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  1. - Top - End - #1
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    Default [PF] Prologue to the End - (Filled)










    The choking smog born of the dampness and rot that lingered in the air was nothing new. They'd grown so accustomed to the violent stench, the thick sludge which permeated their worn clothes, and the horrid scummy crust of their own waste caked on their skin during these long years - it was an unnoticeable discomfort. They had been caged like animals. Marched across the Hinterlands and sealed in this wretched place, an abandoned and forsaken husk of a building. Though they called it a 'sanitarium', there were no patients here. Maybe very long ago it had been such a place, providing medicine for ill minds, but no one could remember it. The dilapidated structure had been abandoned and forgotten since before even the first brick of Habe's Sanatorium was laid. Though both sites were not that far from each other, the overgrown estate had been sealed behind a sturdy iron fence and condemned. At some point it had come into the hands of another, and found use serving a far more sinister purpose.

    There had been many of them, some they knew, others they did not. Yet, each of them had failed more times than they could afford, or broke rules they couldn't break. Failure wasn't the end in the lavish mercenary guild known as the Cotton Club, a steep debt was simply accrued. Though unless one received the anger of the wrong individuals, it was usually never called due. The members of the Club, elite mercenaries who ventured the Tainted Lands, known as Gales, were expected to pay their own way - even if that meant simply depositing a small bit at a time; it would be enough. However, they weren't like other Gales. They'd done things, or perhaps - not done things - when declining wasn't an option. There were rules, laws. Some where enforced by the magic of the seal engraved upon the back of every Gale, while others were simply laws of the organization.

    Some rules were meant to be bent or broken, but not those rules which would cease to exist at the expense of the Club, or it's... more valuable members. For not all Gales were equal, just as not all members were equal in any organization. Those Gales who earned their freedom from the ambiguous-state of slavery and decided to dedicate themselves in earnest to the Club became FreeHands. Free men and women, elites among their number that were vital to the Club. Then there was that head mistress herself, the ever-coy and cunning Cayla Vronds. Many men had mysteriously gone missing when they crossed her in a foul mood. Such unfortunate souls became like them. Stripped of their rank, their membership, their seal, their honor and most importantly - their debt. They were absolved of that, just as they were relinquished of their freedom and branded with a horrible curse. Such men couldn't call themselves 'men' any longer... the magic changed them. Corrupted them. They became as the living dead.

    The strength had left them completely years ago. Their skin had withered in the dark behind the robust metal bars which sealed them in their ten-foot holes. They could no longer walk, nor lift their dried arms, left atrophied from the spell, from the sludge of the muddied floor. They could not die from the burning flames of starvation, but the burning torture of hunger ravaged their bodies. The pain from old bruises and cuts did not lessen, they lasted forever... It was a horrid and slow hex, absent of the death which would release them from their pain. Most had simply gone mad during the first year. Many had tried to kill themselves, only to fail and be left forever burdening the pain of a broken neck, lacerated wrists or worse. They couldn't stay dead so easily, and now they were perhaps forever entombed within their own rotting corpse, entrapped in suffering made eternal - there was no escape for their mind, their consciousness... their spirits. This hell. Except one...

    In their exile, the Club had abandoned them unto their exile, yet their fate was left in the hands of the Inquisition. A group of warrior-priests and inquisitors who had guided civil men through the Long Night and led others in the prosecution of 'witches' and 'evil magic'. Though their numbers had since fallen, support from the commonfolk still remained strong. While the conditions and the methods employed by the Club were found somewhat distasteful to their order, those cursed, whom they called the Scorned, were a vital resource for them. In the years since the Long Night it had become more and more difficult for the zealots to enforce their law. The Scorned were their weapon, a grim means to a end. An evil endured for a greater good, or so they believed. The Inquisition did not know the justification for their current state or their exile, but were given control of the magic and provided a unique authority to end their eternal damnation - should their conditions be met. The Club had created a well oiled machine of human-commerce, selling their unwanted degenerates and enemies to the Inquisition and trafficking them across the Inner Sea to 'holding pens'; sites such as this place, where their custody would be transfered to the Inquisitors.

    The Inquisition was their only escape, they each knew of it well, and fought to preserve as much of themselves as possible waiting for their chance to be free. It was called, an Undertaking. A unique quest given by a High Auspex, a special judge of the Inquisition. The Undertaking was never a simple task, and was too dangerous or too demanding for one of their own to be charged with the labor, and thus they constructed a 'suicide squad' or sorts, out of the dredges they left locked away in abbey's such as this. It was a shame their order did not bear lightly, thus it was treated with the utmost secrecy. Even going as far as to silence though who would rumor monger or speak too liberally regarding their foul secret. With every effort and resource they fought to maintain their faultless and perfect image in the minds of the public, for that faith was the backbone of their order.

    They had seen the grim Auspex a number of times during their years in captivity, hand selecting those she deemed appropriate. They were given the choice to accept or decline the quest, but those who accepted were immediately restored; the blight banished. Sometimes the Scorned would be given a finite time to complete their quest, or their fate was bound to another, or was released only while under supervision. Each time it was different, but at the very least their freedom afterward was assured, least they maintain their vow of secrecy regarding this unsightly business. Once, one of them had even returned in success - attempting to free them, only to be killed by those Scorned who had lost their minds from the pain. There was no reason to doubt the intentions of the Auspex, they only needed the opportunity to receive their Undertaking.

    Willowbrook's population had become sparse, with perhaps a fourth being selected by the Judge and never returning. The rest had simply gone mad and been deemed unfit for use by the inquisition. Once a year a handful of the mad were taken away. Now they were the oldest, so old by Scorned standards that they could no longer move. There were very little Scorned for the Auspex to choose from now. That had been the dim light in their hearts that carried them through the seemingly endless suffering. They held out hope beyond hope for the day she would return and they would be liberated from this damnation.

    Ͽ ◯ Ͼ

    The sound of footsteps contrasted sharply with the familiar stifling silence of their isolation. The Auspex who showed herself was far unlike the familiar holy figure in the past. A grim-faced infernal host crowned in horns which pierced her cowl. Slowly and purposefully, she checked each cell, until finally coming unto your own, offering no explanations, only a choice. The choice you had been waiting four years to accept, the choice you preserved the last fragments of your mind to make. As the embers of your sanity slowly dimmed and diminished, you accepted her Undertaking. It didn't matter what it was.

    Then life filled you, air filled your lungs and the curse of death was held at bay.
    Renewed, you rose once more.



    Fifteen pages ago, a small group of mercenaries ventured out into a changed world they didn't recognize or understand. Crushed beneath the weight of their own eldrich powers and an uncertain future, the fellowship failed; consumed by the dreadful influence of an impenetrable night and looming return of a familiar apocalypse. Now only one remains; hurtling through the multiverse, seeking to claw her way back unto the folds of reality.

    But now their story is done,
    and yours begins.



    The world ended, but that's okay!

    Welcome to the sandbox that is the Primordial Dark. This isn't a re-recruitment for the previous party, this is a brand new group being thrown into the fray. Each group offers a new chapter to the sandbox, and now it's time to write your own. Characters which persist from previous groups will still be in play independently, but this is a game largely about each new group as a whole and what they're able to accomplish, together or alone. There's no hardline on how things must be played, and players are encouraged to make their own decisions and follow their pursuits - just keep in mind that you'll be on a very restrictive 'rail' initially for the beginning of the game. If you want to be a silk merchant, sea captain or whatever, you very well could... just take into consideration that everything and everyone is going to die in two decades time.

    The scope and scale of the game is potentially extremely large, on an exponential level; leading to the exploration of strange worlds and far flung layers of universes far beyond. However, reaching such places largely remains within the hands of the players. Perhaps you have no desire to explore strange worlds, nor aspirations of things beyond the planet. Avoiding the malicious entities which stalk the changed world is a good way to dodge otherworldly trouble, while pursuing them can lead to strange and unimaginable results. Players level by accomplishing quests, while gaining experience (which will only be applied upon reaching 6th level) to learn additional feats. All received quests are in fact optiona,l and can be ignored or abandoned, with the exception of a handful of mandatory objectives specific to the start-up of this new group.

    Regrettably, death is not the end for the Scorned. The curse which has been branded upon you is not even entirely understood by those who placed it as some manner of control and punishment. The forces which hold the reins are alien and their purpose remains incomprehensible. Earning your freedom with the aid of the Auspex, or unraveling the truth should stand at the forefront of your concerns in the beginning. As every moment you resist, it chips away at your humanity, turning you into some wretched beast. The effects are not irreversible, but the strain upon your sanity may be. Scorned are notoriously difficult to kill, but not immortal in their human-state. No one knows what might come back from the threshold of death, or where they might emerge to claim their vengeance.

    There are sure to be many challenges ahead, and very real risks as players brave out into the changed world; how you choose to experience it is entirely up to you. During the beginning of the venture, there will be some unavoidable conflict. However, other than this exception, conflict can mostly be avoided completely if players choose to. Battle is incredibly brutal and often, short. Even winning is not a guarantee of survival, as wounds you might incur could still finish you off long after the arrows have flown and swords have fallen. The various peoples of the world are not eager for combat, and rarely engage in it except when it is advantageous to them. Intelligent player characters should similarly follow suite and be seeking to position themselves in circumstances they are likely to win, rather than initiating a precarious and uncertain combat. Political intrigue and social dialogue are the weapons of the most powerful foes. Outwitting ones enemies is the surest solution in arranging their inevitable deaths; or so many have found.

    Despite the scope of difficulty, the acquisition of individually unique abilities called 'Potentials', will allow characters to inevitably become immensely powerful (read more in the houserules). The extent of possible growth can result in characters possessing degrees of strength impossible in an e6, and rarely seen in a more conventional campaign setting or adventure path. Players are encouraged to play the characters they want and develop interesting and meaningful personalities that can grow alongside their amassed might.

    Spoiler: Quest Difficulty
    Show
    ֍ [Quest Difficulty] ֍

    DIFFICULTY SCALE
    [None / Very Easy / Easy / Moderate / Challenging / Lethal / Insane / Legendary]

    Quests even of low difficulty can become difficult or even potentially lethal if taken on unprepared. Proper information and preparation is needed to complete any job safely, and so any Gale worth his salt ensures he understands the mission, the conditions he might face, and as much dirt he can dig up about his employer and company. The Cotton Club charges absorbent amounts of gold for their work, and it's no odd occurrence that an employer and his men might turn on a Gale the moment they're no longer needed. Unlike normal mercenaries, Gales don't disappear easily and aren't simply expendable - but most idiots who can't foot the bill don't know about the magics of a Gale's seal. The world is not safe, and while you may be remarkably strong or skilled a situation can turn unfavorable at any moment without warning. Planning contingencies is how Gales make it home, and with a little luck, maybe even in one piece. For Gales, Teams may take multiple quests, commissioning jobs even while out on another if they possess a sponsor, however it is usually thought to be in poor taste. Spontaneous teams almost always end up dead somewhere due to their lack of proper planning and information. Even simple quests should not be taken lightly, as the world dangerous and sometimes unprecedented foreign elements come into play, sometimes the objective might change mid-mission.

    A quest's difficulty rating isn't set in stone, it is a fluid guideline based on the information you've received. The more information you possess, the more accurate the quest's difficulty will be. Quests may also chain into other possibly unrelated events, which may pose new dangers. Before making gold, before completing a job, a Gale always puts one thing above all others - his life. Any quest taken can be abandoned, or if no timeline exists, can be attempted later. If a Gale is ever placed in an unfavorable position, a smart team retreats until they can regain control of the situation and escape the possibility of death. Often difficult quests being taken by combat-centric teams involve a series of skirmishes and retreats as they continue to test and investigate the enemy and only commit to a total attack after they've established measures and strategies to give them the best possible chance to succeed. Enemies should not simply be fought because they are present, unless the situation is advantageous to the team. Other experienced adventurers who brave the wilderness of the changed world often live by the same rules and avoid the uncertainty of open combat when possible, or retreat when able, so that they may attack later. With the discovery of Potentials, any wound no matter how small might prove to be ones death. Between Veilbeasts and Potential-holders, one doesn't know if a wound is incurable, cursed, or something worse. Thus combat often immediately ends after an attack is initiated by an intelligent team if the enemy cannot be defeated in one pass, with subsequent attacks and guerrilla tactics following afterward. Combat between two intelligent groups of combatants are often battles of attrition as they work to defeat the opposition over a series of small encounters. Veteran soldiers schooled in elaborate guerrilla fighting strategies are known as Harriers. They primarily exist as sellswords, with some of the most exceptional among them becoming Gales themselves. Quests with moderate and high difficulty often have sellswords employed by both the enemy and your own potential employer, facing groups of Harriers in combat is often viewed as a 'worst case' scenario if they themselves are also Gales. They are most easily recognized by their fearless alteration of either melee or ranged blitz attacks and quickly vanishing, regardless of the effectiveness of the assault. Competition between Gales on opposite sides of the same quest often spell inevitable combat, but being unable to physically kill one another, bellicose Gales have developed numerous tactics to wound their peers with merciless efficiency. Haust of Six Seals is particularly infamous for attacking or even murdering other Gales outright, as her primary method of completing jobs.


    RECRUITMENT: CLOSED TO NEW INTEREST










    Last edited by Mornings; 2019-03-13 at 02:08 AM.

  2. - Top - End - #2
    Troll in the Playground
     
    Mornings's Avatar

    Join Date
    Nov 2014
    Location
    Outside

    Default Re: [PF] Prologue to the End








    Faux Paw the Magnificent
    Sheet

    Kitsune Phantom Thief | Freelancer 4
    Player: Triskavanski

    Back in the phantom thief's haydays, he was a master of trickery and deception. Legends were pass down about the thief that moved like ghost through cities, stealing off gems and treasures. If only he never stole the phoenix diamond...

    Sheet Status: Incomplete
    ⯎ WIP





    CHARACTER REVIEWS

    Spoiler: REVIEWS
    Show

    Character Player Detail
    Reive
    hannahbbug3
    Push. Reive seems like a very cool character, however we're provided extremely little about him, only snippets from each of his persona's. While that's fine for the persona's we need to understand Reive. What difficulties has he faced that caused him to break mentally. What pushed him too far. What does he value, what motivates him, what makes him.. him, and defines him. How does he even cope with his personalities and what does he hope to achieve?
    Zakhar Stanislavovich Kazimir
    Michael7123
    WIP. No Fluff on sheet.
    Johannes Arbeit
    Xanyo
    Push. Corrections given via Post #309 and #311

    EDIT 1: Character being revised further, per post #334
    Rex Arrington Softpaw
    DaOldeWolf
    Push. Interesting character with a lot of potential, but aside from his sense of inadequacy and game of catch-up to his late-brother who now haunts him, we don't know much else about him. Prior to his brother's death chasing after something he could call his own and claiming some measure of self-validation were the few things which motivated him. With his brother dead, what drives him now? Surely not only the prattling of his brother's soul.

    Edit: An addition was added to the character, noted in post #332
    Regina Carnem
    Deadguy
    Good. Corrections made from posts #284, #296 and PMs. Yup. Oh, wow. So she basically wants to soul transfer Vanessa into an artificially produced body? That's cool as sheit. Make sure you get that on her sheet.
    ??????
    pi4t
    WIP. No Fluff on sheet.
    Richard
    Otep7734
    WIP. No Fluff on sheet.
    Ise
    Nishai
    Push. I like what you've started, you just need to finish it. Corrections were provided via post #257
    Loimi Vaeltaja
    Forg99rules
    Good. Oh, Loimi, whimsical and free, now you're locked in a cell. Waiting for the key~
    Loimi reminds me of what a cross-blooded sorcerer might end up as if he had the blood of an Almaraj and phase spider, while also being corrupted by Chthulu. Despite his apparent complexity, his mind and wants are simple and juvenile - which actually makes sense in this case. After all, his entire civilization dedicated countless years and the lives of entire generations just to be entertained. They sound like happy little evil creatures that don't like to hear sad stories. It's a curious spin on things, and it comes together well enough; though his potential to develop further as a character remains to be seen.
    Lostface
    Artemis P
    Push. So Lostface's lore is rather difficult to sort through due to the cluttered delivery, but a large chunk of it is still grasped. The only major issue I have with Lostface is that he's presented as nothing more than a victim and a child, utilizing other exterior perspectives to detail his world - but not himself. We get a few clips from him, sure. We get a few bullets too, so we can see what's on his bucket list. However, what we don't get is the real Lostface behind the mask. Putting aside mere circumstance and getting swept up by the poor dealings of his 'foster-parents', we don't know Lostface. We know he wants to get out from 'the business', but things like his rational and aspirations remain obscure at best. Wanting to be a librarian, or finding his parents doesn't even begin to approach scratching the surface of unraveling the mind of this young man. It doesn't paint a picture of his core and essence, of what guides him and serves as the cornerstone of his character, or how he might build upon them. For most people, they reflect and define themselves by a string of events from childhood into their adult years; but Lostface doesn't have that. Instead his memories are hazy and faded, with only the present shown in clarity - and only a small snapshot at that. That means he's had a lot of time to look inwardly and fill in that space he would have gained naturally himself. We don't need to understand Lucy the healer, or Rob the orc, we need to get into the mind of Lostface; so we can understand where he's going, why, what he hopes to achieve, and what he might become. Absent this, and left with only the 'victim and child', seemingly devoid of the desire to grant definition to his will, everything unravels leaving a narrative without substance all his own - and that, is a terrible waste.
    Varag Chalk
    Ancient
    Good. Corrections sent via PM. Varg is developing well, just try to bring it all together via our previous conversations, then he'll be quite the interesting character.

    EDIT: More info provided via pm.
    Erik Ragnok
    Stevesciguy
    Good. Corrected in post #284.
    Looking good. Victor, I mean, Erik came together rather well. His potential for personal development is explosive to say the least.
    Kayahn Frixas
    AximusLokar
    Push. If you strip away 'tinkering', 'books' and her business with the Club we're left with; An Offworlder from somewhere, that showed up at some time. If she showed up earlier, and she's 22 present day, then she would have been a small child when she was spat out across the universe. That's probably something significant to review, after all we know nothing about her. Her interests and recent struggles mean very little while we don't understand her as a character or the experiences which shaped her. Lacking that, which will also snowball into motivations, we don't have much here and the potential for creating real narrative or meaningful character development is left minimal or completely vacant. Needs work.

    EDIT 1: Being revised per post #340
    Machari
    In4Dimensions
    Good. CERN's hadron-collider explodes murdering countless people, but grants one girl super-powers. Only she doesn't become a hero, she's black-bagged by the CIA and turned into a living weapon to murder enemies-of-state before getting shat out across the universe and time into a tumultuous-chaotic world of swords and sorcery. Yeah, that's a pretty damn cool Offworlder spin, but more than that Machari's concept and internal monologue peel back the layers of her violent bloody years that left her a grim and broken creature. What little time she had free from her duties as a weapon has barely given her a moment to take a breath out from under the ocean of blood she's been drowning in. She must relearn to socialize, recall the memories of empathy and train herself to feel again; to fight back the numbing haze that has clouded her mind and stolen all semblance of emotion. While the delivery is simple, it's effective. Incredible potential for character development.

    EDIT 2: One minor addition on Machari. She couldn't have been 18 when the collider exploded and she got superpowers. If she's 22, present day, then she would have been a small child at the time. The years difference between the incident > trained to be killer > actually assassinating people > then being thrown into Golarion > then locked up for 4 years, couldn't have happened if she were already 18 before the beginning of it all. Nor would it make sense, if she currently has issues re-acclimating herself with her own feelings and the world. So that needs to be addressed. (Corrections given in post #329)
    Kazik
    Chromascope3D
    Good. Betrayed by family, father, god, and even himself - he's a fractured creature desperately clawing at the mistform walls of illusion that form his world, left without cause or answer. Yearning for something more, to define something all his own, the seed has been planted in Kazik's bleak past. The only question is how will it grow. Explosive potential for character development.
    Miryks
    flat_footed
    Good. Corrections provided in post #319 Once this additions are provided, Miryks will be an extremely curious and poetic killer that has a great deal of potential in his development.

    EDIT 1: Corrected in post #339
    Walt Kincaid
    Toptomcat
    Good. Corrections made in posts #297 and #322. He's a man's-man whose survived in the heart of the wilderness even when the light went out. Now after having his life ripped to pieces, he stakes everything on one last bet. Will he be able to unravel the truth of the Night, or will he be swallowed up by it, never to rise up from the depths again. His personal experience with the madness the world has begun to fall into, and his foul run-in with the Codices puts him in a very intriguing and critical crossroads. The truth he seeks threatens universes whose name he cannot even begin to pronounce, and threats which have cast the sundered fragments of shattered realities into their material realm. By nature of his circumstance, grit, and the task he's set himself out to achieve, we have a recipe for explosive character development.










    Reive
    Sheet & Nesta

    The Soul-Split Stranger | Troubador 4
    Player: hannahbbug3

    Sheet Status: Complete




    Zakhar Stanislavovich Kazimir
    Sheet

    Soul-Scorned Offworlder | Soul Weaver (Ghost Sovereign) 4
    Player: Michael7123

    Sheet Status: Incomplete
    ⯎ Fluff on Sheet missing
    ⯎ HD
    ⯎ Age, Height, etc
    ⯎ Equipment (at least some bullets)




    Pietro Matthias Bartholomew Xross
    Sheet

    The Purple Paladin | Freelancer 4
    Player: Kaouse

    Sheet Status: Incomplete
    ⯎ Fluff on Sheet missing
    ⯎ Equipment
    ⯎ Language
    ⯎ Spells




    Johannes Arbeit
    Sheet

    The Repressed Sage | Sphere Arcanist 4
    Player: Xanyo

    Sheet Status: Complete




    Rex Arrington Softpaw
    Sheet

    Black Cat of Misfortune | Magister 4
    Player: DaOldeWolf

    Sheet Status:Complete




    Regina Carnem
    Sheet

    Abominable Queen | Legendary Kineticist 4
    Player: Deadguy

    Sheet Status:Complete




    ??????
    Sheet

    Fist of the Martyr | Monk (Monk of the Silver Fist, Scaled Fist) 1/Zealot 3
    Player: pi4t

    Sheet Status:Incomplete
    ⯎ Fluff & name
    ⯎ Equipment
    ⯎ Age, height, etc




    Richard
    Sheet

    Knife in the Dark | Unchained Rogue 4
    Player: Otep7734

    Sheet Status:Incomplete
    ⯎ Fluff
    ⯎ Equipment
    ⯎ Language




    Ise
    Sheet

    The Skylancer | Conscript 4
    Player: Nishai

    Sheet Status:Incomplete
    ⯎ WIP




    Loimi Vaeltaja
    Sheet

    Fateblighted Mercenary | Freelancer 3/Talented Cleric 1
    Player: Forge99rules

    Sheet Status:Complete




    Lostface
    Sheet

    Ashen Child | Arcanist (Eldritch Font/Magilith Sorcerer) 4
    Player: Artemis P

    Sheet Status:Complete




    Varag Chalk
    Sheet

    The Half-Blood Sage | Espial Voyager 4
    Player: Ancient

    Sheet Status:Complete




    Erik Ragnok
    Sheet

    Lord of Woe | Freelancer 4
    Player: Stevesciguy

    Sheet Status:Complete




    Kayahn Frixas
    Sheet

    The Prodigy | Gunner 1 / Freelancer 3
    Player: AximusLokar

    Sheet Status:Complete




    Machari
    Sheet

    Child of Death | Wraith 4
    Player: In4Dimensions

    Sheet Status:Complete




    Kazik
    Sheet

    The Unshackled | Sentinel (Darkness Defender) 4
    Player: Chromascope3D

    Sheet Status:Complete




    Miryks
    Sheet

    Painter of the Tempest | Sentinel Unchained Rogue (Medic) 4
    Player: flat_footed

    Sheet Status:Complete




    Walt Kincaid
    Sheet

    The Pale Stranger | Marksman 4
    Player: Toptomcat

    Sheet Status:Complete





    Last edited by Mornings; 2019-03-11 at 11:25 PM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Thokk_Smash's Avatar

    Join Date
    Aug 2011
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    Everywhere and nowhere
    Gender
    Male

    Default Re: [PF] Prologue to the End

    I am always so impressed and astounded whenever you post a recruitment thread, Mornings. The sheer amount of detail given is nothing short of incredible. Like, dang.

    Having said that, it's kinda late where I'm at and I got home from work not too long ago. Might I beg a quick synopsis of the plot? From what I gather from how much my attention span has allowed me to read, prospective PCs are former adventurers who died, and who have been brought back to life through the hand of some greater power that is barely understood. Somehow all the PCs are connected in a guild-like fashion, and take on quests together. (Please disregard, I'm getting a better handle on it via forced insomnia XD

    Spoiler: Dem Bones
    Show
    Spoiler: Set 1
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    (4d6b3)[14]
    (4d6b3)[15]
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    Spoiler: Set 2
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    (4d6b3)[16]
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    Spoiler: Set 3
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    Spoiler: Set 4
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    (4d6b3)[13]
    (4d6b3)[10]
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    Spoiler: Set 5
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    Last edited by Thokk_Smash; 2019-02-23 at 01:09 AM.
    Saber avatar courtesy of Prime32

  4. - Top - End - #4
    Orc in the Playground
     
    BlackDragon

    Join Date
    Jan 2018
    Gender
    Male

    Default Re: [PF] Prologue to the End

    I did not make the first recruitment, but I am game to try for the second. Let's see what the dice gods bring!

    Spoiler: Dice! Dice for the Dice Gods!
    Show

    Set 1
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    Set 2
    (4d6b3)[16]
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    Set 3
    (4d6b3)[8]
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    Set 4
    (4d6b3)[13]
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    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[15]
    (4d6b3)[16]

    Set 5
    (4d6b3)[12]
    (4d6b3)[10]
    (4d6b3)[14]
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[15]

  5. - Top - End - #5
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    Mornings's Avatar

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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by Thokk_Smash View Post
    I am always so impressed and astounded whenever you post a recruitment thread, Mornings. The sheer amount of detail given is nothing short of incredible. Like, dang.

    Having said that, it's kinda late where I'm at and I got home from work not too long ago. Might I beg a quick synopsis of the plot? From what I gather from how much my attention span has allowed me to read, prospective PCs are former adventurers who died, and who have been brought back to life through the hand of some greater power that is barely understood. Somehow all the PCs are connected in a guild-like fashion, and take on quests together. (Please disregard, I'm getting a better handle on it via forced insomnia XD

    Spoiler: Dem Bones
    Show
    Spoiler: Set 1
    Show
    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]


    Spoiler: Set 2
    Show
    [roll6]
    [roll7]
    [roll8]
    [roll9]
    [roll10]
    [roll11]


    Spoiler: Set 3
    Show
    [roll12]
    [roll13]
    [roll14]
    [roll15]
    [roll16]
    [roll17]


    Spoiler: Set 4
    Show
    [roll18]
    [roll19]
    [roll20]
    [roll21]
    [roll22]
    [roll23]


    Spoiler: Set 5
    Show
    [roll24]
    [roll25]
    [roll26]
    [roll27]
    [roll28]
    [roll29]
    Haha, thanks. Some good rolls too. I tried to include a bunch of the background and added more in the Lore link to read as well. If you have any questions about it let me know.

    Quote Originally Posted by Ancient View Post
    I did not make the first recruitment, but I am game to try for the second. Let's see what the dice gods bring!

    Spoiler: Dice! Dice for the Dice Gods!
    Show

    Set 1
    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]

    Set 2
    [roll6]
    [roll7]
    [roll8]
    [roll9]
    [roll10]
    [roll11]

    Set 3
    [roll12]
    [roll13]
    [roll14]
    [roll15]
    [roll16]
    [roll17]

    Set 4
    [roll18]
    [roll19]
    [roll20]
    [roll21]
    [roll22]
    [roll23]

    Set 5
    [roll24]
    [roll25]
    [roll26]
    [roll27]
    [roll28]
    [roll29]
    There was some stiff competition last recruitment, that's for sure. Looking forward to seeing what you make this time.

  6. - Top - End - #6
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    Default Re: [PF] Prologue to the End

    Looks daunting, but Iíll try creating something. Thereís a knife-thrower idea that Iíve always wanted to try.
    Spoiler: Rolls
    Show
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[6]
    (4d6b3)[14]
    (4d6b3)[7]
    (4d6b3)[13]

    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[17]
    (4d6b3)[14]

    (4d6b3)[11]
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[15]
    (4d6b3)[12]
    (4d6b3)[11]


    (4d6b3)[13]
    (4d6b3)[17]
    (4d6b3)[13]
    (4d6b3)[15]
    (4d6b3)[17]
    (4d6b3)[13]

    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[8]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[10]

    Last edited by In4Dimensions; 2019-02-23 at 11:10 AM.
    Chaotic Good, probably

  7. - Top - End - #7
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    Default Re: [PF] Prologue to the End

    I have to say, Bravo for the OP, it was so very well done.

    Spoiler: Dice Rolls
    Show

    (4d6b3)[8]
    (4d6b3)[15]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[14]

    (4d6b3)[10]
    (4d6b3)[9]
    (4d6b3)[11]
    (4d6b3)[8]
    (4d6b3)[14]
    (4d6b3)[15]

    (4d6b3)[15]
    (4d6b3)[8]
    (4d6b3)[9]
    (4d6b3)[12]
    (4d6b3)[10]
    (4d6b3)[15]

    (4d6b3)[18]
    (4d6b3)[13]
    (4d6b3)[5]
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[15]

    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[6]
    (4d6b3)[14]
    (4d6b3)[14]


    Whelp looks like I am a caster.. and damn that 5 is gonna suck.
    Last edited by TheAlmightyKue; 2019-02-23 at 09:50 AM.

  8. - Top - End - #8
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    Default Re: [PF] Prologue to the End

    Wow, this is really beautiful!

    First time I see this (this looks interesting). I hope I dont sound dumb but here there any rules in character creation?
    Last edited by DaOldeWolf; 2019-02-23 at 10:22 AM.
    Thanks to Emperor Ing for the awesome avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  9. - Top - End - #9
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by DaOldeWolf View Post
    Wow, this is really beautiful!

    First time I see this (this looks interesting). I hope I dont sound dumb but here there any rules in character creation?
    Bottom of the post, click the images and it takes you to individual posts that have the character creation rules.

  10. - Top - End - #10
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by TheAlmightyKue View Post
    Bottom of the post, click the images and it takes you to individual posts that have the character creation rules.
    I dont see any images. I have tried clicking in the big blank space at the bottom and at the top but nothing happens either.
    Thanks to Emperor Ing for the awesome avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  11. - Top - End - #11
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    DwarfInTheFlask's Avatar

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    Default Re: [PF] Prologue to the End

    Weird I see the images and it says "Click img link"

    http://www.giantitp.com/forums/shows...22&postcount=9 < Big Sixteen

  12. - Top - End - #12
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by DwarfInTheFlask View Post
    Weird I see the images and it says "Click img link"

    http://www.giantitp.com/forums/shows...22&postcount=9 < Big Sixteen
    Thanks for the help! I dont know why my computer is not displaying it.
    Thanks to Emperor Ing for the awesome avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  13. - Top - End - #13
    Bugbear in the Playground
     
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    Default Re: [PF] Prologue to the End

    This is going to be fun, cant wait to see what everyone else ends up making. Needless to say i will build something to play in this one as well since the last one turned into a solo for me...

    Spoiler: Rolls
    Show


    Spoiler: set 1
    Show

    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[9]
    (4d6b3)[14]
    (4d6b3)[12]


    Spoiler: set 2
    Show

    (4d6b3)[11]
    (4d6b3)[9]
    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[16]


    Spoiler: set 3
    Show

    (4d6b3)[16]
    (4d6b3)[17]
    (4d6b3)[15]
    (4d6b3)[9]
    (4d6b3)[12]
    (4d6b3)[15]


    Spoiler: set 4
    Show

    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[18]
    (4d6b3)[16]
    (4d6b3)[10]
    (4d6b3)[14]


    Spoiler: set 5
    Show

    (4d6b3)[6]
    (4d6b3)[16]
    (4d6b3)[14]
    (4d6b3)[6]
    (4d6b3)[10]
    (4d6b3)[11]




  14. - Top - End - #14
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    DwarfInTheFlask's Avatar

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    Thumbs up Re: [PF] Prologue to the End

    I have to agree with the people above. This is an amazingly well done set up.

    But I have to ask, if your character is LE I think the Scourned infliction might not be seen as such a foul thing. Is this something that is permitted?
    I am curious for RP sake because a character who has a dark moral code, but will devour the flesh of a fallen humanoid is an interesting concept. Or heck Sin-Eater Inquisitor eats a sin.. so maybe that means she eats part of the body as well. So much potential there for dark RP.

    Spoiler: We pray to the RNG for good rolls this day
    Show

    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[10]

    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[9]
    (4d6b3)[14]
    (4d6b3)[11]

    (4d6b3)[15]
    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[11]

    (4d6b3)[6]
    (4d6b3)[15]
    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[14]

    (4d6b3)[9]
    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[17]

  15. - Top - End - #15
    Bugbear in the Playground
     
    Chromascope3D's Avatar

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    Default Re: [PF] Prologue to the End

    Nice! I started working on an application but ended up needing to back out before I could submit anything, so I'm glad I can have another chance at this.

    I think I'm interested in a Hemophage Bloodrager, possibly using the Bloodletter Casting tradition. While technically only flavor, I was wondering if the idea of bloodletting would run counter with the idea of avoiding wounds entirely.

    Also, I seem having some trouble finding the section on Potentials/Paths.

    Spoiler
    Show
    Set 1:
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[16]
    (4d6b3)[15]
    (4d6b3)[13]
    (4d6b3)[8]

    Set 2:
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[12]
    (4d6b3)[9]
    (4d6b3)[15]

    Set 3:
    (4d6b3)[14]
    (4d6b3)[8]
    (4d6b3)[10]
    (4d6b3)[8]
    (4d6b3)[11]
    (4d6b3)[15]

    Set 4:
    (4d6b3)[11]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[10]
    (4d6b3)[11]
    (4d6b3)[12]

    Set 5:
    (4d6b3)[10]
    (4d6b3)[12]
    (4d6b3)[10]
    (4d6b3)[15]
    (4d6b3)[10]
    (4d6b3)[10]
    Hmm, I think I'll take the Point Buy
    Last edited by Chromascope3D; 2019-02-23 at 10:48 AM.
    -~DM~-
    Fairy Tales of the Occident
    A narrative-focused weird west campaign with ghosts and samurai and stuff.
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    Kazik - Prologue to the End (IC)

  16. - Top - End - #16
    Pixie in the Playground
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    Default Re: [PF] Prologue to the End

    I am totally interested but its a lot to read. A lot of house rules and a lot of scary complex features. So I am gonna be reading for a bit.

    Spoiler
    Show
    Spoiler: 1
    Show
    (4d6b3)[14]
    (4d6b3)[11]
    (4d6b3)[17]
    (4d6b3)[9]
    (4d6b3)[7]
    (4d6b3)[16]


    Spoiler: 2
    Show
    (4d6b3)[9]
    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[15]
    (4d6b3)[14]


    Spoiler: 3
    Show
    (4d6b3)[13]
    (4d6b3)[14]
    (4d6b3)[16]
    (4d6b3)[10]
    (4d6b3)[15]
    (4d6b3)[8]


    Spoiler: 4
    Show
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[14]
    (4d6b3)[18]


    Spoiler: 5
    Show
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[10]
    (4d6b3)[9]
    (4d6b3)[14]

  17. - Top - End - #17
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    DaOldeWolf's Avatar

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    Default Re: [PF] Prologue to the End

    What time is it? Time to roll poorly with the dice roller.
    Spoiler: Dice rolls
    Show

    Set1
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]

    Set2
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]

    Set3
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]

    Set4
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]

    Set5
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    [roll]4d6b#3[/roll]
    Thanks to Emperor Ing for the awesome avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  18. - Top - End - #18
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    DaOldeWolf's Avatar

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    Default Re: [PF] Prologue to the End

    Oops. Small mistake. Retrying.

    Spoiler: Dice Rolls
    Show

    Set1
    (4d6b3)[16]
    (4d6b3)[9]
    (4d6b3)[18]
    (4d6b3)[6]
    (4d6b3)[12]
    (4d6b3)[12]

    Set2
    (4d6b3)[13]
    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[12]

    Set3
    (4d6b3)[11]
    (4d6b3)[11]
    (4d6b3)[14]
    (4d6b3)[14]
    (4d6b3)[10]
    (4d6b3)[14]

    Set4
    (4d6b3)[14]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[7]

    Set5
    (4d6b3)[7]
    (4d6b3)[13]
    (4d6b3)[16]
    (4d6b3)[8]
    (4d6b3)[16]
    (4d6b3)[10]

    Edit: These sets...Ö why are they always bad?
    Last edited by DaOldeWolf; 2019-02-23 at 01:35 PM.
    Thanks to Emperor Ing for the awesome avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  19. - Top - End - #19
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    Default Re: [PF] Prologue to the End

    Where are the Potential options? I canít seem to find them.
    Chaotic Good, probably

  20. - Top - End - #20
    Barbarian in the Playground
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    Default Re: [PF] Prologue to the End

    I might roll up a character for this. If I understand correctly, we seem to be using a quasi-E6 ruleset, where we get milestone (or rather quest based) leveling up to level 6, while also building up xp which gives bonus feats after we get there, right? I assume we're not using gestalt rules?

    I also note that akashic magic - also known as "veilweaving" - is among the allowed sources, and that "veil" creatures and veil witches are a significant and dangerous force in the setting. Are the two connected, or are the similar names merely an unfortunate coincidence? I ask because I'm considering making my character a veilweaver. Notably, veils (of the akashic variety) are almost invisible when you're not actually using them, so even if the two are connected (or connected in the minds of the common folk) that wouldn't necessarily make a veilweaver unplayable, I think?

    On a related topic, how would veilweaving work if I chose it for my Scorned ability? It's sort of mostly passive, so presumably the hunger would be imposed every 4 hours of use? But what abilities would I actually get? Unlike Vancian magic, which basically just throws new spell slots at you every level while leaving the previous ones pretty much untouched, with veilweaving each level improves the same basic ability, and having level 8 in a veilweaving class, without having any other levels, doesn't give you much more than just having level 1 would.

    If you take level 8 in cleric without taking any lower levels, you get a bunch of 4th level spells, which is pretty much what you'd be getting for your 8th level if you were a conventional cleric. If you take level 8 in vizier without taking any previous levels, you get...one veil which can be bound to your wrists. And a single point of essence to put in it. Which isn't bad exactly, but a lot less than what you'd have got if you'd taken the previous levels and had the improved essence capacity class ability, more essence that you could juggle between your veils depending on the situation, etc.

    Spoiler: rolls
    Show

    Set 1:
    (4d6b3)[15]
    (4d6b3)[13]
    (4d6b3)[15]
    (4d6b3)[14]
    (4d6b3)[11]
    (4d6b3)[12]

    Set 2:
    (4d6b3)[13]
    (4d6b3)[10]
    (4d6b3)[13]
    (4d6b3)[13]
    (4d6b3)[10]
    (4d6b3)[7]

    Set 3:
    (4d6b3)[12]
    (4d6b3)[15]
    (4d6b3)[8]
    (4d6b3)[10]
    (4d6b3)[14]
    (4d6b3)[9]

    Set 4:
    (4d6b3)[13]
    (4d6b3)[16]
    (4d6b3)[11]
    (4d6b3)[8]
    (4d6b3)[11]
    (4d6b3)[13]

    Set 5:
    (4d6b3)[15]
    (4d6b3)[9]
    (4d6b3)[13]
    (4d6b3)[8]
    (4d6b3)[14]
    (4d6b3)[13]

  21. - Top - End - #21
    Ogre in the Playground
     
    RagingKrikkit's Avatar

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    Default Re: [PF] Prologue to the End

    Hmm, deliciously grimdark post-apoc with a touch of old school, you have my attention. Curious how Paladins/good Clerics react with the Scorned rules, particularly corruption.

    Spoiler
    Show
    (4d6b3)[9]
    (4d6b3)[10]
    (4d6b3)[15]
    (4d6b3)[9]
    (4d6b3)[12]
    (4d6b3)[13]

    (4d6b3)[10]
    (4d6b3)[14]
    (4d6b3)[10]
    (4d6b3)[11]
    (4d6b3)[10]
    (4d6b3)[15]

    (4d6b3)[8]
    (4d6b3)[15]
    (4d6b3)[8]
    (4d6b3)[8]
    (4d6b3)[6]
    (4d6b3)[12]

    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[7]
    (4d6b3)[12]
    (4d6b3)[13]

    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[11]
    (4d6b3)[12]
    (4d6b3)[9]

    (4d6b3)[16]
    (4d6b3)[13]
    (4d6b3)[12]
    (4d6b3)[15]
    (4d6b3)[10]
    (4d6b3)[12]
    LPs that I like to think I will get back to some day.

    To Make a Fan: Let's Play Final Fantasy

    Let's Play Fire Emblem: The Sacred Stones

  22. - Top - End - #22
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    Kvard51's Avatar

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    Default Re: [PF] Prologue to the End

    Spoiler: Rolls
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    Iím loving the idea of an Iquisitor for this. Iíll get to work.
    Last edited by Kvard51; 2019-02-23 at 04:14 PM.
    ďIt's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.Ē
    ― Kvothe, The Name of the Wind

    Map for RotRL

  23. - Top - End - #23
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by Chromascope3D View Post
    Nice! I started working on an application but ended up needing to back out before I could submit anything, so I'm glad I can have another chance at this.

    I think I'm interested in a Hemophage Bloodrager, possibly using the Bloodletter Casting tradition. While technically only flavor, I was wondering if the idea of bloodletting would run counter with the idea of avoiding wounds entirely.

    Also, I seem having some trouble finding the section on Potentials/Paths.

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    Hmm, I think I'll take the Point Buy
    Bloodletting is perfectly fine. As is any other form of self-inflicted harm, just keep in mind that in some places regaining hit points can be difficult in general. Either because the scarcity of functioning magic in certain places, cursed locations, or various effects that could be inflicted by the nightmarish creatures beginning to emerge from the so-called 'tainted lands'. Though mundane healing can generally circumvent 80% of the circumstances that would cause magical healing to fail. Just plan around that. Your character would also be aware of some of these general changes in the world just like everyone else.

    Quote Originally Posted by Meamasca View Post
    I am totally interested but its a lot to read. A lot of house rules and a lot of scary complex features. So I am gonna be reading for a bit.

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    No problem, take your time. The recruitment will be running for awhile anyways to give people ample time to digest all that content and create their characters.

    Quote Originally Posted by DaOldeWolf View Post
    Oops. Small mistake. Retrying.

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    No worries, there's always the 36pb

    Quote Originally Posted by In 4 Dimensions View Post
    Where are the Potential options? I canít seem to find them.
    You can find the Potential options in the Original Recruitment post, however Scorned characters are not beginning with Potentials or Potential Paths, but rather the Dark Hunger features. Potentials will be gained throughout play, with opportunities to opt in taking a Path as well. It's a good read if you just want to look at some of the previous starting options which where available before, but a far-far larger array of abilities are available in-game (I've literally got tens-of-thousands of the things) and it won't really impact character creation for this second wave of players.

    Quote Originally Posted by RagingKrikkit View Post
    Hmm, deliciously grimdark post-apoc with a touch of old school, you have my attention. Curious how Paladins/good Clerics react with the Scorned rules, particularly corruption.

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    Yeah, good-aligned Clerics and Pallys will be navigating the world with precarious footing - but then again, they must have been doing just that for awhile as a Gale in the not-so-morally-invested Cotton Club. Perhaps that's what led to their downfall and fate as a Scorned. They would have seen some things, or turn a blind eye to some questionable and bloody work just to earn their membership, so it's not likely that any priest or 'holy-knight' would really be as pure and untarnished as they might want others to believe. Just like the Inquisition, they'd have hard choices to make, for the 'greater good', or for themselves. Maybe enough was finally enough, and they decided to stand for what they believe in, and did what they thought they should have done years ago. Depending on your deity's Code, eating flesh isn't necessarily an 'evil' act. It varies from Code to Code, but assuming you didn't kill them yourself, murder innocents, or violate a stipulation of the code by witnessing it and allowing it (Iomedae), then you could be okay. Maybe not mentally, after all, scouring battlefields or eating evil-doers is probably a lot for a once-pious follower to digest (). Still there's a lot of potentially really cool RP factors to play with. Maybe you do fall from grace, and you'll have to atone from your sins. Maybe you already have, and you're trying to make right and fall back into the light of your god. Could be really interesting to watch unfold.

    Quote Originally Posted by DaOldeWolf View Post
    Thanks for the help! I dont know why my computer is not displaying it.
    Huh, that's weird. The images are hosted off imgbox, some secure networks and businesses don't allow the images to display. Though never heard of that happening on a personal workstation.

    Here's the links:
    Lore
    Big 16
    The IC Thread
    Old Recruitment


    Quote Originally Posted by TheAlmightyKue View Post
    I have to say, Bravo for the OP, it was so very well done.

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    Whelp looks like I am a caster.. and damn that 5 is gonna suck.
    Could opt for the 36pb also lol

    Quote Originally Posted by DwarfInTheFlask View Post
    I have to agree with the people above. This is an amazingly well done set up.

    But I have to ask, if your character is LE I think the Scourned infliction might not be seen as such a foul thing. Is this something that is permitted?
    I am curious for RP sake because a character who has a dark moral code, but will devour the flesh of a fallen humanoid is an interesting concept. Or heck Sin-Eater Inquisitor eats a sin.. so maybe that means she eats part of the body as well. So much potential there for dark RP.

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    Any alignment is cool, with the stipulations in the 16. The Scorned curse isn't intended to be a degenerative condition, after all, most Gales aren't even good-aligned. It's simply the current status of your unusual predicament, and it's made you much stronger. The powers that you've gained from it are powers that no normal man or woman could wield. How you choose to live with it, conquer it, or unravel the truth of it - well that's just part of your story. Whether its difficult to cope with or a boon is a matter which falls to each character individually and helps embellish their own narrative, with a dose of heavy-handed mechanics lol. Feel free to run with any of the ideas you mentioned.

    Quote Originally Posted by pi4t View Post
    I might roll up a character for this. If I understand correctly, we seem to be using a quasi-E6 ruleset, where we get milestone (or rather quest based) leveling up to level 6, while also building up xp which gives bonus feats after we get there, right? I assume we're not using gestalt rules?
    Correct.

    Quote Originally Posted by pi4t View Post
    I also note that akashic magic - also known as "veilweaving" - is among the allowed sources, and that "veil" creatures and veil witches are a significant and dangerous force in the setting. Are the two connected, or are the similar names merely an unfortunate coincidence? I ask because I'm considering making my character a veilweaver. Notably, veils (of the akashic variety) are almost invisible when you're not actually using them, so even if the two are connected (or connected in the minds of the common folk) that wouldn't necessarily make a veilweaver unplayable, I think?
    So, interesting point you bring up. Akashic Magic is extremely loosely related to Veilweaving in this game, though the two are mechanically two separate entities. Veilweaving is an entirely independent magic system that's not accessible without the unique Potentials Skills gained from either a Veilweaver Potential Path such as 'The Apprentice: Returner', or a General Potential (a Potential that's not part of a Path). An example of this is '[General] Witch of The Veil', which was taken by a few previous players. As you can tell from looking at these, it's very, very different, as is the power creep. Akashic Magic's only real relation is that you'd pick up the same Influences in-game, which would eventually open up access to actual Spellweaving/Veilweaving abilities.

    Quote Originally Posted by pi4t View Post
    On a related topic, how would veilweaving work if I chose it for my Scorned ability? It's sort of mostly passive, so presumably the hunger would be imposed every 4 hours of use? But what abilities would I actually get? Unlike Vancian magic, which basically just throws new spell slots at you every level while leaving the previous ones pretty much untouched, with veilweaving each level improves the same basic ability, and having level 8 in a veilweaving class, without having any other levels, doesn't give you much more than just having level 1 would.

    If you take level 8 in cleric without taking any lower levels, you get a bunch of 4th level spells, which is pretty much what you'd be getting for your 8th level if you were a conventional cleric. If you take level 8 in vizier without taking any previous levels, you get...one veil which can be bound to your wrists. And a single point of essence to put in it. Which isn't bad exactly, but a lot less than what you'd have got if you'd taken the previous levels and had the improved essence capacity class ability, more essence that you could juggle between your veils depending on the situation, etc.
    Another good point. Scorned abilities don't work so well for every class and every ability. The Scorned 'spell access' is also only intended for Vancian casting, it just doesn't really work for other magic systems. I'll make sure to edit that in to avoid even more confusion in the future, but yes, you'd really just want to grab a level of Vizer or something conventionally, or prioritize trying to pick up Potentials to boost your Akashic magic in-game. The Scorned abilities are intended to be extremely significant in their power, but in other systems of casting it just don't function as intended, so i'll make sure to annotate 'only Vancian magic' in their so people don't short-change themselves or break something lol

  24. - Top - End - #24
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    Default Re: [PF] Prologue to the End

    Got a question for ya - reading over some of the stuff, you've said that healers are very rare. Are we allowed to play healer characters? Are they discouraged? And can you direct me to where exactly I can read about the Inquisition, the place we were imprisoned, and what sort of things might have happened to a character who was stuck there for four years? As well, just going to throw this out there - not even sure if I'll play one - but is it a possibility for me to play one of my Brenin?

    EDIT: Are we allowed to play a character that wasn't a Gale? Interested in perhaps playing some sort of healer that was protected/coveted by the Inquisition, or something similar - one of those holy orders, or something like that. Or is that a no-go?

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    Last edited by hannahbbug3; 2019-02-23 at 04:32 PM.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  25. - Top - End - #25
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    Default Re: [PF] Prologue to the End

    Oh! Do archetype abilities count for scorned ability choices?
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  26. - Top - End - #26
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by Chromascope3D View Post
    Oh! Do archetype abilities count for scorned ability choices?
    Yes, you can take archetype abilities without any of the prerequisite abilities, etc.


    @Hannah
    I'll answer your questions once I can get back to my PC haha

  27. - Top - End - #27
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    Default Re: [PF] Prologue to the End

    Couple of questions:
    For the Slayer talent Rogue Talent, thereís a limited list of rogue talents to choose from. Can I add the Spheres rogue talents to that list?
    The Spheres Slayer archetype Guild Assassin delays Studied Target progression, among other things, to gain an Adept talent progression. Could I lose Studied Target completely to instead get an Expert talent progression?
    Chaotic Good, probably

  28. - Top - End - #28
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by In 4 Dimensions View Post
    Couple of questions:
    For the Slayer talent Rogue Talent, thereís a limited list of rogue talents to choose from. Can I add the Spheres rogue talents to that list?
    The Spheres Slayer archetype Guild Assassin delays Studied Target progression, among other things, to gain an Adept talent progression. Could I lose Studied Target completely to instead get an Expert talent progression?
    Yes to both, that sounds fine.

  29. - Top - End - #29
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    Default Re: [PF] Prologue to the End

    I have to admit I am looking through classes and not sure what is an "Activated" ability and whats not. I mean Sorcerer bloodline abilities are often activated, domain powers are activated. Do those count?

  30. - Top - End - #30
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    Default Re: [PF] Prologue to the End

    Quote Originally Posted by Mornings View Post
    Yes, you can take archetype abilities without any of the prerequisite abilities, etc.
    Sweet. I think I'm going to shelve the bloodrager in favor of a Kuthonite Inquisitor I've had kicking around for a while.
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