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  1. - Top - End - #1
    Dwarf in the Playground
     
    Kobold

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    Oct 2015
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    Oklahoma
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    Default Making my Solo Campaign Work.

    Greetings Playground. I come before you to beseech your wisdom and talents. I am to begin a campaign featuring a Barbarian at level 20. Much of it will not be combat, but I need both a specific answer as well as any advice for such a thing flows through the many denizens of the Giant's Playground.

    The campaign world is heavily homebrew, and demons, devils, daemons, and the like. Secondly, it is a prequel/sidestory to another campaign in the same setting. Some of the characters I have devised are meant to be bosses at various levels for the players. There will be entities in both campaigns from all challenge ratings. How does having a 1 man party affect the sort of CR and or challenges I should devise.

  2. - Top - End - #2
    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: Making my Solo Campaign Work.

    75% chance you aren't playing 4e, but rather 3e/5e (your other posts, and use of CR, choice of level 20), and are in the wrong forum.
    Last edited by Yakk; 2019-02-16 at 01:00 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    BardGuy

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    Mar 2007
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    Australia

    Default Re: Making my Solo Campaign Work.

    Assuming you're in the right thread though - 5 person party is the default so divide number of enemies by 5 where you can.
    But:
    • If you can't easily do that, reducing levels would make it hard for you to hit and easy for the PC to hit. Consider using minions instead
    • You may need to drop the difficulty of fights more if you haven't house ruled in some way to heal
    • Regardless of systems, a lone character is more vulnerable to debilitating effects such as stun
    • Barb might be the best class for a solo character - high hp, good(ish) defences and the features and powers work without needing other people
    • Solos and elites would probably make things too hard. I'd avoid them outright unless you want a very long battle where you miss a lot and they pound away on a lot of hitpoints (you's have to have them at a lower level)
    I love playing in a party with a couple of power-gamers, it frees me up to be Elan!


  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    May 2016

    Default Re: Making my Solo Campaign Work.

    Yeah, 4e characters are designed to be stronger when working cooperatively. 5 PCs vs 5 elites of the same level is an even match (by which I mean either side could win). 1 PC vs 1 elite will leave the PC as a smear on the grass.

    You can fill this out with lackeys/squires/henchmen. I generally require these types of followers to be martial Essentials classes so player decision-making doesn't slow down the game too much.

    You can also fill it out with companion characters, designed using the DMG2 but making sure to use MM3 monster math. For example, a paladin, his warhorse and his dog, and using monster rather than PC rules regarding mounts so the horse gets an attack. Or Vlad Taltos, with two companion spiretop drakes.

    (As an aside, I gave someone a companion spiretop drake with Hunter's Quarry instead of the suggested CA mechanic, and it proved to be remarkably effective).

    Other than that, reduce the encounter XP budget as discussed in the DMG or the Rules Compendium.

  5. - Top - End - #5
    Barbarian in the Playground
     
    ThePurple's Avatar

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    Default Re: Making my Solo Campaign Work.

    Quote Originally Posted by Beoric View Post
    1 PC vs 1 elite will leave the PC as a smear on the grass.
    I kinda doubt that, actually. PC daily and encounter powers will do a *lot* to even the score there, especially since PCs have a higher hit rate than NPCs (65% rather than 50%) and healing surges to spend (which can dramatically shift outcomes). A lot of it depends upon the PC's class and level (low level heroic only has a single encounter and daily, which is gonna give them very little to ramp up their performance with), but once you get to upper tier heroic and higher, I would argue that it's basically a wash even at 1v1.

    I've done some "1 PC v. 1 elite" fights before and, pretty much always, the PCs takes out the elite after burning a daily and a few encounters.
    Last edited by ThePurple; 2019-02-28 at 12:43 PM.
    4e Homebrew: Shadow Knight, Scout
    roll20: Kitru

  6. - Top - End - #6
    Bugbear in the Playground
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    Jul 2013

    Default Re: Making my Solo Campaign Work.

    Quote Originally Posted by Beoric View Post
    Yeah, 4e characters are designed to be stronger when working cooperatively. 5 PCs vs 5 elites of the same level is an even match (by which I mean either side could win). 1 PC vs 1 elite will leave the PC as a smear on the grass.

    You can fill this out with lackeys/squires/henchmen. I generally require these types of followers to be martial Essentials classes so player decision-making doesn't slow down the game too much.
    I'm actually kind of thinking about a solo party- Slayer, Knight, Elementalist (not martial but simple), and one full fledged enabling leader like a Warlord. DM would have to be up for it, but it feels to me like it could work with the right DM and right player.

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    May 2016

    Default Re: Making my Solo Campaign Work.

    Quote Originally Posted by masteraleph View Post
    I'm actually kind of thinking about a solo party- Slayer, Knight, Elementalist (not martial but simple), and one full fledged enabling leader like a Warlord. DM would have to be up for it, but it feels to me like it could work with the right DM and right player.
    I frequently run campaigns for a single guy operating multiple PCs, but he insists on building O-characters, and filling them with every out of turn power he can find. I get housework done waiting for him to make decisions.

    The men-at-arms I have hanging about waiting to be hired, though? They are all slayers, knights and thieves, with hunters at low level.

  8. - Top - End - #8
    Titan in the Playground
     
    Vhaidara's Avatar

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    Default Re: Making my Solo Campaign Work.

    Quote Originally Posted by ThePurple View Post
    and healing surges to spend (which can dramatically shift outcomes).
    I'd like to note that the relevance of surges varies wildly depending on how many you actually have the ability to spend. Sure, your Battlemind might HAVE 20 surges, but what built in mechanism allows you to spend them? Second Wind? That is 1 surge. I play in an LFR style game and this is a pretty common thing (especially for con primary/secondary characters) because it's very possible to not have any leaders
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  9. - Top - End - #9
    Barbarian in the Playground
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    Dec 2015

    Default Re: Making my Solo Campaign Work.

    Quote Originally Posted by masteraleph View Post
    I'm actually kind of thinking about a solo party- Slayer, Knight, Elementalist (not martial but simple), and one full fledged enabling leader like a Warlord. DM would have to be up for it, but it feels to me like it could work with the right DM and right player.
    A reasonably simple Solo party is a Striker|Cleric hybrid who uses Battle Cleric's Lore for an AC. You do damage, you can heal yourself, lots of various stat possibilities.

  10. - Top - End - #10
    Bugbear in the Playground
     
    The Kool's Avatar

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    Default Re: Making my Solo Campaign Work.

    To the question, even though I'm not as familiar with 4e I can give you some basic advice. When you're only dealing with one PC, you can no longer expect the party to handle any variety of challenges, because the single PC does not have every approach covered. You need to be fully aware of what the PC is capable of, and what kind of numbers they have for things like hit chance and damage output. How hard you can hit them also matters, as you have almost no room for riding out an encounter with a boss that accidentally takes half his HP in one hit and hits 60% of the time. With a full party, they can rotate, heal, fall back and kite, working cooperatively to mitigate the KO potential. With a single PC, he either needs an alternate approach to the situation or a lot of luck. Speaking of alternate approaches, actually do plan some of those in, account for ways the PC can overcome foes by means other than "hit it 'til it dies" instead of expecting him to come up with his own. A single PC has far fewer tools at his disposal than a full party, and sometimes when you were thinking in the back of your mind that an encounter is easy with a bit of elevation, you forgot that there's no way for the land-bound Barbarian to actually get said elevation.

    Just my 2cp
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    Quote Originally Posted by frogglesmash View Post
    I guess I'll amend my original statement and instead say that Pathfinder is close enough to 3.5 to spark an argument about how close it actually is.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Kobold

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    Default Re: Making my Solo Campaign Work.

    Thank you all for your advice, I'll be sure to keep some of these tips in mind.

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