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  1. - Top - End - #61
    Ogre in the Playground
     
    Doxkid's Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The Monk takes both hits without complaint, rolling from the powerful blows a good twenty-some feet before coming to a stop at the edge of the ring; the damage dealt is not particularly significant, but the pace this enemy has set is quite difficult to overcome for a melee warrior like Yhrashnal. This is truly elucidating discovery of a weakness Yhrashnal's speed and raw power has disguised thus far.

    Looking over the two arms he crosses in front of his chest the Monk uses his free hand to bring himself to his feet. This battle proves that he must rethink how he fights. Perhaps he even needs to change what he uses to fight, if this match is anything to go by. Strength is not enough. Overwhelming strength might not be sufficient either. Unfortunately the Monk is still contemplating the new insights into physiques and physical bodies; let alone discovering or innovating a new fighting style, it would be good to make the slightest bit of progress on what he is already using...

    Spoiler: OoC
    Show
    Current HP: 55/92 (61 +5 Fast Healing -12 Damage +5 Hardness -9 damage +5 hardness)
    --
    AC: 21(-3 from Con damage, +1 Total Defense)
    --
    Standard Action: Total Defense: Yhrashnal adds 10 to normal and touch Armor Class.
    Adds 1 to AC .
    --
    Move action: Stand from Prone.
    Last edited by Doxkid; 2019-02-23 at 02:04 PM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  2. - Top - End - #62
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    The splendorous gyre!
    It... it...

    Donovan loses himself in the serenity - loses track of time altogether. For a blissful instant there is only its presence, nothing more.

    That is not to say the mantis warrior's task is simple. The drowned man still sways erratically - lost in his revelation, the air still roils with psychic disturbance, and a field of force still hovers just beyond his tough skin. But the blazing attack strikes true. In a real battle the technique would have badly damaged Donovan. In this sanctified zone where blows are lessened the undead shows no sign of injury, and is unable even to feign it.

    Spoiler: Mechanics
    Show
    80 hp, 54 'damage' over 3 turns
    AC 25/25f/13t

    DAZED

    I would try a bluff check to act like the attack did damage, but I don't know that I am able.

  3. - Top - End - #63
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Gambler's Den - Kabuki Hallway

    Kyorlin makes his way past the shops and traffic, although it's slow going through the main street; the city's bustle is full of busy people. He makes it to the cleaner's wide-framed causeway and efficiently-stored equipment; he then heads down the steps towards the Kabuki. No one stops him, and it seems the attendant was already expecting him and waves him down to the production that's already started. He pauses at the appropriate landing, and the false door only needs a sharp upwards push before he hears a click.

    He swings the door open and enters a wide, slightly-curved hallway that stretches towards the Kabuki. It smells faintly of tobacco and sake, but otherwise it looks like a storage shed for alcohol, bottles, tables, chairs, cards, odd decorations and so forth--all likely for the theatre--and there's a trap-door that blocks ladder that leads downwards still to somewhere else. Still, there are several torch-brackets with torches there, although they are currently unlit.

    He can hear muted laughter coming from the Kabuki. Otherwise, the den here is quiet.


    ----


    Parade Grounds

    Donovan's opponent sees his state of stupor. Siezing a chance, the man slips a vicious-looking dagger of green metal from the sleeves in his coat. He draws the dagger across Donovan's throat, not pressing it down, but making the idea complete: in a state of stupor, he would slit his opponent's throat. The two judges watching the match each clap twice, confer quickly, and one intones: "Flawed form. Opponent aware. Ten points; No kill."

    The kama-wielder looks disappointed and pockets the dagger, then backs up.

    Spoiler: Actions
    Show
    Full-round-action: Opponent mimics Coup-de-grace with "adamant dagger" but is not granted the honorary kill.

    He backs up 5 feet.



    --

    The soldier advances slowly towards Yrashnal, smiling at his good fortune so far. He stays cautious, and in his opponent's defensive state, he again takes it upon himself to meditate yet again.

    Spoiler: Actions
    Show
    5' step forward
    Full-round action: Changes & re-prepares maneuvers.
    Quote Originally Posted by Stegyre View Post
    But, but This is the internet! Everyone argues everything. You can't just let me think I'm right. That's not how things are done in this age.
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  4. - Top - End - #64
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    Doxkid's Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    With every passing second the cracked and bruised skin of the Monk recovers significantly; the naked eye can detect charred skin softening back to its original texture and the color draining from each bruise. If this were merely a battle of attrition Yhrashnal has no reason to doubt that he would claim victory. As things are now, he must double down on the use of his claw-ful of tricks and body filled with raw power.

    He says nothing, does nothing, before vanishing from sight. It's time to test the depths of this enemy's ability.

    Spoiler: OoC
    Show
    Current HP: 60/92 (55 +5 Fast Healing)
    --
    AC: 20(23 base -3 Con damage)
    --
    Standard Action: Invisibility SLA
    --
    Move Action: Yhrashnal approaches the opponent's dominant side, strafing diagonally across the arena to a position ~ 10 feet away.
    --
    Swift action: Yhrashnal uses the Ghostly Ability from that position. Cool down: (1d4+1)[3] rounds
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  5. - Top - End - #65
    Barbarian in the Playground
     
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Gambler's Den - Kabuki Hallway
    Kyorlin

    Kyorlin is disappointed that the torches aren't lit, so he heads to the Kabuki theater.

  6. - Top - End - #66
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    ... It inters the misguided,
    beneath whorls and foam.


    Freed from his revelations, Donovan manages to stagger away from the dagger. For a moment he believes himself to have been too late, but the judges rule otherwise. Donovan nods his understanding and with new insight prepares himself for his foe's next advance.

    Spoiler: Mechanics
    Show
    80 hp, 54 'damage' over 4 turns
    AC 25/25f/13t

    Ready an action to grapple immediately if he moves within melee reach.

    Grapple Touch: (1d20+9)[16]
    Grapple Check: (1d20+11)[30]

    Grod improved maneuver attack (on grapple success): (1d20+5)[18] for (1d8+4)[8] damage
    (attack should be 22, since we discussed that the -4 penalty for attacking in a grapple does not apply.)
    ON HIT: DC 16 Fort save or sickened for (1d4)[2] rounds.

    DC 16 Will at the start of his next turn or shaken for 1d4 (3) rounds.
    Last edited by Anachronity; 2019-02-26 at 09:10 AM.

  7. - Top - End - #67
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theatre

    Kyorlin descends into the theatre; It is poorly-lit except for the stage, and the steps widen at the bottom to give him a at this point in the play, three samurai have been thrown into a jail cell, and, currently pantsless, are using their voluminous shirts to try to cover up their legs, adding to the audience's laughter that's been fairly steady. They attempt to bargain their way out of the prison, which involves increasingly ridiculous promises to the gaoler.

    Uga perches on a stool in the back, laughing gratuitously, and sways back and forth. Several people around him, also drunk, carry on with his loud enjoyment. There's an area near the back of the theatre to store weapons, which is likely where he's stored his weapons

    ------

    The Mantis Warrior looks ready for this win. He jumps in and with his weapons, rakes them across Donovan's body, trying to cause lasting damage for the remainder of the fight. However, his attack, in the fading strength of his initial rush of the battle, hardly cuts into the hardy man's undead skin, and leaves little more than surface-scratches into his opponent. His confidence wanes; Shaken, he also fails to resist the drowned man's grapple, and is now at his opponent's mercy. To top it all off, as he falls over, he curls over and empties the small contents of his stomach onto his aggressor.

    --

    The warrior remains calm as Yrashnal disappears. He steps quickly and calmly into the center of the ring and lets the air around him shimmer, his chain to begin to trail flames, and he continues the orbit of his weapon.

    Spoiler: Actions
    Show

    Shifting ends; loses Str & corresponding values.
    Attack: (1d20+12)[18]
    Damage: (2d6+8)[10]
    On hit, Mantis 2-hander will force Donovan to take a Fortitude save (DC 17) or take a -4 penalty to attacks and AC.


    Missed

    --

    Warrior expends a maneuver, causing his weapons to ignite.
    He saves a Standard Action as a Readied Action.
    Last edited by ~Corvus~; 2019-02-26 at 10:24 PM. Reason: Update mantis warrior vs. Donovan
    Quote Originally Posted by Stegyre View Post
    But, but This is the internet! Everyone argues everything. You can't just let me think I'm right. That's not how things are done in this age.
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  8. - Top - End - #68
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    Doxkid's Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    By dint of his unnatural abilities Yhrashnal is entirely unfazed by the warrior's attack as he moves to his opponent's back, reforming just as he grasps outward with all four hands. Technique has been left by the wayside as Yhrashnal leans on his inherited advantages to bridge the gap of experience; as monster born only a few weeks ago, Yhrashnal simply has not lived through enough battles to be the match of this warrior without using almost everything at his disposal.

    Just as the attacks near the warrior Yhrashnal's invisibility trick is shattered by the focused aggression pouring from the fiend's body, revealing a mostly uninjured body and robes that have been knitted together as if by magic.

    Spoiler: OoC
    Show
    Current HP: 65/92 (60 +5 Fast Healing)
    --
    AC: 20(23 base -3 Con damage)
    --
    Ghostly Etherealness Ends.
    Ghostly Cool Down: 2 rounds
    --
    Move action to silently approach the enemy warrior, possibly provoking AoOs from its stance; I'm not entirely sure since Yhrashnal would be invisible up until he attacks.

    Move Silently Check (1d20+8)[27]
    --
    Standard Action: Yhrashnal attacks once with all four of his arms as per Grod's Two Weapon Fighting (expanded to Multi Weapon Fighting) rules for attacking once with each TWF weapon as a Standard Action.

    Top Lefty
    Attack: (1d20+17)[28] (+2, Invisibility) vs Touch AC to start a grapple. This part does not provoke AoOs as per Grod's rules.
    Grapple: (1d20+15)[24] As per Corvus rules this is opposed by half the damage of any AoO Yhrashnal endures this round.
    If successful this deals damage as if it were an unarmed strike: (1d4+12)[14]

    Top Righty
    Attack*: (1d20+15)[24] vs Touch AC to start a grapple. This part does not provoke AoOs as per Grod's rules.
    Grapple*: (1d20+15)[31] As per Corvus rules this is opposed by half the damage of any AoO Yhrashnal endures this round.
    Successful Grapple unarmed strike Damage: (1d4+12)[13]

    Bottom Lefty
    Attack*: (1d20+15)[26] vs Touch AC to start a grapple. This part does not provoke AoOs as per Grod's rules.
    Grapple*: (1d20+15)[21] As per Corvus rules this is opposed by half the damage of any AoO Yhrashnal endures this round.
    Successful Grapple unarmed strike Damage: (1d4+12)[15]

    Bottom Righty
    Attack*: (1d20+15)[34] vs Touch AC to start a grapple. This part does not provoke AoOs as per Grod's rules.
    Grapple*: (1d20+15)[17] As per Corvus rules this is opposed by half the damage of any AoO Yhrashnal endures this round.
    Successful Grapple unarmed strike Damage: (1d4+12)[15]
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  9. - Top - End - #69
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    The thrashing current!
    It parts mouth from horizon
    For seconds, minutes...


    Donovan lurches inside of the effective arc of the warrior's blades, leveraging his inhuman strength to gain a solid hold. His foe seems more... pliant than before, his will to fight beginning to erode under the disorienting psychic presence. The undead calls upon one of the powers etched into his lifeless flesh. One especially fitting for these close quarters.

    Spoiler: Mechanics
    Show
    80 hp, 54 'damage' over 5 turns
    AC 25/25f/13t

    Cast Chill Touch
    Concentration (casting in a grapple; DC 21): (1d20+14)[18] and Skill Focus (1d20+14)[22]
    Melee Touch: (1d20+9)[19] for (1d6)[6] negative energy damage; DC 15 Fort save or take 1 Strength damage
    (doesn't include the -4 attack for grapple; should it?)

    5 chill touch charges; 4 if the above attack hits
    (assuming I don't botch the spell)

    Aura: DC 16 Will at start of turn or be shaken (doesn't stack, but renews duration) for (1d4)[3] rounds.

  10. - Top - End - #70
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Parade Grounds
    The warrior, despite being sickened and demoralized, chokes up on his kamas and begins to wield them against his opponent, even in the grapple! After seeing that it's using some sort of magics, and disadvantaged in this melee, he tries a series of attacks in a basic martial strike.

    --
    The man knows how to react to being grappled. His first attack rebuffs the attempt with an attack of his own; With his prepared strike, he takes what seems to be a healing attack against Yrashnal; however, with the assault against him, he's not able to fend off the other attacks. He drops his kusari-gama and engages his opponent. Unfortunately, he is sorely taken off-guard and gives a poor struggle, even with his attempts at obtaining advantage.

    Spoiler: Actions
    Show

    Mantis Warrior: Std action - Wolf-Fang strike!
    Atk1: (1d20+8)[9] & (1d6+4)[10]
    Atk2: (1d20+8)[21] & (1d6+4)[6]

    --

    [Std - Readied from last turn] Atk (crusader's Strike) (1d20+12)[27]
    (kama) Damage: (1d6+6)[8] & heal (1d8+10)[18]

    Opposed Str 1 (1d20+14)[21] [+1/2 dmg from above maneuver]
    Opposed Str 2 (1d20+14)[31]
    Opposed Str 3 (1d20+14)[19]
    Opposed Str 4 (1d20+14)[33]


    [delayed damage: 15]
    [+3 to Atks & damage]

    (Swift) Stange Change: Stonefoot Stance (+2 Str checks & resist grapple, overrun, trip, etc)

    Attempt to grapple again @ +5 (2 SFS, 3 DD (not normally granted))
    (1d20+19)[20]
    [crit fail - he will fail vs. any non-fail check]

    Last edited by ~Corvus~; 2019-02-28 at 10:20 AM.
    Quote Originally Posted by Stegyre View Post
    But, but This is the internet! Everyone argues everything. You can't just let me think I'm right. That's not how things are done in this age.
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  11. - Top - End - #71
    Bugbear in the Playground
     
    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Steady, unyielding, the stone's outcrop strikes against bone.
    ... days, months, seasons, years.


    In avoiding one curved blade, the other connects. But the shortened grip lacks the force to pierce chain armor as its wearer struggles to bear the kama-wielder down to the ground.

    Spoiler: Mechanics
    Show
    80 hp, 54 'damage' over 6 turns
    AC 25/25f/13t
    4 chill touches left, assuming that last one hit

    Attempt to pin
    Grapple: (1d20+11)[14]
    EDIT: it looks like, from Yhrashnal's fight, that attack bonuses (from Delayed Damage) apply to grapple checks? I was under the impression they didn't since they're checks rather than attacks.
    In that case, Offensive Precognition should give me a +2 to my check.

    Aura: DC 16 Will at start of turn or be shaken (doesn't stack, but renews duration) for (1d4)[3] rounds.
    Last edited by Anachronity; 2019-02-27 at 10:34 AM.

  12. - Top - End - #72
    Barbarian in the Playground
     
    Lizardfolk

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theatre
    Kyorlin

    Kyorlin sighs, this is less than ideal. Guess he'll wait for the end of the show- takes a seat keeping an eye on UGa.

  13. - Top - End - #73
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    Doxkid's Avatar

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    "You fought well. Yield." The Monk has secured a grip on the warrior with all but one of his many hands, that last hand curled into a fist and pulled back at his side in preparation for a finishing blow. This fight was a fine one, better and nobler than any of Yhrashnal experienced from his other opponent's in this small tournament, but the disadvantage this warrior faces at the Monk's hands in this moment are not something that can be surmounted without tricks he surely would have used by now.

    If this were a battle to the death Yhrashnal would not waste time speaking so nicely to his foe but, sadly, it is not. If the opponent does not know what is best for him Yhrashnal is ready to teach him a valuable lesson in humility but the injuries inflicted merely in the scuffle to get a good grasp upon the mortal should have been a sufficient lesson. At this point the Monk, and his robes, are nearly unblemished and his rage has settled and simmered down to mere annoyance at how swiftly the battle ended when he applied all of his capabilities in concert.

    Spoiler: OoC
    Show
    Current HP: 80/98 (65 +5 Fast Healing +10 Mad Hunger)
    --
    AC: 20(23 base -3 Con damage)
    --
    Hex on opponent ends (5th round)
    Ghostly Cool Down: 1 round remaining
    --
    Yhrashnal takes no further offensive action, forfeiting his turn if the battle continues.
    Last edited by Doxkid; 2019-02-27 at 07:57 PM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  14. - Top - End - #74
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theatre
    The show has its ups and downs. Nearby him, one usher explains to another usher why this particular show is so popular; nearly a year ago, several Samurai from the Capitol City were found to be derelict of duty, and the lady who outsmarted and captured them made several fantastic claims. Not only were her accusations corroborated, but also two of the samurai were part of a cult that was summarily dismantled.

    Currently, the gaoler has shut the men away, but one has plied his attention with an offer he doesn't want to refuse.

    ----

    Faced with few options, the kama-wielder attempts to break free but has little success. He manages only to attempt to free himself, only to be bowed back down.

    --

    Yrashnal's opponent, having put up a decent struggle, breathes for a little time before replying, "Okay. I yield."
    Quote Originally Posted by Stegyre View Post
    But, but This is the internet! Everyone argues everything. You can't just let me think I'm right. That's not how things are done in this age.
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  15. - Top - End - #75
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    All lose meaning absent sky,
    absent breath, and yet...


    Donovan struggles with the man, able to hold him immobile but unable to mount any sort of offense while doing so. Instead he opts to strike repeatedly, hoping his earlier spell will take the fight out of his opponent before the scything blades force concession.

    Spoiler: Mechanics
    Show
    80 hp, 54 'damage' over 7 turns
    AC 25/25f/13t
    4 chill touches left

    Going to repeatedly slam him until I run out of chill touch charges, he escapes the grapple, or he does something to make hitting me a lot more likely, if we want to fast-forward a bit. You can roll for me in that case if it makes things easier; essentially it's just going to be the below.

    For now...
    Slam: (1d20+9)[24] for (1d8+4)[7] bludgeoning and (1d6)[4] negative energy damage (chill touches aren't expended on a miss)
    on hit, DC 16 Fort save or sickened for (1d4)[1] rounds; DC 15 Fort save or receive 1 Strength damage.

    At the start of his turn, DC 16 Will save or shaken for (1d4)[3] rounds.

    Opposed Grapple, if needed: (1d20+11)[24]

  16. - Top - End - #76
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The Elucidated Monk releases his foe immediately when the mortal man declares his surrender and, without further interaction with his former opponent, walks off the battle arena to prepare for his next match. It takes only a moment for him to dispense with the extra arms and added musculature; the upper arms entwine with the lower ones at his command and, soon enough, resolve themselves into the single set of limbs native to this body.

    The eye of enlightenment, however, remains upon his glabella. It's rhythm for blinking and the targets it focuses on are entirely independent of his normal eyes; even when he closes his eyes to center himself it remains open to glare at the mortals in his surroundings.
    Last edited by Doxkid; 2019-03-03 at 09:08 PM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  17. - Top - End - #77
    Barbarian in the Playground
     
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theater
    Kyorlin

    Is sitting rather bored of this performance, maybe he missed a hook from earliar in the plot. Would rather be watching Kiss of the Kuchisake-Onna due to his biases. Very tempted to toss some darkness on to the stage, but his patience is a deadly weapon.
    Last edited by WarHunter; 2019-03-02 at 11:14 PM.

  18. - Top - End - #78
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    From dark sea's depths calls
    such unearthly harmony,
    that breathing is crude.


    The two combatants remain locked into a mortal struggle, scything blades matched by protective psionics and simple strength.

    Yet one combatant is less mortal than the other. Donovan repeatedly batters, elbows, and chokes his opponent, discharging a bit more of the insidious spell energy he'd conjured each time. It is an ungainly and graceless affair, costing the undead many points within the tournament's elaborate judging system. But finally his foe falls and remains so; not unconscious, but too winded and bruised to rise of his own volition. With a hand signal and wheeze to the judges, the mantis warrior indicates his concession.

    such sonance, unsought,
    but self-evident; pristine.
    The serenity's song.


    "Well fought."
    Donovan gives a short, respectful bow before leaving the arena, portraying himself as only slightly less exhausted than his foe.

    He had learned what he'd needed to; he could best these warriors, yes. Could have made his victory more certain by expending more of his psychic endurance. But it would never have been a quick ordeal, he would need to commit himself much more fully than he would prefer if he wished to ensure such a victory, and he wouldn't stand a chance against multiple such foes. It would be difficult indeed in these lands to welcome others into the serenity's embrace. But he would find a way.

    He awaits word of his next opponent. It is likely he will fail in his next bout if the foe is indeed greater. Yet the mere attempt still costs him little.

  19. - Top - End - #79
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theatre
    The play has the unpolished feel of a recently-made story that has yet to endure some final editing. Perhaps this is why Kyorlin finds himself wishing for a story about faith, truth, and loyalty gone wrong; the story where from this pain, vengeance emerges. Uga, even more drunk than before, shows his frustration, and yells at the stage before the final scene, "This play is a disaster! Those men aren't ashamed as they should be! They only care about their necks, not those of their superiors!" Several people quietly hush him, but with the violence at which he returns their stares, they turn back to watch. Still, a few women give him reproachful glances.

    Uga sways as he stands, and using his sheathed sword as a cane, he bumps past Kyorlin, clipping the large draegloth on a leg. The man considers saying something but moves on. He looms over a lady that had shot him a glance across the room, and breathes at her, "Hitoka...you look at me with such disgust! What's the deal?" She wears a modest outfit of maroon and sea green--and nothing revealing--and has only a few copper bangles around her wrist that match their colors. Her type of clothing suggests she is a woman of modest means, likely an artisan of some kind (trying to) enjoy some time with herself. She waves in the direction of the stage, averting her eyes, and Uga roughly shoves the man sitting next to her out of his seat. The man bears similar clothes to the lady--certainly an artisan, but with browns and yellows--and mumbles as he rubs his butt and goes to talk to the ushers in back.

    The play goes on and the energy in the room changes. The samurai weren't able to talk themselves out of jail, and the scenes that begin lead to the culminating trial that's been looming only as a possibility for much of the play. Much of the crowd--at least half of it--are women, and they are looking intently at the stage. The lady around whom the play centers begins to encounter obstacles placed almost casually in her way. She ends up in several threatening situations: the oxen pulling a milk-cart nearly trample her, and though she has known the man closely for much of her life, he will not meet her eyes nor apologizes for the accident. She wakes up to a burning effigy outside her house and an anonymous note with threatening text; the police officer tasked with her case, dismisses it, saying that he's over his head with more serious issues at the moment. The ordeals find juxtaposition with a few that offer her protection. Finally, the trial comes.

    The trial entails her presenting her case in face of hostile opposition. Even the judges of the case seem more willing to let slide her opponents' attempt at intimidation than not. Finally, she gives a last rally of very logical presentation. The trial is put to recess, and the scenes split. In one room, the judges discuss the case, and it seems their minds have been turned by her courage, directness, honor, and composure; all attributes Samurai must have, and that none of the men have displayed in full.

    The lady, however, left along by a friend of hers--who has left to fetch some water--decides to end her struggle. She smashes a glass figurine in front of her and uses a shard to cut open her torso, in the manner that Samurai might do for an honorable death. She, however, is without ritual or aid in her death, and as her friend returns to her side, distraught, she proclaims her feelings of sadness and doubt over the matter. The judges, summoned to her quarters, consider her suicide tantamount to a desire to escape her situation, and although the men are demoted to bushi--footsoldiers--they are given the means to consider themselves free and decent soldiers to give service to their lord.

    ----

    Yrashnal is given a measure of distance by most. The one with the Kusari-gama, whom he just defeated, looks particularly surprised, and gives him many sidelong glances.

    The judges, tallying the points to determine the final match, argue over a few topics such as demonstration of style mastery as opposed to combat efficiency, also debate the merits of the courtesy.


    The man whom Donovan championed has recovered, and approaches the Drowned man. "This tournament has many excellent surprises! If only traveling monks were more common, we might be better students." He nods to Donovan of course, but Yrashnal, too, whose form has melded into a human shape. The judges approach the two of you. "The points have been tallied. Okuno, will this man continue to fight as chamion?"

    Okuno considers this and replies, "I have faced the other Monk, who revealed my lack of learning. Okuno yields to his champion."

    The judges nod, and they move aside again. There is a bit more debate, and one nearly loses his temper. Finally, they announce that the two monks are to face each other.

    Spoiler: OOC notes
    Show
    Donovan is to bring himself to level 7! We will then have a face-off of Yrashnal and Donovan
    Quote Originally Posted by Stegyre View Post
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  20. - Top - End - #80
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The Enlightened Monk takes his place in the arena without fuss. Once there he waits serenely with all three eyes locked onto the 'man' who is to face him, satisfied that he is to receive the sparring match he requested not so long ago; if only the Little Beast had a chance to experience this thrill as well...

    <These are talented mortals.>[Donovan] A wisp of a thought evanesces from Yhrashnal's mind, bridging the gap between himself and Donovan instantly by dint of an ancient technique.

    Spoiler: OoC
    Show
    Initiative: 3 with a Natural 1.
    --
    Current HP: 98/98
    --
    AC: 20(23 base -3 Con damage)
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  21. - Top - End - #81
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    "It shall be my honor."
    Completing the false sentiment is a brief bow. However the undead's focus is more upon his fellow voice-called, attempting to gauge the shapeshifter's intent - to win or simply to show the gathered crowd what they expect to see?

    His initial evaluation of his opponent as volatile seemed to have less merit to it now, after having observed the creature's matches. At the least he would not likely go so far as to fully reveal their respective natures. And after all, the last combat had given him invaluable insight into the humans of this land that he'd not thought to find. Perhaps he could learn something here as well?

    Still, there was no sense in exhausting his powers in a sparring match. Donovan prepares for the fight ahead much as he did before; shielding himself with the serenity's power and calling upon its insight. Yet still he draws upon less than he might in a true battle.

    Spoiler: Mechanics
    Show
    Manifest Force Screen with 1 pp
    manifest Offensive & Defensive precognition each with 7 pp (wild surge to reduce effective cost)

    Suppressing the powers' displays (I can no longer fail those checks)

    Wild surge for 3 pp (offensive precognition): (1d100)[58]
    Wild surge for 3 pp (defensive precognition): (1d100)[100]


    With the world grown more clear around him, described in patterns upon patterns like turbulent waves, Donovan takes his place in the arena. He focuses upon the beast-turned-human's stance, and calls to mind the tactics he'd observed thus far. It would be a difficult matter to harm this creature. At least, in a way that would not create complications.

    However his focus is intruded upon by a mental message. He replies by directing his own thoughts back at the 'monk' standing before him.
    Agreed. An all-out combat would serve us little.
    Uncertain if this communication allowed for the recipient to reply in kind, Donovan also responds visually with a slight nod.

  22. - Top - End - #82
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theater
    Kyorlin

    I guess here is better than nothing. Getting up from his seat he head to the back to grab a torch he covers the light with his barehand, with his essentia invested in the soulmeld around his waist such flame of this calibur can't harm him.

    With the light source shielded from his target he enters the stance of one with the wind as the steps/bleachers between the audience are likely difficult terrain he sneaks up on Uga then grabbing him by the shoulder he says excuse me Sir can you come to the back with me? if he doesn't get up and move towards the back I throw him towards the back.
    Spoiler: stuff
    Show
    stealth check(1d20+18)[23]touch attack(1d20+13)[32]Mighty Throw(1d20+15)[35]
    Last edited by WarHunter; 2019-03-08 at 11:47 PM.

  23. - Top - End - #83
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Donovan advances slowly towards his adversary, opening with a blast of ice which seemed to shatter the air itself as it sped past and through the shapeshifter. It was less an attack than a question: "proceed?"

    More consequentially, he allowed the serenity's presence to spill out around him once more. This time however, he took care to shape it into something less truthful and more tangible. The mantis warrior from his previous bout had been only somewhat disoriented when he'd attempted the former. Perhaps it was less important to project it as it was than to project it in a way that could be felt?

    Spoiler: Mechanics
    Show
    112/112 hp
    AC 29 / 29ff / 16t

    move forward 10'

    Swift: activate Nauseating Aura (if opponent starts turn within 30', DC 17 Fort or nauseated for 1d4 rds. Yhrashnal isn't in the aura yet.

    Manifest Energy Bolt for (7d6+7)[30] cold damage in a 120' line through Yhrashnal, DC 18 Fort for half
    Wild Surge for 2 pp (enervated on 10 or less): (1d100)[12]

    Unless enervated, Surging Euphoria for 2 rds

  24. - Top - End - #84
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Kabuki Theatre
    As the play has reached its conclusion, several of the actors have begun to return to the stage to general applause. Kyorlin's rude throw interrupts Uga's reverie, and the simple crash of a single chair is barely noticed by many of the crowd; rather, several ushers notice the disturbance, and one of them decides to head over to Kyorlin. The lady to whom Uga heaped the sentiments onto, however, nods appreciatively at Kyorlin and turns back.

    Kyorlin has thrown Uga perfectly, who tumbles through the air and hits the wall feet-first and falls prone to the ground. The draegloth feels a tug on his clothes, and one of the ushers says, "If...ehh...if that disruptive man could be thrown outside, that would be most welcome. Th-thank you very much!!" The man, who seems fairly young, bows several times to Kyorlin before backing out of his way.
    Quote Originally Posted by Stegyre View Post
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  25. - Top - End - #85
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    The Enlightened Monk does not hesitate to forcibly smash through the mystical attack as if he knew in advance that the damage it would deal to him would not be significant; this confidence is justified as he suffers a few scrapes here and there but, as he prepares to retaliate, these injuries have already started healing over and sealing themselves. A moment of focus imposes his vicious presence upon the undead standing before him before the Monk forces the flesh of his arms to peel away from itself in thin ribbons that quickly resolve themselves into a second pair of limbs.

    Yhrashnal takes a moment to center himself and prepare for things to get interesting.

    Spoiler: OoC
    Show
    Current HP: 93/98 (Fort save reduces -30 Cold to -15 Cold, Hardness acting as Cold resistance reduces -15 Cold to -10 Cold. Fast Healing restores +5)
    --
    AC: 20(23 base -3 Con damage)
    --Swift Action
    Hexblade Curse. Will save DC 15 or suffer -2 to all rolls and grant +2 to all rolls when opponents roll against him.
    --
    Full Round actions: Yhrashnal assumes the guise of the Four Armed Monk gaining 2 additional limbs.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  26. - Top - End - #86
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Donovan takes the shapeshifter's alteration as a signal to begin in earnest. However he does not notice the malign influence projected upon him until it is too late to fight it off.

    Calling upon a power etched into his unliving flesh, Donovan conjures a burst of fog in the arena's center. The mist erupts suddenly before him in a muffled explosion before the drowned advances into it. In other circumstances he might not consider this gamble; his opponent's inhuman nature could mean it possesses unusual sensory abilities. But if this 'Yhrashnal' were possessed of such abilities, it would be best to learn of them here where failure meant little.

    Spoiler: Mechanics
    Show
    112 hp
    AC 29 / 29ff / 16t
    Hexed! ? rds
    Surging Euphoria 1 rd

    Cast Fog Cloud at the arena's center, move into it and within 30' of Yhrashnal to include him in the edge of my aura; move in semi-erratic fashion to obscure my exact position.

    Aura: DC 17 Fort at start of turn or nauseated for (1d4)[1] rds

  27. - Top - End - #87
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    Even without his sight the Monk is hardly inconvenienced; his attention never strays from Donovan, even if his gaze lags behind the creature's movements from time to time, and in the meanwhile the last vistages of injury fade from his form. At an opportune moment Yhrashnal springs forward with all four hands grasping at his target; if even a single hand grabs onto Donovan then this battle will surely be over in moments, just like Yhrashnal's last fight.

    Spoiler: OoC
    Show
    Current HP: 98/98 (93, +5 FastHealing)
    --
    AC: 18(23 base -3 Con damage, -2 Charge), FF 20 (23 base-3 Con, -2 Charge), Touch 10 (12 base, -2 charge)
    --
    Yhrashnal tracks Donovan's position with Blindsense (90ft)
    --
    Charge attack into a Grapple attempt with all four hands (as per Grod's TWF rules expanded to Multi Weapon Fighting). This brings Donovan into the range of Yhrashnal's aura of Despair: Will save DC 16 or suffer penalties as per Crushing Despair.

    Grapple touch Attack #1: (1d20+19)[23] (+2 Charge, +2 Hex bonus)
    Roll against Concealment miss chance (High to Hit) (1d100+2)[102] (+2 from Hex). Rolls of 20 or lower miss.
    Reroll against Concealment miss chance (High to Hit) (1d100+2)[11] (+2 from Hex). Rolls of 20 or lower miss.
    Grapple check: (1d20+17)[33] (9 STR + 6 BAB + 2 Hex)
    --
    Grapple touch Attack #2: (1d20+17)[26] (+2 Hex bonus)
    Roll against Concealment miss chance (High to Hit) (1d100+2)[41] (+2 from Hex). Rolls of 20 or lower miss.
    Reroll against Concealment miss chance (High to Hit) (1d100+2)[50] (+2 from Hex). Rolls of 20 or lower miss.
    Grapple check: (1d20+17)[24] (9 STR + 6 BAB + 2 Hex)
    --
    Grapple touch Attack #3: (1d20+17)[20] (+2 Hex bonus)
    Roll against Concealment miss chance (High to Hit) (1d100+2)[92] (+2 from Hex). Rolls of 20 or lower miss.
    Reroll against Concealment miss chance (High to Hit) (1d100+2)[15] (+2 from Hex). Rolls of 20 or lower miss.
    Grapple check: (1d20+17)[18] (9 STR + 6 BAB + 2 Hex)
    --
    Grapple touch Attack #4: (1d20+17)[26] (+2 Hex bonus)
    Roll against Concealment miss chance (High to Hit) (1d100+2)[66] (+2 from Hex). Rolls of 20 or lower miss.
    Reroll against Concealment miss chance (High to Hit) (1d100+2)[21] (+2 from Hex). Rolls of 20 or lower miss.
    Grapple check: (1d20+17)[30] (9 STR + 6 BAB + 2 Hex)
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

  28. - Top - End - #88
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    ElfMonkGuy

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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Donovan

    The four-armed 'monk' has no difficulty locating Donovan in the fog. That matter was settled, at least. When the creature slams into him Donovan does his best to ward off its grabs; normally he preferred such close combat only when advantageous to himself. The strange curse worked against him however, and made the process substantially more difficult.

    Yhrashnal scores a gash upon the undead as the two are dragged together. Ever unconcerned with the physical, Donovan attempts to find calm within the maelstrom of their collective limbs in order to manifest pain onto his adversary.

    Spoiler: Mechanics
    Show
    112 hp, 17 - 3(DR) - 1(fast healing) = 13 'damage'
    AC 29 / 29ff / 16t
    Hexed! 4 rds

    Concentration to cast in grapple (DC 22): (1d20+14)[24] and skill focus: (1d20+14)[26] (includes hex)

    Manifest Inflict Pain (9 pts): DC 19 Will or take -4 to attacks, skills, checks (but not saves). On success, only take -2 to those
    Wild Surge for 3 (enervated on 15 or less): (1d100-2)[42] -2 from hex??

    spell resistance: (1d20+8)[16] (includes -2 from hex; that thing is kinda rediculous!)

    Edit: DC 17 Fort vs. aura or nauseated for 2 rds
    Last edited by Anachronity; 2019-03-09 at 03:50 PM.

  29. - Top - End - #89
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Parade Grounds
    The gathered crowd watches in strained silence as the fog settles over the battlefield, and the energy of anticipation heightens. By this point, there are quite a few onlookers that are not soldiers, and they make their appreciation for the melee known. A man passes by with a food cart, yelling "Fresh mackerel! Sliced tuna! Eat and enjoy the show while you still can!"

    A few passerby purchase some food, all of which has been conveniently placed on a thin slice of bamboo. When they've finished, the cart-puller gestures for them to put the empty sticks into a bucket that hangs one side.
    Quote Originally Posted by Stegyre View Post
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  30. - Top - End - #90
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    Default Re: Rokugan In the Shadows - Islands of the Mantis

    Yhrashnal

    Waves of weakness wash over Yhrashnal one after another as Donovan subjects the Fiend to his mystic abilities; each is just barely warded off in this round of their battle, but even a single moment of inaction or the slightest inattention will surely spell defeat for the Monk.

    As such, he is not polite at all about trying to end the fight immediately and he entirely disregards graceful attacks in favor of smashing Donovan with his body and the arena itself. Repeated.

    Spoiler: OoC
    Show
    Current HP: 98/98
    --
    AC: 20(23 base -3 Con damage), FF 20 (23 base-3 Con), Touch
    --
    Swift Action: Yhrashnal Activates Mad Hunger, gaining an additional 2 attacks and +20 to his movement speed. While Mad Hunger is active Yhrashnal takes an additional 30% damage from attacks.
    Remaining Hunger Cooldown: (1d4+1)[2] I was thinking of Ghostly. Hunger has no CD.
    --
    Full Attack via Grapple: Yhrashnal really lays in on Donovan. Each arm uses its full iterative attack routine in grapple checks meant to damage the opponent. The two attacks gained from Mad Hunger are used to attempt to Pin twice, with the second attempt being a waste if the first succeeds.
    Arm 1
    Grapple 1: (1d20+17)[24] (+2 Hex), Nonlethal Damage: (1d4+14)[18] (+2 Hex)
    Grapple 2: (1d20+12)[18] (+2 Hex), Nonlethal Damage: (1d4+14)[17] (+2 Hex)

    Arm 2
    Grapple 1: (1d20+17)[37] (+2 Hex), Nonlethal Damage: (1d4+14)[15] (+2 Hex)
    Grapple 2: (1d20+12)[25] (+2 Hex), Nonlethal Damage: (1d4+14)[17] (+2 Hex)

    Arm 3
    Grapple 1: (1d20+17)[32] (+2 Hex), Nonlethal Damage: (1d4+14)[17] (+2 Hex)
    Grapple 2: (1d20+12)[31] (+2 Hex), Nonlethal Damage: (1d4+14)[15] (+2 Hex)

    Arm 4
    Grapple 1: (1d20+17)[21] (+2 Hex), Nonlethal Damage: (1d4+14)[16] (+2 Hex)
    Grapple 2: (1d20+12)[24] (+2 Hex), Nonlethal Damage: (1d4+14)[15] (+2 Hex)

    Pin attempt 1: (1d20+17)[27] (+2 Hex)
    Pin attempt 2: (1d20+17)[30] (+2 Hex)

    Last edited by Doxkid; 2019-03-09 at 05:57 PM.
    My attempt to reciprocate is cut brutally short as my body experiences a sudden lack of electrons.

    Across a variety of hidden dimensions you are dismayed.

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