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  1. - Top - End - #61
    Dwarf in the Playground
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Forum Explorer View Post
    I think it was either written wrong, or you're reading it wrong. It's hard to tell because it's in freaking battlecribe so it's hard to read. Either way, when I faced him he had three Raiders and three Ravagers. I don't think he's pulling his punches so much as he doesn't need to punch any harder. I would've beat him in our game if I hadn't drawn complete crap for my objectives.
    Ayup, Ravager does not have the weird X3 next to it, but the sub heading has a 3x value. Still just bad archons, but that could be missing the Index FAQ giving them blasters... and darklances being mathematically worse then Dizzies.

  2. - Top - End - #62
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LansXero View Post
    So! New beta rules for bolter people. Who do you guys think will benefit the most?
    Is it just me or is it a Nerf billed as a buff?

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    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

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  3. - Top - End - #63
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by druid91 View Post
    Is it just me or is it a Nerf billed as a buff?

    "You don't get the benefits of rapid fire unless you don't move."
    It's a major buff, but super boring.

    You can get the normal Rapid Fire bonus, or you can sit still and extend its range.

    It sucks, and makes gunlines even more prominent.

  4. - Top - End - #64
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LudDavenport View Post
    Ayup, Ravager does not have the weird X3 next to it, but the sub heading has a 3x value. Still just bad archons, but that could be missing the Index FAQ giving them blasters... and darklances being mathematically worse then Dizzies.
    Dude is convinced that Dark Lances are better.
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  5. - Top - End - #65
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Forum Explorer View Post
    Dude is convinced that Dark Lances are better.
    Slightly against T6-7 3+ save units with no invul. What even has that statline? Armored sentinels?

  6. - Top - End - #66
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LudDavenport View Post
    Slightly against T6-7 3+ save units with no invul. What even has that statline? Armored sentinels?
    Rhinos, and other light-medium tanks.
    I have a LOT of Homebrew!

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  7. - Top - End - #67
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Hey gang, me and a friend of mine were looking to get into 40k and we figured that getting Forgebane would be a good start as I'm interested in Nercons and him the Mechanicus. It was just discontinued on their website, but we can pick it up elsewhere. Is this a good idea?

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by gmoyes View Post
    Hey gang, me and a friend of mine were looking to get into 40k and we figured that getting Forgebane would be a good start as I'm interested in Nercons and him the Mechanicus. It was just discontinued on their website, but we can pick it up elsewhere. Is this a good idea?
    It's much cheaper than buying them separately. As for whether the contents are good, I'm not sure.
    I have a LOT of Homebrew!

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  9. - Top - End - #69
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by gmoyes View Post
    Hey gang, me and a friend of mine were looking to get into 40k and we figured that getting Forgebane would be a good start as I'm interested in Nercons and him the Mechanicus. It was just discontinued on their website, but we can pick it up elsewhere. Is this a good idea?
    The Mechanicus side of Forgebane is good. The Necron side is god awful. You're far, far, better off with the Necron "Start Collecting" box set.

    Necrons are in a rather sad place at the moment. Their Reanimation is dependent on your opponent not being able to fully kill your units, so as points values go up they get worse. (Since the amount of firepower that the enemy can concentrate increases far beyond the survivability of each unit). They function best at around 1000~1500pts, and by 2000 have dropped a huge way. Also they lack firepower generally, Destroyers being one of their only high damage-output units.

    That said, you can make almost anything work casually. You'll just find you'll be putting in alot more effort to make it work than many other people.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    The necron side of forgebane is at least very characterful and interesting compared to the mechanicus side. If you're prepared to shell out a bit more, I think Forgebane and a Start Collecting box each would be a pretty good beginning.
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  11. - Top - End - #71
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Anyone in this thread play Heresy?
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    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
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    I did not lie, I wilfully participated in a campaign of misinformation

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  12. - Top - End - #72
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Forum Explorer View Post
    Only problem is, it's an elimination tournament.
    Ewww.
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  13. - Top - End - #73
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by The_Admiral View Post
    Anyone in this thread play Heresy?
    I'm getting into it, and habr a few friends that do.

  14. - Top - End - #74
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Mystic Muse View Post
    I'm getting into it, and habr a few friends that do.
    Which legion? Or Mechanicum/Solar Aux?
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    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
    Quote Originally Posted by Fox Mulder
    I did not lie, I wilfully participated in a campaign of misinformation

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  15. - Top - End - #75
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LudDavenport View Post
    Slightly against T6-7 3+ save units with no invul. What even has that statline? Armored sentinels?
    Predators, Armored Sentinels, Chimera, Rhinos, Hammerheads, Devilfish. You know, most transports and tanks.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by The_Admiral View Post
    Which legion? Or Mechanicum/Solar Aux?
    I have a friend who plays Thousand Sons
    A friend who plays Salamanders
    A friend who plays Mechanicum
    And a friend who is starting Emperor's Children


    I chose Death Guard and am almost done with what I need to play games with Mortarion.

  17. - Top - End - #77
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    So, by the end of Week 3 of our Narrative, Casual campaign, let's see what people are building in 1500 to lead to our final week of 2000...

    Thousand Sons Mortal Wound Spam
    Death Guard Mortal Wound Spam
    Catachan Brigade
    Cadian Brigade
    Cadian Brigade #2
    Iron Warriors Cultists with Death Guard Spearhead
    Ultramarine castle with Tallarn Allies

    Real casual, guys. Finally there's me...
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  18. - Top - End - #78
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I don't think your meta knows how to do casual, Cheese.
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  19. - Top - End - #79
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    At least it's proof that Cheesegear does though!
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Do they know it's supposed to be casual?
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Turalisj View Post
    Do they know it's supposed to be casual?
    No but see they only took the second-best Warlord traits and relics. Casual AF.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by tyckspoon View Post
    No but see they only took the second-best Warlord traits and relics. Casual AF.
    Pretty much this.

    The Catachan Brigade player specifically says his list is casual because 'It doesn't have a Knight Castellan'.
    The Thousand Sons and Death Guard are apparently automatically casual because they don't include Ahriman or Typhus - ignoring the fact that named Characters are banned...I know for a fact that they'd be including Ahriman and Typhus if they were allowed. But, since named Characters are banned, they can use that excuse.

    It's almost exactly what I was talking about towards the end of the last Thread;
    If you don't run a net-list the best units you possibly can, is your Codex bad? ...Not necessarily. Particularly if your Faction's schtick is good to begin with.

    An Exalted Sorcerer on Disc of Tzeentch isn't a Daemon Prince. But it still casts Smite at full-strength with no negs.
    A Sorcerer in Terminator Armour isn't a Daemon Prince. But it still casts Smite at full-strength with no negs.

    Poxwalkers without Typhus are only S/T 3. But they're still 6 Points each, have Ignore Wounds (5+), and don't take Morale.
    Cold and Bitter with 60 Cultists, isn't Abaddon with 80 Cultists. So it's fine, right?

    Lampshading a thing...And then doing the thing anyway...Is still doing the thing.
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  23. - Top - End - #83
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    So, a question. The miniatures thread has been dead for a while now, so I'm putting this here.

    Would any of you lot be interested in following my progress painting Thousand Sons? I've got a tiny handful of things actually painted, and just finished priming a pile of stuff. I'm going to be doing a ton of painting over the next little while, and have been considering starting up a painting and hobby blog.
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  24. - Top - End - #84
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I would absolutely be interested.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I love seeing army blogs and things of that nature! I find a lot of that kind of thing is on Instagram these days.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Rule of Cool former designer

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I like the model, now lets see the stats and points!

    Why does being able to shoot a flare make you more resistant to damage
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Yeah, it seems like it would have been better to have it modify to-hit rolls.

    Also, interesting question: is there a reason we haven't seen any rr6 abilities yet? We have rr1 buffs and +1 buffs, and -1 debuffs, but no rr6 debuffs!
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Brookshw View Post
    Why does being able to shoot a flare make you more resistant to damage
    I assume it's meant to represent something like "oh, you weren't able to really see it well, so you hit something less valuable". An abstraction, in this case, that doesn't actually mess with hits, just wounds.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Re-rolling sixes has a few unintended consequences - like bonuses making the nerf better, and shutting down abilities that trigger on a six.
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