The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #1
    Bugbear in the Playground
     
    SwordChucks's Avatar

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    Default SC's Kingdom Game: The Uncanny Valley

    After a five day journey from Flagsdale, you've come to the top of the low foothills at the edge of the valley.

    Below you is a wide expanse of natural beauty. Mountains ring the whole of the valley, and a red glow emanates
    from a peak to the south east. The tops of countless green trees are parted by a forked dark blue river. The
    middle of the valley is a large plain of waving grass.

    At the center of it all is a tower. The structure is a foreboding matte black that reaches high above even the
    tallest of the trees, like some dark nail being driven into the heart of the plain.

    After a moment of taking in your surroundings, you see an overgrown path leading through the woods and you quickly
    reason that this must be from the last attempt to claim this territory.

    What do you do?

    Spoiler: OOC
    Show
    You begin at the top of the map in the light green half-hex.

    Time is going to matter for a few things in this game so I'm going to make it easy on us and use the real world
    Gregorian calander. The game starts on March 20th of a year identical to 2019, at 8AM

    Don't forget to pick an easy to read speech color!

    Obvious exits are North, South, and Dennis.

  2. - Top - End - #2
    Titan in the Playground
     
    MesiDoomstalker's Avatar

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Luvon dusted off his functional tunic with an air of mild disgust. Well then. Our goal is in sight, let us not tarry any further. Come come. He snapped, punctuating the mildly dismissive command. He strode on his long legs forward, intent on making it to the tower's base before the sun set.
    Awesome Avvy by Sizlord!

  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax rolled his eyes. "Yeah, yeah" he says, forming a blade to hack his way through the vegetation.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  4. - Top - End - #4
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    A flash of orange and black came darting up beside Hapax and Luvon, Tetro giving them a sideways look, "it wouldn't kill you two to walk a bit slower..." shifting her pack she sighed now keeping pace with the two of them as they continued forward.
    Last edited by Pbangel16; 2019-01-08 at 01:34 PM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Sighing contentedly, Lelouch stands at the back before snapping back to reality and notices everyone else moving ahead. Checking his suit he nods confidently before following and catching up to the rest of them. I'm right behind you he called out as he pulled out his glaive to help get through the vegetation

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    After an hour of cutting your way through long prickly grasses and thorny underbrush, you see at the edge of the road what appears to be a rabbit, the size of Tetro, with long light green fur staring you down. Besides its unusual size and coloration this rabbit also has a long spiraling golden horn, reminiscent of a unicorn's, sprouting out of its forehead. It makes low growling noises as it paws at the ground aggressively.

    Spoiler: Knowledge (Arcana): DC 11
    Show
    This is an Al'mi-raj, commonly known as a "Blink Bunny". Like Blink Dogs they can teleport short distances. Unlike regular rabbits, Al'mi-raj will aggressively defend themselves with their magic horns. Their horns retain some of their magic even when separated from the creature.
    Spoiler: Knowledge (Arcana): DC 21
    Show
    Al-miíraj

    This creature looks like a large rabbit with a unicorn-like horn protruding from its head.

    CR 1

    XP 200
    N Small magical beast
    Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5

    DEFENSE

    AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
    hp 13 (2d10+2)
    Fort +4; Ref +6; Will +1
    Defensive Abilities: blink; Immune poison; SR 11

    OFFENSE

    Speed: 40 ft., Burrow: 10 ft.
    Melee: gore +7 (2d4-1)

    STATISTICS

    Str 6, Dex 17, Con 12, Int 5, Wis 12, Cha 6
    Base Atk: +2; CMB: -1; CMD: 12 (16 vs. trip)
    Feats: Weapon Finesse
    Skills: Perception +5, Stealth +11, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Perception, +4 Survival when tracking by scent
    Languages: Sylvan (canít speak)
    SQ: dimension door

    SPECIAL ABILITIES

    Blink (Su)

    Al-miíraj can blink as a free action.

    Dimension Door (Su)

    An al-miíraj can create an effect identical to a dimension door spell once per round as a standard action. The ability affects only the al-miíraj, which never appears within a solid object and can act immediately after teleporting.

    Magic Horn (Su)

    While on the creatureís head, an almirajís horn is treated as a +1 weapon. A severed almiraj horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.

    ECOLOGY

    Environment: temperate plains
    Organization: solitary or warren (2Ė20)
    Treasure: Magic Horn

    The al-miíraj is a dangerous creature with long white, pink, yellow, or light green fur. Its horn is golden or black in color. Because of the al-miírajís interdimensional travel abilities, sages often refer to them as ďblink bunnies.Ē

    Al-miíraj react to threats much differently than their normal rabbit cousins. When danger is nearby, the al-miíraj becomes aggressive and moves to attack. In combat, the al-miíraj stabs with its horn.


    Spoiler: Perception: DC 21
    Show
    The Al'mi-raj's mate is hidden in nearby bushes.

  7. - Top - End - #7
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax broght his blade up, addressing the rest of the party. "I don't know what that is, but I think I know why it's angry; it's protecting another one of its kind, most likely it mate."
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  8. - Top - End - #8
    Titan in the Playground
     
    MesiDoomstalker's Avatar

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Al'mi-raj. Magic bunny. Fancy horn, rapid but minor teleportation. Their horns would be useful reagents, certainly. Luvon regarded the creature with a barely present interest. He drew his crossbow and unleashed a rapid duo of bolts at the creature. They are quite aggressive, I should add.

    Spoiler
    Show
    init (1d20+4)[22]
    Barrage (1d20+2)[12] (1d8)[4]
    (1d20+2)[21] (1d8)[8]
    Awesome Avvy by Sizlord!

  9. - Top - End - #9
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    "I don't think-" Hapax began, but Luvon takes his shot before he could finish. He then rushes in front of him, putting him in front to deal with the beast.
    Spoiler: OOC
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    Initiative: (1d20+1)[16]
    If I takes me a full round to get in front of Luvon, I will, but if I have a standard action, I will ready an attack against it.
    Last edited by digiman619; 2019-01-11 at 12:28 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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  10. - Top - End - #10
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hanging back a foot from where Luvon and Hapax stood while still able to hear both of them rather clearly, "oh lovely, let's make it more angry...and if it has a mate nearby I'm sure you've pissed it off to." Shifting my pack as I get my crossbow ready in case killer bunny decides to attack.
    Init (1d20+4)[8]
    Attack (1d20+5)[25]
    Damage (1d6)[3]

  11. - Top - End - #11
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Looking at the creature in front of his friends, Lelouch sighs, realizing he didnt start up the glaive, but also not seeing a ton of need for it at the moment. Seeing Tetro land a solid hit, utilizing his mechs finer controls raises his glaive, and reaches around to try and hit the magic bunny.

    Spoiler: Combat
    Show

    Init: 14
    Attack:(1d20+3)[23]
    Damage:(1d10+4)[8]
    Last edited by Kagari1605; 2019-01-11 at 01:06 AM.

  12. - Top - End - #12
    Bugbear in the Playground
     
    SwordChucks's Avatar

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Luvon sends two bolts flying at the al-mi'raj and one lands squarely in its side. The bunny hisses as Hapax moves to the front line. Before the al-mi'raj has time to move, Lelouch charges forward and ends its cry with a swipe from his glaive.

    The al-mi'raj's mate bounds forward to stand by her fallen companion. You're surprised that something so cute can have so much hate in its eyes. She lowers her horn into an aggressive posture.

    Spoiler: OOC
    Show
    1 bunny left for you to murder. For shame.
    Init order:
    Luvon
    Hapax
    Lelouch
    Bunny
    Tetro

    Clementine will remember that.

  13. - Top - End - #13
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax rushed forward, bringing his mindblade down on the bunny.
    Spoiler: OOC
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    If there's room to charge, I do so.
    (1d20+1)[14] (2d6)[5]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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  14. - Top - End - #14
    Titan in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Luvon took a few short steps forward, chanting a short intonation. The dirt and sand beneath the bunny swirled, churning the road into a sinkhole and threatening to swallow the fuzzy beast.

    Spoiler
    Show
    Using Bury, DC 15 Reflex to avoid being trapped (IE; can't move). Any who enter or end their turn in the effect must save (failure means they must immediately end their movement). Anyone who fails needs to make a new Reflex or Escape Artist check to break free as a Standard Action. Every round they fail to do so increases the DC by +1. Any who are stuck and knocked prone start suffocating.
    Awesome Avvy by Sizlord!

  15. - Top - End - #15
    Bugbear in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    When Luvon begins to shift the ground beneath the al-mi'raj, the creature vanishes and quickly reappears next to Luvon. The rabbit seems only half there as it rapidly disappears and reappears in place.

    Spoiler: OOC
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    Readied action Dimension Door went off, and activating its Blink.

  16. - Top - End - #16
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Lelouch blinking seeing the creature begin vanish and reappear, quickly moves to stand with his friends and just as before and swings with his glaive

    Spoiler: Combat
    Show

    Move 15 ft
    Attack: (1d20+3)[19]
    Damage:(1d10+4)[8]

  17. - Top - End - #17
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Tetro remains behind the others, her crossbow at the ready, waiting for killer bunny two to stay in place long enough before firing off another shot.
    Spoiler: combat
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    attack:(1d20+5)[25] damage:(1d6)[2]
    Last edited by Pbangel16; 2019-01-13 at 08:01 PM.

  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Lelouch cuts the creature deeply and opens it up for a bolt from Tetro. The bolt strikes a nerve in the blink bunny's back that makes it go limp but it's still blinking and barely clinging to life.

    Spoiler: OOC
    Show
    The bunny is stunned and as such is taking a giant penalty to AC in addition to missing its next turn. Everyone can take their turn now.

  19. - Top - End - #19
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax brings his (currently hammer shaped) mind blade down on the lupine.
    Spoiler: OOC
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    Coup de grace the thing; (4d6)[8]
    If stunned isn't helpless (I may be misreading that), then I regularly attack it. (1d20+1)[10] (2d6)[6]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  20. - Top - End - #20
    Bugbear in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    10:00 am

    The bunnies are defeated with a final crunch from Hapax's hammer. After a short while, Luvon has the carcasses stripped down to their base parts and packed away.

    Not having much else to do in the area the group moves on toward the tower. After another half hour the party comes to a path leading from the road to a run down farm house with a crumbling barn.

    Will you continue down the road or check out the house and barn?

  21. - Top - End - #21
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    A bit proud of taking out bunny, grins while catching up to the group, pondering the two paths, taking the dangling carrot calls out to the others "I'm going to check out the house, might be some supplies in there..anyone going with?"

  22. - Top - End - #22
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Inspecting the teeth on his glaive as they walked before sheathing it. As the came to the cross roads, he instinctively started following Tetro, thinking back to times in college, and all of the times one of the other three had to pull her back from making a dangerous move. Hey, hold up lets at least agree as a group before you go running off

  23. - Top - End - #23
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Luvon resisted the urge to roll his eyes as the precocious lizard scampered to the abandoned building. Of course the lizard goes looking for mice... Do be careful. It's a long trip back to the nearest occupied building that has experienced regular maintenance and upkeep. His voice was only a hint of sarcasm.
    Awesome Avvy by Sizlord!

  24. - Top - End - #24
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax just shrugged and followed.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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    You can now bind me as a vestige!

  25. - Top - End - #25
    Bugbear in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    As you enter the clearing around the farm house, you realize that you've been walking in shade for so long that the barest amount of sunlight feels amazing on your skin/scales. Birds in the trees around you watch your approach from the safety of the tree branches.

    Now that you are closer to the house you can see that it's more broken down than you previously thought. The front door hangs from the frame by a single hinge, ivy grows up the sides of the building, and most of the shingles have been blown away by weather. If there was any paint before you're not sure. There are a couple of windows (the Xs on the map) that are badly in need of a cleaning. If you were adjacent to them you could probably see inside. There clearly was a backdoor at one point but it is long gone now (the square on the map).

    Spoiler: Everyone but Luvon
    Show
    There is an armed man partially hidden in the ruins of the loft of the barn. He appears to have fallen asleep while on guard.

    In addition, the smell of smoke lets you know that the chimney has been used in the last day.

  26. - Top - End - #26
    Troll in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax raises his hand to the party in a silencing gesture. "There's a guard" he said in a whisper, "but he's asleep. How do you want to play this?"
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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    You can now bind me as a vestige!

  27. - Top - End - #27
    Titan in the Playground
     
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Kill it or ignore it. It's already a poor lookout. Luvon waved at the structure dismissively. Killing it would give us a point to retreat to. However beneficial this... structure is.
    Awesome Avvy by Sizlord!

  28. - Top - End - #28
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Lelouch turns his head as not to move to many of the mechanisms in his suit and looks over his shoulder As much i dont like the idea, if we do explore here, it might be best to let me get out of my mech. Especially if we do take a more stealthy approach He starts making the necessary steps to allow himself to slip out of the mechanized suit depending on the consensus of the group

  29. - Top - End - #29
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Looking to the other three, Tetro tills her head looking the structure up and down, "well, if the guard's asleep, I could try and teleport up a tree and see about taking him out with my crossbow that way...or you three can always just do your smash and grab thing. Either way whats the harm in checking it out?" Shifting her pack, her tail swishing a bit while waiting and looking.

  30. - Top - End - #30
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    Default Re: SC's Kingdom Game: The Uncanny Valley

    Hapax nodded. "Good idea. Give us a signal if you need us to move in"
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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