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  1. - Top - End - #1
    Barbarian in the Playground
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    Default Strength Score Comparisons AD&D and 3E

    AD&D Pound Modifier 3E Pound Modifier
    3 105 -2 = -1 hit -1 damage 10 100 +0
    4 115 -1 = -1 hit 11 115 +0
    5 115 -1 = -1 hit 11 115 +0
    6 125 -1 = -1 hit 11 115 +0
    7 125 +0 11 115 +0
    8 140 +0 12 130 +1 = +1 hit +1 damage
    9 140 +0 12 130 +1 = +1 hit +1 damage
    10 140 +0 12 130 +1 = +1 hit +1 damage
    11 140 +0 12 130 +1 = +1 hit +1 damage
    12 150 +1 = +1 hit 13 150 +1 = +1 hit +1 damage
    13 150 +1 = +1 hit 13 150 +1 = +1 hit +1 damage
    14 160 +1 = +1 hit 13 150 +1 = +1 hit +1 damage
    15 160 +1 = +1 hit 13 150 +1 = +1 hit +1 damage
    16 175 +2 = +1 hit +1 damage 14 175 +2 = +2 hit +2 damage
    17 190 +2 = +1 hit +1 damage 14 175 +2 = +2 hit +2 damage
    18 215 +3 = +2 hit +1 damage 15 200 +2 = +2 hit +2 damage
    18/01-50 240 +4 = +2 hit +2 damage 16 230 +3 = +3 hit +3 damage
    18/51-75 265 +5 = +3 hit +2 damage 17 265 +3 = +3 hit +3 damage
    18/76-90 290 +6 = +3 hit +3 damage 17 265 +3 = +3 hit +3 damage
    18/91-99 340 +7 = +4 hit +3 damage 18 305 +4 = +4 hit +4 damage
    18/00 440 +8 = +4 hit +4 damage 20 400 +5 = +5 hit +5 damage
    19 590 +9 = +5 hit +4 damage 22 520 +6 = +6 hit +6 damage
    20 640 +10 = +5 hit +5 damage 23 600 +6 = +6 hit +6 damage
    21 740 +11 = +6 hit +5 damage 24 700 +7 = +7 hit +7 damage
    22 890 +12 = +6 hit +6 damage 25 800 +7 = +7 hit +7 damage
    23 1040 +13 = +7 hit +6 damage 26 920 +8 = +8 hit +8 damage
    24 1340 +14 = +7 hit +7 damage 28 1220 +9 = +9 hit +9 damage
    25 1640 +15 = +8 hit +7 damage 30 1600 +10 = +10 hit +10 damage

    For the same "Strength", 3E has lower score and higher bonus.
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  2. - Top - End - #2
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Strength Score Comparisons AD&D and 3E

    Not sure what chart you are using, but in AD&D (1st or edition), the numbers you have seem off...

    For example, in AD&D your bonus for an 18-00 strength was +3 hit/+6 damage, and a max weight allowance of plus 300 lbs (so 350 pounds total). In 2nd edition the hit/damage bonuses stayed the same, but the total weight dropped to 335 lbs.

    The bonuses at higher strength kept the split between hit and damage. For example, a 24 strength is +6/+12. So one less to hit than a 3E stength of 24, but five more damage.
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  3. - Top - End - #3
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Strength Score Comparisons AD&D and 3E

    Yeah, the numbers here are way off. You didn't start getting any bonuses in AD&D until a 16 strength, and that was a +1 to damage.
    The Cranky Gamer
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  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Strength Score Comparisons AD&D and 3E

    Anyways, I remember it as a house rule from some site because it has several encumbrance categories
    • unencumbered
    • moderately encumbered
    • encumbered
    • overloaded


    It was from here http://nagorascorner.blogspot.com/20...cumbrance.html
    Last edited by HouseRules; 2018-12-05 at 06:24 PM.
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    Poker Roll

    Tier 1 Master of All
    Tier 2 Lightning Bruiser
    Tier 3 Lethal Joke Character
    Tier 4 Master of None
    Tier 5 Crippling Overspecialization
    Tier 6 Joke Character

  5. - Top - End - #5
    Troll in the Playground
     
    BarbarianGuy

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    Default Re: Strength Score Comparisons AD&D and 3E

    So...why are we comparing some random person's AD&D house rules with 3e?
    Yes, the ability scores in AD&D were used differently than in 3e and later. WotC revised the game in major ways from its TSR days.

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Strength Score Comparisons AD&D and 3E

    The problem is that AD&D says that beyond unencumbered quantity, there are three encumbered movement speed:
    • 3/4 of unencumbered movement speed
    • 1/2 of unencumbered movement speed
    • 1/4 of unencumbered movement speed


    However, there is no specific weight for those different movement speeds available.
    Level Point System 5E
    Poker Roll

    Tier 1 Master of All
    Tier 2 Lightning Bruiser
    Tier 3 Lethal Joke Character
    Tier 4 Master of None
    Tier 5 Crippling Overspecialization
    Tier 6 Joke Character

  7. - Top - End - #7
    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: Strength Score Comparisons AD&D and 3E

    Quote Originally Posted by Thrudd View Post
    Yes, the ability scores in AD&D were used differently than in 3e and later. WotC revised the game in major ways from its TSR days.
    Ultimately, I think this is the core of the problem with the current stat-generation rules.

    A lot of players and DM's (me and most of my group included) love rolling characters, because that's how we've always done it, and are almost deathly allergic to point-buy and standard arrays as "boring". But the game has changed a lot since we've started, and the importance of stats has changed massively. Rolling stats was perfectly fine back when there wasn't much difference between a Str 9 and Str 16 Fighter (hardly any difference in hit and damage bonuses between those stats, and what little bonus there was was easily lost in the bonusses gained from level and weapon specialisation - and regardless, either way the character would be hoping for Gloves of Giant Strength), but now, the difference is huge, and forms the backbone of your modifiers (especially with bonusses from levels replaced with the much smaller bonus from proficiency).

    Somehow the message hasn't really got through to a lot of us older players (I suspect because the stats still have the same names, the values are still in the same range, and rolling stats is still presented as the "main" way to do it).
    Last edited by Glorthindel; 2018-12-07 at 05:14 AM.

  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Strength Score Comparisons AD&D and 3E

    Rulings not Rules.

    Rules are for tournament plays and discussion of RAW itself, but not practical outside of that.
    Level Point System 5E
    Poker Roll

    Tier 1 Master of All
    Tier 2 Lightning Bruiser
    Tier 3 Lethal Joke Character
    Tier 4 Master of None
    Tier 5 Crippling Overspecialization
    Tier 6 Joke Character

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Strength Score Comparisons AD&D and 3E

    Quote Originally Posted by HouseRules View Post
    Rulings not Rules.

    Rules are for tournament plays and discussion of RAW itself, but not practical outside of that.
    If you want to have an honest discussion with other people you have to use the rules as a baseline for that discussion. No one knows what house rules, rulings, or whimsical ideas you and your friends have come up with. If you want to talk about your house rules for strength and encumbrance, you have to start with the published rules and then elaborate on how you've changed them. That does make the discussion more difficult, but it will give you better feedback and a more engaging conversation.

  10. - Top - End - #10
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: Strength Score Comparisons AD&D and 3E

    I'm not entirely sure what the point of this comparison is. Yes, attributes mean something different in AD&D 2E and 3E. That's something that should be obvious to anyone who spent five minute with both.

    Or is this actually about encumbrance in AD&D 2E, in which case, what do 3E attributes have to do with anything?
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  11. - Top - End - #11
    Troll in the Playground
     
    BarbarianGuy

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    Default Re: Strength Score Comparisons AD&D and 3E

    Quote Originally Posted by HouseRules View Post
    The problem is that AD&D says that beyond unencumbered quantity, there are three encumbered movement speed:
    • 3/4 of unencumbered movement speed
    • 1/2 of unencumbered movement speed
    • 1/4 of unencumbered movement speed


    However, there is no specific weight for those different movement speeds available.
    So you're looking for clarification on AD&D encumbrance and movement speed? Or you want to show us your house rules? 1e or 2e? Or are you playing 3e and want to use something from AD&D? What's this actually about?

  12. - Top - End - #12
    Firbolg in the Playground
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    Default Re: Strength Score Comparisons AD&D and 3E

    Yeah, this thread makes less sense than I usually do. It's hard to keep my "senile old man" cred if there's threads like this.

    Try again, take it from the top. What were we talking about?
    Last edited by Quertus; 2018-12-07 at 03:19 PM.

  13. - Top - End - #13
    Bugbear in the Playground
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    Mar 2007

    Default Re: Strength Score Comparisons AD&D and 3E

    to hit: damage: weight allowance


    14-15 0 0 55
    16 0 +1 70
    17 +1 +1 85
    18 +1 +2 110
    18/01-50 +1 +3 135
    18/51-75 +2 +3 160
    18/76-90 +2 +4 185
    18/91-99 +2 +5 235
    18/100 +3 +6 335
    19 +3 +7 485

    (copied from http://ancientscrossroads.com/adnd_tools/str_table.htm. Can't seem to fix the table...

    Note that this includes a "max press" that doesn't fit what I remember from the AD&D (1e) DMG. That basically said you could do a "overhead press" (military press? Olympic clean & jerk?) over your head with 10 times your strength score + any extraordinary strength rating. I didn't like this at all as the military press was always my worst lift.

    Note that one of the reasons I hated the first (1e) "Unearthed Arcana" was in addition to trying to balance classes by introducing a "does not play well with others" (bad player actions as a required mechanic? Really?) they also introduced a new class (chevalier) that rolled dice to increase scores. Start a chevalier with a strength of 18(68) and you have a great chance of slipping it by the DM's nose, and then have a 19 strength by level 5 (seriously overpowerd). To make matters worse, the Paladin was also moved from deriving from the Fighter class to this new (broken) chevalier class, so paladins are an even bigger problem.

  14. - Top - End - #14
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Strength Score Comparisons AD&D and 3E

    Quote Originally Posted by wumpus View Post
    Note that one of the reasons I hated the first (1e) "Unearthed Arcana" was in addition to trying to balance classes by introducing a "does not play well with others" (bad player actions as a required mechanic? Really?) they also introduced a new class (chevalier) that rolled dice to increase scores. Start a chevalier with a strength of 18(68) and you have a great chance of slipping it by the DM's nose, and then have a 19 strength by level 5 (seriously overpowerd). To make matters worse, the Paladin was also moved from deriving from the Fighter class to this new (broken) chevalier class, so paladins are an even bigger problem.
    Hackmaster makes it so EVERYONE increases attributes as they level. Slowly, but everything but Looks goes up, level by level.
    The Cranky Gamer
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    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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