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  1. - Top - End - #451
    Firbolg in the Playground
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Tech Raiders can also be quite an issue if you don't spot them early.
    I am trying out LPing. Check out my channel here: Triaxx2

  2. - Top - End - #452
    Firbolg in the Playground
     
    Balmas's Avatar

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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Those are less of an issue, though, since in the interest of not having my system bog down every time I get near one of their camps, I'm running the Low NPC - Surface version of AWOP.
    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

  3. - Top - End - #453
    Firbolg in the Playground
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    I don't think it affects those, but it removes the bonus spawns say around Bison Steve's, but leaves intact places like the Tech Raider scout post near Nelson, which you can easily blunder into while sniping around Nelson.
    I am trying out LPing. Check out my channel here: Triaxx2

  4. - Top - End - #454
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Okay, so here's a question about F:NV, and trying to optimize it.

    I've got an audio issue. I turned on multithreaded audio of course, and that stopped the audio from lagging the *game* itself, but the audio noises will lag and go out of sync until they can 'catch up' with the game. Any known fix for that?
    Quote Originally Posted by The Underlord View Post
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  5. - Top - End - #455
    Firbolg in the Playground
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    I don't know, I've never actually had the issue. That's a new one for me.
    I am trying out LPing. Check out my channel here: Triaxx2

  6. - Top - End - #456
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    ShneekeyTheLost's Avatar

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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    So, I have an interesting problem...

    Watching Balmas's Let's Play, I installed YUP. However, it has a particular conflict with another mod I like to use called Realistic Repair.

    The point of conflict is Weapon Repair Kits. Among other things, RR dramatically increases the cost of WRK's (effectively triples the cost of making them), but also gives them three 'uses' before they are used up. However, I think YUP fixing a well known bug with WRK's that will underflow a weapon's durability to 'basically infinite', and these two changes don't like each other, with YUP's change being in effect, no matter which order I load them in. Furthermore, I think it is also changing the amount healed as per YUP instead of RR.

    I suppose I could just see it as a nerf to Weapon Repair Kits, which let's be honest are pretty dang powerful.

    I'm also still having some audio issues. I even installed ENB to let it 'see' more RAM and proc cores, and that didn't change the audio lag thing.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  7. - Top - End - #457
    Firbolg in the Playground
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Are you using a merged/bashed patch?
    I am trying out LPing. Check out my channel here: Triaxx2

  8. - Top - End - #458
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    ShneekeyTheLost's Avatar

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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Quote Originally Posted by Triaxx View Post
    Are you using a merged/bashed patch?
    Nope. I don't even have the capability of producing a merged/batched patch at the moment, since I'm on Linux.

    Which incidentally makes it harder to try to get an ENB that works with Night Vision, the only one I found basically has some kind of stupid installer instead of just dragging n dropping files in. Which doesn't want to work in WINE, for some reason. Or Proton.

    All things considered, I'm actually kind of okay with the nerf to weapon repair kits. Realistic Repair also gives me new Weapon Cleaning Kits which are like repair kits... except much less so. But are also much cheaper (Abraxo + Clean Water). Plus all the other repair options seem to work just fine, so I'm okay with it.

    Now if I could just get a handle on this audio lag when things like shotguns or automatic laser turrets go off, it'd be flawless.
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  9. - Top - End - #459
    Firbolg in the Playground
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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    I assume you're wise enough to have googled Wyre Bash linux?
    I am trying out LPing. Check out my channel here: Triaxx2

  10. - Top - End - #460
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    ShneekeyTheLost's Avatar

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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Quote Originally Posted by Triaxx View Post
    I assume you're wise enough to have googled Wyre Bash linux?
    I... actually have not. I was using Lutris to run Vortex Mod Manager. Looks like I have some research to do...
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  11. - Top - End - #461
    Firbolg in the Playground
     
    Balmas's Avatar

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    Default Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!

    Quote Originally Posted by ShneekeyTheLost View Post
    So, I have an interesting problem...

    Watching Balmas's Let's Play, I installed YUP. However, it has a particular conflict with another mod I like to use called Realistic Repair.

    The point of conflict is Weapon Repair Kits. Among other things, RR dramatically increases the cost of WRK's (effectively triples the cost of making them), but also gives them three 'uses' before they are used up. However, I think YUP fixing a well known bug with WRK's that will underflow a weapon's durability to 'basically infinite', and these two changes don't like each other, with YUP's change being in effect, no matter which order I load them in. Furthermore, I think it is also changing the amount healed as per YUP instead of RR.

    I suppose I could just see it as a nerf to Weapon Repair Kits, which let's be honest are pretty dang powerful.

    I'm also still having some audio issues. I even installed ENB to let it 'see' more RAM and proc cores, and that didn't change the audio lag thing.
    Is it possible to load xEdit through Vortex? if so, you might be able to create a merged patch or copy over elements from Realistic Repair into YUP.

    Also, new Fallout today!
    Spoiler: Vital Essences
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    Never fear! When the government is coming for you, all you good red-blooded Americans, all you need to do is collect a few scorpions and an unfeasibly large amount of mines.
    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

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