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  1. - Top - End - #121
    Retired Mod in the Playground Retired Moderator
     
    Alarra's Avatar

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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Alarra sees that there is sense in the witchhunter's reasoning and points at Khaldan.

    (Having no idea who is a vampire, killing those that are likely to be autolynched seems a good way to insure that we don't accidentally kill someone important.)

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    Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.

  2. - Top - End - #122
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Frederic Mearingdor raises an eyebrow at all of the commotion. Apparently the man they had thrown to the wolves was back amongst the living. And in more recent news, it looked like the silent Khaldan would be the second victim of the mob's ire.

    Frederic decides against joining the angry guests, what with the results of the previous day.
    In a very accusatory manner, he heads back to his own room.

    (OOC: point at self, possibly dodging a future autolynch)
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  3. - Top - End - #123
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Zar Peter points at Khaldan, who is lying under the table.

    Waiter! Could you please remove this guest? I think he already got enough wine!
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  4. - Top - End - #124
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    DrowGirl

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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    *points at Curly because a + b = c*
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
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  5. - Top - End - #125
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    ((but you would have pointed at me if I had pointed at Myself...))

  6. - Top - End - #126
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    (slight headache, too much walking in hot sun today, tired llama...points at Khaldan. I agree with lynching those who will die at the start of the game.)
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  7. - Top - End - #127
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Quote Originally Posted by Traveling_Angel View Post
    ((but you would have pointed at me if I had pointed at Myself...))
    ((Yes, welcome to the 'nobody wins' aspect of these games, TA. If someone's determined to suspect you, they'll find a reason regardless of whom you do or do not vote for.))
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  8. - Top - End - #128
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    *Point at self
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    Look upon the Goddess and rejoice!

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    Curly, . . . you are not only made of epic win and not fail, but you are officially the greatest shipper of all time
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  9. - Top - End - #129
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    ((Ah, ok. If he's gonna be autolynched anyway. Ink points at Khaldan))

  10. - Top - End - #130
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    (( ooc point because I've not had time to get a character for this one sorted out: Joosbawx points to Khaldan. ))
    Last edited by Joosbawx; 2007-10-01 at 10:08 AM.

  11. - Top - End - #131
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    *Points at Khaldan*
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  12. - Top - End - #132
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    I say, that CurlyKitGirl lass seems a mite suspicious to me.
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  13. - Top - End - #133
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Korias, finishing his cup of mead, suddenly realizes that he has forgotten something. He rushes out, and about half an hour later you see him carrying a small cannon with powder kegs and some cannonballs into the Mansion. Dropping a cannonball, it rolls towards Khaldan and Korias rushes over to pick it up. Eventually reaching the top of the mansion, he positions the cannon and aims it, just incase he must defend the mansion from the skies.

    ((Retracting My point, and repointing at Khaldan))

  14. - Top - End - #134
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Vonriel follows Korias up to the roof. Skies? My good man, think big! Think blasting big holes in vampires! Point those things at the gates, and the next time the blackguards try to come in, we can blow their heads clean off! I'd like to see them try sucking my blood without fangs. Hah! He tries to take command of the cannon and angle it downward, towards the gate, oblivious to the possible downsides of creating a downward-angling slope on which the cannonball rests.

    (( You know, I know I've seen it in cartoons, but could a cannonball really roll out of a downward-angled cannon? ))
    -Vonriel

    "DEMONS RUN WHEN A GOOD MAN GOES TO WAR."

  15. - Top - End - #135
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Zeratul looks around and then stares at Khaldan.
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  16. - Top - End - #136
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Quote Originally Posted by Vonriel View Post
    Vonriel follows Korias up to the roof. Skies? My good man, think big! Think blasting big holes in vampires! Point those things at the gates, and the next time the blackguards try to come in, we can blow their heads clean off! I'd like to see them try sucking my blood without fangs. Hah! He tries to take command of the cannon and angle it downward, towards the gate, oblivious to the possible downsides of creating a downward-angling slope on which the cannonball rests.

    (( You know, I know I've seen it in cartoons, but could a cannonball really roll out of a downward-angled cannon? ))

    ((Yes, a cannonball can roll out of a cannon. The only thing holding it in place is the fact that its either upward sloped or horizontal.))

    Korias sees the man tamper with his cannon, before leaping in to stop him. Ach! Who be the cannon expert here, mate? ME! If ye want to hit something at the gate, all ye have to do is take some of the powder out to reduce the speed so it starts goin down earlier. I have a doctrate in Cannoneering. He says, before removing the cannonball and making some powder adjustments. Before you know it, the cannon is ready to fire, except its now aiming more at the cannon. Korias then spends the rest of the night dividing the powder so he has plenty of shots that are of equal distances. He may be good at cannoneering, but math isnt his strong suit. You. Vonriel, right? Help me make these damn shots. He says, pointing to the powder kegs. Keep pourin the powder like this, see? he demonstrates once, before returning to watch the gate for movement.

  17. - Top - End - #137
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    I'll point at Khaldan to dodge an auto.
    Guess what? I'm back! Yay!

  18. - Top - End - #138
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Why are so many people trying to dodge automobiles in the middle of a mansion?

    ((People saying that they are pointing to avoid an auto-lynch is about to become a pet peeve of mine. There's just too much of it going on. ))
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  19. - Top - End - #139
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Having stayed awake for nearly two whole days in fear of the horrors to come, Khaldan drifted off earlier in the evening and is awakened with a start as the many hands of his accusers pull him from dreams of bats and wolves in the night.

    Deciding to test Korias' cannon for themselves, Andre and Stu drag Khaldan up to the top of the manor where the cannon was located and begin to load powder into the weapon.

    Bats encircle overhead in the fading light as Khaldan is tied up and stationed in front of the cannon.


    "Have you ever used one of these before?" Andre asks.
    "No, but it shant be that dificult, I'd imagine. Just fill that chamber up with a bit more powder and light the fuse, I say." responds Stu.

    Whimpering and sniveling, Khaldan's gagged mouth tries to dissuade the two with hopeless mumblings.

    The sun rises in the east ever so sligtly and as Andre strikes a match as the first rays of sunlight crest the manor, sparks from the sulfur flying in all directions.

    Khaldan bursts into flames with an anquished roar of pain and surprise.

    Shocked and startled by the sudden explosion, the match falls from Andre's grasp as he's lighting the fuse onto a small pile of powder that Vonriel had portioned out, but left unattended.

    The second small explosion rocks the tower as the gunpower ignites.

    The two would be vampire slayers jump back from the cannon, unaware that the blocks used to hold the cannon in place have blown free of the wheels with the second small explosion.

    Khaldan burns in agony.

    A faint smile crosses Andre's lips as the fuse burns to it's end, for he is about to witness the first of the vampire deaths with his own eyes, of his own doing.

    As the wick burns down, a third small explosion erupts, this one from within the cannon itself. With too much powder and no stabilizing blocks, the cannon rockets backward upon firing.

    Stu is crushed between the cannon and the keep's wall for the briefest of moments before the wall gives way altogether, throwing him down to the courtyard below.
    No screams are heard from either of the two men, and the tower falls silent, save for the whimpering of Andre at the horror of the scene that just befell his eyes.

    Korias, upon hearing the explosions, rushes up to where his cannon was kept ready to find two small piles of burned powder, one of them littered with the smoldering clothes of Khaldan.


    "What happened here, man?" Korias asks. Andre tells his story to the gathering crowd.
    "It looks as if the fools placed him directly over one of your piles of powder here, Vonriel.
    I told you to be more careful, damn it man. He would have burned to death regardless of whether they'd have attempted to shoot him or not. The fools."

    "Wait!" Andre says. "Are you telling me that he didn't explode from the sunlight? Vampires can't survive the light of the sun, as everyone knows."
    "Afraid not, my good man. This poor soul was burned to death by flashpowder, not by the rays of the sun.
    "He iz correct, diz man.' Van Helsing chimes in. "Diz Khal-dahn vas no Wamypr. Come. Let us retire and rest. Ve shall need it tonight, I fear.

    Khaldan was lynched.
    Stu42 was auto lynched.

    Day breaks and will end in approximately 24 hours

    or whenever is convenient for Helgraf and I
    Please send all daytime actions to both Helgraf and Shadow.

    ((OK, so PGCoD is still with us.
    Apparently I was a little out of the loop on that one. Exactly the reason that BOTH Helgraf and I need to be informed of these things.))
    Last edited by Shadow; 2007-10-09 at 01:01 PM.

  20. - Top - End - #140
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    MY CANNON! Korias leaps at Andre for messing with his device. I am the one with the cannoneering expertise! Not you, you damn crazy man! And you wasted my powder shots! Do you know what I had to do to get to my ship and back with these intact? Korias whips out his pistol which was loaded earlier, its buisness end pointed at the Templar's face. Locking the firing mechanism in place, You'd better have a damned good explination, Andre. A Pirate cannon is a very tempermental device. Three people died tonight. May there blood be on your hands, Andre. Unlocking the mechanism of his weapon, he sits down next to his cannon and starts to re-sort the powder shots into bags for easy placement into the cannon. Stupid people... messing with my damn cannon...

  21. - Top - End - #141
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    "Hey, mix fire, a templar, and a suspect vampire and there's bound to be some kind of reaction."
    "see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"


  22. - Top - End - #142
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    As it turns out, the death of PGCoD was premature. Through dint of lucky coincidence, the seventy-seven pieces of shrapnel all missed vital organs, veins and arteries. By greater fortune, the blast launched his body through an open window that latched shut behind him, keeping him from being outdoors with the horrid devil-wolves.

    ((OOC: PGCoD had already filed an away notice with me - I forgot to tell Shadow. Meep.))
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  23. - Top - End - #143
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    OOC:((Aww...and that was such an inventive way to get rid of three people...and humorous too))

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  24. - Top - End - #144
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    (( I dunno, I kinda like the way he was kept alive. 77 shrapnel pieces, coincidental landing in a safe zone.. Fun stuff, that. ))
    -Vonriel

    "DEMONS RUN WHEN A GOOD MAN GOES TO WAR."

  25. - Top - End - #145
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    ((Heh very nice death scene there!))

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  26. - Top - End - #146
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Quote Originally Posted by HyramGraff View Post
    *SNIP*((People saying that they are pointing to avoid an auto-lynch is about to become a pet peeve of mine. There's just too much of it going on. ))
    ((agreed. those who type it....just get pointed at next...))

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  27. - Top - End - #147
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    ((Not nearly as bad as Oo, bandwagon, let's join!))

    TA sells more stakes then bits of twine as the day drags on, each person hoping to fend of vampires.

  28. - Top - End - #148
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    *Points at Pingcode to invite lynch.

    ((Not actually a point. It's daytime, after all.))

    @V: Exactly. If it were night, I'd have followed up with an actual point.
    Last edited by pingcode20; 2007-10-02 at 07:08 PM.

  29. - Top - End - #149
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    (I agree with your post but it's the wrong phase. Our night phase is actually a "day" phase.)
    "see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"


  30. - Top - End - #150
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    Default Re: Vampire: Renfield's Masquerade (Game Thread)

    Dawn, a time of hope and renewal for most of the world, was slowly becoming a time of dread for the guests of Lord Godalming's manor and the villagers under its protection.


    Unsettling noises seemed to come from the walls, the skittering of rats, low murmurs that never quite resolved into words. Eddies of cold wind with no easily definable source.But I know ... I know...


    Add to this the madness of Renfield, who seemed to have the uncanny ability to be in one part of the keep, then entirely too soon at a location two floors down and a good distance away. You cannot keep it from me master... who hid it for you.

    He slid down the barrister like a child playing a game, flipping over the gargoyle that stood watch at its base and landing with only a slight shifting of the wooden floor under the elegant rug. A slightly forward leaning hunching of the upper body as he loped, up stairs, down stairs, through thrice the observed archways, til he stood before a door bearing a formidable lock of hard cast iron. One hand tugged his forelock, and the other curled into a fist, driving stained nails into the base of his hand as retching noises ensued. Blood spattered the floor as a jagged key was expelled of his mouth from whence it had lain in his innards. This key was put to the lock. Frightening strength the crazed madman applied until at last it turned with an ominous click that echoed throughout the manor, a dull dreadful sound that disturbed even the sleepers in their rest a moment.


    The madman paused briefly before the now unwarded door, then pushed it open. A flurry of rodents, winged and not, scurried from the room, running over the man's legs, caressing his face with their wings in passage. He nearly lost himself then, nearly lost the focus ... that single blood-red point that he had forged his mind down into. A single point of madness and clarity within which he could ... usually ... act of his own twisted will. Inside ... before the Master knows!


    Inside then, he went. And from this place of secrets, something near as large as the lunatic's own chest, wrapped in black silk, stained with the blood and fluids best not lingered upon. Scarcely had he acquired it and tucked it away into the folds of his lunatic's garment then he felt a presence upon him. He quavered, fell to the floor, begging mercies. Pounding hands until they bled, louder he cried, harder he struck. And then it passed ... and he rose up from shaky knees, closing the door before him. Locking the great lock. Swallowing the jagged key once more.


    Sedately now ... so different that one could hardly put the two of him side by side and consider them the same. He moved with eerie grace, even as the blood still seeped from his broken hands, marking the pretty floors with its spatter. His path, were it observed, would seem utterly random, yet he searched. Searched for something and someone specific.


    One door among many ... nothing to mark it as significant. Here, no special key, but a bit of hair, stiffened by dried blood, and another, used to work the lock in silence. He slipped into the room, looking down upon the wretch within. Half a measure, half a mind. Something removed, and tucked between the man's feet, where it might not otherwise disturb his rest. Life for life, death for death. Blood as you taught ... master.

    Then it was back outside, and the door relocked, a single soft click as the mechanism rearmed.


    Meanwhile, another door is also being opened. The Master and his most trusted harlot and hounds glide in silently. She wakes the sleeper, cozens him, whispers softly in his ear ... drawing him up and close to her ... to heaven or to hell, he knows not, but it is pleasure. And it builds ... it is strong, stronger than anything he has ever felt ... seeming now to come from everywhere.


    He dies before his body even realizes what has happened, is left a cold and bloodless husk.


    Dusk falls...


    Banjo was slain by something in the night.
    Renfield has stolen something and left something behind.
    Night begins and will end in 48 hours, or when Shadow can post the update.
    Last edited by Helgraf; 2007-10-03 at 08:03 PM.
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