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    Question 3.5 Torture

    There was a little project I was going to work on that included torture, but I can only find it in the Book of Vile Darkness. Anyone know if it has been updated at all?

    Basically working on an 'inquisition golem', a big ole creature with compartments within that it can torture folks for information while simultaneously rampaging or whatever it has been instructed to do.
    Last edited by The Vorpal Tribble; 2007-09-21 at 09:31 AM.

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    Default Re: 3.5 Torture

    Start with an Iron Maiden, animated, with skewery arms? Maybe it has an oven under the IM, that helps to increase the torture, while simultaneously heating other implements for branding, red hot pokers, etc.
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    Default Re: 3.5 Torture

    Only other mention of toruture I know of are the "Roll the dice and ignore the details" method in Stronghold Builder's Guidebook. But I think that's older than Vile Darkness.

    Of course, do the rules there require updating in any sense?
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    Default Re: 3.5 Torture

    You should give it high Hide and Move Silently ranks so that nobody expects it.

    And an internal heater for some 'sizzling' discussions.

    Pleasantries aside, I'm pretty sure there hasn't been any updates on torture for 3.5. I don't recall there being anything about in the FAQ or BoVD eratta.

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    Default Re: 3.5 Torture

    This vaguely reminds me of an old 80s cartoon.... can't remember the name of it. There was a giant skeleton-looking thing that could catch people and put them in its ribcage, and another big green goopy monster along with it.
    [/tangent]

    I don't know of any updates to torture rules. I suspect "Exemplars of Evil" might have something in it, but I haven't seen it.
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    Default Re: 3.5 Torture

    If it fits your image, make the compartments extradimensional. A large Golem with a whole prison inside.


    Prisoner Storage. Ever seen a a big archive where the closets can roll against eachother to close? Now picture Torture Tables with prisoners strapped on them do the same. Golem opens the right table, rolls it out and starts poking. When finnished start with the next.

    A litlle help from a litlle friend. If you go evil imps, quasits or other tiny creatures make good helpers or even main torturers. You could also have litlle constructs do this.

    Create magic Torture spells. Technicly an Evil Version of Zone of Thruth would fit perfect, but other nasty spells found in BoVD and Heroes of Horror do fine.


    For torture mechanics: Something with Fortitude Saves to 'ease' the pain, if failed a Will Safe or confess your guts outs. DC = Rolled Skill ? Mostly it will come down to DM's rolling with it. Time, methods and other hard to fit in mechanics concepts make such a variable system you almost can't make decent, non-breakable rules for them.

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    Default Re: 3.5 Torture

    3 words, Ginger Beer Trick.

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    Default Re: 3.5 Torture

    If you go the extra dimentional space route you can have it populated with minor demon/devil-lings tasked to extract information.

    If you go with the 'couple of casket sized space route' just have some animated objects tasked to perform fixed actions like stabbing or twisting and the like, then another object to ask questions and record everything said.
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    Default Re: 3.5 Torture

    Quote Originally Posted by Telonius View Post
    This vaguely reminds me of an old 80s cartoon.... can't remember the name of it. There was a giant skeleton-looking thing that could catch people and put them in its ribcage, and another big green goopy monster along with it.
    [/tangent]
    "The Real Ghostbusters" toy line had a skeleton toy like that. Don't know if he ever appeared in the cartoon, though.
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    Default Re: 3.5 Torture

    Some google-fu got me the name of it: "Inhumanoids."

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    Default Re: 3.5 Torture

    Quote Originally Posted by Bloddyredcommie View Post
    3 words, Ginger Beer Trick.
    That's taking things a little too far, innit?

    (incidentally, I recently learned the the GBT is a real interrogation method. Ouch. )

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    Quote Originally Posted by h_v View Post
    That's taking things a little too far, innit?

    (incidentally, I recently learned the the GBT is a real interrogation method. Ouch. )
    I dont actually know what it is, just that its horrible.

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    Quote Originally Posted by Bloddyredcommie View Post
    I dont actually know what it is, just that its horrible.
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    In Stronghold Builders Guide the torture mechanics are basically making intimidate checks against the victim with a successful check indicating they give up the desired information. Also, every hour deals 1d3 temporary constitution damage to the victim and gives a +1 bonus to the interrogators intimidate check.
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    Default Re: 3.5 Torture

    Quote Originally Posted by The Vorpal Tribble View Post
    There was a little project I was going to work on that included torture, but I can only find it in the Book of Vile Darkness. Anyone know if it has been updated at all?

    Basically working on an 'inquisition golem', a big ole creature with compartments within that it can torture folks for information while simultaneously rampaging or whatever it has been instructed to do.
    Just dunk the guy's head in a gelatinous cube until he talks. It shouldn't take long provided his jaw doesn't disolve .
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    Default Re: 3.5 Torture

    I actually have a splat book somewhere around here with the Profession: Torturer, the crunch of torture, torture methods, and a few ideas on alternative methods of torture. I'll try to dig it up after work and type up the whole chapter. Huge fan of your work VT, if a silent one. The source is 3.5, so I hope you can make use of it.
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    Default Re: 3.5 Torture

    Maybe the torturers should be constructs themselves? Instead of revelling in the pain they are causing they have no emotion what-so-ever. When you scream they don't flinch, don't even react at all, and repeat the question in the same, monotone voice.

    I don't know, but I think a construct that has no emotion at all could be very effective.

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    Quote Originally Posted by Hecore View Post
    Maybe the torturers should be constructs themselves? Instead of revelling in the pain they are causing they have no emotion what-so-ever. When you scream they don't flinch, don't even react at all, and repeat the question in the same, monotone voice.

    I don't know, but I think a construct that has no emotion at all could be very effective.
    Makes me think of "the Inquistitor", one of the darker bits in the otherwise quite cartoony Drakan: The Ancient's Gate.
    This... thing... has been sending out its minions to snatch peasants from the nearby town so that it can interrogate them. It asks questions about a long-finished war, between sides that no longer exist. When its prisoners tell it that these battles for fought centuries ago and the leader are long since buried it merely sighs, says "Always the same lies..." and starts to heat the tongs again...
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    Default Re: 3.5 Torture

    It should be Huge with 4 compartments each with a different torture(like big bulbous appendaged attached to a central mouth with tubes going between flike throats for transfer of prisoners). Give it the Swallow Whole Ability from a central "mouth" and a slam attack and some grappling tentacles to top it off.
    Last edited by Machete; 2007-09-21 at 02:21 PM.
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    Quote Originally Posted by Telonius View Post
    Some google-fu got me the name of it: "Inhumanoids."

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    Default Re: 3.5 Torture

    IIRC, the Spycraft RPG has rules for torture/brainwashing, based on a "leads" system, i. e. the torturer is trying to "catch up" with the subject, who is trying to resist. Not sure how well it would work in D&D.
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    Default Re: 3.5 Torture

    Alright folks, here is the finished product.

    Inquisition Golem

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    Default Re: 3.5 Torture

    And if you lke his work, which If you don't, i'll be amazed, but more to my point, you certainly wouldn't like that torture-related spell i posted a while back called Torment. not finished yet, but makes a good torture tool as well.
    oh, and VT? As always, I love it. Grrrrrrratzi.

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