The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #1
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Post War of the Heavens [5E] - IC

    War of the Heavens

    The Capital. Some of you have passed through these walls, while some have spent their days avoiding it. Regardless of your history here you are. Not a ten-day prior had you received a missive from the King himself, requesting aid in his holy crusade. He's grown tiresome over the years and rumors have spread of his failing mental health. Yet the populous still believe in him. He is your king and the call to serve is not one to be avoided.

    As you enter the castle walls you are led into the grand chamber where the King typically greats his subjects. Upon entering you are greeted with an ill inspiring sight. The room has seen better days with many of the tapestry running tattered and candlewax growth showing months of grime. The King himself looks aged. He is not the once inspiring leader the country all fell behind. Yet he still wears his knightly garb, as if he is prepared to leave in battle.
    Sitting there in his thrown he hunches over peering down at you who enter. He rises slowly, the bones creaking in his back as he adjusted his poster.

    "So, the great and mighty warriors of my land have answered the Kings call?" He says pointedly and in a dead voice. "Come, step closer so that I may examine my champions." As he demands the party to step forward a man steps out of the darkness behind the Kings right-hand side steps into view and walks to stand beside the king. He is wearing a long robe and carries a staff.

    Spoiler: DC 18 History Check
    Show
    It is clear that the man beside the King is his royal advisor and Arcanum Magistrate. He has been with the King for the past 25 years, advising him and helping guide his hand.
    Last edited by Relkin; 2018-12-09 at 09:11 PM.
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  2. - Top - End - #2
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC 20.
    HP 240/240.
    PP:17. Darkvision 60'.
    Speed: 35'. Spider Climb. Water Walking.
    Initiative:+3 (Adv).
    Languages: All (Helm).
    Immunities: surprise (by entering rage)
    Active Conditions or Buffs: none
    Spoiler: Forest Gnome Barbarian
    Show

    Saves:
    S:+10 (adv). D:+3 (adv if visible) Co:+9
    Int:+2 (adv magic) W:+2 (adv magic) Ch:+1 (adv magic)

    Attacks:
    • +2 Battleaxe Atk: +12. Dmg: d8+7. Critical 4d8+7.
    • +1 Battleaxe (TWF bonus) Atk: +11. Dmg: d8+6.
    • +1 Longbow Atk: +9. Dmg: d8+4.
    • Bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.
    • Reckless: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.


    Rages Used: 0/5. Round: 0/10.
    • Rage damage: +3
    • If brought to 0 HP, DC10+(n-1)5 Con check, 1 hp instead of 0.
    • Resistance all damage except psychic


    Potions of Healing: 2
    Potions of Greater Healing: 4

    Spoiler: Spells
    Show
    Cantrip: Minor Illusion
    Gnome: Speak with small animals
    Rituals: Beast sense, speak with animals, commune with nature

    Spoiler: Skills
    Show
    • Strength (advantage): athletics +10
    • Dexterity: acrobatics +8, sleight of hand +3, stealth +8
    • Intelligence: arcana/history/investigation/nature/religion +2
    • Wisdom: animal handling/insight/medicine +2, perception/survival +7
    • Charisma: intimidation +6, deception/performance/persuasion +1



    Spoiler: history
    Show
    (d20+2)[10]


    One would be forgiven for not noticing a gnome in the darkened room. An f-ing tinker gnome with a jaunty stride and a beaming smile whistling a stupid tune about animals and faeries. They tended to be unobtrusive.

    But not this gnome.

    Badger strode forward as though he owned the place, one axe dancing in his hand and the other casually laid across his shoulders. His loin cloth was on the... short side.

    Garbed only in knee high boots, an amulet, a fanged helmet, and a pair of marvelous bracers, the dashing image was only marred by the bag hanging from his belt and an old stained leather pack strapped tightly to his back.

    He gave a stiff, unpracticed bow and then stood tall--so to speak, at twenty-four inches--awaiting the pleasure of his king.

  3. - Top - End - #3
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Jun 2016

    Default Re: War of the Heavens [5E] - IC

    Starlana Naïlo—wood elf valor bard
    Level 15 Bard | HP: 165/165 | AC: 19 | PP: 22 | Init: +5 | Speed: 35 ft, Fly 35 ft
    Str 12/+1, Dex 16/+3 (saves +8), Con 16/+3 (saves +8), Int 12/+1, Wis 15/+2, Cha 18/+4 (saves +9)
    Expertise: Acrobatics +13, Perception +12.
    Proficient: Deception 9, Insight +7, Investigation +6, Stealth +8, Thieves' Tools +8
    Jack of All Trades: +2 to all non-proficient ability checks

    Spellbook
    Spell Slots: 1st 4/4 - 2nd 3/3 - 3rd 3/3 - 4th 3/3 - 5th 2/2 - 6th 1/1 - 7th 1/1 - 8th 1/1
    Active Spells: N/A
    Bardic Inspiration: 4/4 | HD: 15/15 Winged Boots: 240/240 minutes
    Starlana Naïlo enters the room, the youthful elf's ears protruding from copper-colored hair which is only long enough to frame her face. A pan flute hangs on a strap around her neck, with a pair of quivers and an ornate longbow at her back, and a rapier sheathed at her side. She carries a single pack slung over her shoulders, and dresses in an enigmatic mix of finery and exploratory gear—ready to dive into the action, but spruced up for the royal audience.

    She gives a respectful curtsy as she approaches the king. "Starlana Naïlo, your Majesty. I humbly offer the services of my bow, my blade, my music, and my spellwork."

    So this is the human king, she thinks to herself. And what of this other man?

    Spoiler: OOC
    Show
    History - (1d20+3)[11]

  4. - Top - End - #4
    Troll in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Colton Roan of Emerick
    Level 15 Ranger | HP: 180/180 | AC: 19 | PP: 19

    A young man wrapped in hunter's garb with a cloak pulled over his head strides in, longbow in hand and a quiver on his back. He stops beside a nearly nude gnome warrior, and a young elf, who looks the part of an archer as well. The man pulls back his hood, revealing wavy brown hair and strange green eyes. He kneels before the king, Colton Roan of Emerick, last remaining Venator, answering the call, Your Grace.
    Guro Tortle Ranger IC OOC DOC

    Dorn Half-orc Slayer IC OOC DOC

    Colton Human Ranger IC OOC

    Retired Characters

    Formerly Khan the Destroyer on the WotC Forums.

    Awesome Pun-Pun Avatar by the incredible AsteriskAmp!

  5. - Top - End - #5
    Bugbear in the Playground
     
    Planetar

    Join Date
    Mar 2010
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC: 10/16 (mage armor)
    HP: 135/135
    PP: 12
    Speed: 40'
    Initiative: +8
    Languages: Common, Celestial, Draconic, Primordial
    Active Conditions or Buffs: mage armor
    Spoiler: Human War Wizard
    Show

    Saves:
    Int:+10 Wis:+7
    Str:+4 Dex:+3 Con:+3 Ch:+1

    Attacks and Actions:
    • Quarterstaff Atk: +9. Dmg: d6+4. Critical 2d6+4
    • Booming Blade Atk: +9. Dmg: d6+d8+4
    • Toll the Dead DC 18 Wis Save. Dmg: 3d8 (max hp)/3d12
    • Arcane Deflection: when hit by an attack or fail a saving throw, use reaction to gain +2 bonus to AC or +4 to the saving throw. Can only cast cantrips until end of next turn. Up to 3 creatures you can see within 60 ft. take 8 force damage.
    • Power Surge: Gain surges when you end an effect with dispel magic or counterspell up to a max of 5. Once per turn you can expend a surge to deal an extra 8 force damage to a hit target.


    Spoiler: Spells Known
    Show
    Spoiler: Cantrips
    Show
    • Toll the Dead
    • Booming Blade
    • Sword Burst
    • True Strike
    • Message

    Spoiler: 1st-level (4 slots)
    Show
    • Catapult
    • Detect Magic
    • Find Familiar
    • Fog Cloud
    • Mage Armor (always prepared)
    • Magic Missile
    • Protection from Evil and Good
    • Shield

    Spoiler: 2nd-level (3 slots)
    Show
    • Blindness/Deafness
    • Dust Devil
    • Invisibility
    • See Invisibility
    • Web

    Spoiler: 3rd-level (3 slots)
    Show
    • Counterspell (always prepared)
    • Dispel Magic
    • Fly
    • Haste
    • Magic Circle

    Spoiler: 4th-level (3 slots)
    Show
    • Banishment
    • Conjure Minor Elementals
    • Dimension Door
    • Mordenkainen's Faithful Hound
    • Mordenkainen's Private Sanctum
    • Polymorph

    Spoiler: 5th-level (2 slots)
    Show
    • Bigby's Hand
    • Conjure Elemental
    • Geas
    • Hold Monster
    • Legend Lore
    • Steel Wind Strike
    • Teleportation Circle

    Spoiler: 6th-level (1 slot)
    Show
    • Disintegrate
    • Eyebite
    • Globe of Invulnerability
    • Tenser's Transformation
    • True Seeing

    Spoiler: 7th-level (1 slot)
    Show
    • Forcecage
    • Mordenkainen's Sword
    • Plane Shift
    • Teleportation

    Spoiler: 8th-level (1 slot)
    Show
    • Demiplane
    • Dominate Monster

    Spoiler: Skills
    Show
    • Strength: athletics +4
    • Dexterity: acrobatics +3, sleight of hand +3, stealth +3
    • Intelligence: arcana/history/investigation/religion +10, nature +5
    • Wisdom: insight +7, animal handling/medicine/perception/survival +2,
    • Charisma: deception/intimidation/performance/persuasion +1



    A middle-aged man with close cropped brown hair and matching beard strides into the throne room. The staff in his left hand, a five-and-a-half foot length of semi-gnarled ash, clicks a steady beat as he walks to the foot of the throne. Had he been anything other than a battlemage, he might have been taken aback by the bare-chested gnome. But he'd seen berserkers like this before on the battlefields. Point them in the right direction and let them hack their way through the enemy. The elf was...bold. So many talents. The wizard perks up when the hunter speaks. Not just a hunter! A Venator. They haven't been around for years.

    And there was the King. Old. Probably delusional. And- Who is that?! The wizard glares warily at the newcomer from the shadows as he steps forward, strikes his staff against the floor, clicks his heels, and bows curtly in the military fashion. "Battlemage Grufford Cartwright." He swiftly steps back in line with the others.

    Spoiler: History!
    Show
    History Check - (1d20+10)[12]
    "How could a man go through life with so little? Nothing of permanence, nothing built up to leave behind him. Nothing to testify to his existence at all. The kind of man who isn't focused on his own existence, I guess. The kind of man who cares more about others than he does himself..."--Harry Dresden, from Ghost Story

    Nosce te ipsum

  6. - Top - End - #6
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    When the other introduce themselves, an awkward voice pipes up belatedly, high pitched in the range of a child: "And Badger, at your service! You got something that needs killing?"

  7. - Top - End - #7
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    The King peers down at you all and listens intently at each of your words. Finally he rises up from his seat, and steps down the stairs approaching the party. He stands before you all and addresses each of you individually, "So, before me we have The Spy of Shoatan, The Ruthless Gnome, The Wizard who lost it all, and one of the last of the Venators...." rubbing his chin he ponders for a moment, "Interesting indeed."

    He turns around and begins stepping back to his throne but speaks as he walks away, "I appreciate your honestly. Telling me your true names and who you are." Reaching the top of the steps he turns back around to face the party, "I would expect nothing else from those who seek to perform God's work." Looking back he nods towards the robed man.

    The robed man taps his staff and within the blink of an eye a kneeling individual is 15 ft before you. He struggles there on the floor as his feet are bound as are his hands behind his back.
    The King calls out to you all again, "This is Titivilus. A Devil of Hell. My Crusade starts with him. Kill him, NOW." As the words leave Lachdanans mouth the bounds are released from Titivilus and he jumps to his feet ready to fight!

    Roll Initiative!

    Spoiler: OOC
    Show
    You are allowed up to two knowledge based skill checks prior to initiative. Combat has not begun so ready actions will not be allowed. While he was bound he did not pose much of a threat or indicate much to be one, especially to yourself being accomplished heroes, so I will allow a defensive spell but nothing cheesy that would be out of character (Delayed Blast Fireball or etc)

    Titivilus Initiative: (1d20+6)[19]


    Spoiler: Image of Titivilus
    Show
    Last edited by Relkin; 2018-12-14 at 03:04 PM. Reason: Edited in to included distance of enemy and you guys
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  8. - Top - End - #8
    Troll in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Colton Roan of Emerick
    Level 15 Ranger | HP: 180/180 | AC: 19 | PP: 19

    The Arcanum Magistrate taps his staff on the floor and suddenly a bound fiend is kneeling before them. Colton takes a step back and has a hand to an arrow in his quiver, Magistrate! he cries out in alarm. The King calls out the name of the fiend, Titivilus, and Colton wonders if he had heard of the devil in his studies. As the King speaks, he turns his hunter's eye to the fiend, discerning its weaknesses. Suddenly, it is unbound!

    Spoiler: Initiative
    Show
    Pre-Combat Action (if allowed) - Hunter's Sense on Titivilus - Learn damage immunities, resistances, vulnerabilities, unless creature is shielded from divination.

    Initiative w/Advantage - (1d20+5)[10], (1d20+5)[19]

    Two Intelligence checks:
    History w/Advantage (Favored Enemy: Fiends)
    - (1d20+2)[10], (1d20+2)[20] (see if I've heard of Titivilus)
    Arcane w/Advantage (Favored Enemy: Fiends) - (1d20+7)[19], (1d20+7)[20] (see if I know special abilities or attacks)


    Guro Tortle Ranger IC OOC DOC

    Dorn Half-orc Slayer IC OOC DOC

    Colton Human Ranger IC OOC

    Retired Characters

    Formerly Khan the Destroyer on the WotC Forums.

    Awesome Pun-Pun Avatar by the incredible AsteriskAmp!

  9. - Top - End - #9
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC 20.
    HP 240/240.
    PP:17. Darkvision 60'.
    Speed: 35'. Spider Climb. Water Walking.
    Initiative:+3 (Adv).
    Languages: All (Helm).
    Immunities: surprise (by entering rage)
    Active Conditions or Buffs: none
    Spoiler: Forest Gnome Barbarian
    Show

    Saves:
    S:+10 (adv). D:+3 (adv if visible) Co:+9
    Int:+2 (adv magic) W:+2 (adv magic) Ch:+1 (adv magic)

    Attacks:
    • +2 Battleaxe Atk: +12. Dmg: d8+7. Critical 4d8+7.
    • +1 Battleaxe (TWF bonus) Atk: +11. Dmg: d8+6.
    • +1 Longbow Atk: +9. Dmg: d8+4.
    • Bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.
    • Reckless: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.


    Rages Used: 0/5. Round: 0/10.
    • Rage damage: +3
    • If brought to 0 HP, DC10+(n-1)5 Con check, 1 hp instead of 0.
    • Resistance all damage except psychic


    Potions of Healing: 2
    Potions of Greater Healing: 4

    Spoiler: Spells
    Show
    Cantrip: Minor Illusion
    Gnome: Speak with small animals
    Rituals: Beast sense, speak with animals, commune with nature

    Spoiler: Skills
    Show
    • Strength (advantage): athletics +10
    • Dexterity: acrobatics +8, sleight of hand +3, stealth +8
    • Intelligence: arcana/history/investigation/nature/religion +2
    • Wisdom: animal handling/insight/medicine +2, perception/survival +7
    • Charisma: intimidation +6, deception/performance/persuasion +1



    Badger likes this guy already. Ask for somebody to kill, and poof, somebody to kill. Direct, efficient. A smile creeps onto his face. His eyes suddenly alight with red fire as he grits his teeth and flexes his knuckles on the hafts of his axes. He lets loose with a blood-curdling scream and begins to charge with a frenzy towards his enemy.

    Spoiler
    Show
    initiative (adv) (d20+3)[22] (d20+3)[16]

    "I would like to rage!"

    Knowledge? Sure. Why not. They're all 2+

    What sorts of magics does this loser have? (d20+2)[19]
    Is he weak to anything? (d20+2)[3]

  10. - Top - End - #10
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Jun 2016

    Default Re: War of the Heavens [5E] - IC

    Starlana Naïlo—wood elf valor bard
    Level 15 Bard | HP: 165/165 | AC: 19 | PP: 22 | Init: +5 | Speed: 35 ft, Fly 35 ft
    Str 12/+1, Dex 16/+3 (saves +8), Con 16/+3 (saves +8), Int 12/+1, Wis 15/+2, Cha 18/+4 (saves +9)
    Expertise: Acrobatics +13, Perception +12.
    Proficient: Deception 9, Insight +7, Investigation +6, Stealth +8, Thieves' Tools +8
    Jack of All Trades: +2 to all non-proficient ability checks

    Attacks:
    • +2 Longbow +10 for 1d8+7 magical piercing damage (600 ft.)
    • +1 Rapier +9 for 1d8+4 magical piercing damage
    • Silvered Dagger +8 for 1d4+3 silvered piercing damage (60 ft.)
    • Extra Attack, Battle Magic, Sharpshooter

    Spellbook
    Spell Attack +9 | Spell Save DC 17
    Spell Slots: 1st 4/4 - 2nd 3/3 - 3rd 3/3 - 4th 3/3 - 5th 2/2 - 6th 1/1 - 7th 1/1 - 8th 1/1
    Active Spells: N/A
    Bardic Inspiration: 4/4 | HD: 15/15 Winged Boots: 240/240 minutes
    The Spy of Shoatan... The king knew more than Starlana would have believed. Suddenly, at the appearance of the devil, Starlana is caught by surprise. Is this an audition? What is the king playing at? Her decision to come battle-ready has proven wise much more quickly than she had anticipated. One hand darts to her bow, the other to her component pouch, as she assesses the situation.

    Spoiler: OOC
    Show
    Investigation - (1d20+6)[12] — is this a real devil, or perhaps an illusion or projection?
    Arcana - (1d20+3)[7] — anything she recalls about this devil, a devil of this appearance, or, failing that, devils more generally.
    Intitiative - (1d20+5)[8]

  11. - Top - End - #11
    Bugbear in the Playground
     
    Planetar

    Join Date
    Mar 2010
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC: 10/16 (mage armor)
    HP: 135/135
    PP: 12
    Speed: 40'
    Initiative: +8
    Languages: Common, Celestial, Draconic, Primordial
    Active Conditions or Buffs: mage armor
    Spoiler: Human War Wizard
    Show

    Saves:
    Int:+10 Wis:+7
    Str:+4 Dex:+3 Con:+3 Ch:+1

    Attacks and Actions:
    • Quarterstaff Atk: +9. Dmg: d6+4. Critical +3d6
    • Booming Blade Atk: +9. Dmg: d6+d8+4
    • Toll the Dead DC 18 Wis Save. Dmg: 3d8 (max hp)/3d12
    • Wand of Magic Missile: 7 charges. 3x 1d4+1 force damage per charge expended
    • Arcane Deflection: when hit by an attack or fail a saving throw, use reaction to gain +2 bonus to AC or +4 to the saving throw. Can only cast cantrips until end of next turn. Up to 3 creatures you can see within 60 ft. take 8 force damage.
    • Power Surge: Gain surges when you end an effect with dispel magic or counterspell up to a max of 5. Once per turn you can expend a surge to deal an extra 8 force damage to a hit target.


    Spoiler: Spells Known
    Show
    Spells marked with "<" are prepared. Can prepare 20 spells per long rest.
    Spoiler: Cantrips
    Show
    • Toll the Dead
    • Booming Blade
    • Sword Burst
    • True Strike
    • Message

    Spoiler: 1st-level (4 slots)
    Show
    • Catapult
    • Detect Magic <
    • Find Familiar
    • Fog Cloud
    • Mage Armor <(always)
    • Magic Missile <
    • Protection from Evil and Good
    • Shield

    Spoiler: 2nd-level (3 slots)
    Show
    • Blindness/Deafness
    • Dust Devil <
    • Invisibility
    • See Invisibility
    • Web <

    Spoiler: 3rd-level (3 slots)
    Show
    • Counterspell <(always)
    • Dispel Magic <
    • Fly
    • Haste <
    • Magic Circle

    Spoiler: 4th-level (3 slots)
    Show
    • Banishment <
    • Conjure Minor Elementals
    • Dimension Door
    • Mordenkainen's Faithful Hound <
    • Mordenkainen's Private Sanctum
    • Polymorph <

    Spoiler: 5th-level (2 slots)
    Show
    • Bigby's Hand <
    • Conjure Elemental <
    • Geas
    • Hold Monster <
    • Legend Lore
    • Steel Wind Strike <
    • Teleportation Circle

    Spoiler: 6th-level (1 slot)
    Show
    • Disintegrate <
    • Eyebite
    • Globe of Invulnerability
    • Tenser's Transformation <
    • True Seeing

    Spoiler: 7th-level (1 slot)
    Show
    • Forcecage <
    • Mordenkainen's Sword <
    • Plane Shift
    • Teleportation

    Spoiler: 8th-level (1 slot)
    Show
    • Demiplane
    • Dominate Monster <

    Spoiler: Skills
    Show
    • Strength: athletics +4
    • Dexterity: acrobatics +3, sleight of hand +3, stealth +3
    • Intelligence: arcana/history/investigation/religion +10, nature +5
    • Wisdom: insight +7, animal handling/medicine/perception/survival +2,
    • Charisma: deception/intimidation/performance/persuasion +1



    Grufford blinks in surprise at his given epithet, "The Wizard Who Lost It All". That momentary distraction is replaced with shear hatred as the devil appears before him. He needs no prompting to lash out at any fiend he comes across, but this situation seems a bit odd. In his travels the battlemage had searched for names of devils, hoping to find the ones who slew his family. He wracks his memory for any mention of "Titivilus" and any descriptions that matched this type of devil. Grufford also briefly closes his physical eyes and opens his mind to the arcane. He was a cautious man, and did not wish to be duped into attacking an illusion. He readies himself nonetheless, calling arcane energy to his hands as he grips his staff.

    In Celestial he yells, "Prepare yourself, fiend!" as he waits for the devil to tap the arcane.

    Spoiler: Actions
    Show
    Religion to recall the name Titivilus and other info about this type of devil - (1d20+10)[14]
    Arcana to sense illusion magic or other magical auras surrounding Titvilus - (1d20+10)[19]
    Initiative - (1d20+8)[28]
    Gruff has counterspell readied in the event that Titivilus decides to sling a spell.
    Last edited by Orsik Vondal; 2018-12-15 at 06:07 PM.
    "How could a man go through life with so little? Nothing of permanence, nothing built up to leave behind him. Nothing to testify to his existence at all. The kind of man who isn't focused on his own existence, I guess. The kind of man who cares more about others than he does himself..."--Harry Dresden, from Ghost Story

    Nosce te ipsum

  12. - Top - End - #12
    Orc in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Anarek Stonedragon, Castellan of the Clanfathers
    Level 15 Abjurer | HP: 150/150 | AC: 17 | PP: 11 | Slots 4/3/3/3/2/1/1/1

    A dwarf in jeweled and silvery halfplate marched in with ringing steps. His red beard layered over the breastplate, each lock linked in precious metals. He knelt and bellowed, "Most worthy, the skilled hands and true hearts of Blales are ever eager serve. I, Anarek Stonedragon, Castellan of the Clanfathers, Master Shaper of Runes, of Wood, of Jewel, of Stone, and of Metal, gladly take up their due."

    At the sight of the fiend, he gripped his fluted and studded staff. His eyes kindled with arcane energy.

    Spoiler: Rolls
    Show

    History: (1d20+5)[7]
    Initiative(Adv): (1d20+2)[12], (1d20+2)[9]

    Last edited by Theophilus; 2018-12-15 at 12:30 PM.

  13. - Top - End - #13
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Titivivlus glares menacingly at the party preparing to fight. Before he can act the group is able to get the jump on him!

    Spoiler: Initiative OOC
    Show
    So for now lets see how it goes with regular initiative order. If it ends up slowing down too much we can just do group initiative.
    Grufford: 28
    Badger: 22
    Colton: 19
    Titivilus: 19
    Anarek: 12
    Starlana: 8


    Spoiler: "Intelligence Checks
    Show

    Spoiler: Colton
    Show
    Hunter's Sense:
    Damage Resistances - cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
    Damage Immunities - fire, poison
    History 20: You have indeed heard of this devil. He has been known to be on friendly terms (if you can call it that) with Dispater the Lord of the Second. Titivilus is a charmer who uses his tongue to twist others to his will.
    Arcane 20:He has an innate spellcasting ability. Has been known to inflict magical damage on others. Rumors of him regenerating parts of his body have been shared by some.

    Spoiler: Badger
    Show
    Need to specify which you are using. That being said the 19 Intelligence check nets you information that Titivilus does have an innate spellcasting ability and has been known to cast high level spells.

    Spoiler: Starlana
    Show
    Investigation 12: The Devil appears as real as anyone else in the room.
    Arcana 7:Devils are all evil and use anything they can to destroy you.

    Spoiler: Grufford
    Show
    Religion 14: You are not able to discern anymore than his name as Titivilus. Though you do recall his name being used often with the name Dispater
    Arcana 19:There does not seem to be any illusions surrounding the devil before you. Nor any magical auras around him. Save for the dispersing arcane energy that was binding him.

    Spoiler: Anarek
    Show
    History 7:You are not really able to recall much more than this being a Devil of Hell.


    Grufford's Turn!

    Spoiler: Map (Warning Large)
    Show
    Last edited by Relkin; 2018-12-17 at 01:33 PM.
    Games I DM
    War of the Heavens: IC OOC - Map

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    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  14. - Top - End - #14
    Bugbear in the Playground
     
    Planetar

    Join Date
    Mar 2010
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC: 10/16 (mage armor)
    HP: 135/135
    PP: 12
    Speed: 40'
    Initiative: +8
    Languages: Common, Celestial, Draconic, Primordial
    Active Conditions or Buffs: mage armor, 19 STR --> Gauntlets of Ogre Power, attackers have disadvantage to hit until Gruff is hit (resets at the start of next turn --> Cloak of Displacement)
    Spoiler: Human War Wizard
    Show

    Saves:
    Int:+10 Wis:+7
    Str:+4 Dex:+3 Con:+3 Ch:+1

    Attacks and Actions:
    • Quarterstaff Atk: +9. Dmg: d6+4. Critical +3d6
    • Booming Blade Atk: +9. Dmg: d6+d8+4
    • Toll the Dead DC 18 Wis Save. Dmg: 3d8 (max hp)/3d12
    • Wand of Magic Missile: 7 charges. 3x 1d4+1 force damage per charge expended
    • Arcane Deflection: when hit by an attack or fail a saving throw, use reaction to gain +2 bonus to AC or +4 to the saving throw. Can only cast cantrips until end of next turn. Up to 3 creatures you can see within 60 ft. take 8 force damage.
    • Counterspell: reaction to cancel a spell being cast by a creature you can see. Auto-cancels 3rd lvl or lower. 4th lvl or higher requires DC 10 + spell's lvl INT check.
    • Power Surge: Gain surges when you end an effect with dispel magic or counterspell up to a max of 5. Once per turn you can expend a surge to deal an extra 8 force damage to a hit target.


    Spoiler: Spells Known
    Show
    Spells marked with "<" are prepared. Can prepare 20 spells per long rest.
    Spoiler: Cantrips
    Show
    • Toll the Dead
    • Booming Blade
    • Sword Burst
    • True Strike
    • Message

    Spoiler: 1st-level (4 slots)
    Show
    • Catapult
    • Detect Magic <
    • Find Familiar
    • Fog Cloud
    • Mage Armor <(always)
    • Magic Missile <
    • Protection from Evil and Good
    • Shield

    Spoiler: 2nd-level (3 slots)
    Show
    • Blindness/Deafness
    • Dust Devil <
    • Invisibility
    • See Invisibility
    • Web <

    Spoiler: 3rd-level (3 slots)
    Show
    • Counterspell <(always)
    • Dispel Magic <
    • Fly
    • Haste <
    • Magic Circle

    Spoiler: 4th-level (3 slots)
    Show
    • Banishment <
    • Conjure Minor Elementals
    • Dimension Door
    • Mordenkainen's Faithful Hound <
    • Mordenkainen's Private Sanctum
    • Polymorph <

    Spoiler: 5th-level (2 slots)
    Show
    • Bigby's Hand <
    • Conjure Elemental <
    • Geas
    • Hold Monster <
    • Legend Lore
    • Steel Wind Strike <
    • Teleportation Circle

    Spoiler: 6th-level (1 slot)
    Show
    • Disintegrate <
    • Eyebite
    • Globe of Invulnerability
    • Tenser's Transformation <
    • True Seeing

    Spoiler: 7th-level (1 slot)
    Show
    • Forcecage <
    • Mordenkainen's Sword <
    • Plane Shift
    • Teleportation

    Spoiler: 8th-level (1 slot)
    Show
    • Demiplane
    • Dominate Monster <

    Spoiler: Skills
    Show
    • Strength: athletics +4
    • Dexterity: acrobatics +3, sleight of hand +3, stealth +3
    • Intelligence: arcana/history/investigation/religion +10, nature +5
    • Wisdom: insight +7, animal handling/medicine/perception/survival +2,
    • Charisma: deception/intimidation/performance/persuasion +1


    Spoiler: Items
    Show
    • Gauntlets of Ogre Power (19 STR)
    • Broom of Flying (fly 50)
    • Cloak of Displacement
    • Wand of the War Mage +2
    • Wand of Magic Missiles
    • Vicious Quarterstaff
    • Spoiler: Bag of Holding
      Show
      small knife, spellbook, spell scrolls (2x detect magic, identify, protection from evil and good, invisibility, dispel magic, 2x banishment, 2x steel wind strike, conjure elemental, sunbeam)


    Grufford didn't need to know who this devil was, only that it was a devil. He slips a hand to his belt and retrieves a miniature sword with a shining blade and burnished pommel. He bellows in a voice like thunder, "Cayosin Ricin Tlues!". With a a slashing motion he levels the blade at the fiend. In the same instant a translucent blue sword shimmers into view and streaks for the devil's heart. The ethereal sword wheels in midair and slices down again toward the devil as Grufford brings his blade around his head and down in an overhead slash.

    "Surround it! Protect the king!"

    Spoiler: Actions
    Show
    Spoiler: Draconic Translation
    Show
    Draconic Translator
    "Blade Mind Reality"

    Action: cast Mordenkainen's Sword, make attack Mord's Sword Attack - (1d20+12)[21], Damage - (3d10)[16] force damage + 8 force damage from Power Surge; if crit - (3d10)[18] force damage.
    Bonus action: Mordenkainen's Sword, make 2nd attack Mord's Sword Attack - (1d20+12)[17], Damage - (3d10)[10] force damage + 8 force damage from Power Surge; if crit - (3d10)[19] force damage.
    Move: 15ft. to J11 (Just left of the top corner of the middle-right table)
    Last edited by Orsik Vondal; 2018-12-17 at 12:30 PM.
    "How could a man go through life with so little? Nothing of permanence, nothing built up to leave behind him. Nothing to testify to his existence at all. The kind of man who isn't focused on his own existence, I guess. The kind of man who cares more about others than he does himself..."--Harry Dresden, from Ghost Story

    Nosce te ipsum

  15. - Top - End - #15
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Titivilus is taken by surprise as the battlemages blade slices across his hip! He collects his wits quickly and dodges the next slice striking towards his heart.

    He growls at the floating sword and turns his eyes towards the one who had cast it. His angry look turns into a smile as he stares at the eager Wizard. Grufford hears a voice in his head, speaking to him.

    Spoiler: Grufford Only
    Show
    "My friend, do not be so quick to judge. Come let us rejoice in this moment we have together."


    The party hears a voice 20 ft from behind them, "You think he is the only foe!?"

    Spoiler: Round 1 Actions
    Show

    Titiviuls takes 16 Damage
    Total Damage Taken: 16

    Titivilus will use his Legendary Action on Grufford.
    Twisting Words: Target makes a DC 21 Cha save or be charmed by Titivilus for 1 minute. Make the save in the OOC.


    Badger's Turn!

    Spoiler: Map Link
    Show
    https://imgur.com/SROzC4Q
    Last edited by Relkin; 2018-12-17 at 01:44 PM.
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  16. - Top - End - #16
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC 20.
    HP 240/240.
    PP:17. Darkvision 60'.
    Speed: 35'. Spider Climb. Water Walking.
    Initiative:+3 (Adv).
    Languages: All (Helm).
    Immunities: surprise (by entering rage)
    Active Conditions or Buffs: none
    Spoiler: Forest Gnome Barbarian
    Show

    Saves:
    S:+10 (adv). D:+3 (adv if visible) Co:+9
    Int:+2 (adv magic) W:+2 (adv magic) Ch:+1 (adv magic)

    Attacks:
    • +2 Battleaxe Atk: +12. Dmg: d8+7. Critical 4d8+7.
    • +1 Battleaxe (TWF bonus) Atk: +11. Dmg: d8+6.
    • +1 Longbow Atk: +9. Dmg: d8+4.
    • Bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.
    • Reckless: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.


    Rages Used: 0/5. Round: 0/10.
    • Rage damage: +3
    • If brought to 0 HP, DC10+(n-1)5 Con check, 1 hp instead of 0.
    • Resistance all damage except psychic


    Potions of Healing: 2
    Potions of Greater Healing: 4

    Spoiler: Spells
    Show
    Cantrip: Minor Illusion
    Gnome: Speak with small animals
    Rituals: Beast sense, speak with animals, commune with nature

    Spoiler: Skills
    Show
    • Strength (advantage): athletics +10
    • Dexterity: acrobatics +8, sleight of hand +3, stealth +8
    • Intelligence: arcana/history/investigation/nature/religion +2
    • Wisdom: animal handling/insight/medicine +2, perception/survival +7
    • Charisma: intimidation +6, deception/performance/persuasion +1



    Badger, eyes flashing like something from a nightmare, is already sprinting forward as fast as his little legs will carry him. Before the devil can take stock of the situation, the little gnome is there, weaving in and out underfoot. He chops at the devil's Achilles tendons, screaming like a maniac the whole time.

    Spoiler
    Show

    Reckless attack: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.

    +2 Battleaxe
    Attack 1: (d20+12)[17]
    Advantage: (d20+12)[21]
    Damage: (d8+10)[11]

    Attack 2: (d20+12)[19]
    Advantage: (d20+12)[16]
    Damage: (d8+10)[14]

    Bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 18) or be knocked prone and take bludgeoning damage equal to (1d12+5)[17].

  17. - Top - End - #17
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Titivilus turns towards the rampaging gnome, preparing for a forward assault but is unprepared for the sliding maneuver the totem barbarian performs. Like a graceful elk Funda slides through Titivilus' legs and appears on the other side, slashing the fiend to it's knees. Titivilus regains his composure though and dodges the second attack coming from this furry gnome. He smiles back at Badger who then hears a voice in his mind.

    Spoiler: Badger Only
    Show
    "Come now friend, let us work together and slaughter even bigger challenges!"


    Spoiler: Round 1 Actions
    Show
    Titiviuls takes 19 Damage (11 from 1 magical attack + 17/2 = 8 from fall)
    Total Damage Taken: 35

    Titivilus will use his Legendary Action on Badger.
    Twisting Words: Target makes a DC 21 Cha save or be charmed by Titivilus for 1 minute. Make the save in the OOC.


    Colton's Turn

    Spoiler: Map Link
    Show
    Map will be forthcoming. I'm having issues editing it atm but at this time the Map is the same with Badger in the square behind him.
    https://imgur.com/pCNGj5x
    Last edited by Relkin; 2018-12-18 at 11:01 AM. Reason: Put in Map
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  18. - Top - End - #18
    Troll in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Colton Roan of Emerick
    Level 15 Ranger | HP: 180/180 | AC: 19 | PP: 19

    Titivilus! How did Dispater's Dog wind up bound here? Colton calls out to the devil. He hustles back towards the entrance of the throne room, bringing his bow to bear and calling out to the others, Fire nor poison will harm him, and he is difficult to harm by cold or mundane weapons. He nocks two arrows and takes aim, He ensorcells the mind with his forked tongue, and is skilled in the arcane arts. Show no mercy!

    Spoiler: Turn 1
    Show
    Move to G-20.
    Bonus Action - Target Titivilus with Slayer's Prey.
    Action - Attack Titivilus.
    Attack - (1d20+14)[22]
    Damage (1d8+13)[14]
    Extra Attack - (1d20+14)[21]
    Damage - (1d8+13)[15]
    Slayer's Prey Damage - (1d6)[6]
    Guro Tortle Ranger IC OOC DOC

    Dorn Half-orc Slayer IC OOC DOC

    Colton Human Ranger IC OOC

    Retired Characters

    Formerly Khan the Destroyer on the WotC Forums.

    Awesome Pun-Pun Avatar by the incredible AsteriskAmp!

  19. - Top - End - #19
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Two arrows fly forward striking Titivilus in the chest causing him to roar in pain. He looks at the Human with disgust, "You know little if you truly think I am a dog to that blubbering fool. He is mine to beguile!"

    Grufford hears words in his head once again,
    Spoiler: Grufford
    Show
    "Do as I say!"


    Spoiler: Round 1 Actions Pre Titivilus turn
    Show
    Titivilus takes 35 Damage.
    Total Damage Taken: 70

    Titivilus will use his Legendary Action on Grufford.
    Corrupting Guidance: Charmed Target makes a DC 21 Cha save. On a failure, Titivilus decides how the target acts during its next turn.


    Titivilus' Turn

    Titivilus wounds begin to close as he unfurls his wings and flys forward, landing in between Starlana and Anarek. He gives Starlana a cold deep stare speaking into her mind,
    Spoiler: Starlana
    Show
    "Run from this place little elf or you will meet your end!"

    Turning towards Anarek he grips his blade with both hands and slices at the dwarf. The blade dripping with the dark energy of death.

    Spoiler: Round 1 Titivilus Actions
    Show
    Regeneration: Titivilus Regains 10 HP
    Movement: Titivilus will rise from prone and then move to G13
    Multiattack Action:
    *Frightful Word* - Starlana must make a DC 21 Wis save or become frightened for 1 minute. In addition to the Frightened condition target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    *Silver Sword*
    - Attack: Target Anarek with (1d20+9)[19] vs. AC 17
    - Damage: (1d10+4)[12] Magical slashing damage & (3d10)[25] Necrotic damage. Targets HP Maximum is reduced by 12


    Anarek's Turn

    Map
    Last edited by Relkin; 2018-12-19 at 09:22 AM. Reason: Comment to Colton
    Games I DM
    War of the Heavens: IC OOC - Map

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    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  20. - Top - End - #20
    Orc in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Anarek Stonedragon, Castellan of the Clanfathers
    Level 15 Abjurer | HP: 150/150 | AC: 17 | PP: 11 | Slots 4/3/3/3/2/1/1/1

    Anarek’s ring flashed as an invisible force deflected the blow just as the blade would bite between two plates. The dwarf smiled grimly, ”You twist and hew, fiend, but your days are numbered. Pity we will have to slay you again in your home—pleasure, more like.”

    Anarek laughed as his ring’s runes flashed a second time His eyes gleamed with eldritch light. Anarek shouted as he rose into the air, slipping into the shadowy canopy of the columned room,“Remember the real foe, countrymen!”

    Spoiler: Reaction and Round Actions
    Show

    React cast shield to deflect blow with ac 22.

    Round:
    Cast Protection from Good and Evil on self from his Ring.

    Fly upward 15’ (or whatever is close to the roof and in shadow) and then swoop the rest of his movement to interpose pillars between Anarek, B’Mage, and Archer while keeping the devil in view (E12)

    Current charges in Ring: x2 Shield, x1 Feather Fall

    Last edited by Theophilus; 2018-12-19 at 07:44 PM.

  21. - Top - End - #21
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Titivilus ignores the words and swings his blade upwards towards the fleeing dwarf.

    He then looks towards Badger and speaks to him in his mind
    Spoiler: Badger
    Show
    This dwarf is pesky, I need your assistance!


    Spoiler: Round 1 Actions
    Show
    Titivilus uses his Reaction to Attack Anarek
    *Silver Sword*
    - Attack: Lower of two - (1d20+9)[25] OR (1d20+9)[18]vs. AC 17
    - Damage: (1d10+4)[6] Magical slashing damage & (3d10)[9] Necrotic damage. Targets HP Maximum is reduced by 4

    *Anarek's Turn Ends*

    Titivilus will use his Legendary Action on Badger.
    Corrupting Guidance: Charmed Target makes a DC 21 Cha save. On a failure, Titivilus decides how the target acts during its next turn.


    Map

    Starlana's Turn
    Last edited by Relkin; 2018-12-20 at 10:37 AM.
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  22. - Top - End - #22
    Orc in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Anarek Stonedragon, Castellan of the Clanfathers
    Level 15 Abjurer | HP: 150/150 | AC: 17 | PP: 11 | Slots 4/3/3/3/2/1/1/1

    An invisible force caught the blow aimed at Anarek’s calf. The dwarf continued on his ascent into the shadows.

    Spoiler: Reaction
    Show
    I’m assuming that Anarek’s reaction is spent (Yay for going after the BG!). His arcane ward absorbed the 15 points of damage.

    Arcane Ward current status: 20HP


    Anarek activated Shield from his ring, ac 22, to deflect the disadvantaged blow.

    Current charges in Ring: x1 Shield, x1 Feather Fall

    Last edited by Theophilus; 2018-12-20 at 10:28 AM.

  23. - Top - End - #23
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Jun 2016

    Default Re: War of the Heavens [5E] - IC

    Starlana Naïlo—wood elf valor bard
    Level 15 Bard | HP: 165/165 | AC: 19 | PP: 22 | Init: +5 | Speed: 35 ft, Fly 35 ft
    Str 12/+1, Dex 16/+3 (saves +8), Con 16/+3 (saves +8), Int 12/+1, Wis 15/+2, Cha 18/+4 (saves +9)
    Expertise: Acrobatics +13, Perception +12.
    Proficient: Deception 9, Insight +7, Investigation +6, Stealth +8, Thieves' Tools +8
    Jack of All Trades: +2 to all non-proficient ability checks

    Attacks:
    • +2 Longbow +10 for 1d8+7 magical piercing damage (600 ft.)
    • +1 Rapier +9 for 1d8+4 magical piercing damage
    • Silvered Dagger +8 for 1d4+3 silvered piercing damage (60 ft.)
    • Extra Attack, Battle Magic, Sharpshooter

    Spell Attack +9 | Spell Save DC 17 Spellbook
    Spell Slots: 1st 4/4 - 2nd 3/3 - 3rd 3/3 - 4th 3/3 - 5th 2/2 - 6th 1/1 - 7th 1/1 - 8th 1/1
    Active Spells: N/A
    Bardic Inspiration: 3/4 | HD: 15/15 Winged Boots: 240/240 minutes
    Conditions: Frightened
    The terrified Starlana flees at top speed from the devil, singing. ♪"You stay hear and slay the devil; afterwards we'll gladly revel..."♪ She reaches the door, squeezing by Colton to make her exit.

    Spoiler: OOC
    Show
    Action: Dash
    Bonus Action: Bardic Inspiration to Colton
    • This is a d12 that can be added to any ability check, saving throw, attack roll, or damage roll, or added to your AC against one attack as a Reaction (the underlined options from the College of Valor's Combat Inspiration feature).
    • It is good for the next ten minutes.

    Movement: move up to 70 feet, running down Column F until she reaches the wall, then exiting the chamber.
    End of Turn: New Save - (1d20+2)[12] vs. DC 21 to end the Frightful Word effects.
    Let's Just RPG! (quick & easy OGL system)
    My 5e Monster Repository (a modest collection)

  24. - Top - End - #24
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Upon reaching the doors Starlana is surprised to find that they are locked and will not budge. Unable to move further she is forced to turn around and face her fears!

    Round 1 Finished

    Round 2 Begins

    Titivilus reaches into Gruffords mind
    Spoiler: Grufford
    Show
    "Look at this other mage trying to steal your spotlight. He wants to prove to the king that he is the only wizard who can accomplish his goals! Don't let him take all the glory killing fiends!"


    Map

    Spoiler: OOC
    Show
    I sent a PM to Orsik and Barb detailing their actions to take. This way they can post and still "play" and aren't just sitting on the sidelines while I control their character. Figure that is more fun.
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  25. - Top - End - #25
    Bugbear in the Playground
     
    Planetar

    Join Date
    Mar 2010
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC: 10/16 (mage armor)
    HP: 135/135
    PP: 12
    Speed: 40'
    Initiative: +8
    Languages: Common, Celestial, Draconic, Primordial
    Active Conditions or Buffs: mage armor, 19 STR --> Gauntlets of Ogre Power, attackers have disadvantage to hit until Gruff is hit (resets at the start of next turn --> Cloak of Displacement)
    Spoiler: Human War Wizard
    Show

    Saves:
    Int:+10 Wis:+7
    Str:+4 Dex:+3 Con:+3 Ch:+1

    Attacks and Actions:
    • Quarterstaff Atk: +9. Dmg: d6+4. Critical +3d6
    • Booming Blade Atk: +9. Dmg: d6+d8+4
    • Toll the Dead DC 18 Wis Save. Dmg: 3d8 (max hp)/3d12
    • Wand of Magic Missile: 7 charges. 3x 1d4+1 force damage per charge expended
    • Arcane Deflection: when hit by an attack or fail a saving throw, use reaction to gain +2 bonus to AC or +4 to the saving throw. Can only cast cantrips until end of next turn. Up to 3 creatures you can see within 60 ft. take 8 force damage.
    • Counterspell: reaction to cancel a spell being cast by a creature you can see. Auto-cancels 3rd lvl or lower. 4th lvl or higher requires DC 10 + spell's lvl INT check.
    • Power Surge: Gain surges when you end an effect with dispel magic or counterspell up to a max of 5. Once per turn you can expend a surge to deal an extra 8 force damage to a hit target.


    Spoiler: Spells Known
    Show
    Spells marked with "<" are prepared. Can prepare 20 spells per long rest.
    Spoiler: Cantrips
    Show
    • Toll the Dead
    • Booming Blade
    • Sword Burst
    • True Strike
    • Message

    Spoiler: 1st-level (4 slots)
    Show
    • Catapult
    • Detect Magic <
    • Find Familiar
    • Fog Cloud
    • Mage Armor <(always)
    • Magic Missile <
    • Protection from Evil and Good
    • Shield

    Spoiler: 2nd-level (3 slots)
    Show
    • Blindness/Deafness
    • Dust Devil <
    • Invisibility
    • See Invisibility
    • Web <

    Spoiler: 3rd-level (3 slots)
    Show
    • Counterspell <(always)
    • Dispel Magic <
    • Fly
    • Haste <
    • Magic Circle

    Spoiler: 4th-level (3 slots)
    Show
    • Banishment <
    • Conjure Minor Elementals
    • Dimension Door
    • Mordenkainen's Faithful Hound <
    • Mordenkainen's Private Sanctum
    • Polymorph <

    Spoiler: 5th-level (2 slots)
    Show
    • Bigby's Hand <
    • Conjure Elemental <
    • Geas
    • Hold Monster <
    • Legend Lore
    • Steel Wind Strike <
    • Teleportation Circle

    Spoiler: 6th-level (1 slot)
    Show
    • Disintegrate <
    • Eyebite
    • Globe of Invulnerability
    • Tenser's Transformation <
    • True Seeing

    Spoiler: 7th-level (1 slot)
    Show
    • Forcecage <
    • Mordenkainen's Sword <
    • Plane Shift
    • Teleportation

    Spoiler: 8th-level (1 slot)
    Show
    • Demiplane
    • Dominate Monster <

    Spoiler: Skills
    Show
    • Strength: athletics +4
    • Dexterity: acrobatics +3, sleight of hand +3, stealth +3
    • Intelligence: arcana/history/investigation/religion +10, nature +5
    • Wisdom: insight +7, animal handling/medicine/perception/survival +2,
    • Charisma: deception/intimidation/performance/persuasion +1


    Spoiler: Items
    Show
    • Gauntlets of Ogre Power (19 STR)
    • Broom of Flying (fly 50)
    • Cloak of Displacement
    • Wand of the War Mage +2
    • Wand of Magic Missiles
    • Vicious Quarterstaff
    • Spoiler: Bag of Holding
      Show
      small knife, spellbook, spell scrolls (2x detect magic, identify, protection from evil and good, invisibility, dispel magic, 2x banishment, 2x steel wind strike, conjure elemental, sunbeam)


    Grufford's eyes, usually a dark brown hue, flash with an infernal crimson light, as they turn to regard the floating, dwarven wizard. He steps calmly around a pillar to stand by Titivilus' side never taking his gaze from the suspended abjurer. "I've had to prove myself at every turn. Had to fight for everything in my life! I won't have all of that stripped away by some Johnny-Come-Lately like you!" Grufford nonchalantly raises his arm pointing his finger at Anarek in an accusatory gesture. Sickly green light gathers for a brief moment, then a beam of that same light streaks toward the dwarf!

    Once the light fades a fluid motion from Grufford slices his upraised hand down in an arc toward the scantily clad halfling. The sword made of magical force blurs to match the mage's movement cutting through the air toward the barbarian.

    Grufford blinks and the red suffusing his eyes is gone, replaced by a look of such helplessness as you have never seen. His face contorts in a rictus of rage and hatred that is quickly replaced by a neutral expression. He scans the throne room looking for threats. We're surrounded. A situation I've been in before. No matter. I just need to disable them one by one.

    Spoiler: It wasn't me! I swear!
    Show
    Move to: H13
    Action: Cast Disintegrate (8th level) on Anarek.
    Anarek must make a DC 18 DEX save or take (16d6+40)[87] force damage! I hope you can dodge!
    Bonus action: Move Mordenkainen's Sword to G8 and attack Badger.
    MS Attack - (1d20+12)[13]; Damage - (3d10)[27] force damage + if crit - (3d10)[26] force damage.
    "How could a man go through life with so little? Nothing of permanence, nothing built up to leave behind him. Nothing to testify to his existence at all. The kind of man who isn't focused on his own existence, I guess. The kind of man who cares more about others than he does himself..."--Harry Dresden, from Ghost Story

    Nosce te ipsum

  26. - Top - End - #26
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Jun 2016

    Default Re: War of the Heavens [5E] - IC

    Starlana Naïlo—wood elf valor bard
    Level 15 Bard | HP: 165/165 | AC: 19 | PP: 22 | Init: +5 | Speed: 35 ft, Fly 35 ft
    Str 12/+1, Dex 16/+3 (saves +8), Con 16/+3 (saves +8), Int 12/+1, Wis 15/+2, Cha 18/+4 (saves +9)
    Expertise: Acrobatics +13, Perception +12.
    Proficient: Deception 9, Insight +7, Investigation +6, Stealth +8, Thieves' Tools +8
    Jack of All Trades: +2 to all non-proficient ability checks

    Attacks:
    • +2 Longbow +10 for 1d8+7 magical piercing damage (600 ft.)
    • +1 Rapier +9 for 1d8+4 magical piercing damage
    • Silvered Dagger +8 for 1d4+3 silvered piercing damage (60 ft.)
    • Extra Attack, Battle Magic, Sharpshooter

    Spell Attack +9 | Spell Save DC 17 Spellbook
    Spell Slots: 1st 4/4 - 2nd 3/3 - 3rd 2/3 - 4th 3/3 - 5th 2/2 - 6th 1/1 - 7th 1/1 - 8th 1/1
    Active Spells: N/A
    Bardic Inspiration: 3/4 | HD: 15/15 Winged Boots: 240/240 minutes
    Conditions: Frightened
    Seeing Grufford casting a spell at Anarek, Starlana instinctively reacts, drawing on her arcane powers to counter the spell.

    Spoiler: OOC
    Show
    Reaction: Starlana casts Counterspell to disrupt Grufford's casting of Disintegrate.
    Charisma check - (1d20+6)[14]
    at Disadvantage - (1d20+6)[26] vs. DC 18
    Let's Just RPG! (quick & easy OGL system)
    My 5e Monster Repository (a modest collection)

  27. - Top - End - #27
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2010
    Location
    NYC
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Titivilus snickers as his plan comes to fruition. He looks up at the still flying Dwarf and his smile quickly turns to a frown. His eyes flicker to the gnome before returning back to the dwarf.

    Spoiler: Badger
    Show
    "This dwarf thinks he is the hot shot of the group. Look at him flying over you and looking down upon you. He thinks he is stronger than you. Prove him wrong!"


    Map

    Badger's Controlled Turn
    Games I DM
    War of the Heavens: IC OOC - Map

    Games I Play In
    The Godkiller's Will: IC OOC DOC - Raistlin - Master of Lore

  28. - Top - End - #28
    Orc in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Anarek Stonedragon, Castellan of the Clanfathers
    Level 15 Abjurer | HP: 150/150 | AC: 17 | PP: 11 | Slots 4/3/3/3/2/1/1/1

    The green bolt struck an invisible field, shattering it on its way to the dwarf. Anarek grimaced as the energy coursed through him, drawing deeply on his arcane training to lessen the blow. He spat and snarled “Check your aim, slinger! The winged one, not the one on the wing, is your foe!”

  29. - Top - End - #29
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC


    AC 20.
    HP 227/240.
    PP:17. Darkvision 60'.
    Speed: 35'. Spider Climb. Water Walking.
    Initiative:+3 (Adv).
    Languages: All (Helm).
    Immunities: surprise (by entering rage)
    Active Conditions or Buffs: none
    Spoiler: Forest Gnome Barbarian
    Show

    Saves:
    S:+10 (adv). D:+3 (adv if visible) Co:+9
    Int:+2 (adv magic) W:+2 (adv magic) Ch:+1 (adv magic)

    Attacks:
    • +2 Battleaxe Atk: +12. Dmg: d8+7. Critical 4d8+7.
    • +1 Battleaxe (TWF bonus) Atk: +11. Dmg: d8+6.
    • +1 Longbow Atk: +9. Dmg: d8+4.
    • Bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.
    • Reckless: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.


    Rages Used: 1/5. Round: 2/10.
    • Rage damage: +3
    • If brought to 0 HP, DC10+(n-1)5 Con check, 1 hp instead of 0.
    • Resistance all damage except psychic


    Potions of Healing: 2
    Potions of Greater Healing: 4

    Spoiler: Spells
    Show
    Cantrip: Minor Illusion
    Gnome: Speak with small animals
    Rituals: Beast sense, speak with animals, commune with nature

    Spoiler: Skills
    Show
    • Strength (advantage): athletics +10
    • Dexterity: acrobatics +8, sleight of hand +3, stealth +8
    • Intelligence: arcana/history/investigation/nature/religion +2
    • Wisdom: animal handling/insight/medicine +2, perception/survival +7
    • Charisma: intimidation +6, deception/performance/persuasion +1



    As the spectral sword slashes down at the little gnome, he tries to roll out of the way, but he has left himself open and at the last moment his foot slips. The sword catches him, but 'tis but a scratch. He continues the roll and comes to his feet, sprinting along the floor and right up the side of the wall towards the floating form of Anarek.

    Titivilus' words ring true in his mind. This dwarf is no match for the great and mighty Badger! He must die!

    Die! Die! Die! Die! Die! his mind screams as he begins to hack at the dwarf with his axes, showing no hesitation or remorse. His eyes are alight with an eerie glow, and his face is contorted into a grimace of rage and bloodlust.

    Not one for half measures, Badger spins with the momentum and strikes out a third time with his second axe.

    Spoiler
    Show

    Take 13 damage from Mord's Sword after rage resistance.

    Reckless attack: gain advantage on melee attack this turn, give advantage to enemy attacks until end of next turn.

    +2 Battleaxe (Magical/Slashing)
    Attack 1: (d20+12)[13]
    Advantage: (d20+12)[27]
    Damage: (d8+10)[13]

    Attack 2: (d20+12)[29]
    Advantage: (d20+12)[13]
    Damage: (d8+10)[11]

    +1 Battleaxe (Magical/Slashing)
    Attack 3: (d20+11)[20]
    Advantage: (d20+11)[31]
    Damage: (d8+9)[16]

    I knew that that third attack was going to crit. I 100% was convinced.
    Last edited by Barbarian MD; 2018-12-21 at 02:57 AM.

  30. - Top - End - #30
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: War of the Heavens [5E] - IC

    Spoiler
    Show
    crit damage: (3d8)[11]
    Last edited by Barbarian MD; 2018-12-21 at 02:55 AM.

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