The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #331
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Of all the things that Stellaris is lacking, the most tragic loss is that the only Titan weapon is energy-based.

    The second most tragic loss is that the Colossus weapons are energy-based, too.

    (Give me my world-cracking giant cannon, pdx plz!)
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  2. - Top - End - #332
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    Quote Originally Posted by Guancyto View Post
    Of all the things that Stellaris is lacking, the most tragic loss is that the only Titan weapon is energy-based.

    The second most tragic loss is that the Colossus weapons are energy-based, too.

    (Give me my world-cracking giant cannon, pdx plz!)
    Technically the titan weapon isn't energy-based mechanically. It doesn't get improved by any of the Energy or Kinetic techs, actually. It's the same weapon throughout the entire game, perfect, unable to be improved.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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  3. - Top - End - #333
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    So in theory, a humble Red Laser could, with sufficient endgame tech, outdamage a Titan cannon.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  4. - Top - End - #334
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    *math*

    2334.

    That's how many of each endgame tech (attack damage and attack speed) it takes to let a Small Red Laser outdamage a Perdition Beam.

    So you know. If you're good at the game it's no big deal. Have you specialized your planets at all?
    Last edited by Guancyto; 2019-07-13 at 01:30 AM.
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  5. - Top - End - #335
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by tonberrian View Post
    Technically the titan weapon isn't energy-based mechanically. It doesn't get improved by any of the Energy or Kinetic techs, actually. It's the same weapon throughout the entire game, perfect, unable to be improved.
    It also doesn't have as severe a shield penalty as regular energy weapons do--only 25% reduced damage against them.

  6. - Top - End - #336
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    Quote Originally Posted by factotum View Post
    It also doesn't have as severe a shield penalty as regular energy weapons do--only 25% reduced damage against them.
    Energy weapons run the gamut on shield penalties - void beams have 400% BONUS. And Disruptors, Cloud Lightning, and Arc Emitters are all energy and bypass all shields and armor.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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  7. - Top - End - #337
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    Quote Originally Posted by BannedInSchool View Post
    Shoot! Shoot at the extra-dimensional horror. With your space ships. It's what the lasers are for!
    And now the one Awakened Empire is doing the bit were a fleet sits on a planet waiting for the non-existent troops ships to show up. I guess it's better than attacking me, but I wish there were stopping the Unbidden in that part of the galaxy instead.

  8. - Top - End - #338
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    been trying to get back in a serious campaign for Stellaris after a reasonably long hiatus (before the planet rework), and tried a couple of times. But i keep getting war-Decced after some 20 years where I seemingly am unable to have enough fleet power, in spite of seemingly trying to focus as much as possible on alloy production. Anyone got an estimate as of how much alloy production i should have at which point to get through the initial sprawl without getting hemmed in by getting out expanded or acting as the loot piņata?

  9. - Top - End - #339
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    Quote Originally Posted by Sian View Post
    been trying to get back in a serious campaign for Stellaris after a reasonably long hiatus (before the planet rework), and tried a couple of times. But i keep getting war-Decced after some 20 years where I seemingly am unable to have enough fleet power, in spite of seemingly trying to focus as much as possible on alloy production. Anyone got an estimate as of how much alloy production i should have at which point to get through the initial sprawl without getting hemmed in by getting out expanded or acting as the loot piņata?
    I would say that building a second alloy building on your homeworld ASAP is usually a high priority. Try to have three before you need your first really big fleet. After that, it kinda depends on your economy, but if you need a lot more alloys in the mid-game you should probably set up a secondary planet dedicated to that.

    Another advice is to start early and build up your fleet gradually whenever you have a few spare alloys. Also, upgrade your ships with new technology reasonably often. If you have a weak fleet, that encourages other empires to declare war on you. If your fleet is kept up, the AI will view you as less of a push-over and think twice before declaring war. You can get a general comparison on relative fleet strength and tech level on the diplomacy window when you talk to another Empire.

    Don't neglect your naval capacity and fleet capacity limits, either. And don't forget to assign Admirals.
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  10. - Top - End - #340
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    Quote Originally Posted by KillianHawkeye View Post
    You can get a general comparison on relative fleet strength and tech level on the diplomacy window when you talk to another Empire.
    Or just open up the Contact list; it's part of the info screen, isn't it?

    Fleet strength, technology level, economy, if you hover over the relative power.
    May you get EXACTLY what you wish for.

  11. - Top - End - #341
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Yeah, keep everyone around equivalent. If they are superior or overwhelming, bribe them as much as you can to get them to like you (or atleast not hate you). Give into every demand they have until you can get stronger. You are their new butler until you are stronger.

  12. - Top - End - #342
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    And when you are stronger it's time to lend that strength to taking over the galaxy! Even if you never seemed to get much in the way of engines or hyperdrives, meaning it takes your fleets three years to cross your empires and vassals.

    Seriously, I'm currently reintegrating some rebels because getting my fleets where I want them is taking me about three years, but once this war is over I'll be completely set to move my fleets into the empire I'm actually interested in Vassalising. Especially as my massive amounts of Fleet Power means that nobody is actually willing to declare war on me, the only thing I actually have to worry about is a Fallen Empire awakening.

    It's not a bad way to spend my first mid-game, but I can see what people mean about the AI not being the best. I now control nearly half the galaxy either directly or indirectly, and I don't think it'll be a century before I have the other half under my thumb.
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  13. - Top - End - #343
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Quote Originally Posted by Anonymouswizard View Post
    And when you are stronger it's time to lend that strength to taking over the galaxy! Even if you never seemed to get much in the way of engines or hyperdrives, meaning it takes your fleets three years to cross your empires and vassals.

    Seriously, I'm currently reintegrating some rebels because getting my fleets where I want them is taking me about three years, but once this war is over I'll be completely set to move my fleets into the empire I'm actually interested in Vassalising. Especially as my massive amounts of Fleet Power means that nobody is actually willing to declare war on me, the only thing I actually have to worry about is a Fallen Empire awakening.

    It's not a bad way to spend my first mid-game, but I can see what people mean about the AI not being the best. I now control nearly half the galaxy either directly or indirectly, and I don't think it'll be a century before I have the other half under my thumb.
    I hear gateways work well in transporting your fleets across your massive empire.

  14. - Top - End - #344
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    Default Re: Stellaris III: Shop at the Paradox Megacorp!

    Gateways are also great for preventing piracy - when no trade starbase is without its gateway, all the Trade Value goes directly to the homeworld and there's nothing for pirates to prey upon, and a single bastion can spread its piracy suppression through the entire gateway network!
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