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Thread: Boons for 5e

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    Dwarf in the Playground
     
    Marywn's Avatar

    Join Date
    Nov 2018
    Location
    Mount. Everest
    Gender
    Male

    Default Boons for 5e

    This orginates from the DND5e section, where I asked about mechanics for giving out more spellslots.
    I have decided that boons will be a thing I will add, but I want input from others.

    I will take any and all suggestions for boons and look them over.
    Feel free to list as many as you like!
    Quote Originally Posted by Nifft View Post
    Quote Originally Posted by Marywn View Post
    TIME FOR THESAURUS.COM!
    Consummate
    For a sufficiently sexy Fey patron, that might be the best word yet.
    Quote Originally Posted by Man_Over_Game View Post
    Have Barbarian Bear Totem Centaur, who's being ridden by a Cavalier Centaur, who's being ridden by a Life Cleric Centaur, who's being ridden by a Goliath Monk, who's being ridden by a Gnomish Warlock.

    HI-HO SILVER, AWAYYYYYYY~!

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Feb 2012

    Default Re: Boons for 5e

    You may ignore multiclass ability requirements.

    You may start with any half-feat.

    You get proficiency -2 (or half proficiency bonus) to non-proficient saves.

    You may substitute profiency bonus for ability modifier for any skill you are proficient with, and you gain proficiency in a skill of your choice.
    My D&D 5th ed. Druid Handbook

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    Halfling in the Playground
     
    PaladinGuy

    Join Date
    Feb 2018

    Default Re: Boons for 5e

    Perhaps:

    *You gain one spell (the spell level is determined by the highest-level spell that a full-caster of the character's level would be able to know), of any class, which you can cast once per day without expending a spell slot.
    *If you are not a Fighter, you gain either the Action Surge or Second Wind ability once per short rest.
    *Once per day, when you take damage that would reduce you to 0 hp, you instead take no damage [or, if that's too powerful, you are reduced to 1hp instead] and may teleport up to 30 feet as a free action.
    *Up to one of your physical attacks per round may, if the target fails at a DC 10 Constitution save, knock the target prone.

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