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Thread: Secrets of Tiro
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2007-10-21, 10:17 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Serenae looks at Riyu, "Yeah, I can see it now but I honestly have no clue as to what it's for or what it does. Sorry. I'm a pretty good swimmer though. I can swim down to it and check it out but I hear a waterfall up ahead and I don't know what the current will be like or if it will be safe.
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2007-10-22, 12:41 PM (ISO 8601)
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- Sep 2007
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Re: Secrets of Tiro
Elyssia finds a button on the wall in her search and carefully inspects it, but is unable to determine its purpose. She asks Arin.
SpoilerDo you know what this button does, or why it's here?
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2007-10-22, 06:26 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Secrets of Tiro
As Dinlo searches the wall, he accidently pushes the button. The cavern dissappears as the illusion fades away. Suddenly everything seems in chaos. The walls begin shifting and changing very quickly. Everyone needs to make a reflex save.
Reflex: 1d20 + 8 = 12
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2007-10-22, 09:25 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Serenae looks at Riyu and says, "Okay, so something isn't right around here now. The walls are shifting and I'm a little concerened. What did you do?"
Reflex: 1d20 + 4 = 10
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2007-10-24, 06:45 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
"I have done nothing Serenae, I dont know what is happening." Riyu tries to look around the shifting walls to see the other groups and to try and determine what is happening, and if the other groups are okay.
DM
SpoilerRiyu thinks to Rilla "Can you link with the other items at this distance to see if the others are alright? Or what is happening?"
Reflex 1d20 + 9 = 13 + 9 = 22
Spot 1d20 + 14 = 12+14=26
Listen 1d20+5 =7+5=12
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2007-10-27, 09:50 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Sarin glances around again, trying to find something, a clue, a mark- anything. "Geroshar can you make anything out?"
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2007-10-28, 09:03 PM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
"Sorry," Geroshnar told Sarin, "little busy trying to dodge walls right now...."
Reflex: 1d20+7= 17
Spot: 1d20+2= 16
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2007-10-29, 12:26 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Sarin- who has been reading too different segments nad connecting them- now looks around in an anxious way, hoping that they are nto about to die. She silently prays to Pelor to deliver them somehow. "What in the name of the heavenly sky is happening?" She screams to no one in particular.
Reflex save: 1d20=17+4= 21
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2007-10-29, 07:05 PM (ISO 8601)
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- Sep 2007
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Re: Secrets of Tiro
Elyssia turns to Dinlo. "You idiot!"
She doesn't have enough time to get anything else out before a wall seems to jump out at her from nowhere.
Reflex: 1d20+11= 19
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2007-10-30, 10:17 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Secrets of Tiro
You all manage to dodge the walls, but are now separated from each other. Your items can link to each other. You now need to put spoiler tags for things only your group can see/hear/etc.
Group A (Dinlo, Elyssia)
SpoilerThe walls close around you. You are now in a hallway about 10 feet wide made of the same bricks seen earlier in the dungeon. The ceiling is about 15 feet high. A light can be seen coming from somewhere down the hallway.
Group B (Sarin, Geroshnar)
SpoilerThe walls close around you. You are now in a hallway about 10 feet wide made of the same bricks seen earlier in the dungeon. The ceiling is about 15 feet high. A light can be seen coming from somewhere down the hallway.
Group C (Riyu, Serenae)
SpoilerThe walls close and force you both to jump in the river. Its surprisingly warm. Make a jump check if you want to try to jump some of the distance across towards the object. Make a reflex save if you just want to try to grab some branches that are growing along the side you started from. Make a swim check regardless. Everything is lit as torches along the walls magically light.
Group A
Spoiler"Oops." Dinlo looks around. "Well I guess we have to start down that way towards the light. Krin can you find out if the others are ok?"
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2007-10-30, 12:27 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Group C
SpoilerSeeing the walls closing in on him, he jumps as far as he can, trying to get to the other side of the river desperatly.
Swim: d20+1=15
Jump: d20+20 = 40 (natural 20)
DM
SpoilerRiyu asks Rilla "So what happened just now? Did you link with the others yet? How are they?"
Last edited by Rowen925; 2007-10-31 at 01:12 AM.
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2007-10-30, 07:29 PM (ISO 8601)
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- Sep 2007
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Re: Secrets of Tiro
Group A
Spoiler"Well this is unfortunate." She looks around, sees nothing at all helpful, but counts it as a blessing that the walls are no longer trying to kill them. "To the light it is, then. Let us take more care in our actions, though. Staying safe is a lot more fun than getting smashed. No offense." She begins walking cautiously towards the light, conferring with Arin as she goes.SpoilerDo you sense anything I should be aware of?
Spot: 1d20 + 13 = 25
Search: 1d20 + 12 = 31
Listen: 1d20 + 13 = 16
Move Silently: 1d20 + 14 = 27
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2007-11-03, 10:07 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Spoilertesting spoiler
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2007-11-03, 10:10 PM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
SpoilerSarin looks aroudn at the walls then toward the light down the hall. She steps forward. I think we should move down the hall to the light. That alright with you Geroshar?
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2007-11-06, 11:40 AM (ISO 8601)
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- Mar 2006
- Location
Re: Secrets of Tiro
Looks like I forgot to tell you all that you gained 500 XP for the trap. Enjoy.
Group A (Dinlo, Elyssia)
SpoilerAs you move closer to the light you realize the corridor turns to the right and the new corridor is lit with torches along the wall. As you both peer around the corner you also notice a green slime-like substance on the floor about 30 feet into the corridor and extending about 10 feet.
Elyssia
SpoilerNope, just that this place is really really creepy.
Group B (Sarin, Geroshnar)
SpoilerAssuming you both are moving towards the light and being somewhat cautious you realize that the corridor you are in turns to the right and the light is this new corridor which is lit with torches. You also both happened to roll decent spot checks without realizing it (love the DM) and notice a green slime on the floors of the new corridor. The slime is about 40 feet into the new corridor and extends about 10 more feet.
Group C ((Riyu, Serenae)
Spoiler(Any checks you didn't make I made for you, love for the DM) You both manage to jump to the other side and grab some roots growing along the edge. If either of you wishes to grab the object though you will have to let go of the roots and dive a bit requiring another swim check. The current at this point of the river isn't that strong though. Whatever you decide to do though you'd better do it fast as you notice 3 sharks swimming towards you both.
Riyu
SpoilerThe other items and I are as confused as you are. Everyone else seems to be ok though and is progressing through their challenges as you are.
Group A
SpoilerI disagree, staying safe is boring. Danger is so much more entertaining. However, as I do not wish to die today, being more careful sounds like a good idea for now. Dinlo follows next to Elyssia as they move towards the light.
Move Silently - 1d20 +11 = 29
Listen - 1d20 + 7 = 18
Search - 1d20 +9 = 26
Spot - 1d20 + 7 = 15Last edited by Trinak; 2007-11-06 at 11:41 AM.
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2007-11-06, 11:44 AM (ISO 8601)
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- Mar 2006
- Location
Re: Secrets of Tiro
Group A
SpoilerI'm pretty sure the green slime is really an ooze monster. While safe was fun, I say we kill it.
Inititive- 1d20 + 4 = 11
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2007-11-06, 11:12 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
Group C
SpoilerSerenae decides to ignore the object at the bottom for now as she sees the sharks coming closer. "I'll dive down and see what the object is after we kill the sharks. What do you think Riyu?" She lets go of the branch and draws her weapon and gets ready to fight.
Swim: 1d20 + 13 = 24
Initiative: 1d20 + 2 = 13
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2007-11-07, 02:30 AM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
Group C
Spoiler"I suppose the choice has been made for us." Riyu assumes a fighting position as best he can in the water gauging how far away the sharks are from him and the dwarf.
Initiative d20+4 = 5
Swim d20+1 = 9
Last edited by Rowen925; 2007-11-07 at 02:30 AM.
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2007-11-10, 03:49 PM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
Group B- Geroshnar
SpoilerGeroshnar, what do you think made that green slime? Sarin looks at it curiously and glances at Geroshnar in hopes of a response.
DMSpoilerKrio do you have any idea what is going on? Can you talk to the others who are not with me and Geroshnar? How are they doing?
Spot check: 1d20: 20+5= 25
Listen check: 1 +5= 6
Last edited by Sarin88; 2007-11-10 at 03:50 PM.
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2007-11-19, 06:52 PM (ISO 8601)
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- Mar 2006
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Re: Secrets of Tiro
Elyssia and Geroshnar take 10 points of non-posting damage.
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2007-11-19, 06:58 PM (ISO 8601)
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- Sep 2007
- Gender
Re: Secrets of Tiro
Group A
Spoiler
Killing is fun, too."
Initiative: 1d20 + 5 = 9
Last edited by namida02; 2007-11-19 at 06:58 PM.
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2007-11-27, 03:01 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
(So uh. . . I've kinda been floating halfway between water and vines with three sharks coming at me, and I dont know how to swim. . . any chance I can find out if I just made a really really bad choice or not soon? (directed at the non-posters mainly)
Last edited by Rowen925; 2007-11-30 at 02:07 AM.
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2007-11-27, 11:55 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Secrets of Tiro
Due to recent events, the DM has decided to give Elyssia 5 points less damage because she did post fairly quickly. Gero though still has his 10 points and needs to post soon to not get 10 more.
Group A (Dinlo, Elyssia)
SpoilerThe ooze sensing danger forms into a giant cube. Ok, the order of combat is as follows
Dinlo
Ooze Monster
Elyssia
Group B (Sarin, Geroshnar)
SpoilerKrio speaks out loud "Dinlo seems to think the green slime is an ooze monster. If thats the case, then we should proceed with caution. The ooze sensing danger forms into a giant cube. Order for combat:
Geroshnar
Ooze Monster
Sarin
Group C (Riyu, Serenae)
SpoilerThe order for combat is as follows:
Serenae
Sharks
Riyu
You will need to make a swim check each round. Also, you might want to refresh yourselves on water combat here http://www.d20srd.org/srd/skills/swim.htm
Group A
SpoilerDinlo charges the monster and swings at it with his rapier.
Attack - 1d20 + 10 = 17
Damage - 1d6 + 4 = 6
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2007-11-27, 11:57 AM (ISO 8601)
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- Mar 2006
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Re: Secrets of Tiro
Group A (Dinlo, Elyssia)
SpoilerThe ooze lashes out and attacks Dinlo with a green pseudopod, but Dinlo dodges as it strikes.
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2007-11-28, 07:43 PM (ISO 8601)
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- Sep 2007
- Gender
Re: Secrets of Tiro
Group A
Spoiler
Elyssia swings up her bow and fires.
Attack: 1d20 + 11 = 29
Damage: 1d8 + 5 = 10
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2007-11-29, 06:31 PM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
DM
SpoilerHas the monster hit me yet? Can I roll to see if I hit it?
I know I use the 1d20. Do I add anything to that roll? I forget.
Geoshnar
SpoilerI'm calling you Geo for short.Last edited by Sarin88; 2007-11-29 at 06:31 PM.
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2007-12-04, 12:59 AM (ISO 8601)
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- Sep 2007
Re: Secrets of Tiro
SpoilerSwim check: 1d20 + 13 = 28
Serenae swims in front of Riyu to help protect him.
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2007-12-04, 11:20 AM (ISO 8601)
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- Mar 2006
- Location
Re: Secrets of Tiro
Group A (Dinlo, Elyssia)
SpoilerDinlo attacks the monster with his rapier and kukri.
Rapier Attack - 1d20 + 8 = 20
Damage - 1d6 + 4 = 8
Kukri Attack - 1d20 + 8 = 28 Crit - 1d20 + 8 = 20
Damage - 1d4 + 4 = 7, Damage - 1d4 + 4 = 8
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2007-12-04, 11:35 AM (ISO 8601)
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- Mar 2006
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Re: Secrets of Tiro
Group A (Dinlo, Elyssia)
SpoilerThe cube lashes out at Dinlo with another pseudopod, but misses again as Dinlo ducks.
Group B (Sarin, Geroshnar)
SpoilerGeroshnar trips and falls prone as he is trying to move. The cube moves towards Geroshnar and engulfs him within it's jelly-like mass.
Damage from acid - 1d6 = 5
Fort save - 1d20 + 10 = 30, not paralyzed.
To get out Geroshnar you must succed in beating the monster in a grapple check.
Group C (Riyu, Serenae)
SpoilerShark 1 swims and attempts to bite Serenae, but couldn't pierce her armor. Shark 2 swims to Serenae's right side and bites her arm (10 damage). Shark 3 swims under the group and attempts to bite Riyu's leg but misses.
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2007-12-04, 07:25 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Secrets of Tiro
SpoilerRiyu decides to fight defensively (+3 to def, -4 to attacks) and attempts to attack the shark to Serenae's right (the one that did dmg)
swim: d20 + 1 = 5. . .
(So, I'm sure I'm underwater now, but it doesn't say my actions stop. So, since I haven't moved or anything, I should still get full-round attack options. If not, correct me ;D) So, I do Flurry of Blows and attack with both hands (3 attacks total at -3/-3/-3 (-7/-7/-7 total since I am fighting deffensively) and I use my stunning fist Feat (If I hit, Shark makes a Fortitude save at DC 18 (Dc 10 + 1/2 my lvl (so 3) + my Wis mod (5)) if it fails, it can't act next round, takes -2 to AC, and loses its Dex bonus (is considered flat-footed basically)
attacks:
d20 + 7 = 25
dmg = 11
d20+7=16
dmg = 7
d20+7 =18
dmg = 9
Last edited by Rowen925; 2007-12-04 at 09:23 PM.