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2019-05-06, 12:13 PM (ISO 8601)
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
Organization: Solitary, brood (2-4), or slaver brood (1d3+1 plus 7-12 skum)
That seems more like you have family units or young ones out to make their own family than a creature that is completely solitary...
Also neither version has inherent telepathy, though it does have a telepathic bond with its slaves for the standard and by use of mindlink for the Psionic version.
Anyways based on their fluff of being minionmancers and dominating other creatures to do their bidding, having some social skills doesn't seem like it would be outsider their wheelhouse.
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2019-05-06, 01:06 PM (ISO 8601)
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- Oct 2016
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- New York
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2019-05-06, 01:11 PM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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2019-05-06, 01:43 PM (ISO 8601)
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- Oct 2016
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- New York
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2019-05-06, 02:00 PM (ISO 8601)
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- Nov 2007
Re: The LA-assignment thread: Making monster PCs VI-able
I concur.
Some of the PLAs have incorrect augmentation. Disable should have a range of 50 feet and a HD limit of 16, but its save DC is correct. Dominate, Psionic leaves augmentation on the table if not targeting an aberration, dragon, elemental, or outsider. Thought Shield should give PR 23 and last 11 rounds.
Can psionic monsters reassign augmentations on their PLAs? Can the Aboleth dominate a humanoid for 13 days or dominate three humaniods?
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2019-05-06, 06:03 PM (ISO 8601)
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- Dec 2014
Re: The LA-assignment thread: Making monster PCs VI-able
Yes. It's a major perk for those powers that have different augmentation options. To compensate, the psionic aboleth has a manifester level three lower than an arcane aboleths caster level, or even nine (!) levels lower on ego whip and id insinuation. (You'd better be sure that your target isn't graced with level-appropriate SR.) Psionic aboleth also have uses/day limits on all their powerful abilities, whereas regular aboleth cast 7th-level spells at will.
Arcane aboleth have a bag of tricks that allows them to run circles around much more dangerous enemies, but relatively few abilities that directly affect creatures they encounter (Enslave and hypnotic pattern, basically).
Psionic aboleth have abilities that are focused more on controlling minds, in keeping with the psionic tradition that illusions are best created in the mind of the beholder directly (prevalence of immunities notwithstanding). Minionmancy is probably the more powerful than (non-shadow) illusions, but in becoming psionic, the aboleth seems to have lost quite a lot of raw power, and unlike illusions, offensive abilities need to scale better to remain useful.
All in all, I'd rate the psionic aboleth slightly lower than the arcane aboleth, and its PLAs sans dominate are about right for an 8 HD monster. LA +1 is fine, though, just because dominate is so strong.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
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2019-05-06, 07:18 PM (ISO 8601)
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- Sep 2013
Re: The LA-assignment thread: Making monster PCs VI-able
Definitely option 3. As for the Psionic Aboleth: I am leaning towards LA +1, same as I would have rated the base Aboleth had I been contributing then. Any thralls get to make new saves every 24 hours/whenever you make them do something they really don't like, so keeping more than one or two at a time is a recipe for disaster; likewise, the question is when, not if, one of them breaks free and you flub your new attempts, so you have to weigh that eventuality against their usefulness and what you are prepared to invest in them. And, of course, most of your abilities are invalidated by huge swathes of enemy types, forcing you to rely on your less than stellar chassis and your thralls, which are just a bunch of bombs looking for a reason to explode in your face.
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2019-05-07, 09:12 AM (ISO 8601)
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- May 2018
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Re: The LA-assignment thread: Making monster PCs VI-able
After looking over everything about the Psionic Aboleth again I will switch to +1 LA, I still think normal Aboleth is high +1 or low +2 as most of its abilities have staying power.
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2019-05-07, 09:24 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: The LA-assignment thread: Making monster PCs VI-able
To be honest, WotC didn't just repeat the same old mistakes but also made new and creative ones, which would be depressingly unsurprising if it wasn't par for the course by now.
As for the Psiboleth, while immunity is still relatively easy for monsters to get(at least 3~4 types off the top of my head), spell/item-based immunity doesn't come online until at least ECL 13 when Personal Mind Blank comes online, as opposed to ECL 9 for True Seeing. Makes them better monster encounters at least, IMO.
Where'd you get the art for that, Inevitability?Cool elan Illithid Slayer by linkele.
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2019-05-07, 12:39 PM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread: Making monster PCs VI-able
The mind control is the big one. Bluff, Diplomacy, and Intimidate aren't much use if you can psychically compel people into doing what you want.
Magic but different. Psionics tend to be more flexible (a single power point pool instead of preset spell slots, power augmentation to enhance powers further, etc).
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2019-05-07, 02:28 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The LA-assignment thread: Making monster PCs VI-able
As for the Psiboleth, while immunity is still relatively easy for monsters to get(at least 3~4 types off the top of my head), spell/item-based immunity doesn't come online until at least ECL 13 when Personal Mind Blank comes online, as opposed to ECL 9 for True Seeing. Makes them better monster encounters at least, IMO.
And well, Mind Blank is moderatly easy to counter by dispelling it.
The mind control is the big one. Bluff, Diplomacy, and Intimidate aren't much use if you can psychically compel people into doing what you want.
And as we already established. Aboleths are solitary. They dont really form grand communities or anything like that.Last edited by lord_khaine; 2019-05-07 at 02:31 PM.
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2019-05-08, 06:03 AM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: The LA-assignment thread: Making monster PCs VI-able
Option 3 would seem sensible, provided that we don't fall prey to power-creep. The aboleth certainly deserves an LA and I would be inclined to stick with the more conservative
+2.
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2019-05-08, 12:57 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: The LA-assignment thread: Making monster PCs VI-able
Psi-aboleth votes:
+1: 8 votes
+2: 4 votes
Because of the great majority in favor of option 3, the regular aboleth will receive this LA too. Even when adjusting for the one case of '+2 for the regular, +1 for the psionic', +1 still wins for that one.
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2019-05-08, 02:29 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: The LA-assignment thread: Making monster PCs VI-able
Astral Construct
The psionic equivalent to summoned monsters. Generally weaker than their magical cousins, but given how ridiculous the latter can get I wouldn't say that's a bad thing.
Astral constructs come in nine flavors, one for each possible augmentation level, and supposedly each roughly equivalent to at-level summons. That doesn't bode well for higher-leveled ones, but the first few should hopefully be playable. Let's have a look!
1st-level astral construct
One construct HD (which can therefore be swapped out), a pretty good chassis with 15 strength and dexterity, a 1d4 slam, +5 natural armor, construct immunities, and small size (ouch). In addition, those constructs get a special customizable ability, which can actually be rather varied. The most notable one is the fly speed: everything else is either underwhelming (swim speed, +1 AC, energy resistance 5) or wants the construct to be more of a melee brute than its small-sized chassis encourages.
Honestly, this is far from the worst chassis for a rogue-type character, assuming the lack of intelligence is fixed. I myself am not convinced it's quite strong enough for +1 LA, but at the same time I can totally understand those who'd claim it is. Good physical stats, flight, construct immunities and some good natural armor are pretty useful traits, after all.
2nd-level astral construct
2 RHD now, but medium size to make up for it. 16 strength is hardly bad, but at the same time two class levels are a lot to give up for an okay-chassis (that doesn't even get full BAB) and flight. Probably -0 LA, with a tiny sliver of possibility for +0.
3rd-level
21 strength and medium size, but 3 HD. Arguably a little better than the 2nd-level variant, but construct HD are just so terrible that even the +4 strength and lack of additional BAB loss make it hard for me to recommend this over an actual class level. Not +0 LA material for sure; -0 it is.
4rd-level
Pounce is probably the most notable of the B-list abilities (that or fast healing), and 25 strength is pretty great, but the 5 RHD sting. Also, having pounce means not getting flight, due to the way the ability menus work. -0 LA once more: just play a barbarian instead.
Level 5 and up
Added RHD really starts outpacing the benefits from gained levels. Larger size, DR/magic, heaps of strength and eventually even invisibility or PLAs are all nice, but getting one neat thing for several levels of investment isn't worth it. -0 LA for the lot: unimpressive even in their niche is the definition of tier 5.Last edited by Inevitability; 2019-05-08 at 02:30 PM.
Creator of the LA-assignment thread.
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2019-05-08, 02:43 PM (ISO 8601)
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- Sep 2014
Re: The LA-assignment thread: Making monster PCs VI-able
+1 for the first level. Its a really solid package and its HD get swapped. Fly speed clinches it, and you can dump str then get racials to compensate int and still be decent.
+0 for the second. Its a good martial base, and losing a BaB is not totally awful.
3 and up are -0, unless there is some trick to use power points to augment yourself I do not know of as an astral construct. 3 might squeek in at +0 but I do not think it is quite there. 4 and up is mostly unsalvageable.
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2019-05-08, 02:56 PM (ISO 8601)
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- Sep 2018
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- Seattle, WA
Re: The LA-assignment thread: Making monster PCs VI-able
I'll chime in for +1 for 1st level. I'm almost tempted to go higher. Good ability scores, construct immunities, and flight (or a bonus feat, several of which are quite good) is a fantastic package.
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2019-05-08, 03:29 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
Ya +1 LA for small size with +4 str/dex 30' land speed and 20' average fly speed is very hard to say no to and yet +2 seems like too much when compared to things like lich, half dragon and so on. It is a high end +1 but I don't think high enough to fall into +2. +1 LA for 1 RHD Astral
I think I am ok with +0 on 2 RHD Astral, fly is hard to say no to but there are some other interesting options there too.
At 3 RHD I feel like if it had 2+ A list abilities it might be viable, -0 LA. Same for the rest, they need to have more abilities and honestly better scaling abilities to truely be viable.
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2019-05-08, 03:39 PM (ISO 8601)
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- Oct 2009
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- Boston, MA
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Re: The LA-assignment thread: Making monster PCs VI-able
The things that construct immunities help with are few and far between at first level -- even crits, since so few enemies will have multiple attacks. You'd also be "immune" to magical healing, morale modifiers, and quite a few living-creature-only buffs. I was going to say +0 ... but then I remembered that you're also up 10 hp over an otherwise identical non-construct. So yeah, +1. The second-level version gets a speed boost along with damage, melee accuracy, and another +10 hp, a very nice early start. So +1 for them as well.
Both those assignments assume you have manipulators and normal body slots, neither of which is even suggested as far as I can see.
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2019-05-08, 03:53 PM (ISO 8601)
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- May 2018
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Re: The LA-assignment thread: Making monster PCs VI-able
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2019-05-08, 03:59 PM (ISO 8601)
- Join Date
- Sep 2013
Re: The LA-assignment thread: Making monster PCs VI-able
LA +1, LA +0, and then LA -0 at 4th on up. Being able to switch out your RHD for the first is immense, and you even get to keep the bonus Construct HP for size. Waaay too much for a level playing field there. The second is still decent-Medium makes many more builds viable, +10 HP, and at 2 RHD you are only down 1 BAB. Keep in mind you are 10 feet faster than average on the ground for both, as well, with +5 or +6 natural AC. Honestly, I would give these both the same LA even without Flight.
It is not until your Construct RHD balloons with 4th on up that this is a serious hindrance; your saves are becoming a problem, and once you have fallen 2 BAB behind with 5 RHD and no racial casting you are played out as far as most builds are concerned.
The real discussion here is 3rd: 2nd is definitely a solid LA +0 but not quite LA +1, and 4th LA -0, but this hits many sweet spots. You are 3 RHD deep into Construct, but only missing 1 point of BAB; compared to the solid 2nd, you get another +4 Str and +2 natural AC at the cost of only +1/+1/+1 saves through 3 levels, which could easily be +7 or possible +9 total if your third level had 2 or 3 good saves. Is that a class level worth taking? d10 HD, 2+Int skills, +1 BAB, +1 all saves, +4 Str, +2 natural AC? Sounds like a decent dip for a Martial, but something any caster and most skill monkeys would pass up. I am going to say LA +0 for this, if only just-a worthwhile level for a bruiser, just enough to qualify, but narrow enough I could see LA -0 as well.
Finally, while Flight would be assumed, do not discount a bonus feat instead-most of those are decent, common prereqs, or both, in the likely case you are planning for better Flight speed/maneuverability.Last edited by ViperMagnum357; 2019-05-08 at 04:00 PM.
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2019-05-08, 04:25 PM (ISO 8601)
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- Dec 2014
Re: The LA-assignment thread: Making monster PCs VI-able
I agree that the 1 HD astral construct deserves +1. It's especially nice that the bonus hp mitigate the usual problems with LAs at low ECLs.
I think I'd rather play a first-level astral construct crusader 1 than a second-level astral construct, and rather the second-level astral construct than a first-level astral construct fighter 1. LA +0 seems fair for the second-level astral construct.
The third-level construct probably also deserves +0. Still only one ability, but ogre-level strength and hit points (and ogres don't even have one ability anyway).
For the fourth-level and up, it's -0, as they simply have too many RHD.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2019-05-09, 08:14 PM (ISO 8601)
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- Oct 2009
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Re: The LA-assignment thread: Making monster PCs VI-able
I meant melee accuracy from the higher Str, not from BAB (though I forgot the -1 from being larger) ... minor factor, regardless. And yeah, I'm factoring in that some games will start at high levels and some will start at low. It's a problem endemic to the whole idea of assigning LA: some things are worth way more early and some are worth way more late.
If you offered me a choice between a 2-RHD astral construct and a level 3 human barbarian, I'd probably take the construct.* So, +1. And I'd prefer an RHD2/psychic warrior12 over a human psywar15.
* Again, presuming an Int score, body slots, speech, manipulators, the stuff that makes a character work more or less like normal.Last edited by Dimers; 2019-05-09 at 08:15 PM.
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2019-05-09, 10:42 PM (ISO 8601)
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- May 2016
Re: The LA-assignment thread: Making monster PCs VI-able
I'm not feeling particularly confident about my ability to rate these, but I think I'm going to agree that the 1st-level construct is worth LA +1.
I also think the 2nd-level construct is on-par for ECL 2, so LA +0 for the 2nd-level construct. I could accept LA +1 here, too.
The 3rd-level construct is more of challenge. Those are pretty big numbers for a melee brute, and the construct immunities and stuff. If it's a hassle to get an Intelligence score, then maybe that puts this one at LA -0, but I think this is still mostly worth 3 HD, so LA +0 for the 3rd-level construct, as well.
The 4th-level construct still has great numbers for a brute, and I think it might be worth 5 HD if it was Large size (just because it would be better than an ogre), but as is, I think I could justify 4 HD, but not 5. So, LA -0 for 4th-level construct and all the rest above it.
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If the menu options scaled more like the Weapons of Legacy scaling (1 A-option per level for the first few levels, then 1 B-option per level, etc), and they cut back on the HD scaling, it might actually make a decently interesting monster class. The numbers get excessive for the higher-level constructs (45 Str, 25 natural armor), so I'd want to dial that back to something less silly, but I think it might work.Last edited by Blue Jay; 2019-05-09 at 10:44 PM.
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2019-05-10, 09:13 AM (ISO 8601)
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- Jul 2016
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Re: The LA-assignment thread: Making monster PCs VI-able
Ah, the Astral Construct, Exhibit A of "why I mistrust WotCs motives as well as their competence", as the person who came up with the CPsi nerf for them literally did so to spite one of the players at his table.
How the heck do you manage to get a playable one? Aren't they temporary creations?Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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2019-05-10, 09:19 AM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
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2019-05-10, 09:22 AM (ISO 8601)
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- Feb 2014
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Re: The LA-assignment thread: Making monster PCs VI-able
That's an excellent question!
The way I see it, astral constructs are usually created by a specific spell, but there's strictly speaking nothing preventing them from existing by other means. Animated Objects don't have to be made by the spell, fiendish dire rats aren't always summoned, and so on.
At the very least, it's got a monster statblock, so why not rate it?Creator of the LA-assignment thread.
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2019-05-10, 09:35 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: The LA-assignment thread: Making monster PCs VI-able
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2019-05-10, 10:15 AM (ISO 8601)
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- Why am I here?
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2019-05-10, 12:39 PM (ISO 8601)
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- Aug 2014
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2019-05-10, 01:53 PM (ISO 8601)
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- Nov 2006
Re: The LA-assignment thread: Making monster PCs VI-able
Its honestly a short and boring story.
Bruce Cordell had a Wilder player who picked up Astral construct,
then used wild surge to make construct 2 levels above whats normally possible.
That was to OP for his table, so he nerfed Astral Constructs in the book he wrote.
The End.
Morale of the story? Bruce Cordell is a hack.thnx to Starwoof for the fine avatar