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Thread: Dark Tales IC

  1. - Top - End - #211
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    The tiny spider dies from the sudden javelin in its side!
    Gorwin fires an arrow and manages to injure 1 of the medium spiders! Still waiting on fenix and balrik!

  2. - Top - End - #212
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Fire at the injured spider
    (1d20+1)[18] 20x2 piercing (1d8)[3] damage

    Use move action to reload and do it again next round

    (1d20+1)[7] 20x2 piercing (1d8)[7] damage


    Edit:supposed to be 19-20x2, not that it mattered
    Last edited by DwarvenWarCorgi; 2019-05-03 at 12:38 PM.

  3. - Top - End - #213
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    Balrik moves to the uninjured spider and swings his axe.

    (1d20)[18](18) +5 attack
    (1d20)[14](14) +5 confirm
    (1d10)[10](10) +3 damage

  4. - Top - End - #214
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    And swings again, at the injured spider if indeed the one he just swung at is dead, if not the first one.

    (1d20)[9](9) +5 attack
    (1d20)[11](11) +5 confirm
    (1d21)[11](11) +3 damage

  5. - Top - End - #215
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    [roll0] +3 damage

    ((sorry!))

    [rollv]1d10[/rollv] +3 damage

    ((The roll system doesn't like me tonight, I swear!))
    Last edited by Fatal_Shadow13; 2019-05-04 at 02:01 AM.

  6. - Top - End - #216
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    (1d10)[1](1) +3 damage

  7. - Top - End - #217
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Balrik and fenix take their chances!! With a swift bolt the injured spider reels back and pain!! Balrik moves quickly and slices down the uninjured spider in a single blow then takes the chance to finish off the injured spider with a chopping motion!

    Fights over folks!!

  8. - Top - End - #218
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Anyone wounded? No? Good

    Let’s go check this place out

    Gorwin unties the rope and returns it

  9. - Top - End - #219
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    Balrik accepts his rpe with a single nod and starts to search the room, "Rats and spiders, vermin to be sure, but what other filth does this tower hide?

    (1d20)[4](4) +2 search

  10. - Top - End - #220
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[20] Search+10

    Gorwin checks the place out. Someone stay outside in case we get bothered please?

  11. - Top - End - #221
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    ive got your back

    Reload

  12. - Top - End - #222
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Alright sorry about that was playing a pathfinder session at a friends all day!!

    Taking the time to go over the room carefully you find 4 cocooned beings!!
    The first 2 are rats and you find 15 gold with them!
    The next 2 are humanoids!! 1 orc and 1 human, they are both looking rather old and withered from the spiders feeding on them!! They both are wearing fine silk robes( with puncture wounds from spiders so only worth about 1gp each) both have a small pouch of gold (15gp each) the orc has a headband and the human has a well cut emerald ring! Aside from that they also both have a necklace with a clenched fist surrounded by what looks to be fire on them

  13. - Top - End - #223
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin drops a Detect Magic and examines the items

    (1d20)[16] Spellcraft +8

    So, Fenix. These necklaces mean anything to you?

  14. - Top - End - #224
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: gorwin
    Show
    don't really feel like playing the let's figure out what this magic item does sooo
    The headband shows off magic and reveals itself to be a headband of stubbornness ( +1 will saves) the ring reveals itself to be ...a ring of minor gem image permanent ( as in it can make a permanent image of a gem on itself..minor I know but hey magic is wonky)

  15. - Top - End - #225
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    A headband of stubbornness and the ring is a trinket. Headband should probably go to one of the two warriors

  16. - Top - End - #226
    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2019
    Location
    Silsbee, Texas
    Gender
    Male

    Default Re: Dark Tales IC

    That a knock on dwarves or half orcs? Balrik asked with a raised eyebrow, only to smile good naturedly, Joking, I think the barbarian would be best be served by such an item, so Blognaa, please, take it.

  17. - Top - End - #227
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    agreed, blognaa should take it, best he keeps his wits so we don't have to worry about being on the wrong end of his blade.

    Fenix takes a moment to examine the pendants (Kno:history/religion either is a +3 (1d20)[3])

    Edit: nope never seen this symbol lol
    Last edited by DwarvenWarCorgi; 2019-05-06 at 11:59 AM.

  18. - Top - End - #228
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Blognaa it is then. Shall we check the other door then?

  19. - Top - End - #229
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Blognaa snaps to his wits from watching the door as he received his headband...kinda further proves the party's point in doing so.

    He nods a "thanks" and heads for the door opposite the hallway.

    (1d20)[2] +6 listening at the door!
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  20. - Top - End - #230
    Bugbear in the Playground
    Join Date
    Sep 2014

    yuk Re: Dark Tales IC

    Spoiler: blognaa
    Show
    you hear nothing from the otherside


    Let me know who is opening/ going first btw

  21. - Top - End - #231
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    I open it, then get out of the way, the three of you hit anything that comes out?

  22. - Top - End - #232
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    agreed, lets do it

    Any chance I can get either of my bolts back from the other room?

    Knock another bolt

  23. - Top - End - #233
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Blognaa nods to the plan and prepares his scythe for the door to be opened!
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  24. - Top - End - #234
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    Gorwin quietly opens the door, then heads back behind the others

  25. - Top - End - #235
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: ooc
    Show
    I thought I said don't keep track of ammo unless its magic? If I did not say that I apologize I meant to


    Gorwin opens the door and beats a quick retreat!

    Inside this room is a stone box with a statue holding a greatsword pointing downward! Instead of the normal helmet you expect to see though there is the visage of a ghastly creature with what looks to be tentacles for hair
    Spoiler: spot DC 15
    Show
    if passed you realize the head is actually alive and just pretending to be inanimate!

  26. - Top - End - #236
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jun 2018
    Location
    New England

    Default Re: Dark Tales IC

    Spot (1d20-1)[3]

  27. - Top - End - #237
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Spot but with the squinty eyes. (1d20+1)[17]
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

  28. - Top - End - #238
    Troll in the Playground
    Join Date
    May 2018
    Location
    Morocco

    Default Re: Dark Tales IC

    (1d20)[6] Spot+6

  29. - Top - End - #239
    Bugbear in the Playground
    Join Date
    Sep 2014

    Default Re: Dark Tales IC

    Spoiler: ooc
    Show
    fatal has to drop out for a while so if anyone knows an extra who wants to join now is the time
    balrik gets ready to do his thing when suddenly he holds a hand to his mouth and runs out to the caravan

    The remaining party (blognaa,fenix,gorwin) hear some vague shouts from that direction but otherwise its calming back down

    ( still waiting for...someone to do a thing)

  30. - Top - End - #240
    Barbarian in the Playground
     
    Kobold

    Join Date
    Feb 2017

    Default Re: Dark Tales IC

    Spoiler: OOC
    Show
    Whoops thought I posted, guess not .-.


    Blognaa points out the weird head on the statue.

    "Stone moving. Does it always?"

    Blognaa then raises his scythe in preparation for combat!
    I will see your Peasant Railgun and raise you a Kobold Particle Accelerator.

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