The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #211
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Age of Warriors (Project Revived!)

    Cool. I will work on that. I did think fluff relating to the temple was still appropriate for this setting, but I do confess irritation at setting specific fluff locking people out of a class.

  2. - Top - End - #212
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Cool idea: use b&w Chinese-style ink images for Shadow Hand manuevers. Example:

    Spoiler
    Show
    Last edited by Elves; 2019-09-13 at 01:28 PM.
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  3. - Top - End - #213
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    Miss Disaster's Avatar

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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Sereg View Post
    Thanks. Made suggested changes. I also allowed sharing of boosts (that doesn't make it too Op, right?).

    I do appreciate more high ranking unique outsiders. And the redeeming Rakshasa is a fascinating concept. Maybe they undergo metamorphosis upon achieving Good alignment?

    Speaking of Rakshasa, I have been wondering about making a prestige class I call Shadow Tiger Slayer. It is for those who hate the Shadow Tiger horde for destroying the temple. They specialise in fighting "Shadow Tigers", which includes Rakshasas, natives of the plane of shadow, those with the incorporeal subtype and anyone in a Shadow Hand or Tiger Claw stance. (They also get access to the other 7 temple disciplines)

    Thoughts?
    This sounds awesome. One idea for you .... rakshasas, as you know, have backwards hands ... it would be cool to see some maneuvers in Shadow Hand & Tiger Claw school to somehow or other have thematic or mechanical reference to their backwards hands.

    The backwards hands aspect of rakshasas never seem to get much attention or flavor-spotlighting. So maybe this is a cool way to do it?

  4. - Top - End - #214
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Did a massive and mind-killing image trawl, including raiding the M:TG catalogues of Wayne England and Howard Lyon who illustrated BO9S. Found a few usable things. Still have to find item pictures but that's a whole separate trawl and I'll do it sometime later.

    Title image still evasive. In lieu of the traditional fantasy image, something subdued with black martial arts silhouettes could be enough.

    Edit: This thread is still getting views so if any of you who pass through have images to recommend please do. Just no cartoons and no "hot babes" style pics.
    Last edited by Elves; 2019-09-14 at 05:47 PM.
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  5. - Top - End - #215
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    How do I apply to make a thing? i will soon submit the Resharian battle-psychic, a pumped up mindblade initiator who focuses on one of the disciplines

  6. - Top - End - #216
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    khadgar567's Avatar

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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Heavenblade View Post
    How do I apply to make a thing? i will soon submit the Resharian battle-psychic, a pumped up mindblade initiator who focuses on one of the disciplines
    Yes please
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  7. - Top - End - #217
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Heavenblade View Post
    How do I apply to make a thing? i will soon submit the Resharian battle-psychic, a pumped up mindblade initiator who focuses on one of the disciplines
    Cool, look forward to seeing it. Maybe do it as a soulknife overhaul, since I'm doing a soulborn overhaul, so those will fit together in terms of both providing intersystem synergy. Alternately you could do it as an initiator-psionic gish PRC.
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  8. - Top - End - #218
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Blogposting:

    A problem I've realized while doing the new maneuvers for the original 9 disciplines is: Desert Wind doesn't really have a defined combat style, other than "I deal fire damage". It makes some gestures at mobility, but other than that one great counter all its attempts at mobility are pretty limp -- and how exactly does mobility synergize with fire damage anyway?

    That's why the rush maneuvers Garryl did for that discipline are good, because they tie those two themes together (you move and as you move you strip people of fire resistance). But I'm still left wondering what a Desert Wind specialist's role is.

    Let's make Desert Wind be a sort of 4e style controller. Fire effects provide area damage, wind effects provide battlefield control (blowing people apart, creating wind barriers, etc) and of course these two things can combine. And the mobility helps you be where you need to be on the battlefield to do this, since most of these effects are melee triggered.
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  9. - Top - End - #219
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Age of Warriors (Project Revived!)

    Ugh. I typed up the class and lost it. That took me most of the day. *Sigh*

    I'll try again soon.

  10. - Top - End - #220
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Elves View Post
    Cool, look forward to seeing it. Maybe do it as a soulknife overhaul, since I'm doing a soulborn overhaul, so those will fit together in terms of both providing intersystem synergy. Alternately you could do it as an initiator-psionic gish PRC.

    I think that a base class is actually a better idea, because a prc would be a bit too front loaded (PP, maneuvers, special blade powers depending on disciplines, probably bonus feats, some psionic/initiation synergy...there are a lot of things going on there.)

  11. - Top - End - #221
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Fortunately it was easy to locate the fonts they used in the books. Trying to figure out the formatting...it looks like the books may not even have used textboxes which would certainly lighten the workload. Double column 12pt celestia antiqua fits about 900 words per page of full text, which is good but it will be significantly less due to headers, pictures and maneuver formatting. So yes the pagecount is going to be pretty high but we knew that. A little trimming may be necessary to prevent it from being hellishly unwieldy. But as long as it's visually broken up, in contrast to stuff like Dicefreaks' Gates of Hell, it's not a huge problem.

    I admit it's kind of charming to see some of this stuff in semi-official looking fonts though.
    Last edited by Elves; 2019-09-20 at 02:03 AM.
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  12. - Top - End - #222
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    In order to create the martial bladeforms (specialized disciplines of the battlemind) I started listing all disciplines, and their associated abilities, power, tactics...and Im not sure about everything, so I'd be glad if you could help me fill the blank things.


    White raven - Charisma, leadership, charges, tactics
    Shadow hand - sneaking, teleportation, shadows
    Diamond mind - mental focus, precise strikes with lots of damage, something else?
    Setting sun - battlefield control through forced movement, using the enemy's power against him
    Desert wind - high mobility, fire and blasting effects
    Stone dragon - Sturdiness, battlefield control, Unbreakable object/unstoppable force theme
    Devoted spirit - self buff, heals, resiliency, something more?
    Iron heart - Swordsmanship, I guess...? Really need help on that one
    Tiger claw - multi attacking, feral strikes - Sacrificing defense for offense


    Disclaimer: all abilities will have much cooler names in the next version, this is just a draft

    The abilities I was thinking of giving them -

    Base chassis/progression is maneuvers and PP progression, no powers (but see below). I consider giving them Discplines/maneuvers in a similar manner to the ardent's mantles, but not sure yet.

    3/4 BaB, good will and perhaps ref saves

    Martial bladeform - you choose a discipline in the beginning, and it gives you the focus for the rest of the class. You gain a blade that is shaped like one of the discipline's weapons.

    Throughout the levels, you gain -

    Discipline manifestation, a set of passive abilities related to your discpline that are active for as long as you have psionic focus, and are in a stance from your chosen discipline
    Granted powers - a small amount of psionic powers related to the discpline's "theme" that you may prepare and use like martial maneuvers.
    Augmentation - you may use PP to augment a maneuver. You can either give it a "general augmentation" (Boost attack/damage/DC/whatever) or a "Specialized augmentation" which gives the maneuver a boost related to the discpline you are specialized in)
    Battlemind superiority - the capstone, not sure what to do with that, probably some form of a "psionic super stance"


    In addition to these main abilities, I plan on the following support abilities:

    Battleburn - a limited amount of times per encounter, you may "waste" a prepared maneuver and gain a number of temporary PP equal to the maneuver's level.

    Bonus feats - not sure if needed, but if Ill need to fill levels they are a good way to do so.

    Recovery mechanic - something related to expanding psionic focus, perhaps also releasing a burst of discipline related energy/effect in the process.




    What do you guys think? I'd really appreciate any feedback and/or help with the discpline themes/tactics list

    Thanks in advance!

  13. - Top - End - #223
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Heavenblade View Post
    In order to create the martial bladeforms (specialized disciplines of the battlemind) I started listing all disciplines, and their associated abilities, power, tactics...and Im not sure about everything, so I'd be glad if you could help me fill the blank things.


    White raven - Charisma, leadership, charges, tactics
    Shadow hand - sneaking, teleportation, shadows
    Diamond mind - mental focus, precise strikes with lots of damage, something else?
    Setting sun - battlefield control through forced movement, using the enemy's power against him
    Desert wind - high mobility, fire and blasting effects
    Stone dragon - Sturdiness, battlefield control, Unbreakable object/unstoppable force theme
    Devoted spirit - self buff, heals, resiliency, something more?
    Iron heart - Swordsmanship, I guess...? Really need help on that one
    Tiger claw - multi attacking, feral strikes - Sacrificing defense for offense
    Seems right. Notes:


    Desert Wind - battlefield control (wind), area damage (fire), mobility. The wind and fire effects should be things that emit from you or are triggered from where you are, so that it's important to have mobility to get to the right place.

    Devoted Spirit - Remember this is the crusader tank discipline, with aggro stuff like iron guard's glare and thicket of blades. It should have more of that stuff.

    Diamond Mind - In BO9S this was just kind of the "all the good stuff" discipline, let's focus it on three things: counters, strikes requiring Concentration checks, and finally, forms of tactical control that have yourself at the center, rather than being about affecting enemies primarily. For example, I added a "Mind as Prism" counter that lets you redirect mind-affecting spells or be used as a prism to use certain touch spells at range.

    Iron Heart - just cool warblade shenanigans.

    Tiger Claw - let's focus more on the general "primal, heedless, bestial rage" theme than on TWF (not that TWF support is bad). A crazy 2h barbarian should be able to specialize in this disc just as well as a twf ranger.

    White Raven - should be better the more martials are in your party. Would be nice to add something specifically to help archers too (though not a stance, that's too big of an investment, though it might be good to have a "Lead from Behind" stance for people who are themselves archers or support. I'll do that one.

    Stone Dragon vs Devoted Spirit - I'd like these to have alternate tanking styles, with SD trying to physically interpose themselves between allies and enemies and pushing/bashing enemies away -- active tanking -- while DS has a more passive tanking that penalizes opponents for trying to attack anyone but them or get through (as with iron guard's glare and thicket of blades), with their active tanking portion being about self-heals.
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  14. - Top - End - #224
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Formatting maneuvers:



    TOB uses the bottom arrangement, actually with an even heavier indent, but I feel like the lowercase might be easier on the eyes. Opinions?
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  15. - Top - End - #225
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    khadgar567's Avatar

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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Elves View Post
    Formatting maneuvers:



    TOB uses the bottom arrangement, actually with an even heavier indent, but I feel like the lowercase might be easier on the eyes. Opinions?
    both looks good but bolding the lover one in title may help
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  16. - Top - End - #226
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    So, In short

    DW - controller-esque, with fire and wind centred on self+ mobility
    Devoted spirit - aggro/passive tanking and some divine flavor
    Diamond mind - concentration, counters, centered on self, "smart discipline"
    Tiger claw - wild and careless fighting
    Stone dragon - active tanking, lots of bullrushing/tripping, making yourself the barrier


    I'd like some more explnation of iron heart since I can't think of a unifying mechanichal theme

  17. - Top - End - #227
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Just general "weaponmaster" stuff. It's also the discipline where you'd have flat, no questions asked pluses to hit, damage, and AC. Diamond is fast and alert, Stone is bashy, Tiger is crazy, and Iron is just like generic ultimate sword skill. Cool combat and weapon stunts.

    I like the ability name battleburn by the way. Sounds cool yet easy to use in play.
    Last edited by Elves; 2019-09-21 at 01:09 PM.
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  18. - Top - End - #228
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    Ok

    I'd try to create a list of psionic powers related to each discipline (probably 5 of levels 1-5) that would be greanted at an appropriate times to the Battlemind, perhaps with a choice of two powers each time.
    Ill post the table here when it's complete, along with some other interesting stuff.


    Im also now considering the augmentation ability to have two sides - either to augment a power with a "martial" bonus, or a maneuver with a "psionic" one

  19. - Top - End - #229
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Quote Originally Posted by Heavenblade View Post
    Im also now considering the augmentation ability to have two sides - either to augment a power with a "martial" bonus, or a maneuver with a "psionic" one
    The TOB variant soulborn, which I'm probably posting later today, is all about empowering maneuvers with essentia, so for the sake of distinction I would leave that to incarnum -- especially because essentia and maneuvers synchronize better because they aren't based on per-day mechanics the way psionic classes are.

    Plus you already have battleburn as a way to spend ppoints in combat. So I recommend cutting the augmentation part and just focusing on having the augmentation effects of your new psipowers be useful for an initiator.
    Last edited by Elves; 2019-09-21 at 01:17 PM.
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  20. - Top - End - #230
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    If you think I should focus more on power usage, than I might give them actual psionic progression?

    Otherwise, it might be too limited...

    Edit-like, currently, they get like 5 powers or something...but Im afraid more than that is game breaking with the maneuvers

    Edit 2- actually the plan was to waste maneuvers in order to gain PP, but I guess I could revise it into something else (perhaps make them waste PP for the active part of the manifestation)
    Last edited by Heavenblade; 2019-09-21 at 02:24 PM.

  21. - Top - End - #231
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    I just don't think the all-day, as-much-as-you-want maneuver system harmonizes particularly well with a daily store of power points, if we're talking about using pp to empower maneuvers. Spending maneuvers to gain power points, on the other hand, is a great system because it increases compatibility between these two modes, but of course has a lot of potential to be OP especially with multiclassing so you would need to pull it off right.

    Another possibility is getting pp by hitting an enemy with a strike or something.


    Have you looked at this psionic TOB discipline?
    Last edited by Elves; 2019-09-21 at 03:11 PM.
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  22. - Top - End - #232
    Barbarian in the Playground
     
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    Default Re: The Age of Warriors (Project Revived!)

    Yeah, I saw the discipline.

    Point is, that if we focus so much on the power point side, and then only give them little amount of powers...


    I think I'll make the transition back into a prc. Give up PP, and focus on blade progression, psi-focus mechanics, and a few powers that can be prepared as maneuvers

  23. - Top - End - #233
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Either way is fine. A PRC is less work I'm sure than drawing up a bunch of new powers. If PRC, I would throw in a thing of it advancing your mind blade for soulknives.
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  24. - Top - End - #234
    Orc in the Playground
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    Default Re: The Age of Warriors (Project Revived!)

    Alright, moment of truth:

    To parchment background or not to parchment background?

    (This isn't a real page just an example.)






    There is one problem this raises: A lot of the images I'd like to use are big square blocks, which look absolutely hideous if placed against a naturalistic background like this.
    Last edited by Elves; Yesterday at 12:38 PM.
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