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2019-01-28, 05:22 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Its like the NOVA Open rules being available oficially for free didnt register with as many people as I though. Also, there is already a corridors & doors expansion, its called Rogue Trader, which comes with actual minis. Finally, there are a ton of Zone Mortalis terrain sets floating out there, which are exactly that.
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2019-01-28, 05:40 PM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Sanguinius has got a silly head, too, thus continuing the trend.
Last edited by Destro_Yersul; 2019-01-28 at 05:41 PM.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2019-01-28, 05:51 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
It really looks like I'm missing something with those Demon armies. Wouldn't they suffer horribly from morale? I mean, they aren't fearless and don't have a way to be fearless right?
To explain the Eldar list, is I think they are character hunting. Take Headhunter and Kingslayer, a ton of sniper rifles and other units that can target characters directly and go to town. All of these lists have a ton of characters after all, and most are pretty squishy. Then just use the Grotesques to tie units up and honestly do some pretty decent damage to the majority of these lists, while just capping a couple of objectives. I'm not surprised they didn't take first, but it's an interesting strategy. I wonder if they faced the Tyranid player, I feel they had the best chance of beating them. Though I also wonder why they didn't take Alaric.
I'm surprised the Knight list didn't do better. It looks like it would rip apart a couple of the other top lists. But maybe it was just a coincidence in matchmaking. After all, I think the 200 model army would wreck the Knight army.
He was just operating off of luck and my meta being soft. It seems he never got matched up with someone even relatively competitive during the season, or he was really lucky in those games. (Or someone being competitive. If his opponents continuously saw he was playing Iron Hands/Grey Knights, and then brought a weaker list to have a good game he could see the success that saw him to the finals, where the kid gloves came off, and he immediately lost.)Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-01-28, 08:47 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Seriously. $55 for some bikes? Sheesh. $35 for one bike w/ a sniper rifle? Bwah?
Let's see, $11/biker, maaaaybe a buck for a sniper rifle bit, EASY conversion work. I think I know what I'd do.
I mean, sure, but if he's not doing something useful then who cares?
Why do you even need Synapse?
A single Synapse model covers a 24" circle, not including Dominion or Synaptic Lynchpin.
If one model is within range, the entire unit is. With ~30 model units, you can cover the entire board, and still remain within range to a single Synapse model.
The only reason you need more Synapse is if either
a) You're running Hive Tyrants and/or Swarmlord, who can be targeted, and therefore die on Turn 1 (or just straight up aren't on the board because they're in Reserve), or
b) You plan on moving the Synapse model, and thus, the Synapse circle changes position.
If you have a Synapse model that can't be targeted, and doesn't change position? Who cares how much Synapse you don't have. You have all the Synapse you need.
He can't be targeted.
He's an anti-Turn 1 Charge unit. If you Charge the Termagants, the Swarm opens up and your unit gets crushed.
The most important takeaway that I can impart is two-fold...
1. Tournament players don't play their Factions, or the game, the way a normal person would, and
2. ITC players definitely don't play the same way normal people do (and that's a big problem, IMO).
Were you there by any chance, and if so, what did OOE actually do? I think we're largely theory talking and knowledge of how it actually played out would be good.
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2019-01-28, 09:02 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
He is doing something. Not dying. 'Not dying' counts as 'doing something' because it's ITC.
What's he doing after T1, distraction carnifex?
A model that's immune to shooting attacks would be really good at holding an Objective.
Were you there by any chance, and if so, what did OOE actually do?
Look at the way he uses his Synapse - it's not what a normal person does.
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2019-01-28, 10:07 PM (ISO 8601)
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- Apr 2013
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2019-01-29, 04:44 AM (ISO 8601)
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- Mar 2007
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- Durham, UK
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Hi all,
I’m trying to work out a ‘full points’ build for my Sisters to act as a guide to the final models I need to convert up in the current build. The idea is to have a 2000 point list I can then draw from for other games, including adapting it into a more MSU build if I want a brigade or multiple battalions instead of the below. Not aiming for WAAC competitive, just a hopefully solid build which can give good casual games. Any thoughts on the below? I’ve included some comments on why certain units are there. You’ll note I haven’t exactly built around Acts of Faith: found them fairly underwhelming so far!
Spoiler
Battalion Detachment
Celestine 160
5 Seraphim, 4 Inferno Pistols, plasma pistol, power sword - 92
(Celestine and a few friends who will stay with the main ‘fortress’ initially, than sally out to strike high value targets)
Canoness, Power Maul, Storm Bolter - 51
Warlord trait: Indomitable Belief. Relic: Book of St Lucius
Holy Trinity Squad: 15 Sisters, 2 Flamers, Combi-melta, Simulacrum Imperialis - 15*9+2*6+15+10= 172
Support 1: 5 Sisters, 2 Storm Bolters, Combi-flamer - 5*9+2*2+8=57
Support 2: 5 Sisters, 2 Storm Bolters, Combi-flamer - 5*9+2*2+8=57
(‘Fortress’ with 5+ Invulnerable save, 4+ with Celestine around, with large squad available to use Holy Trinity when the enemy get close)
Canoness, Power Maul, Combi-Plasma - 60
6 Retributors, 4 Heavy Bolters, combi-plasma, Simulacrum Imperialis - 6*9+4*10+11+10= 115
(Long range fire support with canoness for re-rolls of 1s)
Penitent Engine - 100
Penitent Engine - 100
9 Repentia - 9*15 = 135
Mistress of Repentance - 35
Rhino, 2 Storm Bolters - 73+4=77
Outrider Detachment
5 Dominions, 4 Flamers, combi-flamer- 5*10+4*6+8=82
Immolator, Immolation flamer - 98
Canoness, power sword, inferno pistol - 56
5 Dominions, 4 melta guns, combi-melta - 5*10+4*14+15=121
Immolator, Immolation flamer - 98
Canoness, Storm Bolter, Power Maul - 51
5 Dominions, 5 Storm Bolters - 60
Immolator, Immolation flamer - 98
3 Immolator mounted squads to reinforce the lines and go hunting where necessary, with canoness support where re-rolls are useful. If facing a psyker heavy army one of the Canonesses will deploy with the fortress and take the Brazier
10 Seraphim, 4 Hand Flamers - 122
5
(For the deep strike hand flamer stratagem)
1997
Command points: 3+5+1 = 9
Faith points: 3+(76/10)=10Evil round every corner, careful not to step in any.
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2019-01-29, 06:00 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I have also played around a bit, and come up with a list for that army blog thing I want to do. Pretty sure this is what I'm ultimately going with, which means the minis on this list are the ones I'll prioritise finishing. I'll still do the other stuff, of course. Thoughts on the list are welcome.
Unless they're 'buy more Tzaangors.'
SpoilerThousand Sons (2006pts, 12CP)
(W) Ahriman on Disc
Daemon Prince (Wings, Sword) Helm of the Third Eye
Daemon Prince (Wings, Axe) Dark Matter Crystal
Daemon Prince (Wings, Talons)
Rubrics x5
Rubrics x5
Rubrics x5
Rubrics x5
Tzaangors x15 (Tzaangor Blades, Brayhorn)
Tzaangors x15 (Tzaangor Blades, Brayhorn)
Tzaangor Shaman
Helbrute (Plasma Cannon, Missile Launcher)
Tzaangor Enlightened x9 (greatbows)
Predator (Autocannon, two Lascannons)
Heldrake (Baleflamer)
If I run up against anyone super uptight about 6 points over, either they can add something small or I can drop a single Tzaangor. I don't really expect to, though.Last edited by Destro_Yersul; 2019-01-29 at 06:01 AM.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2019-01-29, 08:11 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
6 points is high enough that you should expect people to call you out on it. It's, well it's basically a Tzaangor.
I don't like the Predator. They are too fragile for how many points they are. (Unless they dropped like 40 points or so). I'd prefer a Mutalith, mostly cause I think they are cool, or a Forgefiend/Maulerfiend.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-01-29, 08:44 AM (ISO 8601)
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- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Here's Round 6 (of 8) on Twitch, against the army that eventually came 2nd (rounds go for 2 hours, 20 mins)
Sure, but if you're looking for the best ROI, Not dying while contributing directly at the same times seems the preferable option, no? So, was there another alternative that would have been cheaper and "not died" by virtue of being 9 or less wounds character? Sure. Do those options have the same toughness and number of wounds? No.
Being an untargetable model, I can't see how he'd be a distraction.
A model that's immune to shooting attacks would be really good at holding an Objective.
Look at the way he uses his Synapse - it's not what a normal person does.
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2019-01-29, 09:11 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Yeah, but it's just games with friends, and like I said dropping a single Tzaangor is an easy fix.
The predator I admit to not being super sold on. I do really like the Forgefiend mini, so I could certainly replace it with one of those, This also solves the points, since a Forgefiend with triple Ectoplasma cannons is still only 160. Gives me room for 2 extra Tzaangors to come in at exactly 2000. However, I don't yet have a Forgefiend, so that'll have to wait for a bit.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2019-01-29, 09:18 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
You can't use a Hive Tyrant, Tervigon or Swarmlord. They just die immediately.
That leaves a Broodlord - he already had two.
Tyranid Prime? ...Well, guy used to run 9 Warriors and a Prime. He took 'em out.
Do those options have the same toughness and number of wounds? No.
Looks like that's exactly what he did for most of the game. Charged down one side, made his opponent pull back.
How is that a distraction?
Eventually used him and the gaunts to punch through the lines and then go punch the wyvern, and tied up a lot of attention for the nearby defenders in the process.
Defenders couldn't ignore him or he'd get to their back line and had to deal with him instead of going after the objective the neurothrope was on.
Once again, don't quite see where there was ever a point - except in the first turn - where I would've classed O1E as a 'distraction' from more important things.
O1E was the important thing, precisely because he could never be targeted.
The only other option in the entire Codex that could've done what O1E did, was a Tyranid Prime...And the dude took that out since last major tournament...For O1E.
That's just daisy chaining, there's nothing special about that.
Except for tournament play, I've never seen anyone wrap models. Wrapping models just isn't something that normal people do.
There is something special about what he did. That's why he went undefeated for 8 rounds. That's why the #1 player-in-Australia's only loss was to him.
In any case, I hope you enjoyed two Australians wearing singlets (because they're literally in a shed, in ~30 degree heat), with vulgarity and swearing, because they're not FLG. I know they tried to keep the vulgarity down. But...They're Australian - even our own MPs swear at each other while in Parliament.
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2019-01-29, 10:57 AM (ISO 8601)
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- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
No he didn't, he had 1, a Neuro, and a Malanthrope. Or were you counting the Patriarch?
Because if his opponent didn't do that, he would've lost the game even faster?
How is that a distraction?
The only other option in the entire Codex that could've done what O1E did, was a Tyranid Prime...And the dude took that out since last major tournament...For O1E.
Except for tournament play, I've never seen a Tyranid player chain a unit from one end of the board to the other, to tie up a shooty unit using 4 models out of a ~30 model unit.
Except for tournament play, I've never seen anyone wrap models. Wrapping models just isn't something that normal people do.
In any case, I hope you enjoyed two Australians wearing singlets (because they're literally in a shed, in ~30 degree heat), with vulgarity and swearing, because they're not FLG. I know they tried to keep the vulgarity down. But...They're Australian - even our own MPs swear at each other while in Parliament.
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2019-01-29, 11:16 AM (ISO 8601)
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- Oct 2012
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Rogue Trader doesn't have a competitive ruleset and the boards clearly aren't designed for a balanced game. Zone Mortalis boards are awesome, I agree... but they also cost a lot even for this hobby and, depending on how nice you want it, can take up a lot of space and be a pain to haul around. I'm more than ok shelling out a bit for a ruleset designed for pick-up-and-play competition that has boards/terrain that are nice to look at while also being easy to take from A to B.
Of course, I'd like it to be cheaper, but again I'm just saying that I understand why they decided the pricepoint even if it is higher than what I was expecting.
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2019-01-29, 12:16 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Broodlords and Patriarchs. Same thing.
We're they really forced to deal with him though? They had the bodies to deny him the objective if they wanted to stay stationary or park the wyvern on it.
Sure, and I'm trying to figure out why he valued OOE so much compared to the alternatives.
1. Broodlords. Yep. Dude had two. They did fine.
2. In tournament play, Hive Tyrants, The Swarmlord and Tervigons are non-choices. Tyranid players don't like hearing it, because those are centerpiece models. But facts are facts. If you're a Character with 10 or more Wounds, you're in for a bad time. That's why Tank Commanders rule the game...Right up until you start playing competitively and they die on Turn 1. Tank Commanders, really, are no better than regular Leman Russes...But don't tell Guard players that Pask sucks - they don't like it.
3. More Neurothropes. Why? For Synapse? You saw how the dude played. That's how most tournament Tyranids play. How much Synapse do you really need? ...Not much. Especially if you're running a Malanthrope.
4. ...That leaves Warrior Primes. Honestly, what's the point?
The problem is that you seem to think that O1E is good. He's not.
What he is...Is one of the best out of a bunch of bad choices. Tyranids don't really have good HQs, so being the one of the better ones isn't a high bar to clear.
Your only defence is "Why not take another Neurothrope?" ...Because you don't need to. You don't need more than the minimum Synapse. You don't need more than a few Psychic Powers, once you cast the two Powers that matter, your Psychic phase is over. You're not Thousand Sons. What you do need, is something that hits slightly harder than Termagants - but you can't use Toxicrenes or Carnifexes, because they can be targeted down. Me, personally? I'd go with a third Broodlord. However, I also see the value in not being lucky-Oathbreaker'd on Turn 1 in a bad match-up.
If you've got a Character with 7-9 Wounds in your book...Take them. O1E is one those Characters. Especially in ITC. This is where Kill 1/Kill More comes into play. This is why Venom spam isn't that popular in ITC. Sure, it can work. But in a bad match up, those Venoms are a whole bunch of free kills. Again, 'not dying' is 'doing something'...In the ITC. It doesn't matter than Termagants are only T3 and total garbage. There's 30 of them, and they're Fearless. If you want the Kill Point, you have to unload 30 failed saves into them.
This is why the ITC slouches towards horde armies. Killing stuff is the easiest way to earn points (they bring this up several times in the 'cast, often with negative connotations). Hordes - especially Fearless hordes - aren't easy to kill, thus, denying your opponent Kills, denying your opponent potential points. Not dying, is, doing something. If it was an Eternal War or Maelstrom tournament? You'd get different army archetypes. The other option is to spam MSU. Your opponent can kill one, three or six more units than you do...Doesn't matter - 'Kill more' is still only worth 1 Point, regardless of how hard you smash that button.
But, back to O1E. He doesn't hit the hardest. But he's almost impossible to kill unless you let him die.
Contrast this to an actual useless unit - the Rippers. Guy literally didn't even know what to do with them, so he just stuck them in the corners of the board. Where they stayed for the whole game.
That said, the vs. Deathwatch game was a bad game to showcase that, as the Deathwatch player had very little options with which to target Characters. The main reason I liked that game was it was because it ended up being the game where the eventual #1 and #2 of the tournament played. It also showcases really well how horde armies can literally run circles around their opponents and what exactly it is, that makes horde armies so strong.
Well, if you say you've never seen it then I believe you've never seen it.
That was pretty good, yeah.
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2019-01-29, 02:02 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Fair enough.
Except that the opponent did park the Wyvern on an Objective.
My comments in blue.
I genuinely don't think O1E is valued that highly. But, you watched the game. Let's go through this again.
1. Broodlords. Yep. Dude had two. They did fine. - Agreed!
2. In tournament play, Hive Tyrants, The Swarmlord and Tervigons are non-choices. Tyranid players don't like hearing it, because those are centerpiece models. But facts are facts. If you're a Character with 10 or more Wounds, you're in for a bad time. That's why Tank Commanders rule the game...Right up until you start playing competitively and they die on Turn 1. Tank Commanders, really, are no better than regular Leman Russes...But don't tell Guard players that Pask sucks - they don't like it. - Why do you keep bringing these up? No one's said they're good.
3. More Neurothropes. Why? For Synapse? You saw how the dude played. That's how most tournament Tyranids play. How much Synapse do you really need? ...Not much. Especially if you're running a Malanthrope.Also because they're the cheapest HQ and would free up about ~130 pts while actually doing something.
4. ...That leaves Warrior Primes. Honestly, what's the point? - No idea, removing one makes perfect sense to meThe problem is that you seem to think that O1E is good. He's not.
Your only defence is "Why not take another Neurothrope?"
Me, personally? I'd go with a third Broodlord. However, I also see the value in not being lucky-Oathbreaker'd on Turn 1 in a bad match-up.
But, back to O1E. He doesn't hit the hardest. But he's almost impossible to kill unless you let him die.
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2019-01-29, 02:54 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
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2019-01-29, 02:58 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
So, Necromunda?
Spoiler: Doors and Corridors, easy to take from A to B
Also, I think most people are OK shelling nothing at all for a ruleset designed for tournaments, that was already live tested and that makes many of the changes of the previous versions (no verticalness, no scouting phase):
https://whc-cdn.games-workshop.com/w...CompetPlay.pdf
Arena feels redundant and poorly thought out at the price they are asking for it. Oh, and just to double down on 'doors and corridors' with a 'tileset built with competitive play in mind' for cheaper, there are things like terrain crate:
Spoiler: terrain crate
and heroclix maps, which are made with 1 vs 1 and tournament play in mind, while also being aproximately the right size for kill team:
Spoiler
GW are good at certain things and for those things it makes sense to pay their premium prices. Tilesets and 'doors and corridors' are not amongst those things.
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2019-01-30, 12:08 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
He's clearly a much, much better player than I am with an even greater understanding of the ITC format than I have. He wouldn't make **** army construction lists by mistake. Thanks to the magic of the internet, and a centralised tournament structure, I also know what other lists he would've been up against. Then, even better, unlike other tournaments where I have to guess why they succeeded, there's footage of him playing against the eventual #2 ranked player. So I can also guess that he played similarly against other players. However, since we saw his Deployment, we know that he leaves multiple gaps in his 'Gant Carpet and places his Characters last, based on his opponent. We know that 'horse shoes' are things he does all the time for board control until Turn 2-3. We know that he knows how to not only screen his own units, but he also knows how to wrap his opponents' units without losing Synapse.
Overall, we know he's legit.
(The only thing we can't infer from the footage, is what he does when his opponent can target Characters).
So to answer your question, I don't think we are having the same conversation.
Taking O1E was a choice he made.
It's not a question of why didn't he take anything else.
Since we know he's not a bad player; It's a question of why did he take O1E?
1. What are his other choices? What does O1E do, that they don't do? Considering the rest of his list...Where does O1E fit in?
2. What are the WinCons (i.e; How does ITC work)? How does that play into Question 1?
3. Footage.
There's only one acceptable reason to take a model that you don't actually want to; You don't have any other models to choose from.
Unfortunately, this is a major tournament, and no-one on the top tables is taking models they don't want to because they can't afford new ones.
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2019-01-30, 12:53 AM (ISO 8601)
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- Feb 2008
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-01-30, 01:14 PM (ISO 8601)
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2019-01-30, 04:29 PM (ISO 8601)
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- Apr 2013
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
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2019-01-30, 09:45 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
My guess is that's because it wasn't a Gallant. It was a hard-shooty Knight, in which case all's you've got to do is surround your Characters with a ton of 'Gants, and since it wasn't a Character, it couldn't Heroically Intervene into combat, and Fall Back in his next turn. He would have to Charge in his turn, and allow his opponent to Fall Back into a wrap pattern and the whole thing starts over. So all's you have to do is wrap and/or screen it, and it's out of the game...Which is exactly what happened.
Had it been a Gallant, it would've done a first turn Charge against the horse shoe Gants. 'Gants would've Fallen Back, '6s wound anything time!' unloaded a ****-ton of dice, and then O1E would've Charged.
Like I said, O1E would've been a counter-Turn 1 model.
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2019-01-30, 09:57 PM (ISO 8601)
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- Aug 2018
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
Hey, got a quick question for y'all. I'm running a Catachan list and I was considering picking up the Imperial Guard Start Collecting, but that has Cadian models, and not Catachan ones. Would it violate What You See Is What You Get to run both Cadian and Catachan models as infantry, seeing as their stat-line is identical? And even if it didn't, would it just be too confusing?
The models aren't painted in Cadian or Catachan colors, they're all painted in orange prison jumpsuits, if that changes anything. I obviously want to save money, but I don't want to pull a fast one on whoever I play against. This is outside of tournament play, for the record.
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2019-01-30, 09:59 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-01-30, 10:16 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
In most tournament formats, different Detachments must be easily differentiated. However you choose to do that, is up to you. And what constitutes as 'easily' apparently varies from player to player and TO to TO. In a casual setting, while that rule wouldn't be enforced, it would still be polite.
...Some tournaments go a step further, and say that units with 20 or more models must also be identifiably different.
So, you could say...
These green Cadians, are Catachans. But the orange Cadians, are Cadians. Same models. Different colours. Exactly the same way that Space Marine players would do it to represent different Chapters.
However, other players just paint the shoulder rims. The grey rims are Blood Angels, because the 8th/Grey Company is the Assault Company. The red rims are Blood Angels, because red = Blood Angels. This is important 'cause the only way you can win best painted is by having a cohesive looking army, and having an army with 3 major different colour schemes across multiple Detachments might be 100% fluff compliant, but it doesn't look good.
However,
These green Cadians, are Catachans, and these other green Cadians, are Cadians... What?
If you say...
Everything I own is Catachans. Doesn't matter what it looks like. Doesn't matter how it's painted. It's all Catachans.
There can't be any confusion, because it's all the same.
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2019-01-30, 10:36 PM (ISO 8601)
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2019-01-31, 11:26 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
GW of the past: "Agents of Vect is too toxic, specially in the drukhari codex. We feel 4CP would make its use more infrequent and thus only for clutch plays and special cases"
GW of the now: "Lets give GSC Agents of Vect. 3 CP is fine, because they also have a model with the Culexus Assassin abiity, so it will be even more OP. We have to sell all these tooth & claw overstocks somehow, we'll just FAQ it later"
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2019-01-31, 11:44 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It
I mean, you know what GW's lead times are. Of course they're going to have to FAQ it. Or they could FAQ it as soon as its released like the Space Wolves and - oh no, everyone complained their asses off about that too.
I think the cult stuff looks cool! Getting down to a 7" charge from reserve is pretty nasty for a big squad of purestrains, but so is making them 4++ save, and getting everything a better save against low-rend. I might go with Rusted Cog for the paint scheme and bonus save, but Four-Armed-Emperor looks like the one to beat.- Avatar by LCP -
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2019-01-31, 12:02 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVI: If it Ain't Broke, Nerf It