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  1. - Top - End - #61
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: Lost Spheres Publishing FAQ

    The Radiant can also bind their full suite of veils with two feats. Some mix of Access X Chakra and Double Chakra in the level 15-19 range will do it.

  2. - Top - End - #62
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by NomGarret View Post
    The Radiant can also bind their full suite of veils with two feats. Some mix of Access X Chakra and Double Chakra in the level 15-19 range will do it.
    Indeed. I tend not to go to "You can bind those with feats" as my initial response since that can spin into arguments about "taxes"; the radiant does indeed have that option, but it isn't necessary from a balance perspective.

  3. - Top - End - #63
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: Lost Spheres Publishing FAQ

    Oh, certainly. And neither of us mentioned the fact that the Radiant gets a lot of binds earlier than others. Getting body slot when others get chest slot makes the absence of the latter a much easier pill to swallow.

  4. - Top - End - #64
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by NomGarret View Post
    Oh, certainly. And neither of us mentioned the fact that the Radiant gets a lot of binds earlier than others. Getting body slot when others get chest slot makes the absence of the latter a much easier pill to swallow.
    Early access to Headband's nothing to sneeze at either given some of the effects it grants the radiant, like breath of life.
    There's also the Cardinal's Cape from The Zodiac which is super good for the radiant even if it's just left unbound.

    Long story short, radiant has a ton of options for what they can do with their veils. The fact that their veils shaped outpace their binds is an intentional part of their design, and not something they're suffering as a result of. Many of the veils on their list have multiple slots that include slots the radiant doesn't unlock binds for to as a way of making sure they don't run out of options or combinations.

  5. - Top - End - #65
    Halfling in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    Q 029

    Have a question about the trinity warrior feat.

    Trinity Warrior

    Benefit: +3 BAB, Spellcraft Rank 3, spellcasting, manifesting or other similar ability. Benefit: Select one class that grants you spells, spelllike abilities, powers, supernatural abilities or veils. You may choose to substitute your BAB for your caster level, manifester level or other level based resolutions for that class. This effective level can stack with other abilities and feats that increase caster level but will never take a character’s caster level above their hit dice.

    In the context of Spheres of Power, does this count your BAB as your caster level, or does your BAB count as your class level in terms of what your caster level would be (Ex: would this give an armorist 4/daevic 4 a caster level of 4 total or a caster level of 8 total).

    Q 030In addition, using the armorist example, would this feat let you count your BAB as your armorist level in terms of the bonus you'd get from bound equipment?

    Q 031The last question I had about this feat was does this count towards the number of spell points you hold?

  6. - Top - End - #66
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Tariyan Draegr View Post
    Q 029

    Have a question about the trinity warrior feat.

    Trinity Warrior

    Benefit: +3 BAB, Spellcraft Rank 3, spellcasting, manifesting or other similar ability. Benefit: Select one class that grants you spells, spelllike abilities, powers, supernatural abilities or veils. You may choose to substitute your BAB for your caster level, manifester level or other level based resolutions for that class. This effective level can stack with other abilities and feats that increase caster level but will never take a character’s caster level above their hit dice.

    In the context of Spheres of Power, does this count your BAB as your caster level, or does your BAB count as your class level in terms of what your caster level would be (Ex: would this give an armorist 4/daevic 4 a caster level of 4 total or a caster level of 8 total).

    Q 030In addition, using the armorist example, would this feat let you count your BAB as your armorist level in terms of the bonus you'd get from bound equipment?

    Q 031The last question I had about this feat was does this count towards the number of spell points you hold?
    Christen may pop in with a more complete answer, but my understanding is that that feat was written without really accounting for spheres, and a reworked version that more specifically covers the interactions with spherecasting characters will appear in the finalized version of Co7S.

  7. - Top - End - #67
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Tariyan Draegr View Post
    Q 029

    Have a question about the trinity warrior feat.

    Trinity Warrior

    Benefit: +3 BAB, Spellcraft Rank 3, spellcasting, manifesting or other similar ability. Benefit: Select one class that grants you spells, spelllike abilities, powers, supernatural abilities or veils. You may choose to substitute your BAB for your caster level, manifester level or other level based resolutions for that class. This effective level can stack with other abilities and feats that increase caster level but will never take a character’s caster level above their hit dice.

    In the context of Spheres of Power, does this count your BAB as your caster level, or does your BAB count as your class level in terms of what your caster level would be (Ex: would this give an armorist 4/daevic 4 a caster level of 4 total or a caster level of 8 total).

    Q 030In addition, using the armorist example, would this feat let you count your BAB as your armorist level in terms of the bonus you'd get from bound equipment?

    Q 031The last question I had about this feat was does this count towards the number of spell points you hold?
    Ssslarn is correct in that this was from a turnover from a contributor with limited awareness of Spheres and it was frequently brought up in backer feedback. The finalized version of the feat includes a sphere-specific caster level boost similar to the elementalists weave energy feature's as a GM approved option for Spheres. The feat could under similar circumstance allow either Summon Equipment or Bound Equipment to scale of BAB but would require separate instances of the feat for each feature. Without these restrictions the feat proved problematic with Spheres. It should be noted that it is also considered "gated" as a reward for Eternal Dawning members and if used in another campaign should be something earned through affiliation with a organization unless building the character at higher levels.

    A 030With a specific instance dedicated to that feature only with no benefits to caster level.

    A 031No, the feat does not award more spell points, spell slots, or power points.

    Hope this helps.

  8. - Top - End - #68
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by signaste View Post
    Q026 Is the Corpse puppet from the Necros class intended to act as an undead you Reanimate for effects such as Superior Reanimation?
    A026While necros predates the Necromancer's Handbook (and thus was not explicitly written with it in mind) the corpse puppet is an undead animated by the necros. It is NOT technically created by the Reanimate death sphere talent and some GMs might not wish to allow it to count. As that the feature is intended to represent the necros' strongest effort we do recommend that it is allowed the benefits of most talents that would augment a single reanimated corpse. However abilities such as Mass Reanimate and other talents directly impacting the active use of the reanimate talent would not be appropriate.
    Last edited by Lost_Spheres; 2019-02-23 at 04:40 PM.

  9. - Top - End - #69
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by calyst View Post
    Q027 Is it intended for Veryx that take the weaver caste alternate trait to lose any bite or claw attacks along with the venomous bite and spellmark?
    A027 Amxi are intended to be sort of "worker drones" for the veryx hive and weren't optimized as such for PC use. It is assumed that their natural weapons are adapted instead to the shaping of extruded web materials and generally ineffective in combat if a PC pursues playing one.

  10. - Top - End - #70
    Halfling in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Lost_Spheres View Post
    Ssslarn is correct in that this was from a turnover from a contributor with limited awareness of Spheres and it was frequently brought up in backer feedback. The finalized version of the feat includes a sphere-specific caster level boost similar to the elementalists weave energy feature's as a GM approved option for Spheres. The feat could under similar circumstance allow either Summon Equipment or Bound Equipment to scale of BAB but would require separate instances of the feat for each feature. Without these restrictions the feat proved problematic with Spheres. It should be noted that it is also considered "gated" as a reward for Eternal Dawning members and if used in another campaign should be something earned through affiliation with a organization unless building the character at higher levels.

    A 030With a specific instance dedicated to that feature only with no benefits to caster level.

    A 031No, the feat does not award more spell points, spell slots, or power points.

    Hope this helps.

    Quote Originally Posted by Ssalarn View Post
    Christen may pop in with a more complete answer, but my understanding is that that feat was written without really accounting for spheres, and a reworked version that more specifically covers the interactions with spherecasting characters will appear in the finalized version of Co7S.
    Big thanks, this helps alot.

  11. - Top - End - #71
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    BardGirl

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Ssalarn View Post
    A028 (this is a rough design doc I use for akasha that kind of explains the approximate power levels of different slots).
    How are you getting an essence cap of 11? Multiclassing?

  12. - Top - End - #72
    Ogre in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by CactusAir View Post
    How are you getting an essence cap of 11? Multiclassing?
    4 + 3 from class + 1 from enhanced capacity + 3 akashic catalysts.
    There's a few ways to spike above that, but I'm really only looking at permanent sustainable levels in that chart.

  13. - Top - End - #73
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    BardGirl

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Ssalarn View Post
    4 + 3 from class + 1 from enhanced capacity + 3 akashic catalysts.
    There's a few ways to spike above that, but I'm really only looking at permanent sustainable levels in that chart.
    Oh, for some reason I though Akashic catalysts just gave you virtual essence investment, and didn't let you go above your cap.

    Thanks for explaining.

    You can only have one of each akashic catalyst right? So only 1 veil can have 11.

  14. - Top - End - #74
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by CactusAir View Post
    Oh, for some reason I though Akashic catalysts just gave you virtual essence investment, and didn't let you go above your cap.
    The catalysts can "break" your normal ceiling, yeah. This is because they don't actually change your invested essence, they just boost the effects of what's there.

    Thanks for explaining.
    No problem!

    You can only have one of each akashic catalyst right? So only 1 veil can have 11.
    That's correct. You can move the catalyst around (generally outside of combat), but you'll only have one veil with that boosted cap. Assuming you have one of each type, that would put your top 3 at 11, 9, and 8 (assuming you arranged to have one veil at the maximum possible capacity without using temporary boosters like Divine Essence).
    Last edited by Ssalarn; 2019-02-24 at 12:00 PM.

  15. - Top - End - #75
    Ettin in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    A few questions on the Liminal Power book:

    Q032: Does the Crux of Power feat, when increasing your manifester level, give you more power points and/or allow you to augment powers up to your improved manifester level?

    Q033: Is the Dreamsealer intended to be usable with Spherecasting classes? Unlike other PrCs in the same book the spellcasting advancement doesn't mention spherecasting at all, but then one of its class features can give a boost to caster level with a specific sphere and another one mentions augmenting a Life sphere effect. (And if so, how does Dreamseal Healing work with spherecasting classes, which have neither spell slots nor power points to expand?)

    Q034: Dreamborn Magic either has some uneccessary text or a typo, because it lets you select a second school/sphere/discipline at 5th level, and then it also lets you select a second school/sphere/discipline at 10th level. Is it meant to be a third school/sphere/discipline at 10th level?

    Q035: Are Dreamseals intended to prohibit healing entirely, or to just prevent the dreamsealed hitpoints from being actually healed? The text of the ability specifies the former, but the 'rules element' sidebar says the latter.
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  16. - Top - End - #76
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Llyarden View Post
    A few questions on the Liminal Power book:

    Q032: Does the Crux of Power feat, when increasing your manifester level, give you more power points and/or allow you to augment powers up to your improved manifester level?

    Q033: Is the Dreamsealer intended to be usable with Spherecasting classes? Unlike other PrCs in the same book the spellcasting advancement doesn't mention spherecasting at all, but then one of its class features can give a boost to caster level with a specific sphere and another one mentions augmenting a Life sphere effect. (And if so, how does Dreamseal Healing work with spherecasting classes, which have neither spell slots nor power points to expand?)

    Q034: Dreamborn Magic either has some uneccessary text or a typo, because it lets you select a second school/sphere/discipline at 5th level, and then it also lets you select a second school/sphere/discipline at 10th level. Is it meant to be a third school/sphere/discipline at 10th level?

    Q035: Are Dreamseals intended to prohibit healing entirely, or to just prevent the dreamsealed hitpoints from being actually healed? The text of the ability specifies the former, but the 'rules element' sidebar says the latter.
    A032 As per our understanding it A) does not increase power points per day via class but it DOES increase bonus power points by stats vs. manifester level, B) yes you may augment up to the new level.

    A033 Yes, and it references Life sphere healing in the dreamseal class feature.

    A034 Dreamborn magic should reference the Life sphere (and spheres in general), and the 10th level effect should read "additional" instead of "second", we will update this in the next revision.

    A035 Dreamseals prohibit healing entirely, and a creature can only gain dreamseals and more (stacking) temporary HP after the first one is applied. It is reasonable to assume a save vs. healing prevents unwanted dreamseals (and reduces healing to half). As passive supernatural abilities a creature market with a dreamseal could suppress it as a standard action which limits there use as a "weaponized" heal stop.

    Hope this is helpful. We be revising some of these abilities for clarity.

  17. - Top - End - #77
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    SamuraiGuy

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    Default Re: Lost Spheres Publishing FAQ

    Q36 I have a question about the Necros class, specifically the Brutal Necromancer archetype

    Necromantic Modification (Ex): At 3rd level, a brutal necromancer treats themselves as an undead they control for the purpose of their fleshcrafting ability. However, they cannot use their fleshcrafting ability on undead they control except for their corpse puppet.
    The way I personally viewed the intent for the class is that you're the archetypical "WoW" style Death Knight and that it would allow you to use the fleshcrafting abilities on yourself. However as it is worded that is not the case and this ability does absolutely nothing except for disallowing the use of fleshcrafting on anything else but your corpse puppet due to the fact that you "treat yourself as an undead you control for the purposes of your fleshcrafting" but can't use fleshcrafting on undead you control (which you now are) except for your corpse puppet (which you aren't).

    Was the intention for the archetype to be able to fleshcraft themselves or not?

  18. - Top - End - #78
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Q37 I have a question similar to Q26: The Necros Class Feature, the Corpse Puppet - does animating it count against total HD the Necros can control with Reanimate? So a Level 8 Necros without any investments into Greater Reanimate would control 2x8=16HD, and 7 of them would be taken up by their Corpse Puppet?

  19. - Top - End - #79
    Ettin in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    Q38: What does the radiant's ability to transfer/negate the 'cursed' condition (which doesn't exist) affect? Based off the paladin's equivalent mercy my assumption is that it can only mess with things that are subject to remove curse, but that's pretty much a guess.

    Q39 (which is actually rewriting the part of Q33 that didn't get answered): How many spell points does a spherecaster have to spend to augment a spell/power with Dreamseal Healing?
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  20. - Top - End - #80
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    Default Re: Lost Spheres Publishing FAQ

    The cursed condition DOES exist. It's a condition from Path of War (and the Malefex book) that acts as a gateway to other, worse effects.
    Curse Maneuvers: Some maneuvers in Eternal Guardian have the curse descriptor. These maneuvers, much like spells with the curse descriptor, use persistent, malicious energies to inflict penalties on their victims. A creature immune to curses is immune to the effects of these maneuvers, with the exception of any weapon damage inflicted by them.

    Many of these curse maneuvers inflict a new condition: cursed. By itself, the cursed condition does nothing, but many maneuvers or abilities have an increased effect on cursed creatures, or can only be used on cursed creatures (see individual maneuver descriptions for more information on how they interact with the cursed condition). Spells with the curse descriptor also apply the cursed condition for a duration equal to the spell’s duration. Multiple applications of the cursed condition do not overlap; instead the duration of each new application of the condition is added to the remaining duration of the previous application. The successful use of break enchantment, remove curse, or similar effects removes the cursed condition from the target in addition to their normal effects.
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  21. - Top - End - #81
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    Default Re: Lost Spheres Publishing FAQ

    Q40:
    Trinity Angel still has the issue of requiring Merge, although the text itself is more sensible now.

    Really enjoying the release though!
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    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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  22. - Top - End - #82
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Biolink22 View Post
    Q36 I have a question about the Necros class, specifically the Brutal Necromancer archetype



    The way I personally viewed the intent for the class is that you're the archetypical "WoW" style Death Knight and that it would allow you to use the fleshcrafting abilities on yourself. However as it is worded that is not the case and this ability does absolutely nothing except for disallowing the use of fleshcrafting on anything else but your corpse puppet due to the fact that you "treat yourself as an undead you control for the purposes of your fleshcrafting" but can't use fleshcrafting on undead you control (which you now are) except for your corpse puppet (which you aren't).

    Was the intention for the archetype to be able to fleshcraft themselves or not?
    That is the intention. We see your point about the technical exception of the ability and will add it to the next update.

  23. - Top - End - #83
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Kullervo View Post
    Q37 I have a question similar to Q26: The Necros Class Feature, the Corpse Puppet - does animating it count against total HD the Necros can control with Reanimate? So a Level 8 Necros without any investments into Greater Reanimate would control 2x8=16HD, and 7 of them would be taken up by their Corpse Puppet?
    Corpse puppet is not intended to count against reanimate HD.

  24. - Top - End - #84
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Mithril Leaf View Post
    Q40:
    Trinity Angel still has the issue of requiring Merge, although the text itself is more sensible now.

    Really enjoying the release though!
    This has already been noted and will be corrected both in PDF and before print.

  25. - Top - End - #85
    Ettin in the Playground
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    Quote Originally Posted by Kris Moonhand View Post
    The cursed condition DOES exist. It's a condition from Path of War (and the Malefex book) that acts as a gateway to other, worse effects.
    While this is true, I was working on the assumption that the radiant didn't expect you to have a book from an entirely different publisher without telling you (and also I believe it would be against the terms of the OGL to poach content from other books without actually referencing them.)

    Q41: What happens if a Trinity Knight picks Soulknife as one of their aligned classes and Enhanced Mind Blade for Path of the Knight? Does the Enhanced Mind Blade improvement from Path of the Knight stack with any Enhanced Mind Blade improvement from advancing their Soulknife levels (potentially resulting in getting +2 effective levels of soulknife in a single level?)
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  26. - Top - End - #86
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Llyarden View Post
    While this is true, I was working on the assumption that the radiant didn't expect you to have a book from an entirely different publisher without telling you (and also I believe it would be against the terms of the OGL to poach content from other books without actually referencing them.)
    The radiant's ability to remove or transfer conditions maps to the paladin's mercies, though it would inherit the cursed condition from Path of War since that automatically maps to core curses.
    Last edited by Ssalarn; 2019-03-16 at 06:10 PM.

  27. - Top - End - #87
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    NecromancerGuy

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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Kullervo View Post
    Q37 I have a question similar to Q26: The Necros Class Feature, the Corpse Puppet - does animating it count against total HD the Necros can control with Reanimate? So a Level 8 Necros without any investments into Greater Reanimate would control 2x8=16HD, and 7 of them would be taken up by their Corpse Puppet?
    A37 The Corpse Puppet should not count against Reanimate hit dice.
    Last edited by Lost_Spheres; 2019-03-16 at 06:19 PM.

  28. - Top - End - #88
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    Default Re: Lost Spheres Publishing FAQ

    Quote Originally Posted by Llyarden View Post
    While this is true, I was working on the assumption that the radiant didn't expect you to have a book from an entirely different publisher without telling you (and also I believe it would be against the terms of the OGL to poach content from other books without actually referencing them.)

    Q41: What happens if a Trinity Knight picks Soulknife as one of their aligned classes and Enhanced Mind Blade for Path of the Knight? Does the Enhanced Mind Blade improvement from Path of the Knight stack with any Enhanced Mind Blade improvement from advancing their Soulknife levels (potentially resulting in getting +2 effective levels of soulknife in a single level?)
    A41: Absolutely but with the required rotation of lowest aligned class at 5 levels of the class and the requisite of two other classes before entering the PrC it generally won't force the mind blade above a single class soulknife's abilities. After seeing this question it is clear the table needs to read "+1 level to two aligned classes" instead of "both aligned classes" the intention is to keep all three requisite base classes balances as you progress. Thanks for pointing this out.

  29. - Top - End - #89
    Ettin in the Playground
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    Default Re: Lost Spheres Publishing FAQ

    Q42: Another Trinity Knight question - if you're (for instance) a fighter 2 / elementalist 2 / incanter 4 with Trinity Warrior, do you qualify for the Trinity Knight PrC if your elementalist and incanter levels apply to the same tradition? My assumption is no, because that opens the pathway to having a spherecaster level higher than your actual level, but technically both the elementalist and incanter have spherecasting with a caster level of at least 1; it's just the same caster level in both cases.
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  30. - Top - End - #90
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    Default Re: Lost Spheres Publishing FAQ

    Q43:

    For Trinity Angel, it has this as the requirement: Form astral armor or conjuration sphere (with merge talent). I can't find the Conjuration Merge talent at all? And the actual class makes mention of the Protection sphere, is this a case of something changing before going to print but getting lost? Is it supposed to be Form Astral Armor or a Protection (Aegis) talent or similar?

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