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Thread: "Move" question
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2007-09-25, 06:40 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Leeds, UK
- Gender
"Move" question
How do you get more move for units? Is there a certain amount of move added per turn into a move "bank" or something?
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2007-09-25, 07:21 AM (ISO 8601)
- Join Date
- Apr 2007
Re: "Move" question
At the beginning of a turn each unit gets his maximum move points back. That you spend it or not doesn't matter, it's still the same amount max you get back at each turn.
If you ride another unit, you do not use up your own movement points, but the units movement points.
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2007-09-25, 01:13 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Min-ee-soow-tah ya betcha
- Gender
Re: "Move" question
I believe it is also assumed that as units level up, their stats increase, including movement. At least that is how it goes in many real life games that have similar mechanics to Erfworld.
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2007-09-25, 04:03 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Leeds, UK
- Gender
Re: "Move" question
Thanks, I guess I was misled by the fact that some dragons had >65 move and others less, and when the Count mentions some of them still have remaining move.
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2007-09-25, 05:20 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: "Move" question
When did the Count mention anything of the kind? One thing we can be sure about is that units cannot move if it isn't their turn, regardless of how much "move" they have remaining; therefore it wouldn't matter how much move the dwagons had during Ansom's turn.