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  1. - Top - End - #1471
    Ettin in the Playground
     
    Renegade Paladin's Avatar

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    Doubles tournament in a month. I'm tossing an ITC-style mission into the mix alongside a Maelstrom and a progressive objective Eternal War mission. It being doubles, and not otherwise being ITC format, I bastardized the Seize Ground mission (ITC #1) to match the format. I'd appreciate a second look to make sure I haven't horrendously broken something.
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    Seize Ground
    Drive into enemy territory and seize the area to permit forward landing of reinforcements. Hold until relieved.

    The Armies
    Each team fields the combined 2000 point army submitted to the tournament organizer.

    The Battlefield
    Use the pre-set terrain on the table for this mission. Arrange objectives as shown on the deployment map.


    Deployment
    Use the Hammer and Anvil deployment type (pg. 216) for this mission. The teams roll off – whoever rolls highest picks one of the deployment zones on the map for their army. The opposing team uses the other deployment zone.

    The teams then alternate deploying their units, one at a time, starting with the team who did not pick their deployment zone. A team’s models must be set up within their own deployment zone. Continue setting up units until both sides have set up their armies.

    First Turn
    When both teams finish deploying, they roll off. The team that finished deploying first gains a +1 to this roll. The winner of this roll can choose to take the first or second turn. If the winner of this roll off decides to take the first turn, their opponent can roll a die; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!

    Battle Length
    The mission will last for 6 battle rounds or the end of the battle round that time expiration falls upon, whichever comes first.

    Victory Conditions
    At the end of the game the team that has scored the most Victory Points is the winner. If both teams have the same number of Victory Points, the game is a draw. Victory points are achieved by the following:

    Seize Ground: At the end of each player turn, the team whose turn it is scores 1 victory point if they hold any objective marker, and 1 additional victory point if they have destroyed an enemy unit during the turn. Additionally, at the end of each battle round, the team that holds more objectives scores a victory point, the team that has destroyed more enemy units during that battle round scores a victory point, and if a team controls five or more objective markers they score an additional victory point..

    Personal Objectives: Each player (not each team) selects a single secondary objective from the list overleaf. These objectives can only be scored by that player’s units (in an exception to treating the teams as a combined force), to a maximum of 4 points per objective


    Headhunter: 1pt for each enemy Character that is destroyed.

    Kingslayer: Choose an enemy model that is a Character.
    • Earn 1 point for every 2 wounds of damage it loses, cumulatively.
    • In the instance where a Character may regenerate wounds or resurrect during the course of the game, total wounds it loses over the course of the game are counted towards this mission.
    • If the model selected has the Character and Vehicle or Monster keywords, you earn 1 point for every 4 wounds it loses instead of 1 for every 2.
    • If the Character is also an opponent’s Warlord, earn 1 additional point (to a maximum of 4 total) if it is destroyed.

    Marked for Death: Choose 4 of your opponents’ units with a Power Level of 7+. Earn 1 pt for each of these units destroyed. In order to score this point against a unit that splits into multiple units during the course of play, you must destroy each individual component unit. If a unit joins with another unit during the course of play, to earn this point you must destroy the entire conjoined unit.

    Titan Slayers: For every 8 wounds lost by enemy units with the Titanic keyword in total throughout the course of the game, earn 1 point regardless of wounds being “healed” or “regenerated” etc.

    Gang Busters: For every 6 wounds inflicted on a unit that contains more than 1 model with 3 or more wounds, score 1 point. Units with the SWARM keyword do not count towards this mission.

    Big Game Hunter: 1 point for every enemy model with the Monster or Vehicle keyword and 7+ wounds destroyed.

    Pick Your Poison: Pick up to four keywords from the following list: psyker, fly, biker, vehicle, monster, titanic. You cannot pick a keyword more than once. For each keyword you pick, nominate an enemy unit with that keyword, you cannot nominate a unit for more than 1 keyword. Score 1 point for each nominated unit that is destroyed.

    The Butcher’s Bill: Destroy 2+ enemy units during a player turn to earn 1 Point.

    The Reaper: For every 20 enemy models destroyed, earn 1 point. You count each model when they are destroyed. In the instance of models coming back into play after being destroyed during the course of a game, you may count them each time they are destroyed.

    Recon: Have a unit at least partially in each table quarter at the end of your player turn. A unit may only count as being in one table quarter at a time for the purposes of this rule. 1pt per turn.

    Behind Enemy Lines: If at least one of your units is entirely in the enemy Deployment Zone at the start of your turn, earn 1 Point. A unit is entirely within if every model in the unit is at least partially in the enemy Deployment Zone.

    Ground Control: Earn 1 point for each objective held at the end of the last Battle Round played.

    King of the Hill: At the end of the Battle Round the player who chose this secondary scores 1 point if they have two non-character, multi-model units wholly within 6 inches of the center of the table. Multi-model in this instance means a unit that began the game with more than 1 model.

    Engineers: Select two non-character/non-fortification units from your army to be Engineers. Starting from Battle Round 2, if either of these units starts and ends your turn within 3” of an objective marker you control, and it did not make any attacks or manifest any psychic powers during your turn, earn 1 point at the end of that turn. These units may not score this objective if they join other units during the course of play or split into multiple units. Units chosen to be Engineers may never benefit from a rule that keeps them from being the target of attacks, Cloud of Flies, for example. They can benefit from terrain blocking Line of Sight to them.

    Old School: Earn 1 point for the following:
    • First Strike: An enemy unit is destroyed in the first Battle Round.
    • Slay the Warlords: One point for each enemy Warlord destroyed at game’s end.
    • Linebreaker: Have one of your models within your opponent’s deployment zone at the end of the game.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  2. - Top - End - #1472
    Titan in the Playground
     
    Cheesegear's Avatar

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    Default Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It

    New Thread

    Maybe this time I'll remember to update the OP at some point.
    Steam Name: Cheesegear
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    You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


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