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  1. - Top - End - #61
    Barbarian in the Playground
     
    Talfrey's Avatar

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    Default Re: Maacain Invasion: Ross Dattar's Group II

    "Eh?" Chris replies, his head to the side, unsure as to the nature of the question, or perhaps merely feigning ignorance.
    Thank you good sir Necromimesis for the amazing avatar.

  2. - Top - End - #62
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah

    "In your game. You said only the player's favorite, the one with the power of the font and Narrassillus, would survive the fight with Amrien."

  3. - Top - End - #63
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    "I dunno. I never really... I mean. The first time through it was James Ferguson. Afterwards I avoiding finishing it just because I hated picking..."
    Thank you good sir Necromimesis for the amazing avatar.

  4. - Top - End - #64
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah

    Ferah nodded at Chris's response, walking in silence towards the Academy. Hopefully there was some form of healing to be had there, her wounds stung something fierce. A proper place to rest would be nice as well, it had been a long, eventful day.

  5. - Top - End - #65
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Oak Blossum, Oak for sort, had a few moments of hesitation, especially after the comment of blowing her up. finally she spoke. "Your heading towards the Academy...." then noticing the injuries. "Dose that need attending?" she pointed the woman's wounds.

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    Sorry for not being on, windstorms caused internet connection to be out.
    Draegloth OOTS style Avatar Created By Me

    One's first step in wisdom is to question everything and one's last is to come to terms with everything.

    Have no friends not equal to yourself.

    Death is nothing to us, since when we are, death has not come, and when death has come, we are not.

    Death is more universal than life everyone dies but not everyone lives.

    Nature does nothing uselessly.

    Ignorance, the root and the stem of every evil.



  6. - Top - End - #66
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    A flash of white light blinds your eyes (Dc14 will save to avoid being dazzeled) and man carrying a crude quarterstaff and clad entirely in white appears before you.


    I have beheld the Far Realm in all its eldritch splendor, for as I enganged the agents in a battle of magic against man, my body died, yet even so, my spirit was free to travel outside of space and time, to hidden places far away from mortal ken!

    I have witnessed the might of Pun Pun, the power of Crabthulhu, and conversed at length about the secrets of the multiverse with the omniscient Omniscifier!

    And ye verily, I have returned to you to help you stem the tide of the upcomming invasion, as Marcus the White!


    Sorry it took so long to get here, by the way. I had to travel Economy Class.
    Last edited by Solo; 2007-10-10 at 09:45 AM.

  7. - Top - End - #67
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah

    (1d20+3)[19]

    "Hmm? Some healing would be appreciated, but who are yo-"
    Ferah's reaction to the apparently friendly plant-person-thing is interrupted by Marcus's flashy reappearance. She listens to his ramblings, and when he finishes, she asks him a single, simple question.
    "What in the nine hells are you babbling about?"

  8. - Top - End - #68
    Barbarian in the Playground
     
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    "Hey Ferah... can I change my favorite character?" Chris asks upon seeing Marcus.

    The goblins seem to find him immensely comical, and keep laughing, and after a little while of this, Joe notices he forgot about his stick of dynamite and quickly tosses it into the distance where it creates a small crater a ways away.
    Thank you good sir Necromimesis for the amazing avatar.

  9. - Top - End - #69
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    Karsh, well... He had been on the roof going through an exercise routine, but between a portal forming, a flash of light, and an explosion, it was hard to keep focus. Finally, he'd had enough and flew over.

    When he was over the group, he shouted in Common, "Welcome to the Academy! Now, quiet the <insert expletive in Draconic> down!"

  10. - Top - End - #70
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    "Ferah... who's the plant and the other guy?"
    Thank you good sir Necromimesis for the amazing avatar.

  11. - Top - End - #71
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Marcus rolled his eyes at Ferah's comment.

    I don't even get a hello? Someone's not getting gifts...

    Marcus takes out several Arcane Markers and passes them around.

    On each is the inscription: "WWTDPPDCD?"

    (What Would The Divine Pesudonatural Paragon Damn Crab Do?)

    So what happened while I was away? We seem to be missing some people and... um, did we get reinforcements?
    Last edited by Solo; 2007-10-10 at 10:14 PM.

  12. - Top - End - #72
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah

    "I do not know who the others are, but it is possible they were fellow students."
    Ferah turns to Marcus.
    "As for what happened, We found Chris along with a doctor that looked like Amrien, freed some goblins, Slip disappeared while trying to locate the figurine, Erickson got loose, I killed the agent that looked like you, the goblins made us a way out of the facility, the figurine turned up when we left the facility, we used the figurine, and ended up here. I have no clue where Zoa and Slip are, they are likely both still in Chris's world, although maybe they ended up in the 'Far Realm' as well. As I told Chris, I do not know who the others are, although now would be a good time to remedy that, and they are probably wondering who we are as well."
    She turns to the newcomers.
    "As you may have picked up by now, I was a student at the Academy, as was Marcus here. After stealing something of importance from one of Amrien's lackeys, we were told to take refuge in a world untouched by the recent troubles. We have just now returned from that world, and are hoping to get in touch with someone that can tell us what has happened in our absence."

  13. - Top - End - #73
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ah, I see. Damn, I'll miss Zoa and Slip...

    So, who are you people? Chris and Fera I know. The rest of you are...?




    (OOC: Hoorex is back on the boards, Talf. Find him and bring him before the Inquisition on charges of desertion.)

  14. - Top - End - #74
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    K. Nature to figure out what the plant person is. (1d20+3)[5]

  15. - Top - End - #75
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    I'm Marcus. You are...? he asks the plant person.
    Last edited by Solo; 2007-10-12 at 12:43 AM.

  16. - Top - End - #76
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Before the plant being even has a chance to respond, you hear a strange crackling noise and she erupts in a ball of deadly chaos energy, incinerating her and turning her into nothing more than formless dust. Another bolt of the enegy flies across the horizon and impacts with the form flying towards you from the academy. Instinctively, those remaining move to draw their weapons and prepare for whatever might come.

    A moment later, cresting the hill top is a trio of hunters. They are dressed from head to toe in camouflaged robes.

    The three look unhappy, "Don't look like dese are the da berks with ta sword boss!" the one on the left says, scratching the back of his head with his bow.

    The one in the middle nods. "But I know that one... " he says pointing at Ferah. "Leave HER to me." With that, he pulls back his hood to reveal the face of a Thri-keen, albeit missing an eye.

    The third, the one on the right, stretches their arms apart and lightning begins to crackle between their outstretched hands. A feminine voice says, "I suppose I'll deal with the one who looks like they got eaten by the Far Realm and spat back out."

    "I've gota one in the weird duds den." Says the archer, drawing back an arrow.
    Thank you good sir Necromimesis for the amazing avatar.

  17. - Top - End - #77
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    ((How much damage did those bolts do?))

    ((Also, who was trying to talk to me? It must've looked like you were talking to someone else. And someone get IzaOza.))

  18. - Top - End - #78
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    ((They were Deux Ex Machina bolts. They do infinity damage))

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    I thought you left NoDot, no posting besides you fly towards them and silence when I send a PM asking about it.

    If you want. You can just ignore the being dead and get in the fight. I'll edit it if you do.
    Thank you good sir Necromimesis for the amazing avatar.

  19. - Top - End - #79
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    ((OOC:))
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    I missed the part where Karsh was addressed.

    And the bolt should miss. Karsh's a Monk, it's what they do.

    Also, is there an OOC thread for this?

    Finally, PMs are a bad idea, as I tend to not log in unless I'm posting, and I don't notice the e-mail unless I'm watching Trillian Pro.


    Karsh swerved, guided my instinct gained by training on... well, he didn't know or care. The mysterious bolt missed him, just barely from a moment of inattention. He made his way towards the attacker, spewing his pink ray as soon as he was in range.

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    If he's in range, one Eldritch Blast with Eldritch Spear (250 ft. range).
    EB Attack - (1d20+6)[17]
    EB Damage - (3d6)[11]

  20. - Top - End - #80
    Barbarian in the Playground
     
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    Default Re: Maacain Invasion: Ross Dattar's Group II

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    Which attacker? There are three. And check my sig for the OOC thread.
    Last edited by Talfrey; 2007-10-12 at 09:22 PM.
    Thank you good sir Necromimesis for the amazing avatar.

  21. - Top - End - #81
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    ((Missed the OOC thread link. Plain sight is a bad place to put things you want people to see... And I'll aim for the one that's nearest, or the one with crackling energy if I can.))
    Last edited by NoDot; 2007-10-12 at 09:27 PM.

  22. - Top - End - #82
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Do not doubt the powers of the Far Realm! The Trinity shall protect me!

    Marcus shouts, as he gages up the enemy.

    Knowledge: Maacian (1d20+12)[15]

    Searching for anything that will help defeat the hunters.
    Last edited by Solo; 2007-10-12 at 09:29 PM.

  23. - Top - End - #83
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Initiative: (1d20+3)[4]

    Let's see what you got! Marcus taunts.
    Last edited by Solo; 2007-10-12 at 09:34 PM.

  24. - Top - End - #84
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah
    HP 49/68 AC[touch](Flatfooted) 20[14](16) Initiative - (1d20+4)[18]

    With the first bolt of energy, Ferah was instantly alert. Things that could utterly vaporize someone like that weren't common, and a glance at Doc indicated that his weapon wasn't the cause. When the hunters appeared, Ferah slid one of her kukris back into its sheath, Readying Windslasher for use should the group prove unfriendly.

    Joe watched the approaching group with great interest, fishing another lit stick of dynamite from his bag.
    "Want I should blow THEM up, Boss?"

    Ferah said nothing at first, watching the group intently. When they readied themselves for combat, she answered.
    "Yes. Their caster is the primary target. From there, we see who is the greater threat."
    With glee, the goblins open fire, Joe flinging his stick of dynamite with far too much glee to be healthy, while Ferah moves to put herself between the opposing group and Marcus, Windslasher ready to be unleashed.

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    Right then, time for the fun stuff; getting the rolls for this gang prepared.

    Initiatives for the goblins:
    Joe - (1d20+1)[8]
    Doc - (1d20+1)[20]
    Mark - (1d20+3)[12]
    Lid - (1d20+2)[6]

    Being small and puny as they are, the goblins will try and stay in the back of the group, aside from Mark, who is too busy full-attacking to move much, but he still tries.

    Attack rolls for the goblins:
    Joe - (1d20+4)[17] (1d6+1)[7]
    (10' radius boom, aimed for a square that will catch as many people as possible, focusing on the caster if he can't get all three, reflex 15 for half.)
    Doc - (1d20+2)[4] (2d6)[9]
    Mark1 - (1d20+4)[19] (2d6)[9]
    Mark2 - (1d20+4)[10] (2d6)[8]
    Lid - (1d20+6)[24] (2d6)[9] (+1 to both rolls if within 30')
    Rolls do not factor any range increment penalties, as I don't know the distance.

    and as for me, move to put me between Marcus and them, and depending on Initiative, I will either ready an action to ranged attack the caster if she casts, or attack her if she goes before me.
    (1d20+12)[13] (1d6+4)[5] (+1 to attack and damage if within 30')
    Expending Disarming Strike for Returning Attack, my weapon has an (Ex) version of the Returning enchantment for this attack.

  25. - Top - End - #85
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Ferah leaps forward, into the distance between the two groups, and throws her weapon into the air, sending it flying at the woman. The woman steps aside from it, and throws forth her arm. Her party suddenly glows brightly, and the ranger sets a pair of arrows on his bow, and aims them at Chris.

    They fly through the air and strike him in the back as he tried to duck and dive to avoid them.

    The group seems pleased with itself until the caster catches a bullet in the chest, followed shortly by a spinning stick with a sizzling end to the head. It doesn't seem to hurt her, but a moment later when the trio are caught in it's blaze, they realize it's true potential. As the smoke clears another bullet buries itself into her chest, and it is then that the fighter takes a step in front of her...

    But the shot doesn't miss, and with a burst of light the woman goes down for the count. The fighter lets out a roar, and he raises up his kukris.

    This prompts Chris to roar and advance, his eyes turning red. The two charge at each other... until suddenly the Thri-keen leaps over Chris and approaches Ferah.
    Last edited by Talfrey; 2007-10-13 at 12:19 AM.
    Thank you good sir Necromimesis for the amazing avatar.

  26. - Top - End - #86
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Marcus tries to seduce the caster, with his manly ways.

    Impressive, m'dear, but you are on the wrong side of things. Give up now, and we will show you mercy.

    (Already rolled)

    He also fires off a Mortalbane Eldritch Blast at the Three Keen

    Attack: (1d20+7)[26]
    Damage: (5d6)[17]

  27. - Top - End - #87
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    She ignores Marcus. Because she's unconscious.
    Last edited by Talfrey; 2007-10-13 at 12:11 AM.
    Thank you good sir Necromimesis for the amazing avatar.

  28. - Top - End - #88
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    (Sorry, its late)

  29. - Top - End - #89
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    ((I'll delay posting until my initiative.))
    Last edited by NoDot; 2007-10-13 at 12:33 AM.

  30. - Top - End - #90
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    Default Re: Maacain Invasion: Ross Dattar's Group II

    Karsh

    One down, two to go.

    Karsh flies as close as he can towards the group and fires an Eldritch Blast at the archer.

    EB Attack - (1d20+6)[20]
    EB Damage - (3d6)[13]

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