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Thread: Dark Tales IC

  1. - Top - End - #91
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    I swept the keep, it's not magical.

    Or it is magical enough to be able to disguise that it is magical

    Gorwin surveys the wreckage and listens for any sign of life

    (1d20)[18] Listen +6

    If not,

    ANYBODY HOME?

  2. - Top - End - #92
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    If you saw the aura outside, you'd agree with me.

    Listen (1d20-1)[11]
    Spot (1d20-1)[10] darkvision 60'

  3. - Top - End - #93
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    That would require me to be the sort of person who wastes spell slots

  4. - Top - End - #94
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    i would hardly call sweeping the entrance to a mysterious keep a waste of an orison.

  5. - Top - End - #95
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Nothing responds and the party hears nothing other than the group outside and the rain..and a bit of their own bickering making an echo "son son son"

  6. - Top - End - #96
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Search (1d20+2)[20] the room briefly on my way to the nearest door, then have a listen (1d20-1)[19]

  7. - Top - End - #97
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    ...thats..north door I guess? In that case..
    Fenix finds nothing as he moves closer to the door and goes to listen at it when a loud peal of thunder shakes the structure and the east and west door shatter!! With a terrified squeak rats come pouring out of those doors!!
    (1d20+1)[9] give me some initiative!!
    6 rats 3 on each side fenix is up top alone

  8. - Top - End - #98
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    (1d20)[15]

    Rejoin the party as soon as possible

  9. - Top - End - #99
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    Look what you did now manling! Balrik shouted, not really sure what he could do about the rats

    (1d20)[14](14) +2 init
    Last edited by Fatal_Shadow13; 2019-04-11 at 01:35 AM.

  10. - Top - End - #100
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    i would hardly call sweeping the entrance to a mysterious keep a waste of an orison.

    No, but me casting one to verify what you said would be.

    (1d20)[16] Initiative +7

  11. - Top - End - #101
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2019
    Location
    Tennessee
    Gender
    Male

    Default Re: Dark Tales IC

    "Rats are always fun to hit with a sword"BARNABAS said, the words dripping with sarcasm. (d20)[18] +3 initiative

  12. - Top - End - #102
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Initiative: (1d20+4)[5]

    Blognaa somehow forgot to have his greatclub out in the likely event that doors need to be smashed, so he'll draw it now and move towards the nearest rat, giving it a nice little counter-welcome.
    (2d20)[10][3](13) +5 hit/crit
    (1d10)[9] +4 blunt damage
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  13. - Top - End - #103
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2019
    Location
    Tennessee
    Gender
    Male

    Default Re: Dark Tales IC

    Barnabas attempts to slay a rat with a quick swing of his weapon. (d20)[14] +6 damage (d6)[6]+2

  14. - Top - End - #104
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Quote Originally Posted by Fatal_Shadow13 View Post
    Look what you did now manling!
    they were probably attracted by the smell of whatever you were rolling around in under that wagon.

    When it's my turn, move back towards the group (walk 30' max) and fire at one of the rats on the east.
    (1d20+1)[3] 19-20x2
    (1d20+1)[5] piercing (1d8)[5]

  15. - Top - End - #105
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[1]+3
    (1d20)[16]+3
    (1d8)[4]-1

    Gorwin takes shelter as close to the middle of the party as he can get and tries to pick off a rat

  16. - Top - End - #106
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    ok so the rats break in in a panic!! gorwin moves back a bit to where the rest of the party is still standing and fires but misses!! barnabas on the other hand moves up to 1 of the trio on the west and quickly kills one of them before they can react! Balrik is currently delaying untill R2 Fenix moves back to the group beside gorwin and fires as well but misses in the process the rats now act!!

    the 2 in the west go nipping at barnabas's legs
    Spoiler: strike at barnabas
    Show
    (4d20)[14][1][5][17](37) +4 damage is (2d4)[1][1](2) if hit make a
    Spoiler: FORT SAVE DC 11
    Show
    if failed you contract filth fever disease which triggers in 1d3 days and deals 1d3 dex and 1d3 con damage
    barnabas is bitten once!!

    the trio of rats to the east move up to the party and strike at blognaa and balrik with 2 on balrik
    Spoiler: strike on blognaa and balrik in order
    Show
    (2d20)[14][8](22)+4 and (4d20)[12][11][11][16](50)+4 damage is (1d4)[3] and (2d4)[3][3](6) if hit make
    Spoiler: FORT SAVE DC 11
    Show
    if failed you contract filth fever disease which triggers in 1d3 days and deals 1d3 dex and 1d3 con damage
    Blognaa is bitten once!
    blognaa then quickly squishes the rat that struck at him leaving a bloody mess on both his club and the ground!

    next round order is gorwin/barnabas/balrik/fenix/rats(x4)/blognaa
    Last edited by finaldooms; 2019-04-12 at 08:12 AM.

  17. - Top - End - #107
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Heading out the door to work, so I'll post my action now.

    Draw my sickle and swing at the nearest rat

    (1d20)[9]
    (1d20)[12] 20x2
    (1d8)[1] slashing

  18. - Top - End - #108
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[19] +3-4 =-1
    (1d20)[1] +3-4 =-1
    (1d8)[7] -1

    Gorwin will try his luck with another rat, trying for a clear opening through the melee

  19. - Top - End - #109
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    (1d20+4)[10] Fort
    Blognaa moves on to next rat.

    (2d20)[12][18](30) +5
    (1d10)[5] +4

    Splat. Boom.
    Last edited by ClericalTank; 2019-04-13 at 05:07 AM.
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  20. - Top - End - #110
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2019
    Location
    Tennessee
    Gender
    Male

    Default Re: Dark Tales IC

    Will save (d20)[4] after staving off the rats Barnabas attempts to murder another. (d20)[12]+6 to hit . (d6)[3] +2

  21. - Top - End - #111
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2019
    Location
    Tennessee
    Gender
    Male

    Default Re: Dark Tales IC

    +5 on that fort save since I can't read.

  22. - Top - End - #112
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    Balrik swings his axe at the first rat.

    (1d20)[14](14) +5 to hit
    (1d20)[2](2) +5 to confirm
    (1d10)[5](5) +3 for damage

  23. - Top - End - #113
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: barnabas and blognaa ( and maybe someone else if you get hit)
    Show
    (1d3)[3] days you suffer from filth fever taking 1d3 DeX and 1d3 con ..then you make a new fort save to avoid it again


    Gorwin fires an arrow and strikes one of the rats on barnabas and kills it!! Barnabas then strikes back at the foul beast that bit him and slays it as well..fenix steps around balrik but fails to hit his target
    Balrik decides now is the time!! And quickly brings his weapon down slaying the rat in front of him

    1 rat remains and it attempts to run past blognaa to the door ( using his action as an aoo) and he squishes the rat in passing!!

    Combat is over!! Blognaa and barnabas are both injured and diseased

  24. - Top - End - #114
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Quote Originally Posted by finaldooms View Post
    Combat is over!! Blognaa and barnabas are both injured and diseased
    Heal checks to treat disease
    Blognaa (1d20+6)[17]
    Barnabas (1d20+6)[10]

    rats, why did it have to be rats....

    Search (1d20+2)[13] looking for that bolt

  25. - Top - End - #115
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin moves over and covers the East door, taking a peek though it

  26. - Top - End - #116
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: gorwin
    Show
    poking your head around the corner you see a small room that looks totally trashed..kind of like rats lived there


    Fenix looks over the pair and determines that ( being a little liberal with the heal skill here) with about 8 hrs of tended rest/heal they can attempt to recover before the effects kick in!!
    Aka extetended care using heal rules and then they can make a new fort save..oh and fenix finds that missing bolt again
    Last edited by finaldooms; 2019-04-14 at 06:43 AM.

  27. - Top - End - #117
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    These 2 need rest now, or they're going to be in bad shape for days. The wounds are almost superficial, but the rat filth is already trying to take hold.

  28. - Top - End - #118
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2019
    Location
    Tennessee
    Gender
    Male

    Default Re: Dark Tales IC

    Fort save (d20)[12]+5 I suppose I'll have to keep these scratches clean and protected for a bit.

  29. - Top - End - #119
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin wonders if there is a secret door in there and then checks the other door that opened

    If there is a market for rat poop we are quids in, otherwise nothing

  30. - Top - End - #120
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: gorwin
    Show
    checking the west door yields the exact same thing aside from a moldy bag tucked away beside the hinges of the doorway

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