    Spoiler: Will save
    Show
    (1d20+5)[25]
    Spoiler: Resource tracking
    Show
    Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
    Triage: 3/3
    Hit Points: 10/10
    Sheet link
    Semper ludens.

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