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Thread: Dark Tales IC
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2019-06-17, 05:57 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
(1d20+4)[10] initiative
Blognaa will pull out a javelin and chuck it straight at the zombie while positioning himself at the front of the team.
(2d20)[3][18](21) +4
(1d6)[6] +3 PierceI will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
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2019-06-17, 11:43 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Blognaa steps up and chucks a javelin but misses!
R2
[Roll]1d100[roll]
Fenix is up! Followed by gorwin,bbz,then bologna ( just to remind folks)
Spoiler: dm stuffif high keeps this action otherwise move toward the door
Attack on ever burning torch (1d20+6)[14]
Damage (1d8+3)[10]
On BBz turn he will advance towards the doorway moving 30ft and stop in front of blognaaLast edited by finaldooms; 2019-06-18 at 12:03 AM.
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2019-06-17, 11:44 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
...I forgot my / (1d100)[9]
....and in case no one noticed I did edit my last post fenix your turn undead still did nothing
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2019-06-18, 12:25 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Yeah, no worries. Might be semantics, just wanted to clarify the result make sure we were on the same page. It's one of those things that I still have to crack the book every single time.
Fenix fires on the bugbear
(2d20)[16][7](23) +1 (1d8)[8] piercing 20x2
He then reaches for blognas melee weapon(don't recall, great sword maybe?)
strike it down blognaa!!!
Swift action, I will sacrifice 5hp in the casting. Got 2rnds to hit it once for an extra 3d6 damage, make it count!
Spoiler: Blade of BloodBlade of Blood
(Player's Handbook II)
Necromancy
Level: Assassin 1, Blackguard 1, Cleric 1, Duskblade 1, Sorcerer 1, Wizard 1,
Components: V, S,
Casting Time: 1 swift action
Range: Touch
Target: Weapon touched
Duration: 1 round/level or until discharged
Saving Throw: None
Spell Resistance: No
Red blood erupts along the weapon's blade, bludgeon, or point.
The blood drips to spatter in thick, viscous drops upon the ground.
This spell infuses the weapon touched with baleful energy.
The next time this weapon strikes a living creature, blade of blood discharges.
The spell deals an extra 1d6 points of damage against the target of the attack.
You can voluntarily take 5 hit points of damage to empower the weapon to deal an extra 2d6 points of damage (for a total of 3d6 points of extra damage).
The weapon loses this property if its wielder drops it or otherwise loses contact with it.
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2019-06-18, 01:17 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Fenix fires his crossbow and it strikes but the damage seems almost minimal and he recalls the other zombies with a resistance to all but slashing weapons (3damage dealt to bbz) then he reaches over and touches blognaa scythe on his back and a bloody ichor starts to drip off the tip! ( fenix also looks slightly drained taking 5 damage)
Gorwin is up then bbz moves to the door in front of blognaa
Also I feel like you missed a word in that spell fenix "living" creature so the extra damage will not apply unless blognaa finds something living to hit in 2 roundsLast edited by finaldooms; 2019-06-18 at 01:43 AM.
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2019-06-19, 04:26 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Well the unheroic but pragmatic thing to do would be to have it chase us outside where everyone can kill it
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2019-06-19, 08:51 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
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2019-06-19, 09:07 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Were you doing something gorwin or just chatting this round?
And it happens fenix I do it all the time ( mostly due to stupid target rules in dnd like spells don't work on objects unless it says they do..so no magic missile the jar)
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2019-06-19, 09:59 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Yeah, target is the weapon. Didnt realize it specified living creature for discharge
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2019-06-19, 11:02 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
If we are not in melee yet:
Gorwin sends an arrow it's way
(1d20)[6] +3
(1d20)[1]+3
(1d8)[4] -1
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2019-06-20, 11:56 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
Blognaa hears words of encouragement as the opportunity to strike with his newly imbued *scythe*!
(2d20)[9][6](15) +6
(2d4)[5] +4 Slash
He then looks back at the holy man with a very confused look...I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
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2019-06-20, 03:17 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
if channeled energy wont work, let's do this the old fashioned way
Step to flank if I can
Draw heavy sickle and slash
(2d20)[16][20](36) (1d8)[5]-1 20×2
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2019-06-21, 02:06 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Gorwin fires and misses once again then the bbz moves up to the door in front of blognaa whom gets excited and strikes!! He hits but the effect on the weapon stays and nothing extra goes off so he gives fenix a look
Just a reminder this is a double door so its 10ft wide so at the end of r2 the setup would look kinda like this
-- bbz--
b
F G
Start of r3!
Fenix moves up 15 ft for the flank ( 10 to the doorway and 5 diagonal to get behind) which provokes an aoo from bbz using the mace!
(2d20+6)[23]
If hit take (1d8+3)[9] x2 on a 20 crit
And suddenly a spear comes out from the left side of the door when fenix moves behind the bbz!
(2d20)[1][2](3)+1
(1d8+1)[7] x3 if crit on a 20
As a troglodyte zombie is suddenly visible! (Readied action to attack the first living target in the room)
If fenix survives though he is now flanking and scores a hit on the bbz!
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2019-06-21, 02:07 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Sigh. Bbz rerolling to hit [roll0]+6
Yay the trog missed at least
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2019-06-21, 02:08 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Ok...now this is just being annoying
(2d20)[9][17](26)+6
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2019-06-21, 05:25 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
Blognaa winds the blade of his scythe to (2d20)[8][17](25) +6 touch attack and +7 trip attempt
If success free attack
PA 2 for 4
(2d20)[16][12](28) +8
(2d4)[5] +8 Slashing
If fail drop the scythe and move action to pull out greatclub.I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
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2019-06-22, 03:00 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Gorwin puts his bow away and gets ready with his sword
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2019-06-22, 08:44 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Fenix dodges both attacks and scores a blow against the bbz! Gorwin puts his bow up and switches to a sword!
Bbz swings at fenix while groaning!
Spoiler: strike!(2d20)[6][19](25)+6
If hit (1d8+3)[11] x2 on a 20
Then blogna changes tactics and goes to trip the bbz! Which...bbz cant beat that trip attempt soo
It falls!! And blognaa scores a free strike on it !!
Bbz is now prone so if doing melee against it do not forget the +4 bonus
R4
Fenix,tz,gorwin,bbz,blogna
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2019-06-22, 10:23 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Slash with the sickle
(2d20)[4][8](12) flanking (1d8)[1] -1 20x2
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2019-06-22, 11:53 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Fenix takes the chance to strike at bbz while it's down but misses (10 total..maybe a 9 since I think you had a penalty?) And attempts to avoid the troglodyte zombie spear!!
Spoiler: trog strike!(2d20)[18][3](21)+1
If hit (1d8+1)[5] x3 if a 20 crit
....pretty sure a 19 hits you fenix so take 5 damage as you are unable to avoid a surprisingly accurate stab!Last edited by finaldooms; 2019-06-22 at 11:54 PM.
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2019-06-23, 04:29 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Gorwin moves in to try to get in a flanking position and hit the bugbear whilst it is down
(1d20)[14] +3 (+5 if flanking)
(1d20)[5] +3 (+5 if flanking)
(1d6)[5] -1
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2019-06-23, 04:48 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Is that +3 with prone bonus? I mean you hit ( no flank though..bologna and fenix are taking those spots atm)
The bbz actually starts to look injured with all the hits on it so far (34 damage dealt since I dont wana keep scrolling to find it) and gorwin is now beside blognaa ( I assume you are not moving up 1 more and triggering the aoo from it)Spoiler: but just in caseaoo if gorwin moves up 1 more square
(2d20)[4][9](13)+2
If hit (1d8+3)[10] x2 on a crit
Watch me roll high on an attack that never happens
Bbz gives a low groan and swings at fenix while its down!
Spoiler: fenix beware!(2d20)[9][8](17)+2
If hit (1d8+3)[9] x2 on crit
Then it moves on to blognaa turn!
Spoiler: anyone? everyone? intelligence check DC 10it seems as if these zombies were commanded to attack anything that enters the room or anyone
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2019-06-23, 07:53 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: Dark Tales IC
Spoiler: ( I assume you are not moving up 1 more and triggering the aoo from it)It has reach? Why would I have an AOO?
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2019-06-23, 08:28 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Spoiler: gorwinprone doesnt decrease its reach..its ...map just a sec
Tz f
------ bbz----
G b
You were behind b ( blognaa) with a 5ft diagonal you are now beside blognaa
If you step up one that's walking through its reach and puts you beside it
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2019-06-23, 10:03 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
Blognaa attempts to finish the bbz off with a powerful blow!
PA -2
(2d20)[17][12](29) +10 (8 if not flank? Still got slightly confused by the map)
(2d4)[4] +8
(1d20)[12] int checkI will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
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2019-06-23, 10:29 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Last edited by DwarvenWarCorgi; 2019-06-23 at 10:30 AM.
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2019-06-23, 10:43 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Long spear (10ft reach) my apologizes ( I always assume spears have reach till I look at them -.-) actually if that was a shortspear..why would you get an aoo ?( he didn't throw it and would just need a 5ft step to reach)
....I might start using paint and posting fights at home
Also!!
With a grunt blognaa brings his scythe down and decapitated the bbz ( yes you had flank) with that causing its body to fall apart in a dark goo! Oh and the spell slowly fades out as the magic sustaining it on your scythe fades away
Fenix turn is up ( trog is 10ft away to your..left )
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2019-06-23, 10:47 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
Re: Dark Tales IC
Intelligence (1d20+2)[19]
When I'm up, take a slash at the bbz if it's still alive (or animated rather), or the trog if its all that's left.
(2d20)[15][7](22) (1d8-1)[6] 20×2
If the trog has a long spear, I move away from it , back toward the door(if it's short, I stay, dont want to draw the AoO)
Edit got saged. I have an awful time visualizing battle grid without seeing it, especially when combat is spread over days, I post ifs/whens so your not waiting on me.Last edited by DwarvenWarCorgi; 2019-06-23 at 10:50 AM.
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2019-06-23, 04:36 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Dark Tales IC
If I read the map correctly its a 5' step into melee with Tz, otherwise blognaa will simply take the AoO and go for another trip!
(2d20)[4][19](23) +6 touch +7 str check
Free hit on success, PA -2
(2d20)[19][3](22) +8
(2d4)[4] +8
Will drop scythe if failedI will see your Peasant Railgun and raise you a Kobold Particle Accelerator.
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2019-06-23, 08:44 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Dark Tales IC
Fenix takes this chance to step 5ft down to where the bbz was!!
The tz decides to follow and steps out 5ft putting it above the doorway ( bright beside where fenix was)
Gorwin is now 10ft away from the tz ..fenix is a diagonal 5ft from the tz and blognaa is a 5ft diagonal and 5 ft down from the tz
( hope saying it like that helps)
Waiting on gorwin before blognaa can act