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  1. - Top - End - #91
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    BlackDragon

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Rodin View Post
    And the tension! Being actually afraid of opening a room to see what enemies are inside instead of just opening the door and spamming a skill until everything is dead.
    Well, they definitely tried to encourage those thoughts by putting the Butcher on level 2, where no character is likely to be high enough level to face him comfortably. "Ah, fresh meat!" still chills my spine all these years later.

  2. - Top - End - #92
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    GnomeWizardGuy

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by factotum View Post
    Well, they definitely tried to encourage those thoughts by putting the Butcher on level 2, where no character is likely to be high enough level to face him comfortably. "Ah, fresh meat!" still chills my spine all these years later.
    On my fresh Warrior run, I had the good fortune to not only find a Fire Wall scroll, but to have found a book of Healing and rushed my Magic up to 17 to be able to cast it. This is coincidentally the exact amount of Magic needed to use the scroll. His axe is mighty fine and chops skeletons in two without slowing down.

  3. - Top - End - #93
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Rodin View Post
    On my fresh Warrior run, I had the good fortune to not only find a Fire Wall scroll, but to have found a book of Healing and rushed my Magic up to 17 to be able to cast it. This is coincidentally the exact amount of Magic needed to use the scroll. His axe is mighty fine and chops skeletons in two without slowing down.
    My first ever Rogue made extensive use of Fire wall. Find a horde of enemies, run away dropping Fire walls behind me as I go, and follow up by sniping anything gaining ground on me with my bow. Granted that tactic had me fall flat on my face when I hit Diablo for some reason... XD
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    Dwarf Fortress would like to have a word with you. The word is decorated with bands of microcline and meanaces with spikes of rose gold. On the word is an image of the word in cinnabar.
    Quote Originally Posted by kpenguin View Post
    This is an image of Wookietank the Destroyer of Fortresses engraved in sandstone. Wookietank the Destroyer of Fortresses is leaving Trotknives. Trotknives is on fire and full of goblins. This image refers to the destruction of Trotknives in late winter of 109 by Wookietank the Destroyer of Fortresses.

  4. - Top - End - #94
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I've startet Anachronox and made good progress into the game. So far I'm hooked

    My Knowledge about the game was pretty much non-existant, but from the screenshots on the GoG product page I was expecting a Cyperpunk RPG.

    I was rather suprised that it is actually a Space Opera RPG, much closer to Mass Effect than to Deux Ex or Shadowrun.

  5. - Top - End - #95
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Zombimode View Post
    I was rather suprised that it is actually a Space Opera RPG, much closer to Mass Effect than to Deux Ex or Shadowrun.
    Anachronox is more specifically influenced by Chrono Trigger.

  6. - Top - End - #96
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by factotum View Post
    Well, they definitely tried to encourage those thoughts by putting the Butcher on level 2, where no character is likely to be high enough level to face him comfortably. "Ah, fresh meat!" still chills my spine all these years later.
    Though there was a trick where you lure the Butcher to the stairs that lead down to level 3 and just circle around the stairs with him chasing you until he gets himself 'stuck' on the stairwell. Then you just nickle-and-dime him to death with arrows for an easy kill.
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  7. - Top - End - #97
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    GnomeWizardGuy

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Well, I'm now officially lost on what is going on in my Warrior run. Thanks to a wealth of +Magic items dropping, my Warrior is technically a better Sorceror than my Sorceror was at the same level. His Firebolt is of a comparable level, he knows Lightning (which I didn't pick up until the Caves last game), and he just got offered freaking Elemental from Adria. On level 5. I didn't pick it up, because I don't like spells that empty my entire mana pool, but I had the stats to learn it.

    It has made for a fun and different playthrough though. I've ditched the Cleaver and gone sword-and-board, and I just gather enemies up in front of me and then hit them with a few bolts of lightning before cleaning up with the blade.

    Also: A room with a Stone Clan Archer boss pack, screened by a wall of Black Deaths!?!? Game, you think you're funny, but you're not.

  8. - Top - End - #98
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Just started playing Apotheon, the game that I dreamt about when I was a kid and read about Greek heroes and gods and how they all hit each other with spears and clubs and rocks and lightning.
    Just like in my dreams. I... I'm so happy.
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  9. - Top - End - #99
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Ongoing stuff that I play at least somewhat frequently:

    Summoners War: Sky Arena (mobile)
    Overwatch (PS4)

    Stuff that I play sometimes:

    Red Dead Redemption 2 (PS4)
    Monster Hunter World (PS4)
    Secret of Mana (SNES Classic and also PS4; I have different saves for playing solo and with a friend)

    I was gearing up to play Anthem (PS4), but then all my friends who were planning to buy it didn't, so I haven't played it yet. May still at some point, but I'm not sure.
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  10. - Top - End - #100
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    HalflingRangerGuy

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    On fallout.

    Yep, NCR's a good idea, and it's a shame that Fallout doesn't develop. The newer games are like, 200 years after the bombs and it's still small tribes. What you need is huge bands of warlords, fuedalism and rival empires, people trying to rebuild but having completely different ideas of what that should look like...
    Sticking to tiny towns and psycho raiders, throwing in super mutants because you can't think of a proper faction... ugh.
    If you want that, sure, but don't set the game around 2277 or whatever. put it 20 years later or so. 2090 like.


    Now, For fallout 4.
    The premise is fundamentally flawed. The institute should've won long before the game actually begun. The institute's most logical move involved them escorting you out of the vault with your entire family and any other survivors, you should've started with the institute immediately, and they should be openly ruling. They have the means to militarily dominate, economically dominate and culturally dominate. The railroad doesn't have the luxury to be who they are and the BoS shouldn't be able to match them for firepower or numbers. If fallout 4 was ever to run with the institute story, you'd have to be a synth on the run or scared of an insane dictator. Every other Idea of mine gets shot down by myself.

  11. - Top - End - #101
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Stellaris is hard. At least for now.

  12. - Top - End - #102
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by unseenmage View Post
    Stellaris is hard. At least for now.
    Don't worry, about the time you've got a handle on things they'll have an overhaul update that changes everything.

    If you haven't discovered it yet already, if you click on your resource icons, it brings up the market screen where you can buy and sell the various resources. Also don't let the computer design your ships, they're all trash. Stellaris thread for more info for ya.
    Quote Originally Posted by Rockphed View Post
    Dwarf Fortress would like to have a word with you. The word is decorated with bands of microcline and meanaces with spikes of rose gold. On the word is an image of the word in cinnabar.
    Quote Originally Posted by kpenguin View Post
    This is an image of Wookietank the Destroyer of Fortresses engraved in sandstone. Wookietank the Destroyer of Fortresses is leaving Trotknives. Trotknives is on fire and full of goblins. This image refers to the destruction of Trotknives in late winter of 109 by Wookietank the Destroyer of Fortresses.

  13. - Top - End - #103
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I picked up Bayonetta for PC while it was on sale, and was delighted to discover that my PC can run it incredibly smoothly at 720p (compared to DMC4SE, which I can't punt above 30FPS at minimum settings). I'm finding it a lot more responsive than I did the X-box version, although the difficulty is still there and I had to turn the camera sensitivity up a lot just to get it turning comfortably with the mouse. I do need to change my keybindings to make Lock-on easier to deal with, when I've got me left hand on WASD, Space, and Shift and my right hand on the mouse reaching and holding down Alt is hard, but otherwise it's an incredibly well done port and I hope that Platinum gets the chance to port the sequel to PC at some point.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  14. - Top - End - #104
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    so, played Sekiro: Shadows Die Twice all last night (it dropped early like a sneaky ninja) and it is definitely a souls-like game, feeling it punish me for my every mistake definitely, but its also a stealth game, like I find myself trying to figure out ways to stealth and sneak around my enemies much more than I do dark souls and it is much more worth it to do so, while killing gets me exp, I have to be ready for the foes or they are going to utterly murder me and I often have to kill one guy in an ambush, then jump away and disappear so that I can ambush another guy. a big part of the tutorial is entirely stealth based and noncombative.

    I'm definitely having fun with having cool more free movement and grappling to points though, like this game is much more fun in the movement and jumping department, almost like a spiderman or batman game. if you know what your doing you can avoid most enemies, but I'm not sure if you can truly pacifist run this game. but I'm really feeling like a ninja doing all this, and I'm having fun in some ways more than Dark souls and thats an accomplishment. it has some of the same "defensive combat, playing cautiously" mindset to it, but gives you a new high-flying stealthy ninja way to apply it.
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  15. - Top - End - #105
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    BlueKnightGuy

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I'm playing a lot out of Final Fantasy 15, which is actually pretty easy to get into. The combat system is a lot faster-paced than the Witcher, and adapting strategies is pretty easy (except for those damned Coerls) while the game overall can be a bit hard (I only ever beat those Coerls by cheating and using the Magitech Exosuits). Travel happens a lot, but since everything is either a teleportation Fast Travel, or a safe autopilot, you can comfortably set a destination and check your phone, go to the bathroom, make something to eat, etc, until you get there.

    My biggest surprise is how effective it is to play the other characters. One thing you can unlock is the power to play as your teammates, which each have their own unique mechanics and abilities that they don't have when the AI is playing them. Prompto has grenades, a rocket launcher and an assault rifle, and plays like a third-person shooter. Gladio uses Stamina to become invincible as he blocks things, and gains power the more stuff he blocks, and then strings attacks together with his giant axe with freakishly awesome damage. In fact, the weakest character to play as, when one of the other characters can work, is actually the main character himself.

    Plus, the first time you hear the epic music of getting a god's blessing to smite your foes, and then seeing it happen, is pretty frickin' badass.

    -------------------

    Been playing some Witcher 3, too. It's just a bit too slow for me to want to play it for hours at a time. I've played a decent amount of it before, but I'm trying to go past where I was prior. FF15 kinda spoiled the whole "travel and kill stuff" routine, I think.

    ------------------

    Been playing a lot of Elder Scrolls Legends on Mobile. It's a lot more tactically challenging than other card games, and it has Negative Feedback Loop mechanics (where the game gets easier the more you lose, like Mario Kart), so that the game is usually not a curbstomp. Plus, the decks you can purchase with the free currency are very thematic, using things like Shouts (spells that upgrade each time you cast them, resulting in a long-term "level up" deck), or Pilfer (Creatures that provide some kind of benefit upon attacking the enemy player).

    I played a lot of Hearthstone, but I find that it has nothing on Legends. Hearthstone just feels very unbalanced, and a lot of playable decks end up following the same habits and cards for the same things. But in Legends, a lot comes down to how I play the deck, rather than the deck itself.

    -----------------

    Brawl Stars is another Mobile game I've been playing a lot of, made by the same guys who did Clash of Clans. Although this is more of a 3v3 battle arena game. Controls are very simple, with only an Attack and a Super Attack to use with your movement, but it's still very engaging despite its simplicity.

    ----------------

    Caravan War is a rather interesting Mobile game, which is sort of a PVP Tower Defense game. You equip your "Caravan" with a variety of guards and units to protect it and send them out to convert your Cargo into Gold, but enemy players can attack your Caravan in a Tower Defense event. Of course, there's nothing stopping you from turning around and looting their stuff too.

    ---------------

    Been playing a lot of Kingdom Hearts 3 since it came out. The most notable thing is that they've added mechanics from pretty much every prior Kingdom Hearts game, so that there are a TON of ways to play, and everything feels a little bit familiar. My biggest complaint that, since there are multiple ways to play the game effectively, the game is incredibly easy when you combine them, even on the hardest difficulty. If you plan on playing it for a challenge, consider activating the ability that prevents you from gaining Experience on occasion.
    Last edited by Man_Over_Game; 2019-03-22 at 05:16 PM.
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    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.
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    5th Edition Homebrewery

    Prestige Options, changing primary attributes while maintaining balance with default options.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
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  16. - Top - End - #106
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Been getting into Pathfinder: Kingmaker, which I'd picked up at release, then uninstalled because I found the constant auto-patching tying up system resources annoying. But now that it's patched up, I thought I'd have another go.

    A couple hours in, and it's pretty enjoyable. The very beginning was slightly painful; level one is not exactly greatest hero in the realm material, and the initial attack was right out of the Great Grimoire of RPG Cliches. But having your actions determine your starting party was clever, particularly since the game didn't spoil the fun and tell you.


    Also picked up The Division 2. For my money, The Division 1 had the best cover shooter mechanics ever devised, and 2 improves on this. They seem to have buffed player durability a bit, which makes soloing things more plausible, and reduced enemy bullet spungyness a bit, which makes shooting them more satisfying. The flaw in the first game wasn't so much that having a guy in a shirt tank 30 rounds of 5.56 with his sternum and be pretty much ok was unbelievable, as it made shooting him feel kinda unsatisfying. Now they actually die when you dump a magazine into their torso.

    Also, this is a small thing, but they seem to have realized that backpacks work better with two straps. The shoulder bags in the first game annoyed me.

    I also feel compelled to note just how goddamn good the world and level design in this are, because they're so excellent as to be almost invisible. They hit that sweet spot of being naturalistic while still eminently readable from a gameplay point of view. So you can guess that you should go there without having it feel like the game is beating you over the head with it, or set up really good combat arenas that feel like mostly plausible spaces. And they are good combat arenas; with lots of verticality, cover surfaces that aren't all at 90 degree angles, and lots of flanking routes. The AI isn't stellar, but it generally gets the job done.

    There's been a somewhat strange fuss about the game's politics, but I guess I'm not really seeing it? So far the most controversial statement the game has made is that shooting bandits who like to torturekill people is good, and apocalypses are bad. Which, sure, are political statements, but if these rise to the level of problematic, there's a lot of games that are in really hot water. For instance I don't remember people getting all bunched up over, say, Fallout 3; another game where you run around a post-apocalyptic Washington DC shooting bandits in fetishwear so you can get better guns to shoot upgraded bandits.

    Tragically, I can only play for like 40 minutes at a time, before my framerate drops to the single digits. I can't blame the game, it doesn't even technically support my ancient video card; so frankly I'm glad it runs at all.
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  17. - Top - End - #107
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    After a friend recommended it to me a while ago I finally looked into Minion Masters. It's surprisingly fun despite early access and F2P. I've been way out of the loop on MOBA and digital CCG and this combines both in a way that hooked me quick. I've heard it compared to Clash Royale which I am not familiar with. It is definitely super grindy to encourage real money spending but by the time things slowed down I was already 20 hours in and felt like I could compete with most decks. They appear to have the typical "pay to win lite" mechanics with an item that gets nerfed after the initial period of being a bit overpowered so there is that.

    Any other playgrounders want to try it out I'm always up to team matches if you add me on Steam (Steam name: DWThyme)
    Last edited by DodgerH2O; 2019-03-23 at 06:36 PM.

  18. - Top - End - #108
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by warty goblin View Post

    Spoiler: SHOULD have these tags
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    A couple hours in, and it's pretty enjoyable. The very beginning was slightly painful; level one is not exactly greatest hero in the realm material, and the initial attack was right out of the Great Grimoire of RPG Cliches. But having your actions determine your starting party was clever, particularly since the game didn't spoil the fun and tell you.
    but YOU did!

  19. - Top - End - #109
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I've been playing Devil May Cry 5 basically since it came out. Just completed the game on Son of Sparda (the "hard" difficulty that you need to beat it once to unlock), and hot damn, the final boss fights on that difficulty were everything I wanted them to be.

    Spoiler
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    Dante vs Vergil in DMC5 is just a better version of the same in DMC3, which was already one of the best boss fights in action games. On the "normal" difficulty (Devil Hunter) it was already pretty good, but not quite as challenging as I'd hoped, particularly since a brute force approach with Sin Devil Trigger worked to take out the last third or so of Vergil's health. Not so on Son of Sparda - I found that trying to use Sin Devil Trigger in general was just a bad idea, since you don't stagger Vergil even with most of its powerful attacks, so you'll be taking a beating in exchange for the one you dish out, which doesn't work out so hot on that difficulty. Instead it felt like it was genuinely better to use regular Devil Trigger when appropriate and otherwise just focus on learning how to fight Vergil better. Which is great, Vergil being a fight that has be won through finesse and just outfighting him is precisely how it should be, and it's fantastic that even the ludicrous power of Sin Devil Trigger doesn't wind up taking away from that. And it was damn satisfying that the final blow I struck to end it was a (normal) Devil Trigger-enhanced Stinger that broke his guard.

    And heck, the Nero vs Vergil fight afterward even became reasonably challenging on that difficulty. It was an easy fight on Devil Hunter, with Vergil obviously toned down and Nero having some distinct advantages with the buster attack he just picked up, but on Son of Sparda Vergil was much closer to being as difficult as he was in the Date fight, and even the big damage you got out of buster hits didn't make it easy. Still not as hard as Dante's, mind you, but that's fine - Vergil being worn down from his battle with Dante makes sense, and it's appropriate that the classic match of the two brothers be the real highlight.

    Yeah, with that, I think my opinion of the game is solidly raised. It's the series' best IMO, and probably on par with Bayonetta 2 for my favorite action game ever. If V weren't holding it back, it would be number one.

    And I think I will try out Dante Must Die difficulty now that that's unlocked, see how that goes. And I'm actually kind of looking forward to when Bloody Palace mode gets added, which I didn't think I would be, but the core combat of the game is just so fun that I think that'll be worth playing at least a little.
    Last edited by Zevox; 2019-03-24 at 11:12 PM. Reason: Spelling mistake.
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  20. - Top - End - #110
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Still playing Sekiro.

    The art upgrade to recover health every time you do a deathblow is a godsend. As soon as I got it, the whole game just got more fun, because now if I lose health or make a mistake, I can just find an enemy and deathblow them to regain health until I get some back. it was worth spending 5 levels of exp for that. get it as soon as you can, it is worth grinding for.
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  21. - Top - End - #111
    Barbarian in the Playground
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Right now I'm in the middle of a Dragon Age run. Wrapped up Awakening a few days ago but skipped Witch Hunt and started up DA2 with an older save because I couldn't get the outcomes I wanted due to how insanely buggy Awakenings is.

  22. - Top - End - #112
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    DwarfFighterGuy

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by warty goblin View Post
    There's been a somewhat strange fuss about the game's politics, but I guess I'm not really seeing it? So far the most controversial statement the game has made is that shooting bandits who like to torturekill people is good, and apocalypses are bad. Which, sure, are political statements, but if these rise to the level of problematic, there's a lot of games that are in really hot water. For instance I don't remember people getting all bunched up over, say, Fallout 3; another game where you run around a post-apocalyptic Washington DC shooting bandits in fetishwear so you can get better guns to shoot upgraded bandits.
    Not having played the game, I think the reason people have been getting miffed over it is because you play an official representative of the US government, planted as a sleeper agent among the general populace. When things go all post-apocalyptic, you're authorized to shoot anything that looks vaguely threatening without question. Since everyone you encounter (hostile or not) are technically U.S. citizens, that gets extremely murky extremely fast. And it doesn't do the game any favors that a lot of the hostiles look suspiciously similar to real life age/class/race groups, instead of obviously unrealistic groups like in Fallout.

    Whether or not you feel that is something to be miffed over is entirely up to you.


    In other news, I've been trying out Emperor: Rise of the Middle Kingdom. It's pretty good! Not sure if I'm entirely won over by it being the "best in the franchise" yet, but I am quite enjoying it.

  23. - Top - End - #113
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Siege of Dragonspear was cheap on GOG, so I'm probably going to play through Baldur's Gate. Think I'll do a gnome cleric/thief, this time, and romance Aerie.
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  24. - Top - End - #114
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I work too much to play Stellaris. It just takes freaking forever to do anything and I really dont like how kinda impossible it's been for me to maintain any kind of military.

    So I started playing this discount bargain bin copy of Far Cry Primal instead.

    So far it's okay excepting that I take very real.issue with the opening cinematic's assertion that if these dudes dont (thrown!) spear this mammoth to death they're gonna starve.
    Like there seriously aren't ANY other options? Then the sabercat, something imminently more spearable, shows up and they all go down like schmucks.
    Ugh.

    Other than that though it's been fun enough.

  25. - Top - End - #115
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    I'm playing through a game called "Baba is You." It's sort of a block puzzle game, except that some of the blocks you can push around are words. Also, the other blocks can't actually be pushed unless at least one of the rules defined by the word-blocks in the level says they can. There are three main kinds of word-blocks - references to types of objects in the level, blocks that define properties that objects can have, and connector words (such as "is") that connect references and properties. The game is named after
    Spoiler: Minor spoiler for some early levels
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    the rule "Baba Is You". To explain, "is" is the most basic connector word, Baba is the name of an object that looks like a white quadrupedal creature (complete with walking animations), and anything that has the "You" property can be controlled by the player. The rule "Baba Is You" gives the player control of the "Baba" object.
    It's very fun, though some of the levels are quite difficult (and also sometimes a bit mind-screwy), and a very unique puzzle game.
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  26. - Top - End - #116
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Lord Raziere View Post
    so, played Sekiro: Shadows Die Twice all last night (it dropped early like a sneaky ninja) and it is definitely a souls-like game, feeling it punish me for my every mistake definitely, but its also a stealth game, like I find myself trying to figure out ways to stealth and sneak around my enemies much more than I do dark souls and it is much more worth it to do so, while killing gets me exp, I have to be ready for the foes or they are going to utterly murder me and I often have to kill one guy in an ambush, then jump away and disappear so that I can ambush another guy. a big part of the tutorial is entirely stealth based and noncombative.

    I'm definitely having fun with having cool more free movement and grappling to points though, like this game is much more fun in the movement and jumping department, almost like a spiderman or batman game. if you know what your doing you can avoid most enemies, but I'm not sure if you can truly pacifist run this game. but I'm really feeling like a ninja doing all this, and I'm having fun in some ways more than Dark souls and thats an accomplishment. it has some of the same "defensive combat, playing cautiously" mindset to it, but gives you a new high-flying stealthy ninja way to apply it.
    Sekiro has managed to scare me quite badly...by not running. Freezing and stuttering like hell and running incredibly slowly, I thought that this was the end for my now-venerable PC. The point where the new games finally outstripped my capability of running them.

    ...Until I found the problem. Apparently, Sekiro isn't recognized by Nvidia as existing, so it was trying to run it without a graphics card. I have no words.

    At least now I can try my hand at being a ninja.

    Edit: Having played now for a bit, good gravy is this hard. I think they tuned the damage on the bosses WAY too high. I should not be getting killed from 90% HP by a single blow from the second (non-tutorial) boss of the game. Especially when he can grab you OUT of a dodge roll, because I-frames are for other people. The fact that all the attacks track now when they didn't in the Soulsborne series is another thing that feels very cheap coming from that environment.
    Last edited by Rodin; 2019-03-25 at 03:51 PM.

  27. - Top - End - #117
    Pixie in the Playground
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    playing Shogun total war 2 and it's a great game, with a long singleplayer campaign and detailed battles. Personally I think it is very unbalanced however, since samurai - who are trained from birth into accepting death - still flee easily when outnumbered. I really do not like the way the morale system is balanced, or the pathfinding for units either, for that matter. Also, archers and cavalry are very weak and naval battles are slow as hell. As a whole the game isn't that bad though. and the end i recommend this for strategy lovers

  28. - Top - End - #118
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Rodin View Post
    Sekiro has managed to scare me quite badly...by not running. Freezing and stuttering like hell and running incredibly slowly, I thought that this was the end for my now-venerable PC. The point where the new games finally outstripped my capability of running them.

    ...Until I found the problem. Apparently, Sekiro isn't recognized by Nvidia as existing, so it was trying to run it without a graphics card. I have no words.

    At least now I can try my hand at being a ninja.

    Edit: Having played now for a bit, good gravy is this hard. I think they tuned the damage on the bosses WAY too high. I should not be getting killed from 90% HP by a single blow from the second (non-tutorial) boss of the game. Especially when he can grab you OUT of a dodge roll, because I-frames are for other people. The fact that all the attacks track now when they didn't in the Soulsborne series is another thing that feels very cheap coming from that environment.
    Been going through Sekiro. And honestly I've been finding it easier than any of the other soulsgames. At least for a first time run. With the exception of the headless enemies, because, damn man. They basically require a consumable item just to do anything to them, and I have not found a good spot to farm them.

    But point of order here. Your lifebar is not your actual lifebar. Your real lifebar is your Posture. This is not Dark Souls where everyone rolls around like a lunatic. This is a swordfighting game. You stand in front of your opponent, and you hit the Deflect button when they attack. Now, I'll admit I have a bit of an advantage here, as I've been playing a lot of a different parry focused sword game (For Honor), so I'm kinda used to this mentality. Or you act aggressive and use some of that 5 hit combo your weapon has to deal Posture damage to the opponent. If you hear a higher pitched clang, then the enemy parried your attack. Stop attacking and get ready to block. If the unblockable signal pop up on your screen you have about half a second to see if this is a thrust, a low swipe, or a grab. A thrust you dodge into, a low swipe you jump on top of the opponent, and a grab you dodge away from the side the grab is coming from and then hit him a few times. Arrows can either be blocked or side dodged if you get the timing right.

    That's it. That's the entire game, with two exception that I can think of. You'll eventually see enemies that deal lightning damage which have their own thing. And you'll find this damn ape that has this full body dive that I've only been able to consistently beat by running at it while it's in mid-air so he flies over my head.

    But yeah. This is not Dark Souls. Do not focus on dodging. Dodging=bad, unless you can completely get behind the enemy, or you read the dodgable attacks.

    So anyway, so far. The game has been awesome with a few nitpicks. That damn ape is giving me conniptions. And the systems are designed to promote farming, and I am not about that. I rush through every soulsgame I've played, it's part of why I like them. And while I am certain people much better than me will speedrun this thing in about an hour, to me looking at all the crafting and the skill trees and it's become a mess of me having to stop and find places to farm the equipment. Oh I need 4 yellow gunpowder to get this awesome looking prosthetic improvement? Better run to the gun fort 8 times and pray that RNG favors me. Oh, I'm like 99% certain a boss is coming up? Better go farm some experience because I'm about 3/4 of a way to the next skill point and I don't want that to drop to 0 because I'm going to die a bunch against this boss until I figure them out. Really slows down the otherwise fast paced gameplay.

    At least, unlike Bloodborne you aren't farming for the basic healing item. Man that was the dumbest part of that otherwise great game.
    Last edited by Dienekes; 2019-03-26 at 10:13 AM.

  29. - Top - End - #119
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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by Dienekes View Post
    Stuff about parrying
    This is literally the first thing I've ever seen somebody say about a Dark Souls sort of game that makes it sound remotely appealing.
    Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
    When they shot him down on the highway,
    Down like a dog on the highway,
    And he lay in his blood on the highway, with the bunch of lace at his throat.


    Alfred Noyes, The Highwayman, 1906.

  30. - Top - End - #120
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    BlackDragon

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    Default Re: What Are You Playing Right Now, Part 2: Daggerfall

    Quote Originally Posted by warty goblin View Post
    This is literally the first thing I've ever seen somebody say about a Dark Souls sort of game that makes it sound remotely appealing.
    I think the point he's making is that the game isn't really a Dark Souls sort of game, and trying to play it like one doesn't work. As far as I understand it, it doesn't even have the "die once and you have to repeat the entire section" thing, because you get at least one free resurrection (hence the "Shadows Die Twice" part of the title).

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