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  1. - Top - End - #181
    Dwarf in the Playground
     
    Grimfist's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    <OOC>Forgot the wild empathy check.</OOC>

    Wild Empathy- (1d20)[16]
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  2. - Top - End - #182
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    Can I get a Handle Animal check from Yetz?

  3. - Top - End - #183
    Dwarf in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Quote Originally Posted by Kyeudo View Post
    Can I get a Handle Animal check from Yetz?
    I guess my wild empathy check didn't do the trick. Will it net me a bonus on the handle animal though?

    Handle Animal- (1d20-1)[17]

    Edit: Wow, nice rolls.
    Last edited by Grimfist; 2007-11-06 at 04:09 PM.
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  4. - Top - End - #184
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    (Wild Empathy is like Diplomacy for animals. Handle Animal is getting them to do what you want them to do. Also, last I checked, one of the zombies bit you for 5 damage. It got a 21 on its attack roll.)

    Yetz is able to drag the changling back toward the inn without incident. Fang follows the goblin, though she seems uneasy. As the pair make it to the door, more undead can be seen shambling out of the gloom towards the inn.

  5. - Top - End - #185
    Dwarf in the Playground
     
    Grimfist's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    Quote Originally Posted by Kyeudo View Post
    (Wild Empathy is like Diplomacy for animals. Handle Animal is getting them to do what you want them to do. Also, last I checked, one of the zombies bit you for 5 damage. It got a 21 on its attack roll.)
    Yeah, I have 21 AC. When attack ties AC the attack misses, right?

    Edit: D'oh, nevermind. I just checked SRD.
    Last edited by Grimfist; 2007-11-06 at 05:46 PM.
    Many thanks to Ceika for the awesome avatar!

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  6. - Top - End - #186
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Quote Originally Posted by Grimfist View Post
    Yeah, I have 21 AC. When attack ties AC the attack misses, right?
    Nope. AC is like a Save DC. You have to at least meet it to suceed, so the zombie bit you.

    EDIT: Just got ninja's by the SRD! How'd that happen?
    Last edited by Kyeudo; 2007-11-06 at 05:46 PM.

  7. - Top - End - #187
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    Morris will go out into the street to help move the fortune teller into the dubiously relative safety of the Inn.
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  8. - Top - End - #188
    Barbarian in the Playground
     
    Bitzeralisis's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    Sripor

    "Uhm... that was weird. And unexpected," says Sripor, addressing the recently-fought zombie attack. "Let's not leave the other changeling and sir bossy gobli person outside."

    Sripor will start moving aside the barricade, but keep it somewhere were it can quickly be reassembled.
    Last edited by Bitzeralisis; 2007-11-07 at 12:49 AM.
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  9. - Top - End - #189
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    All of a sudden, from behind the bar you hear an incredulous voice say "Unexpected! Unexpected would be Valenar raiders popping up in the middle of town! Do you realize the Karnnathi border is at least fifteen hundred miles from here? What are undead doing in the south of Cyre?!"

    The halfling barkeep comes out from around the bar, surveying the damage caused by the fleeing patrons and the brawl with the zombie. He does not look happy.
    Last edited by Kyeudo; 2007-11-07 at 12:56 AM.

  10. - Top - End - #190
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "We do not have much time to ponder more of the undead are coming this was. Probably attracted by all the noise the fighting made. Arrggh! My rapier and bow are almost useless and going into fight with a dagger is never a good plan. Do you happen to have any edged weapons anywhere in the inn? Like a short sword or machete?"
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  11. - Top - End - #191
    Barbarian in the Playground
     
    Bitzeralisis's Avatar

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    Sripor
    "And I'm angry because I'm useless without really being able to damage those undead! ...do you want me to throw some Grease on them? And it's that very spooky threatening grease I was talking about, too. Should make those undead slip-'n-fall. Slip-'n-fall."
    ·Bitzeralisis·
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  12. - Top - End - #192
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    The barkeep rolls his eyes at the mention of weapons. "Edged weapons? What do you think this place is? an armory? The only sharp objects around here are the cook's knives." The halfling sighs, then seems resigned to his fate. "We might as well head upstairs. If we are being invaded by undead, it will be easier to hold them off at the top of the stairs instead of down here."

  13. - Top - End - #193
    Halfling in the Playground
     
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    Morris

    Morris carries helps carry the sick where everyone decides to make a stand. After the first trip upstairs he checks to see if the staircase could somehow be knocked down after the all got upstairs.
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  14. - Top - End - #194
    Dwarf in the Playground
     
    Grimfist's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    After helping to carry the wounded inside and upstairs, Yezt pokes the bitemark on his arm gingerly, wincing slightly. [goblin]It'll heal...[/goblin] he thinks to himself, spitting in the wound and clasping his free hand over it.

    "Should Meantooth see how far dead-ones are spread?" The wounded goblin asks, gesturing toward the roof and teleporting forward a couple of feet in demonstration. "Or need you his great muscles to help with the... moving things?"
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  15. - Top - End - #195
    Barbarian in the Playground
     
    Bitzeralisis's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    Sripor

    Sripor, who seems to be getting more and more annoyed with every passing second, finally yells in frustration. "Useless! I'm so useless! But just wait 'til I level, heh."

    And pay no attention to the fourth-wall breaking.
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  16. - Top - End - #196
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    "Quit your whining and help me with him." The barkeep barks at Sripor, pointing at the wounded man on the floor. The halfling moves to pick him up by the feet, obviously intending Sripor to carry the man's shoulders.

  17. - Top - End - #197
    Barbarian in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Sripor

    "Fine." Sripor proceeds to help with the wounded man.
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  18. - Top - End - #198
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "I do not have much hope that the zombies will pass us by here. Hey Innkeeper is there a way to the roof from inside the inn?"
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  19. - Top - End - #199
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    The bartender puzzles for a minute, then says "No, not from inside the inn. That reminds me, though. There should be a trapdoor to the attic in one of these rooms somewhere. It's been so long since I used them that I can't remember which one. Help me stow this stiff in one of the rooms and then we'll look for it."

    Downstairs, the sound of heavy fists banging on the door can be heard. It seems that Morris's predictions are correct and the undead have decided the inn contains the living.
    Last edited by Kyeudo; 2007-11-10 at 02:14 AM.

  20. - Top - End - #200
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "Unless that stuff is worth your life drop it and help me look now. That barricade is not going to stall them for long and we will have to hoist the unconscious bodies up into the attic. Not sure how to get the wolf up there though."

    And that badly bleeding guy looks like he might be a goner. Maybe leave him for the last trip and if we run out time he could a distraction to the undead.

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    Cuple search checks for the ceilings
    Search - (1d20+6)[13]
    Search - (1d20+6)[9]
    Search - (1d20+6)[16]
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  21. - Top - End - #201
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    The halfling heads his own way down the hall, looking in the rooms as he goes for the trapdoor. Morris, heading down a different hallway, doesn't find the trapdoor in any of the rooms he searches. Instead, he finds a door, locked or barricaded from the inside. When he first attempts to open the door, a small shriek of fright can be heard from inside. A man's voice, obviously worried, calls from inside the room "Who's there?"

  22. - Top - End - #202
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "My name is Morris. The ground floor is soon to be overrun by undead attracted to the inn because we were able to kill off the first dozen or so. Does you room have a hatch or panel in the ceiling?"


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    Sense motive on any reply - (1d20+7)[20]
    Listen to door to hear if they person inside is done. - (1d20+5)[7]

    How many rooms are there?
    Last edited by nekosama; 2007-11-10 at 04:05 AM.
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  23. - Top - End - #203
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    "Thank the Host, I thought you might be the undead come to kill us." There is the sound of something heavy being dragged across the wooded floor, then the door opens. In the doorway stands a human man, well-muscled with dark hair and a blue-green dragonmark visible on his upper arm. "There isn't any trapdoor or panel in here. Why do you ask?"

    Behind him in the room is a slim human woman, looking much relieved that it's not zombies on the other side of the door.

    Morris
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    The man believes he's telling the truth.
    Last edited by Kyeudo; 2007-11-10 at 12:56 PM.

  24. - Top - End - #204
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "Looking for a way place to hide that the zombies can not climb too or is very defensible. Also maybe cut a way onto the roof and move to an adjacent roof so they lose our immediately trail. We have wounded if either of you are healers."
    Last edited by nekosama; 2007-11-10 at 05:46 PM.
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  25. - Top - End - #205
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    The woman looks up at the mention of wounded. "My skill isn't as great as a Jorasco healer, but I might be able to do something for your wounded. Please, take me to them."

    I'll see if I can find your trapdoor for you." The big man moves off down the hall, searching each room as he goes.
    Last edited by Kyeudo; 2007-11-10 at 06:10 PM.

  26. - Top - End - #206
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    Morris show her to the room that the downed fighters are in.

    "Thank you for your efforts. If you can get them to their feet we would have a much better chance of getting out of here alive."
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  27. - Top - End - #207
    Ettin in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    The woman first kneels by the worst injured, the goblin Ja'hkaa. She lays her hands on his chest and speaks a few soft words, and his wounds instantly begin to close. She repeats the process with the fallen changling as well.

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    10 hp to Ja'hkaa, and 4 to Zin.

  28. - Top - End - #208
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    Default Re: Remnants of Cyre <Team Two>

    Zin's face changes as he is revived, mimicing both the goblin who fought alongside him, the zombie that nearly killed him, and the woman who just healed him. Finally, his face returns to normal, noseless and pale. He blinks rapidly and takes in his surroundings. The changeling stares at his wounds and then at the woman who just healed him.

    "The Traveller smiles upon me once again, for I am allowed to walk the world for another day. Thank you, ma'am. I thought I would die."
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  29. - Top - End - #209
    Halfling in the Playground
     
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    Default Re: Remnants of Cyre <Team Two>

    Morris

    "I wish we could tell you that we are out of danger but there still is an imminent threat. The wave that took you and goblin down was defeated but the din brought a 2nd wave that is even now trying to get through the simple barricade. The undead are renowned for their patience and I doubt if they will just give up. Not to mention that what ever made them might be attracted to the scene."
    Freeman Forest in Auromar, The Blasted Continent
    Mo In the Remnants of Cyre

    Merrrourww!!

  30. - Top - End - #210
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Remnants of Cyre <Team Two>

    "Don't thank me. Thank the Host instead. I am but their tool."

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