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  1. - Top - End - #91
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LeSwordfish View Post
    Re-rolling sixes has a few unintended consequences ... and shutting down abilities that trigger on a six.
    Pretty sure that would absolutely be an intended consequence for that as a debuff. Your unit Does The Thing on a to-hit/wound of 6? Nah, reroll. Just as much as an intended consequence of 'reroll 1s' is that your overcharged plasma is less likely to blow up your own dude.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Yeah, and blowing up your plasma gun because your enemy can dodge good is very silly, and has caused unintended consequences through the meta, like stacking it completely shutting down certain weapons. That strikes me as precisely the sort of oddity they're trying to avoid.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Oh cool, the spotter with the binoculars is a female hybrid. Along with the Magus for Kill Team that's two of them now isn't it?
    Sanity is nice to visit, but I wouldn't want to live there.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Yeah I was considering that. I mean, I play Necrons, which means anything that means more 6s makes me very happy, and less 6s very sad. But it's an interesting mechanic that seems like an obvious one that they haven't used.

    Re: Army Blogs, I love them. I keep a rarely updated one on Dakka, but I make no claim to being anything more than amateur at best. I've only a few models that are up to my new tabletop standard (1 heavy destroyer just below where I'm happy with, and 5 lychguard that I'm happy with), with a special character on my table right now.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Grim Portent View Post
    Oh cool, the spotter with the binoculars is a female hybrid. Along with the Magus for Kill Team that's two of them now isn't it?
    It is true, but I have been splicing in Escher gang members into my squads for a bit. and am working on kitbashing all the characters from necromunda ladies.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    So, the Knight of the Cog stratagem. I've been asked to rule on whether or not it can affect a single Imperial Knight in a super-heavy detachment. By the wording of Canticles of the Omnissiah (all units in the detachment must have this ability...) the obvious answer is no, but does the stratagem override that?
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    So I've come up with a genius idea to do a bunch of conversion work to create an Interex army that uses T'au rules. The issue being is that I'm totally inexperienced at the hobby side of 40k and working with models outside of very basic assembly stuff. So...This is gonna be exciting!

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Are you looking to use just the Tau bodies with Imperial/other human heads and guns or are you looking at just swapping the helmets? Just swapping heads would be the simplest way to do it, but it would also be a little bland.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Renegade Paladin View Post
    I've been asked to rule on whether or not it can affect a single Imperial Knight in a super-heavy detachment.
    No.
    The Stratagem gives a single Knight the Canticles of the Omnissiah ability. Every unit in the entire AdMech book has that ability.

    "If you have a Battle-forged army, units only receive the bonus if every model in the Detachment has the ability."
    My emphasis is to show that the bonus, and the ability, are two different things.

    Just having the ability doesn't do ****.
    You give Knight of the Cog to a Knight. Cool. The Knight now has the Canticles of the Omnissiah ability.
    Go to 'bonus check' ...Fail.

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    He knew I was taking a Knight. I think that's about it. Otherwise, I'm pretty sure he just thought my army was trash.

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    New Rapid Fire rules don't do ****.
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    Last edited by Cheesegear; 2019-01-24 at 11:58 PM.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Cheesegear View Post
    No.
    The Stratagem gives a single Knight the Canticles of the Omnissiah ability. Every unit in the entire AdMech book has that ability.

    "If you have a Battle-forged army, units only receive the bonus if every model in the Detachment has the ability."
    My emphasis is to show that the bonus, and the ability, are two different things.

    Just having the ability doesn't do ****.
    You give Knight of the Cog to a Knight. Cool. The Knight now has the Canticles of the Omnissiah ability.
    Go to 'bonus check' ...Fail.
    Makes the Stratagem kind of worthless then, doesn't it? Unless there's a way to get a Knight into a Mechanicus detachment; I don't know if Questor Mechanicus have the right keywords to do that or not.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Renegade Paladin View Post
    Makes the Stratagem kind of worthless then, doesn't it? Unless there's a way to get a Knight into a Mechanicus detachment; I don't know if Questor Mechanicus have the right keywords to do that or not.
    Can do it to a knight in a SHAD no?

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Renegade Paladin View Post
    Makes the Stratagem kind of worthless then, doesn't it?
    The Stratagem was orginally intended for a Knight, in a SHAD, running alongside an AdMech army.
    The Knights' Codex hasn't changed that.
    Last edited by Cheesegear; 2019-01-24 at 10:43 PM.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    New Kelermorph looks pretty cool. By themselves, the pistols aren't much to write home about, but combine with his rules and he does five wounds on average to a T4, 3+ character, or three to a T4, 2+ character. He gets a +3 to Cult Ambush, which means that even a character hiding way behind a troops line isn't safe. Split fire and he could kill two Company Commanders in his first turn.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Bobby Baratheon View Post
    Are you looking to use just the Tau bodies with Imperial/other human heads and guns or are you looking at just swapping the helmets? Just swapping heads would be the simplest way to do it, but it would also be a little bland.
    My plan was to use T'au bodies with AoS bows and heads for the strike team and figure out some kind of Centaur-like conversion for the Battlesuit units to reflect the Interex lore.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by LeSwordfish View Post
    New Kelermorph looks pretty cool. By themselves, the pistols aren't much to write home about, but combine with his rules and he does five wounds on average to a T4, 3+ character, or three to a T4, 2+ character. He gets a +3 to Cult Ambush, which means that even a character hiding way behind a troops line isn't safe. Split fire and he could kill two Company Commanders in his first turn.
    He's nifty. But let's talk about that AdMech model. Giant gut, picking nose, he is going to fly off the shelf for those reasons alone!
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Brookshw View Post
    He's nifty. But let's talk about that AdMech model. Giant gut, picking nose, he is going to fly off the shelf for those reasons alone!
    His bonuses are nifty, but I don't think they're particularly game changing. But yeah, I'm just happy for new mechanicus models that aren't terrain.

    Now if only there was a way I could weaponize terrain....

    Also he's double picking his nose. Hard to see the second mechanical hand twined with the meat one.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Brookshw View Post
    He's nifty. But let's talk about that AdMech model. Giant gut, picking nose, he is going to fly off the shelf for those reasons alone!
    The model is... Bad. His rules are fine, except that they boost gunlines...again. Seriously GW, stop boosting gunlines!
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Blackhawk748 View Post
    The model is... Bad. His rules are fine, except that they boost gunlines...again. Seriously GW, stop boosting gunlines!
    He also buffs assault units, +1 to charge is nice. Giving robots +4 to charge total is hilarious.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Turalisj View Post
    He also buffs assault units, +1 to charge is nice. Giving robots +4 to charge total is hilarious.
    I don't think getting into CC was ever really an issue for Ad Mech.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Blackhawk748 View Post
    The model is... Bad.
    The model is inspired by - perhaps even created by - by John Blanche, who had a featured article in White Dwarf - 'Blanchitsu' - for several months. Unfortunately, given what we've seen in the last few years, what John Blanche does, feels dated.

    His rules are fine, except that they boost gunlines...again.
    Except that they boost gunlines the wrong way.
    I'm sure AdMech players were hoping for +1 or re-rolls to wound.


    As always, nothing means anything without points costs. Which WC doesn't give.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Cheesegear View Post
    The model is inspired by - perhaps even created by - by John Blanche, who had a featured article in White Dwarf - 'Blanchitsu' - for several months. Unfortunately, given what we've seen in the last few years, what John Blanche does, feels dated.
    I've seen his work, and I generally like it, I just want my Tech Priest to look like a bloody tentacled saw blender, like Archmagos Saphentis from Dark Adeptus, instead of the bloated metal...thing that we have there.

    Quote Originally Posted by Cheesegear View Post
    Except that they boost gunlines the wrong way.
    I'm sure AdMech players were hoping for +1 or re-rolls to wound.


    As always, nothing means anything without points costs. Which WC doesn't give.
    Agreed, Range was never our issue. Also I find it odd that it boosts guns under 24", 3". Im not usre why it feels weird to me, it just does, but I would have much appreciated a re-roll 1s to wound aura.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Blackhawk748 View Post
    I've seen his work, and I generally like it...
    Blanchitsu is great. I love it. However, what it has, is consistency. Grimdark conversions and muted sepia and brown tones. Looks great.

    Unfortunately, none of my models look like that. I can't see myself putting down the Manipulus on my shelf, next to my other AdMech unit and have it look...Good. The Manipulus looks like a Chaos model. It just does. Here's a trick you can do at home...Take the image of the Manipulus, turn off the colour saturation. Add a sepia filter... Or just look up that exact image.

    This is why I had to paint my Guilliman up as Deathwatch. Because having a big, blue hero, in my army of blacks and reds would've looked bad.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Cheesegear View Post
    Blanchitsu is great. I love it. However, what it has, is consistency. Grimdark conversions and muted sepia and brown tones. Looks great.
    I've always felt that the style was great for daemons, but was a bit off for everything else. In fact, the reason why I feel that it works so well for daemons, is because it feels a bit off, and they're meant to be the unreal made real.

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Drasius View Post
    I've always felt that the style was great for daemons, but was a bit off for everything else. In fact, the reason why I feel that it works so well for daemons, is because it feels a bit off, and they're meant to be the unreal made real.
    He does kinda look like a Nurgle model.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    My favourite thing about the techpriest is that he's got an alembic on his back for no particular reason.

    Speaking of goofy-looking minis, I was looking at the various Primarchs Forge World has released thus far. Do they just not know how to sculpt decent looking faces or something? Vulkan is all right, but a lot of them look kinda silly.
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Assuming no changes to the Goliath Truck, I'm having a hard time seeing why it might be preferable to a Chimera. Anyone have thoughts/preferences between the two?
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    It's open topped, has a FnP, and has demo charges.
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  28. - Top - End - #118
    Bugbear in the Playground
     
    MonkGuy

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Quote Originally Posted by Grim Portent View Post
    Oh cool, the spotter with the binoculars is a female hybrid. Along with the Magus for Kill Team that's two of them now isn't it?
    Some of the bikers look female (or plausibly female) as well.
    https://www.warhammer-community.com/.../#gallery-11-2

    In any case, I was planning on getting a few of the cult bikers to use as Rough Riders, but with all these other models coming out, and depending on what the actual rules are, I may well end up adding a whole GSC detachment to my Guard army.

  29. - Top - End - #119
    Dwarf in the Playground
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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I assume it is because codex GSC is coming soon, but did anyone else notice the lack of points changes to the index in chapter approved? At least they got some of the weapon cost reductions. Still, now the cult sentinel is strictly worse then a guard sentinel, before the lack of subfaction rules.

  30. - Top - End - #120
    Titan in the Playground
     
    Destro_Yersul's Avatar

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    I actually really like the look of a lot of the GSC models. I know I want Knights, and I have to finish my Thousand Sons, but after that...
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