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  1. - Top - End - #31
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar

    "If they have been told to stand guard, probably. Also, when you outnumber a wolf they retreat to their pack. Though I guess that might only be true if you are taller then the wolf." Gar looks over the Dwarf. He grins.

    "I guess the cave is an option." Gar agrees with a quick nod.
    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:06 PM. Reason: wrong color

  2. - Top - End - #32
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    As you all make your way to the cave you can tell that its been shaped by man. The entrance has been widened and a frame has been set. Stairs covered in dust lead down below turning to the left before going out of your sight, the entire passage is choked with cobwebs. It is clear that nothing has been down these stairs in a long time. As you descend the stairs a spider makes his way down on a strand and onto the back of Gar's neck, but he quickly brushes it away before he is bitten. At the foot of the stairs is an old door. While not locked it has swollen and become semi stuck, and with a little effort you manage to push it open. As the door open it reveals a cellar full of old cobwebs, almost hidden within them is a large wooden table in the center. Shelves on the wall are filled with jars, candles, boxes and other such storage items. On the far side of the room is another Door.

    There are 2 giant spiders, that look to be made of crystal lie in this room, if you can beat a hide check of 28, roll initiative as normal, if not, they get a surprise attack.

    Spoiler: Monster Actions
    Show
    Spider Initiative if their hide is beaten: (1d20+3)[18]

    Spider 1 Attack: (1d20+2)[12]
    Spider 1 Damage: (1d6)[2] +Poison DC14

    SPider 2 Attack: (1d20+2)[15]
    Spider 2 Damage: (1d6)[4] +Poison DC14

  3. - Top - End - #33
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: (Pathfinder) Against the Ogres

    One spider lands on Thruffgar but is unable to puncture the dwarf's armor. The other ones is unable to get close to Gar as he dodges it ably. The first spider tries again to get a bite in on Thruffgar while the second moves attempts a second bite on Gar.

    Spoiler: Monster Actions
    Show
    Spider 1 Attack: (1d20+2)[13]
    Spider 1 Damage: (1d6)[3] +Poison

    Spider 2 Attack: (1d20+2)[11]
    Spider 2 Damage: (1d6)[5] +Poison

  4. - Top - End - #34
    Titan in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    Zed looks distressed by his allies being befallen by the spiders.
    "Git offa tem, ya beasties!" he says as he centers himself and takes aim, letting loose 4 arrows in quick succession.

    Spoiler
    Show

    Zed
    AC = 19 ; Current = 19
    HP = 75 ; Current = 75

    Full Action
    Flurry of Bow
    First two on the one on Gar and the second two on the one on Thruffgar.
    1st
    (1d20+14)[30] +1 if within 30ft (PBS)

    Damage
    (1d8+3)[10]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+14)[28]+1 if within 30ft (PBS)
    (2d8+6)[12]+2 if within 30ft (PBS)

    2nd
    (1d20+14)[19]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[11]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+14)[17]+1 if within 30ft (PBS)
    (2d8+6)[19]+2 if within 30ft (PBS)
    3rd
    (1d20+9)[12]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[10]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+9)[27]+1 if within 30ft (PBS)
    (2d8+6)[16]+2 if within 30ft (PBS)

    4th
    (1d20+9)[15]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[5]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+9)[11]+1 if within 30ft (PBS)
    (2d8+6)[14]+2 if within 30ft (PBS)


    Effects ~
    Giant Hunter = +1 to hit and +2 to track



  5. - Top - End - #35
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar

    "Eww spiders!" Gar complained. He momentarily thought about giving the spider in front of him a show with his blade but gathered it wouldn't be impressed. Gar moves further into the room to give the others room to move and bring their weapons to bear.


    Spoiler
    Show


    Gar will use acrobatics to move 15 feet into the room,moving around the spiders (rather then through them). He'll attempt to position himself behind the spider attacking Thruffgar (if its still alive).

    Gar will use combat expertise to improve his AC, he's trying to avoiding the spiders more then anything.


    Move action: Acrobatics check vs DC 15 (1d20+16)[35] (1 is a failure and provokes an AoO)


    Standard action:

    Attack spider (1d20+8)[20] (+12 to hit, -4 for combat expertise)
    Damage : (1d6+7)[11] (15 feet of movement likely isn't enough for him to get into a flank)


    Status:

    AC: 26 (22+4 combat expertise)
    HP: 67

    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:04 PM.

  6. - Top - End - #36
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: (Pathfinder) Against the Ogres

    Once Obret manages to react to the spiders, he weighs his options. "Not worth the spells," he states matter of factly, before loading and loosing his crossbow.

    Spoiler: Rolls
    Show
    attack: (1d20+3)[8]
    damage: (1d8+3)[5]

  7. - Top - End - #37
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar takes a couple swings at the spider trying to bite him through his armor with his battleaxe.

    "Whar th' 'ell did these bast'rds come from?!"

    Spoiler: Thruffgar's Attacks
    Show
    Attack #1: (1d20+14)[15]
    Damage: (1d10+8)[14]

    Attack #2: (1d20+9)[21]
    Damage: (1d10+8)[10]

  8. - Top - End - #38
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    With Thruffgar yelling obscenities and attacking, the last spider dies falling to the ground with a few leg twicthes before going completely still. You all smile at each other having come out the victors and unscathed to boot in your very first battle together. You spend a few moments clearing away webs and all that is found are old rotten crates, jars with some type of goo in them random tools and utensils, this is undoubtedly part of the old cellar or storeroom for the keep, everything stored in here has rotten away to un-useableness years ago.

    The door to the other room looks swollen and maybe stuck worse than the door from the stairs.

    EXP for Spider: 71 That's apiece in case you are wondering.

  9. - Top - End - #39
    Titan in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    With the spiders defeated, Zed quickly turns and moves back to the door, checking to see if anything has been disturbed inside.
    Spoiler
    Show

    Zed
    AC = 19 ; Current = 19
    HP = 75 ; Current = 75

    Perception
    (1d20+21)[26]

    Effects ~
    Giant Hunter = +1 to hit and +2 to track

    [roll]#d#+X[/roll]

  10. - Top - End - #40
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    It is obvious that this has not been disturbed in years, perhaps decades even. The spiders normally not so aggressive, you wager were too keen on finally having a real meal, other than the occasional rat or whatnot that made its way into the cellar.

  11. - Top - End - #41
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    "Roight, well, guess we best be bangin' tha' door down off its hinges, aye?"

    He steps forward, prepared to do exactly that unless anyone objects.

  12. - Top - End - #42
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar

    "Hmm, before we make too much more noise. I don't think anyone has been through here in a while." Gar motions towards the spiders and difficult door. "I doubt we'll find our missing elf in here. I still think we should explore it, but maybe not first."
    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:05 PM.

  13. - Top - End - #43
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar looks back and forth between the door and Gar. "Might jes' lead tae th' keep through th' back. Old fergott'n side entr'nce or somethin', aye? Maybe we catch 'em off guard and pop up behind 'em, aye?"

  14. - Top - End - #44
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar


    Gar checks the door one more time for traps and then stands well back. "Sounds good to me"
    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:05 PM.

  15. - Top - End - #45
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    With the tacit approval of another member of the group, Thruffgar sets himself to bash down the door.

    He pulls a very nice smithing hammer out of the sack strapped across his back--one that definitely shouldn't have fit in there, mind you--and goes to town on the door.

    Spoiler: Breaking Down the Door
    Show
    Strength Check: (1d20+5)[24] (+2 if Masterwork Smithing Tools would help at all)

  16. - Top - End - #46
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    The groups watches as Thruffgar puts his shoulder into the door and it swings open, revealing a long narrow room. Bronze braziers rest in the corners of the room a large stone table fills the center. The walls are covered with various magical symbols. Eight niches in the wall each contains a skull on a pedestal. On the right side and the far side of the stone table stand two long dead guards who's skin has the look of aged and yellowed leather set with rusted armor and weapons who make some kind of moan/gurgle sound as they advanced towards you. You are not 100% sure, but this may have been Namara's magical laboratory.


    Spoiler: Monster Actions
    Show


    Initiative:(1d20+8)[15]
    Zombie 1 Attack: (1d20+7)[15]
    Zombie 1 Damage: (1d8+6)[8]

    Zombie 2 Attack: (1d20+7)[17]
    Zombie 2 Damage: (1d8+6)[12]

  17. - Top - End - #47
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar takes up a defensive position in the middle of the door, using it as a choke point to prevent the zombies from getting to his allies behind him.

    "Disgustin' creatures! Why dinnae ye jes' stay dead?"

    As they claw ineffectively at his armor, he swings at them with his axe.

    Spoiler: Thruffgar's Attacks
    Show
    Assumed they both moved up to him and attacked him since he acts after them, and he's sorta blocking the door. Thus, since no need to move, Full Attack Action.

    Attack 1: (1d20+14)[23]
    Damage: (1d10+8)[17]

    Attack 2: (1d20+9)[14]
    Damage: (1d10+8)[12]

  18. - Top - End - #48
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: (Pathfinder) Against the Ogres

    Obret glares at the crossbow he isn't skill with before looking back at the zombies. "If you have the weapons, I'll keep an eye out."

    Spoiler: OOC
    Show
    Obret uses his evil eye hex to reduce the attack rolls of the closer zombie by 4. The effect last 1 round on a successful will DC 19 will save, or 8 rounds on a failed save.

  19. - Top - End - #49
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar

    Gar glanced at the narrow doorway and then at the undead cluttering the entrance to the room. "Room seems a little tight." he comments. He keeps a sharp eye out both in front and behind the party but otherwise stays put. "I prefer room to work. This is dwarf close quarters fighting range."
    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:05 PM.

  20. - Top - End - #50
    Titan in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    "Tightn'up a bit, lads, don'tcha lettem swarm ya." Zed says from the back as he takes aim and lets loose.

    Spoiler
    Show

    Zed
    AC = 19 ; Current = 19
    HP = 75 ; Current = 75

    Note to self - remember to pick up blunt arrows(scribbles furiously)
    If the ones on Thruffgar are still standing, guy on right gets 1 and 3 zombie on left gets 2 and 4.
    Full Action
    Flurry of Bow
    1st
    (1d20+14)[28]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[9]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+14)[19]+1 if within 30ft (PBS)
    (2d8+6)[17]+2 if within 30ft (PBS)

    2nd
    (1d20+14)[16]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[7]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+14)[15]+1 if within 30ft (PBS)
    (2d8+6)[12]+2 if within 30ft (PBS)

    3rd
    (1d20+9)[27]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[7]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+9)[15]+1 if within 30ft (PBS)
    (2d8+6)[13]+2 if within 30ft (PBS)

    4th
    (1d20+9)[28]+1 if within 30ft (PBS)

    Damage
    (1d8+3)[6]+1 if within 30ft (PBS)

    Crit 20/x3
    (1d20+9)[26]+1 if within 30ft (PBS)
    (2d8+6)[16]+2 if within 30ft (PBS)



    Effects ~
    Giant Hunter = +1 to hit and +2 to track

  21. - Top - End - #51
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: (Pathfinder) Against the Ogres

    Through the combined might of the group the zombies fall to the ground, completely and truely lifeless. You all silently cheer for another combat where you all emerged unscathed. The group all spend a few minutes searching over the room, the braziers just appear to be normal braziers and the skull are just intricate carvings, not true skulls. This room was probably used for spell research. Hidden behind the last skull on the right is a small cache of treasure, including 135 gold 575 silver, a Long sword and mace that seem to be in excellent condition, 4 vials 3 of which have the same
    blue-ish liquid inside, and a simple electrum ring that is engraved with runes.




    EXP for Zombies: 143

  22. - Top - End - #52
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar looks over each item and casts Detect Magic on them to see if any are magical.

    "Roight, lads. Let's see iff'n any o' this be useful t' us."

    Spoiler: Spellcraft Checks
    Show
    DC 15 + item’s caster level

    Longsword, if magic: (1d20+11)[24]
    Mace, if magic: (1d20+11)[13]
    Vials, if magic: (1d20+11)[31]
    Ring, if magic: (1d20+11)[22]

  23. - Top - End - #53
    Titan in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    Zed nods in appreciation at the quick dispatch. "Alright, tryn' not ta get too cocky, eh? Ifn' sumtin still lives 're, these things might be to small fer 'em to bother. Some'un might want to take those weapon's if they be any good. No interest meself." Zed says as he returns to watching.

  24. - Top - End - #54
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar sits for a few moments inspecting the found items and determine the long sword and mace to me magical (+1 long sword and +1 courageous mace) The 3 blue vials are all potions of cure moderate wounds, the 4th vial is of blur, and the ring is a ring of vanish (3/day for 5 rounds) On further inspection of the zombies, the group concludes that these were soldiers in Lord Namara's retinue who most likely hid here thinking it was the safest place, but died of starvation, and rose again as Ju-Ju Zombies owing to the magical energies of the arcane laboratory.

  25. - Top - End - #55
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: (Pathfinder) Against the Ogres

    Upon hearing what they are Obret points to the healing potions. "Well, those make my job easier," he observes dryly. "But save them until I've used a spell on you." He waves away the weapons though, "I've storage on me, but can't hit a thing with them."
    Last edited by sandmote; 2019-03-22 at 09:18 PM.

  26. - Top - End - #56
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: (Pathfinder) Against the Ogres

    Gar

    "None of those weapons interest me beyond what we could sell them for. The ring looks nice but I've got a couple already. Maybe spread the potions around." He suggests.


    Spoiler
    Show


    Gar searches for any exits - hidden or otherwise.

    Last edited by Ragnarok'n'Roll; 2019-03-29 at 02:05 PM. Reason: wrong color

  27. - Top - End - #57
    Ogre in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    Gar spends a minute or two searching for any hidden passages or doors, but finds none. The only place to go now is back to the keep and make your way into it to find the elf lord, dragon orb, or both.

  28. - Top - End - #58
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: (Pathfinder) Against the Ogres

    Thruffgar passes out the potions to those who need them (Gar, Zed and Obret), and shoves the +1 weapons into his sack since everyone has better. Since nobody seemed interested in the ring, he slips it on his finger. Maybe it'll help make up for his abysmal ability with sneaking.

    "Roight. Nothin' down 'ere, it seem. Though tha' be a bit weird. Ye'd think th' wiz'rd would 'ave a stair down 'ere." He takes a careful look at the stone walls seeing if his dwarven instincts might find anything Gar missed. "Guess we be goin' back up top an' fightin' th' goblin dogs."

  29. - Top - End - #59
    Titan in the Playground
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    Default Re: (Pathfinder) Against the Ogres

    "Me thoughts, too. Can'we try'n be sneaky? Fer tha ones that cannae sneak, try to stay in da back fer now and give us a lead." Zed says as he nods at Gar.

  30. - Top - End - #60
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: (Pathfinder) Against the Ogres

    A dark grin flashes across Obrets face. "I can come at them from above when you strike." Taking a moment to sniff the air, he readies to leave.

    Spoiler: OOC
    Show
    Obret has the scent special ability. I've assumed the spiders moved in underneath it, but otherwise he should be able to smell any other zombies within 30 feet (assuming air can travel through).

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