New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Jan 2019
    Location
    Earth?
    Gender
    Male

    d20 Shield Based Ability Class??

    So I have already fallen in love with the new anime "The Rising of the Shield Hero" and I was wondering if anybody has seen a Homebrew class in any edition of D&D that is anywhere near that style. Mostly because I love the concept of essentially a spell-caster class, except it is exclusively based on "Skills/Abilities" gained by defeating monsters and "feeding" them to the shield. As explained by the show, he has obtained so many skills that he has lost track, and yet by looking at his "Stat" list, his (what I assume to be) Attack, Accuracy, and Speed have not changed, even though he is level 16 at the start of the episode. I believe that this class would consist of almost exclusively special abilities, and would work similar to a spellcasting class, where at each level, you gain an access to higher level abilities, and there is a large list (think Wizard/Sorcerer spell list in the spell compendium), but the only difference would be, and I'm making an assumption here, the Shield Hero would not be limited by daily use abilities, closer to essentially cool-downs (Higher Level Abilities can take between 4-5 rounds to 5-6 Hours before you can use them again). Also something that I believe would be cool would be if there was a skill tree (Think Wizard Spell Schools or Cleric Domains), where to gain access to that tree, you have to meet certain requirements, like feeding a certain type of fire monster to the shield so you can gain the fire shield tree, or feeding other sets of armor or weapons to the shield to gain more offensive or defensive skills, and you can "Level Up" those skills by adding more and higher level versions (See Lesser, Greater, Minor, Major, & Mass versions of spells) to your repertoire each level (Like A Spell-caster Does). And, like a spellcasting class, each level you would gain more abilities, as well as access to higher level abilities (Assuming you meet the requirements). Applying the requirements provides for even more diverse PCs where each character could be from a completely different area, with completely different monsters/plants, and have zero similarities with one from a different area. All because they are defined by what they're exposed to, a player in a water-based campaign or background probably would never acquire any fire-based skills, or one who has spent the majority of their time away from combat wouldn't have many skills applicable to battle, while one who has spent their entire lives in nature may have a large variety of plant, animal, and generally nature based abilities. Some may specialize in buffing teammates, another may specialize in out-of-combat skills, one might specialize in more offense based combat skills, and there could be a character based exclusively on Defensive skills, buffing their HP and AC, and reducing there effective offensive capabilities to zero.

    All of these concepts are merely my interpretations of how I would do it, and I'm essentially asking y'all if you have seen anything similar, or at least for some recommendations on balancing my ideas. Also, feel free to add onto it, I'm open to ideas, because eventually I plan on making this class myself, and I want it to be as balanced as possible, while also still being fun.

    p.s.
    I joined today, just so I could post this. It's been bothering me since the show was announced a few weeks ago.

  2. - Top - End - #2
    Titan in the Playground
     
    Silverraptor's Avatar

    Join Date
    Feb 2009
    Location
    A nice, sparkly place.
    Gender
    Male

    Default Re: Shield Based Ability Class??

    Quote Originally Posted by SpicyBoi_Nezu View Post
    So I have already fallen in love with the new anime "The Rising of the Shield Hero" and I was wondering if anybody has seen a Homebrew class in any edition of D&D that is anywhere near that style. Mostly because I love the concept of essentially a spell-caster class, except it is exclusively based on "Skills/Abilities" gained by defeating monsters and "feeding" them to the shield. As explained by the show, he has obtained so many skills that he has lost track, and yet by looking at his "Stat" list, his (what I assume to be) Attack, Accuracy, and Speed have not changed, even though he is level 16 at the start of the episode. I believe that this class would consist of almost exclusively special abilities, and would work similar to a spellcasting class, where at each level, you gain an access to higher level abilities, and there is a large list (think Wizard/Sorcerer spell list in the spell compendium), but the only difference would be, and I'm making an assumption here, the Shield Hero would not be limited by daily use abilities, closer to essentially cool-downs (Higher Level Abilities can take between 4-5 rounds to 5-6 Hours before you can use them again). Also something that I believe would be cool would be if there was a skill tree (Think Wizard Spell Schools or Cleric Domains), where to gain access to that tree, you have to meet certain requirements, like feeding a certain type of fire monster to the shield so you can gain the fire shield tree, or feeding other sets of armor or weapons to the shield to gain more offensive or defensive skills, and you can "Level Up" those skills by adding more and higher level versions (See Lesser, Greater, Minor, Major, & Mass versions of spells) to your repertoire each level (Like A Spell-caster Does). And, like a spellcasting class, each level you would gain more abilities, as well as access to higher level abilities (Assuming you meet the requirements). Applying the requirements provides for even more diverse PCs where each character could be from a completely different area, with completely different monsters/plants, and have zero similarities with one from a different area. All because they are defined by what they're exposed to, a player in a water-based campaign or background probably would never acquire any fire-based skills, or one who has spent the majority of their time away from combat wouldn't have many skills applicable to battle, while one who has spent their entire lives in nature may have a large variety of plant, animal, and generally nature based abilities. Some may specialize in buffing teammates, another may specialize in out-of-combat skills, one might specialize in more offense based combat skills, and there could be a character based exclusively on Defensive skills, buffing their HP and AC, and reducing there effective offensive capabilities to zero.

    All of these concepts are merely my interpretations of how I would do it, and I'm essentially asking y'all if you have seen anything similar, or at least for some recommendations on balancing my ideas. Also, feel free to add onto it, I'm open to ideas, because eventually I plan on making this class myself, and I want it to be as balanced as possible, while also still being fun.

    p.s.
    I joined today, just so I could post this. It's been bothering me since the show was announced a few weeks ago.
    This would probably be better in the homebrew and games section.
    My own webcomic. Idiosyncrasy.
    Paladin Academy: Chapter 2 Part 28

    *Avatar by Me*

  3. - Top - End - #3
    Barbarian in the Playground
     
    Kyrell1978's Avatar

    Join Date
    Aug 2018
    Location
    Warrensburg, MO
    Gender
    Male

    Default Re: Shield Based Ability Class??

    Quote Originally Posted by Silverraptor View Post
    This would probably be better in the homebrew and games section.
    This right here. However, since you asked, I'd check out the Dreamscarred Press "Path of War" stuff for Pathfinder (It updates the Tome of Battle to the new system) Specifically the Iron Tortoise discipline. All of the classes come in a tier 3 and Iron Tortise allows for a Shield only style of Battle (or dual shield or shield and close weapon ie cestus). Hope that helps as I am not familiar with the show.
    We came to wreck everything, and ruin your life.....God sent us.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Athedia's Avatar

    Join Date
    Apr 2011
    Location
    Keystone of the USA
    Gender
    Female

    Default Re: Shield Based Ability Class??

    I was just about to suggest "Path of War"

    I have a Warder PC who focuses in Iron Tortoise and it really fits what I think you are looking for.
    Moved my stuff over to HERE!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •