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Thread: "Move" question

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    Bugbear in the Playground
    Join Date
    Feb 2007
    Location
    Leeds, UK
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    Male

    Default "Move" question

    How do you get more move for units? Is there a certain amount of move added per turn into a move "bank" or something?

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    Halfling in the Playground
     
    Dwagon's Avatar

    Join Date
    Apr 2007

    Default Re: "Move" question

    At the beginning of a turn each unit gets his maximum move points back. That you spend it or not doesn't matter, it's still the same amount max you get back at each turn.

    If you ride another unit, you do not use up your own movement points, but the units movement points.

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    Dwarf in the Playground
     
    Burrito's Avatar

    Join Date
    May 2007
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    Min-ee-soow-tah ya betcha
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    Male

    Default Re: "Move" question

    I believe it is also assumed that as units level up, their stats increase, including movement. At least that is how it goes in many real life games that have similar mechanics to Erfworld.
    ...still keeping my jack boot on the neck of the little man...

    Quote Originally Posted by Don Julio Anejo View Post
    ...Your life isn't going to get any worse...

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    Bugbear in the Playground
    Join Date
    Feb 2007
    Location
    Leeds, UK
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    Default Re: "Move" question

    Thanks, I guess I was misled by the fact that some dragons had >65 move and others less, and when the Count mentions some of them still have remaining move.

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    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
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    Male

    Default Re: "Move" question

    When did the Count mention anything of the kind? One thing we can be sure about is that units cannot move if it isn't their turn, regardless of how much "move" they have remaining; therefore it wouldn't matter how much move the dwagons had during Ansom's turn.

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