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Thread: Secrets of Tiro

  1. - Top - End - #31
    Pixie in the Playground
     
    RogueGirl

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    Sep 2007

    Default Re: Secrets of Tiro

    Serenae looks at Riyu, "Yeah, I can see it now but I honestly have no clue as to what it's for or what it does. Sorry. I'm a pretty good swimmer though. I can swim down to it and check it out but I hear a waterfall up ahead and I don't know what the current will be like or if it will be safe.

  2. - Top - End - #32
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Secrets of Tiro

    Elyssia finds a button on the wall in her search and carefully inspects it, but is unable to determine its purpose. She asks Arin.
    Spoiler
    Show
    Do you know what this button does, or why it's here?

  3. - Top - End - #33
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    As Dinlo searches the wall, he accidently pushes the button. The cavern dissappears as the illusion fades away. Suddenly everything seems in chaos. The walls begin shifting and changing very quickly. Everyone needs to make a reflex save.

    Reflex: 1d20 + 8 = 12

  4. - Top - End - #34
    Pixie in the Playground
     
    RogueGirl

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    Default Re: Secrets of Tiro

    Serenae looks at Riyu and says, "Okay, so something isn't right around here now. The walls are shifting and I'm a little concerened. What did you do?"

    Reflex: 1d20 + 4 = 10

  5. - Top - End - #35
    Halfling in the Playground
     
    MonkGuy

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    Sep 2007

    Default Re: Secrets of Tiro

    "I have done nothing Serenae, I dont know what is happening." Riyu tries to look around the shifting walls to see the other groups and to try and determine what is happening, and if the other groups are okay.
    DM
    Spoiler
    Show
    Riyu thinks to Rilla "Can you link with the other items at this distance to see if the others are alright? Or what is happening?"


    Reflex 1d20 + 9 = 13 + 9 = 22
    Spot 1d20 + 14 = 12+14=26
    Listen 1d20+5 =7+5=12

  6. - Top - End - #36
    Pixie in the Playground
     
    ClericGirl

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    Sep 2007

    Default Re: Secrets of Tiro

    Sarin glances around again, trying to find something, a clue, a mark- anything. "Geroshar can you make anything out?"

  7. - Top - End - #37
    Pixie in the Playground
     
    SwashbucklerGuy

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    Sep 2007

    Default Re: Secrets of Tiro

    "Sorry," Geroshnar told Sarin, "little busy trying to dodge walls right now...."

    Reflex: 1d20+7= 17
    Spot: 1d20+2= 16

  8. - Top - End - #38
    Pixie in the Playground
     
    ClericGirl

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    Sep 2007

    Default Re: Secrets of Tiro

    Sarin- who has been reading too different segments nad connecting them- now looks around in an anxious way, hoping that they are nto about to die. She silently prays to Pelor to deliver them somehow. "What in the name of the heavenly sky is happening?" She screams to no one in particular.

    Reflex save: 1d20=17+4= 21

  9. - Top - End - #39
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Secrets of Tiro

    Elyssia turns to Dinlo. "You idiot!"
    She doesn't have enough time to get anything else out before a wall seems to jump out at her from nowhere.

    Reflex: 1d20+11= 19

  10. - Top - End - #40
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    You all manage to dodge the walls, but are now separated from each other. Your items can link to each other. You now need to put spoiler tags for things only your group can see/hear/etc.

    Group A (Dinlo, Elyssia)
    Spoiler
    Show
    The walls close around you. You are now in a hallway about 10 feet wide made of the same bricks seen earlier in the dungeon. The ceiling is about 15 feet high. A light can be seen coming from somewhere down the hallway.


    Group B (Sarin, Geroshnar)
    Spoiler
    Show
    The walls close around you. You are now in a hallway about 10 feet wide made of the same bricks seen earlier in the dungeon. The ceiling is about 15 feet high. A light can be seen coming from somewhere down the hallway.


    Group C (Riyu, Serenae)
    Spoiler
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    The walls close and force you both to jump in the river. Its surprisingly warm. Make a jump check if you want to try to jump some of the distance across towards the object. Make a reflex save if you just want to try to grab some branches that are growing along the side you started from. Make a swim check regardless. Everything is lit as torches along the walls magically light.



    Group A
    Spoiler
    Show
    "Oops." Dinlo looks around. "Well I guess we have to start down that way towards the light. Krin can you find out if the others are ok?"

  11. - Top - End - #41
    Halfling in the Playground
     
    MonkGuy

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    Sep 2007

    Default Re: Secrets of Tiro

    Group C
    Spoiler
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    Seeing the walls closing in on him, he jumps as far as he can, trying to get to the other side of the river desperatly.

    Swim: d20+1=15
    Jump: d20+20 = 40 (natural 20)

    DM
    Spoiler
    Show
    Riyu asks Rilla "So what happened just now? Did you link with the others yet? How are they?"

    Last edited by Rowen925; 2007-10-31 at 01:12 AM.

  12. - Top - End - #42
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Secrets of Tiro

    Group A
    Spoiler
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    "Well this is unfortunate." She looks around, sees nothing at all helpful, but counts it as a blessing that the walls are no longer trying to kill them. "To the light it is, then. Let us take more care in our actions, though. Staying safe is a lot more fun than getting smashed. No offense." She begins walking cautiously towards the light, conferring with Arin as she goes.
    Spoiler
    Show
    Do you sense anything I should be aware of?

    Spot: 1d20 + 13 = 25
    Search: 1d20 + 12 = 31
    Listen: 1d20 + 13 = 16
    Move Silently: 1d20 + 14 = 27

  13. - Top - End - #43
    Pixie in the Playground
     
    ClericGirl

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    Default Re: Secrets of Tiro

    Spoiler
    Show
    testing spoiler

  14. - Top - End - #44
    Pixie in the Playground
     
    ClericGirl

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    Default Re: Secrets of Tiro

    Spoiler
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    Sarin looks aroudn at the walls then toward the light down the hall. She steps forward. I think we should move down the hall to the light. That alright with you Geroshar?

  15. - Top - End - #45
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Looks like I forgot to tell you all that you gained 500 XP for the trap. Enjoy.

    Group A (Dinlo, Elyssia)
    Spoiler
    Show
    As you move closer to the light you realize the corridor turns to the right and the new corridor is lit with torches along the wall. As you both peer around the corner you also notice a green slime-like substance on the floor about 30 feet into the corridor and extending about 10 feet.

    Elyssia
    Spoiler
    Show
    Nope, just that this place is really really creepy.


    Group B (Sarin, Geroshnar)
    Spoiler
    Show
    Assuming you both are moving towards the light and being somewhat cautious you realize that the corridor you are in turns to the right and the light is this new corridor which is lit with torches. You also both happened to roll decent spot checks without realizing it (love the DM) and notice a green slime on the floors of the new corridor. The slime is about 40 feet into the new corridor and extends about 10 more feet.


    Group C ((Riyu, Serenae)
    Spoiler
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    (Any checks you didn't make I made for you, love for the DM) You both manage to jump to the other side and grab some roots growing along the edge. If either of you wishes to grab the object though you will have to let go of the roots and dive a bit requiring another swim check. The current at this point of the river isn't that strong though. Whatever you decide to do though you'd better do it fast as you notice 3 sharks swimming towards you both.

    Riyu
    Spoiler
    Show
    The other items and I are as confused as you are. Everyone else seems to be ok though and is progressing through their challenges as you are.


    Group A
    Spoiler
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    I disagree, staying safe is boring. Danger is so much more entertaining. However, as I do not wish to die today, being more careful sounds like a good idea for now. Dinlo follows next to Elyssia as they move towards the light.
    Move Silently - 1d20 +11 = 29
    Listen - 1d20 + 7 = 18
    Search - 1d20 +9 = 26
    Spot - 1d20 + 7 = 15
    Last edited by Trinak; 2007-11-06 at 11:41 AM.

  16. - Top - End - #46
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Group A
    Spoiler
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    I'm pretty sure the green slime is really an ooze monster. While safe was fun, I say we kill it.
    Inititive- 1d20 + 4 = 11

  17. - Top - End - #47
    Pixie in the Playground
     
    RogueGirl

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    Default Re: Secrets of Tiro

    Group C
    Spoiler
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    Serenae decides to ignore the object at the bottom for now as she sees the sharks coming closer. "I'll dive down and see what the object is after we kill the sharks. What do you think Riyu?" She lets go of the branch and draws her weapon and gets ready to fight.

    Swim: 1d20 + 13 = 24
    Initiative: 1d20 + 2 = 13

  18. - Top - End - #48
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Secrets of Tiro

    Group C
    Spoiler
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    "I suppose the choice has been made for us." Riyu assumes a fighting position as best he can in the water gauging how far away the sharks are from him and the dwarf.

    Initiative d20+4 = 5
    Swim d20+1 = 9
    Last edited by Rowen925; 2007-11-07 at 02:30 AM.

  19. - Top - End - #49
    Pixie in the Playground
     
    ClericGirl

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    Default Re: Secrets of Tiro

    Group B- Geroshnar
    Spoiler
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    Geroshnar, what do you think made that green slime? Sarin looks at it curiously and glances at Geroshnar in hopes of a response.


    DM
    Spoiler
    Show
    Krio do you have any idea what is going on? Can you talk to the others who are not with me and Geroshnar? How are they doing?

    Spot check: 1d20: 20+5= 25
    Listen check: 1 +5= 6
    Last edited by Sarin88; 2007-11-10 at 03:50 PM.

  20. - Top - End - #50
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Elyssia and Geroshnar take 10 points of non-posting damage.

  21. - Top - End - #51
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Secrets of Tiro

    Group A
    Spoiler
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    Killing is fun, too."
    Initiative: 1d20 + 5 = 9
    Last edited by namida02; 2007-11-19 at 06:58 PM.

  22. - Top - End - #52
    Halfling in the Playground
     
    MonkGuy

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    Sep 2007

    Default Re: Secrets of Tiro

    (So uh. . . I've kinda been floating halfway between water and vines with three sharks coming at me, and I dont know how to swim. . . any chance I can find out if I just made a really really bad choice or not soon? (directed at the non-posters mainly)
    Last edited by Rowen925; 2007-11-30 at 02:07 AM.

  23. - Top - End - #53
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Due to recent events, the DM has decided to give Elyssia 5 points less damage because she did post fairly quickly. Gero though still has his 10 points and needs to post soon to not get 10 more.

    Group A (Dinlo, Elyssia)
    Spoiler
    Show
    The ooze sensing danger forms into a giant cube. Ok, the order of combat is as follows
    Dinlo
    Ooze Monster
    Elyssia


    Group B (Sarin, Geroshnar)
    Spoiler
    Show
    Krio speaks out loud "Dinlo seems to think the green slime is an ooze monster. If thats the case, then we should proceed with caution. The ooze sensing danger forms into a giant cube. Order for combat:
    Geroshnar
    Ooze Monster
    Sarin


    Group C (Riyu, Serenae)
    Spoiler
    Show
    The order for combat is as follows:
    Serenae
    Sharks
    Riyu
    You will need to make a swim check each round. Also, you might want to refresh yourselves on water combat here http://www.d20srd.org/srd/skills/swim.htm


    Group A
    Spoiler
    Show
    Dinlo charges the monster and swings at it with his rapier.
    Attack - 1d20 + 10 = 17
    Damage - 1d6 + 4 = 6

  24. - Top - End - #54
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Group A (Dinlo, Elyssia)
    Spoiler
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    The ooze lashes out and attacks Dinlo with a green pseudopod, but Dinlo dodges as it strikes.

  25. - Top - End - #55
    Pixie in the Playground
     
    ElfRogueGirl

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    Default Re: Secrets of Tiro

    Group A
    Spoiler
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    Elyssia swings up her bow and fires.
    Attack: 1d20 + 11 = 29
    Damage: 1d8 + 5 = 10

  26. - Top - End - #56
    Pixie in the Playground
     
    ClericGirl

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    Sep 2007

    Default Re: Secrets of Tiro

    DM
    Spoiler
    Show
    Has the monster hit me yet? Can I roll to see if I hit it?
    I know I use the 1d20. Do I add anything to that roll? I forget.



    Geoshnar
    Spoiler
    Show
    I'm calling you Geo for short.
    Last edited by Sarin88; 2007-11-29 at 06:31 PM.

  27. - Top - End - #57
    Pixie in the Playground
     
    RogueGirl

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    Default Re: Secrets of Tiro

    Spoiler
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    Swim check: 1d20 + 13 = 28
    Serenae swims in front of Riyu to help protect him.

  28. - Top - End - #58
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Group A (Dinlo, Elyssia)
    Spoiler
    Show
    Dinlo attacks the monster with his rapier and kukri.
    Rapier Attack - 1d20 + 8 = 20
    Damage - 1d6 + 4 = 8
    Kukri Attack - 1d20 + 8 = 28 Crit - 1d20 + 8 = 20
    Damage - 1d4 + 4 = 7, Damage - 1d4 + 4 = 8

  29. - Top - End - #59
    Halfling in the Playground
     
    Imp

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    Default Re: Secrets of Tiro

    Group A (Dinlo, Elyssia)
    Spoiler
    Show
    The cube lashes out at Dinlo with another pseudopod, but misses again as Dinlo ducks.


    Group B (Sarin, Geroshnar)
    Spoiler
    Show
    Geroshnar trips and falls prone as he is trying to move. The cube moves towards Geroshnar and engulfs him within it's jelly-like mass.
    Damage from acid - 1d6 = 5
    Fort save - 1d20 + 10 = 30, not paralyzed.
    To get out Geroshnar you must succed in beating the monster in a grapple check.


    Group C (Riyu, Serenae)
    Spoiler
    Show
    Shark 1 swims and attempts to bite Serenae, but couldn't pierce her armor. Shark 2 swims to Serenae's right side and bites her arm (10 damage). Shark 3 swims under the group and attempts to bite Riyu's leg but misses.

  30. - Top - End - #60
    Halfling in the Playground
     
    MonkGuy

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    Sep 2007

    Default Re: Secrets of Tiro

    Spoiler
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    Riyu decides to fight defensively (+3 to def, -4 to attacks) and attempts to attack the shark to Serenae's right (the one that did dmg)

    swim: d20 + 1 = 5. . .
    (So, I'm sure I'm underwater now, but it doesn't say my actions stop. So, since I haven't moved or anything, I should still get full-round attack options. If not, correct me ;D) So, I do Flurry of Blows and attack with both hands (3 attacks total at -3/-3/-3 (-7/-7/-7 total since I am fighting deffensively) and I use my stunning fist Feat (If I hit, Shark makes a Fortitude save at DC 18 (Dc 10 + 1/2 my lvl (so 3) + my Wis mod (5)) if it fails, it can't act next round, takes -2 to AC, and loses its Dex bonus (is considered flat-footed basically)

    attacks:
    d20 + 7 = 25
    dmg = 11

    d20+7=16
    dmg = 7

    d20+7 =18
    dmg = 9

    Last edited by Rowen925; 2007-12-04 at 09:23 PM.

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