Results 811 to 840 of 1475
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2019-09-20, 07:19 AM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
What annoys me about that one is that you literally have no choice but to kill the Vigilant of Stendarr once you've gone into the house--you can't leave until he's dead! It ought to be possible to talk him down and thus give Molag Bal the virtual finger, but the game just won't let you do it.
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2019-09-20, 08:29 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-09-20, 08:50 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
I wonder if there is a mod to make it look better? Extreme Makeover, Horse Edition?
I should look into that.
Not sure if cheating or chim. XD
I think last time I played that I just slaughtered everyone. I did complete it once, but only to later sacrifice that Namira follower to another Daedric quest for... Armor? I forget which quest, but I think if you had standard options to pit Daedric followers against each other it would be fun to cause that train wreck.
Even before you get to the Nightingale part I wanted to yell at the guild. But yeah, I know what you mean. Honestly if there was an option to just destroy that guild like you can do with the Dark Brotherhood, I'd take it.
A good argument!
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2019-09-20, 11:25 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Land of Stone and Stars
Re: The Elder Scrolls XV: This is my Thu'um Stick
There are a few. Some have the same aesthetic but look much better, some double down on the "evil" and give it black armor decked in skull iconography. Honestly, if I could get a version without the skulls, the armor mod would be pretty awesome for some of my spellsword runs.
One of my personal favorites, however, just trades it for a standard horse with the generic "ghost" special effect: a translucent blue horse.
Boethiah's armor. Pretty cool in concept, heavy armor with muffle, but that dang poison aura effect made it hard to do anything ranged while sneaking.Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2019-09-20, 05:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Now that looks pretty cool. I might go for that aesthetic. I'm not big on the skeletal horse motif.
Shadowmere was a bit disappointing. Horse with glowy eyes didn't feel shadowy enough.
Boethiah's armor. Pretty cool in concept, heavy armor with muffle, but that dang poison aura effect made it hard to do anything ranged while sneaking.
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2019-09-21, 08:53 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-09-21, 04:35 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls XV: This is my Thu'um Stick
To be fair to the game, while you should get the chance to TRY to talk him down, there's really not much you can do besides decide to get a nonstandard game over otherwise. Molag Bal decreed thou shalt fight to the death, and so thou shalt, or nobody leaves that house for the rest of forever.
The Daedric Princes are nigh omnipotent when they put their minds to it, so there's not really anything you can do to effectively defy them. The only real saving grace is they're often dumb as a box of rocks and easily bored, but Molag Bal was in somewhat dire straits there; he wasn't going to get bored and there wasn't really an effective way to trick him into letting you go.
I'm kind of interested to see what ES6 does with the Daedra. All implications seem to point to Daedra worship being on the decline over the centuries, and their shrines more scarce. They don't feed on worship or anything but do seem limited in what they can do without mortal representatives, and can only really "manifest" around their own shrines now that their ability to open portals is shut off.
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2019-09-21, 05:41 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XV: This is my Thu'um Stick
You absolutely can try to talk him down. Nothing to stop you from putting your weapon away and trying to surrender to him, like you would to a guard. It would be nice if you could get him to lay off that way, but I agree - all you could expect would be an angry Molag Bal insisting that you get on with it.
No, what grinds my gears about that guy is that even after I've told him "I don't know anything about the house and I don't care", he will still be there - for weeks if necessary - and still trying to grab me every time I go past. Can't he just... find another vigilant, or a gullible guard or someone to go in with him?
The same complaint applies to Waking Nightmare."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2019-09-21, 06:06 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
looked up the Molag Bal quest.
the only way to fail the quest and thus screw over Molag Bal is kill Logrolf, the priest he wants you to find after killing the vigilant of stendarr.
Logrolf is a priest of Boethiah, so its technically screwing over two Daedra.
I imagine I understand people just want to avoid it altogether. it is possible to calm said vigilant of stendarr and just leave the house to never return but the quest will still be there.
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2019-09-21, 06:43 PM (ISO 8601)
- Join Date
- Sep 2016
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2019-09-21, 06:47 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
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2019-09-21, 09:53 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Foolish Daedra hold no power before the might of my COC command!
I am trying out LPing. Check out my channel here: Triaxx2
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2019-09-22, 02:55 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Molag Bal can't *force* you to kill the guy, or him to kill you, and it wouldn't have been beyond the bounds of possibility for him to just get bored and let you go anyway--they could totally have written the quest that way. What annoys me is that, unless you look up spoilers, there's absolutely no way to know that the trip into the house is a one-way one that forces you to kill the Vigilant; sure, it may be more realistic that sometimes stuff like that happens, but this is a game, it's meant to be fun not realistic.
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2019-09-22, 05:23 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
I wish you could just defy Molag Bal and he sends in a couple of dremora lords (or other creatures of his) for you to fight. Or if there were a mechanical way in which the cage works: maybe it's a pressure plate that activates when you step on it? The you could grab the bars and put your weight on them. Or maybe there could be a hidden switch to activate with telekinesis, or an arrow. Or just using a teleport spell like in Morrowind, where only Dagoth Ur's inner sanctum blocked them. But the concept of "welcome in the cage! Please enjoy your rails!" is rather extraneous to me.
Actually, it would be pretty cool if you could side with the priest and take him to a shrine of Boethia, and get a different reward.
Frankly, Skyrim should give you a "sleuth around" option for certain quests. Like this one (if you want, you can conduct an investigation before you enter). Or the one where you have to kill a Redguard and you have no way of knowing which is the bad one. Other times, the game just should let you contact the authorities, like when you find the kid doing the Dark Mother ritual. With the cannibals, it should allow you to investigate their cave before you side with the good guys.Originally Posted by J.R.R. Tolkien, 1955
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2019-09-22, 10:21 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Deep in the Black
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Frankly, the issue wih Molag Bal's quest is that it starts as, "Hey, let me help this Paladin exorcise evil,", so someone who's actually out to worship the Daedra and do horrible things has no non-metagame reason to start it, and someone who wants to be a good person is getting sucker-punched with being forced to kill a guy on a demon's say-so. (Also, that the Vigilant just breaks into accepting that murder is the only solution kind of insultingly quickly.)
Take my love, take my land
Take me where I cannot stand.
I don't care, I'm still free,
You can't take the sky from me.
Defender of
Don't make me trot out Smite Moron!
Thanks to Sneak for the Avatar.
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2019-09-22, 01:42 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-09-22, 01:43 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
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2019-09-22, 01:49 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
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2019-09-22, 05:28 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
They're so completely incompetent.
I am trying out LPing. Check out my channel here: Triaxx2
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2019-09-23, 01:51 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Because they were written that way in all the quests they appear in. The Vigilant order was created after the Oblivion crisis in order to root out and destroy daedra and their worship--I really don't think they would have lasted near 200 years (e.g. to the time period of Skyrim) if they were utterly incompetent.
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2019-09-23, 03:07 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XV: This is my Thu'um Stick
I don't agree. The initial quest hook fairly reeks of daedric influence. The bad-guy player could go in intending to betray the Vigilant. The good-guy can go in with the best intentions, but ends up trapped - and sure it would be nice if there were another way out, but then Molag Bal would just come across as even more incompetent than the Vigilants.
And Bal has always struck me as one of the most sinister and threatening daedra, so it would be kinda sad to see him cheapened like that.
Well, there's quite a few that have nothing to do with them at all...Last edited by veti; 2019-09-23 at 03:11 AM.
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2019-09-23, 05:27 PM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls XV: This is my Thu'um Stick
I concur, the poor guys really get the short end of the stick. I mentally hand-wave it by telling myself that they're generalists not specialists, and that's why the Volkihar stomped them flat - they're not min-maxed for fighting vampires specifically like the Dawnguard are.
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2019-09-23, 06:03 PM (ISO 8601)
- Join Date
- Sep 2016
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2019-09-24, 08:04 AM (ISO 8601)
- Join Date
- Mar 2014
Re: The Elder Scrolls XV: This is my Thu'um Stick
I thought the Synod was a rival to the Mage's Guild largely because they were better at currying favor with the Emperor, which is a skill that does not necessarily correlate to technical competence but often is more directly responsible for success.
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2019-09-24, 12:46 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
I stand at the edge, staring down into the abyss...the first notes of "Nerevar Rising" drift up from the depths...dare I step forward to plunge back down this rabbit hole once again?!
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2019-09-24, 01:04 PM (ISO 8601)
- Join Date
- Jun 2018
Re: The Elder Scrolls XV: This is my Thu'um Stick
Yes, you do dare. There is no reason not to dare.
Succumb to it.
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2019-09-24, 01:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Speaking of succumbing to something, I managed to sneak up on a dragon and jump on its back from above for the first time.
It was a lot of fun until the dragon banked and I went sailing into the side of the mountain. Then it was just ragdoll funny and Wile E. Coyote would be proud. XD
Next time, I should have my ethereal shout queued up to survive the fall.Last edited by DigoDragon; 2019-09-24 at 01:32 PM.
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2019-09-24, 01:50 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2019-09-24, 03:15 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-09-24, 04:09 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender