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Thread: Dark Tales IC

  1. - Top - End - #361
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    (1d20+4)[10] initiative

    Blognaa will pull out a javelin and chuck it straight at the zombie while positioning himself at the front of the team.

    (2d20)[3][18](21) +4
    (1d6)[6] +3 Pierce
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  2. - Top - End - #362
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Blognaa steps up and chucks a javelin but misses!
    R2
    [Roll]1d100[roll]

    Fenix is up! Followed by gorwin,bbz,then bologna ( just to remind folks)

    Spoiler: dm stuff
    Show
    if high keeps this action otherwise move toward the door

    Attack on ever burning torch (1d20+6)[14]
    Damage (1d8+3)[10]


    On BBz turn he will advance towards the doorway moving 30ft and stop in front of blognaa
    Last edited by finaldooms; 2019-06-18 at 12:03 AM.

  3. - Top - End - #363
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    ...I forgot my / (1d100)[9]

    ....and in case no one noticed I did edit my last post fenix your turn undead still did nothing

  4. - Top - End - #364
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Yeah, no worries. Might be semantics, just wanted to clarify the result make sure we were on the same page. It's one of those things that I still have to crack the book every single time.


    Fenix fires on the bugbear
    (2d20)[16][7](23) +1 (1d8)[8] piercing 20x2

    He then reaches for blognas melee weapon(don't recall, great sword maybe?)

    strike it down blognaa!!!

    Swift action, I will sacrifice 5hp in the casting. Got 2rnds to hit it once for an extra 3d6 damage, make it count!

    Spoiler: Blade of Blood
    Show
    Blade of Blood

    (Player's Handbook II)

    Necromancy
    Level: Assassin 1, Blackguard 1, Cleric 1, Duskblade 1, Sorcerer 1, Wizard 1,
    Components: V, S,
    Casting Time: 1 swift action
    Range: Touch
    Target: Weapon touched
    Duration: 1 round/level or until discharged
    Saving Throw: None
    Spell Resistance: No

    Red blood erupts along the weapon's blade, bludgeon, or point.
    The blood drips to spatter in thick, viscous drops upon the ground.
    This spell infuses the weapon touched with baleful energy.
    The next time this weapon strikes a living creature, blade of blood discharges.
    The spell deals an extra 1d6 points of damage against the target of the attack.
    You can voluntarily take 5 hit points of damage to empower the weapon to deal an extra 2d6 points of damage (for a total of 3d6 points of extra damage).
    The weapon loses this property if its wielder drops it or otherwise loses contact with it.

  5. - Top - End - #365
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Fenix fires his crossbow and it strikes but the damage seems almost minimal and he recalls the other zombies with a resistance to all but slashing weapons (3damage dealt to bbz) then he reaches over and touches blognaa scythe on his back and a bloody ichor starts to drip off the tip! ( fenix also looks slightly drained taking 5 damage)
    Gorwin is up then bbz moves to the door in front of blognaa

    Also I feel like you missed a word in that spell fenix "living" creature so the extra damage will not apply unless blognaa finds something living to hit in 2 rounds
    Last edited by finaldooms; 2019-06-18 at 01:43 AM.

  6. - Top - End - #366
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Well the unheroic but pragmatic thing to do would be to have it chase us outside where everyone can kill it

  7. - Top - End - #367
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Quote Originally Posted by finaldooms View Post

    Also I feel like you missed a word in that spell fenix "living" creature so the extra damage will not apply unless blognaa finds something living to hit in 2 rounds
    Smh

    obligatory minimum character count post addition

  8. - Top - End - #368
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Were you doing something gorwin or just chatting this round?

    And it happens fenix I do it all the time ( mostly due to stupid target rules in dnd like spells don't work on objects unless it says they do..so no magic missile the jar)

  9. - Top - End - #369
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Yeah, target is the weapon. Didnt realize it specified living creature for discharge

  10. - Top - End - #370
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    If we are not in melee yet:

    Gorwin sends an arrow it's way

    (1d20)[6] +3
    (1d20)[1]+3
    (1d8)[4] -1

  11. - Top - End - #371
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Blognaa hears words of encouragement as the opportunity to strike with his newly imbued *scythe*!

    (2d20)[9][6](15) +6
    (2d4)[5] +4 Slash

    He then looks back at the holy man with a very confused look...
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  12. - Top - End - #372
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    if channeled energy wont work, let's do this the old fashioned way

    Step to flank if I can

    Draw heavy sickle and slash

    (2d20)[16][20](36) (1d8)[5]-1 20×2

  13. - Top - End - #373
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Gorwin fires and misses once again then the bbz moves up to the door in front of blognaa whom gets excited and strikes!! He hits but the effect on the weapon stays and nothing extra goes off so he gives fenix a look

    Just a reminder this is a double door so its 10ft wide so at the end of r2 the setup would look kinda like this

    -- bbz--
    b
    F G


    Start of r3!
    Fenix moves up 15 ft for the flank ( 10 to the doorway and 5 diagonal to get behind) which provokes an aoo from bbz using the mace!
    (2d20+6)[23]
    If hit take (1d8+3)[9] x2 on a 20 crit

    And suddenly a spear comes out from the left side of the door when fenix moves behind the bbz!
    (2d20)[1][2](3)+1
    (1d8+1)[7] x3 if crit on a 20
    As a troglodyte zombie is suddenly visible! (Readied action to attack the first living target in the room)
    If fenix survives though he is now flanking and scores a hit on the bbz!

  14. - Top - End - #374
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Sigh. Bbz rerolling to hit [roll0]+6

    Yay the trog missed at least

  15. - Top - End - #375
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Ok...now this is just being annoying

    (2d20)[9][17](26)+6

  16. - Top - End - #376
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Blognaa winds the blade of his scythe to (2d20)[8][17](25) +6 touch attack and +7 trip attempt
    If success free attack
    PA 2 for 4
    (2d20)[16][12](28) +8
    (2d4)[5] +8 Slashing

    If fail drop the scythe and move action to pull out greatclub.
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  17. - Top - End - #377
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin puts his bow away and gets ready with his sword

  18. - Top - End - #378
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Fenix dodges both attacks and scores a blow against the bbz! Gorwin puts his bow up and switches to a sword!
    Bbz swings at fenix while groaning!
    Spoiler: strike!
    Show
    (2d20)[6][19](25)+6
    If hit (1d8+3)[11] x2 on a 20


    Then blogna changes tactics and goes to trip the bbz! Which...bbz cant beat that trip attempt soo

    It falls!! And blognaa scores a free strike on it !!
    Bbz is now prone so if doing melee against it do not forget the +4 bonus

    R4
    Fenix,tz,gorwin,bbz,blogna

  19. - Top - End - #379
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Slash with the sickle
    (2d20)[4][8](12) flanking (1d8)[1] -1 20x2

  20. - Top - End - #380
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Fenix takes the chance to strike at bbz while it's down but misses (10 total..maybe a 9 since I think you had a penalty?) And attempts to avoid the troglodyte zombie spear!!
    Spoiler: trog strike!
    Show
    (2d20)[18][3](21)+1
    If hit (1d8+1)[5] x3 if a 20 crit


    ....pretty sure a 19 hits you fenix so take 5 damage as you are unable to avoid a surprisingly accurate stab!
    Last edited by finaldooms; 2019-06-22 at 11:54 PM.

  21. - Top - End - #381
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin moves in to try to get in a flanking position and hit the bugbear whilst it is down

    (1d20)[14] +3 (+5 if flanking)
    (1d20)[5] +3 (+5 if flanking)
    (1d6)[5] -1

  22. - Top - End - #382
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Is that +3 with prone bonus? I mean you hit ( no flank though..bologna and fenix are taking those spots atm)

    The bbz actually starts to look injured with all the hits on it so far (34 damage dealt since I dont wana keep scrolling to find it) and gorwin is now beside blognaa ( I assume you are not moving up 1 more and triggering the aoo from it)
    Spoiler: but just in case
    Show
    aoo if gorwin moves up 1 more square
    (2d20)[4][9](13)+2
    If hit (1d8+3)[10] x2 on a crit
    Watch me roll high on an attack that never happens


    Bbz gives a low groan and swings at fenix while its down!
    Spoiler: fenix beware!
    Show
    (2d20)[9][8](17)+2
    If hit (1d8+3)[9] x2 on crit

    Then it moves on to blognaa turn!
    Spoiler: anyone? everyone? intelligence check DC 10
    Show
    it seems as if these zombies were commanded to attack anything that enters the room or anyone

  23. - Top - End - #383
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Spoiler: ( I assume you are not moving up 1 more and triggering the aoo from it)
    Show
    It has reach? Why would I have an AOO?

  24. - Top - End - #384
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: gorwin
    Show
    prone doesnt decrease its reach..its ...map just a sec


    Tz f
    ------ bbz----
    G b

    You were behind b ( blognaa) with a 5ft diagonal you are now beside blognaa
    If you step up one that's walking through its reach and puts you beside it

  25. - Top - End - #385
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Blognaa attempts to finish the bbz off with a powerful blow!
    PA -2
    (2d20)[17][12](29) +10 (8 if not flank? Still got slightly confused by the map)
    (2d4)[4] +8

    (1d20)[12] int check
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  26. - Top - End - #386
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Quote Originally Posted by finaldooms View Post
    Fenix takes the chance to strike at bbz while it's down but misses (10 total..maybe a 9 since I think you had a penalty?) And attempts to avoid the troglodyte zombie spear!!
    Spoiler: trog strike!
    Show
    (2d20)[11][13](24)+1
    If hit (1d8)[8] x3 if a 20 crit


    ....pretty sure a 19 hits you fenix so take 5 damage as you are unable to avoid a surprisingly accurate stab!
    I dont believe I have a melee attack penalty for any reason (bab+1, str-1). If it's a short spear I get an AoO on the trog
    (2d20)[11][13](24) (1d8)[8] -1 20×2 slashing

    And yeah that's a hit on me have ac17
    Last edited by DwarvenWarCorgi; 2019-06-23 at 10:30 AM.

  27. - Top - End - #387
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Long spear (10ft reach) my apologizes ( I always assume spears have reach till I look at them -.-) actually if that was a shortspear..why would you get an aoo ?( he didn't throw it and would just need a 5ft step to reach)
    ....I might start using paint and posting fights at home

    Also!!

    With a grunt blognaa brings his scythe down and decapitated the bbz ( yes you had flank) with that causing its body to fall apart in a dark goo! Oh and the spell slowly fades out as the magic sustaining it on your scythe fades away

    Fenix turn is up ( trog is 10ft away to your..left )

  28. - Top - End - #388
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Intelligence (1d20+2)[19]

    When I'm up, take a slash at the bbz if it's still alive (or animated rather), or the trog if its all that's left.
    (2d20)[15][7](22) (1d8-1)[6] 20×2

    If the trog has a long spear, I move away from it , back toward the door(if it's short, I stay, dont want to draw the AoO)


    Edit got saged. I have an awful time visualizing battle grid without seeing it, especially when combat is spread over days, I post ifs/whens so your not waiting on me.
    Last edited by DwarvenWarCorgi; 2019-06-23 at 10:50 AM.

  29. - Top - End - #389
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    If I read the map correctly its a 5' step into melee with Tz, otherwise blognaa will simply take the AoO and go for another trip!
    (2d20)[4][19](23) +6 touch +7 str check
    Free hit on success, PA -2
    (2d20)[19][3](22) +8
    (2d4)[4] +8

    Will drop scythe if failed
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  30. - Top - End - #390
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Fenix takes this chance to step 5ft down to where the bbz was!!
    The tz decides to follow and steps out 5ft putting it above the doorway ( bright beside where fenix was)

    Gorwin is now 10ft away from the tz ..fenix is a diagonal 5ft from the tz and blognaa is a 5ft diagonal and 5 ft down from the tz
    ( hope saying it like that helps)
    Waiting on gorwin before blognaa can act

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