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  1. - Top - End - #1
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Blackwater Domain

    Domain Spells

    1st Armor of Agathys, Create or Destroy Water
    3rd Blindness/Deafness, Darkness
    5th Fear, Hunger of Hadar
    7th Control Water, Shadow of Moil
    9th Maelstrom, Enervation

    Bonus Proficiencies
    At level one, you gain proficiency in heavy armor.

    Creature Of The Depths
    At level one, you gain the ability to breathe water and a swim speed equal to your land speed. In addition, you can see even in the ocean's deepest depths, gaining 60' darkvision that's in color underwater, and never suffer damage from being too deep.

    Channel Divinity: Crushing Depths
    At level two, you may, as an action, present your divine focus to draw upon the crushing ocean's depth to destroy your foes. All creatures of your choice within 30' of you must make a Constitution save against your spell DC, taking 2d10+your Wisdom modifier bludgeoning damage on a failure and becoming restrained till the end of your next turn. On a success, they take half damage and are not retrained.

    Improved Depths Dweller
    At level six, your swim speed increases by 10', and your darkvision improves to 120' while underwater. You may also, while underwater, see through magical darkness if it is created by a spell of a level you can cast.

    Potent Spellcasting
    At level eight, you may add your Wisdom modifier to your cantrips' damage.

    TBD
    Work in progress...
    Last edited by JNAProductions; 2018-12-11 at 11:51 PM.
    I have a LOT of Homebrew!

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  2. - Top - End - #2
    Ogre in the Playground
     
    sandmote's Avatar

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    Oct 2017
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    Default Re: Blackwater Domain

    Okay, a deep ocean domain is a really cool theme.

    I'd like to suggest Shape Water as a bonus cantrip.

    Also it really needs some wider benefits that still apply out of the water. Maybe grant cold resistance as part of Improved Depths Dweller?

    At 17th level, maybe add cold damage/range to Crushing Depths? Or something pressure themed granting resistance to non-magical bludgeoning, piercing and slashing damage? Although both are fairly routine for a cleric subclass...

    edit: typo
    Last edited by sandmote; 2018-12-12 at 01:07 AM.

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