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2019-02-15, 09:14 PM (ISO 8601)
- Join Date
- Feb 2019
Good ways to get a hold of Dresden files rpg legally
So once upon a time I read the Dresden file books and a friend invited me to a campaign (was very new to rpgs this was my first)
We made characters
We did the linked backgrounds etc
And we played a session.
It died out because the dm realized he let the mini maxer make to strong of a character (a loup gauru) and well he was a big deal and it took away from the story.
I've wanted to get into this rpg but i am having hard time getting a hold of it.
(Local shops dont have it and I don't do very much online shopping so dont know what to trust etc.)
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2019-02-15, 09:51 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Good ways to get a hold of Dresden files rpg legally
generally, the online shopping for rpgs is drivethrurpg.com. its basically THE online rpg shop. its the site your can trust as pretty much every or most rpg companies use it, and you buy to download the pdfs as long as you pay the prices which are generally less expensive, there is also print on demand options I think for some books, but those are slower.
if you don't like that, your out of options to get dresden files rpg.
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2019-02-15, 09:59 PM (ISO 8601)
- Join Date
- Oct 2014
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2019-02-15, 10:09 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Good ways to get a hold of Dresden files rpg legally
DrivethruRPG has you covered, but you can also buy directly from Evil Hat. Both are legitimate sites.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2019-02-15, 10:35 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Good ways to get a hold of Dresden files rpg legally
thanks everyone I'm taling notes and will have it in few months after I'm done moving from nw to Colorado !!
I'm excited I remember it being relatively free form and open to creativity from players and the people I dm for i think will love it
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2019-02-17, 03:34 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Good ways to get a hold of Dresden files rpg legally
It's a Fate game, so yes to the first clause (I can't speak to your players). Which reminds me - while DF isn't free legally a decent chunk of Fate is. DF is an older product, so you'll probably want to look at both free contemporary stuff (Spirit of the Century, Fate 2), and more recent ones in the same system (Fate Core, Fate Accelerated Edition).
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2019-02-22, 08:37 AM (ISO 8601)
- Join Date
- Feb 2019
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2019-02-23, 10:27 PM (ISO 8601)
- Join Date
- Jan 2018
Re: Good ways to get a hold of Dresden files rpg legally
Sorry for the late post.
There are two different Dresden Files RPG and Dresden Files Accelerated, so get whatever one you want and your friend has. Also, if you can get a local store to order it, Evil Hat will give you the PDF for free with a receipt. https://www.evilhat.com/home/pdf-guarantee/
As an aside. The DFRPG origina game doesn't have rules for a loup garou as a player character. It also has character levels for how many abilities to make them balanced. I'd love to talk about this game if you'd like. I've had it since preorder and enjoy it an awful lot.
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2019-03-01, 08:40 AM (ISO 8601)
- Join Date
- Jan 2016
Re: Good ways to get a hold of Dresden files rpg legally
Yeah, I can't see a true Loup Garou as a player character in DFRPG : both too powerful (an immortal, unstoppable killing machine with a rare weakness), and too limited (its powers activate only in very specific circonstances, and it has no control over them)
It could probably be done in DFA, though, since the power level stuff is not as important in the looser accelerated game.
I'm currently GMing a "Boston Files" DFRPG campaign, and we really enjoy it too. City creation has been a really awesome tool to build our game around the characters and to ensure everyone is excited about the premise, and the games works pretty well for our mix of character-centered drama and supernatural mystery.
The fact that my players came up with characters I'm fan of helps a lot, of course ^^
My only pet peeve would be the overall crunchyness of the game. It's quite rule-heavy for a Fate game, and although that crunchyness allows us to model quite precisely the magic, creatures and powers from the books, it can be a little overwhelming at times. And it allows unholy levels of munchkinism, especially for wizard characters.
I've been tempted to convert the campaign into the simpler, more open-ended DFA. I kinda fell in love with the mantles defining the characters : sure, they are not balance, but everyone gets cool stuff to play with, even the mortals.Last edited by Kardwill; 2019-03-01 at 08:41 AM.