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  1. - Top - End - #1
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Changeling the Lost 2E Recruiting/Re-recruiting

    Hello all,

    I recently started a Changeling the Lost 2E game set in New Orleans, and have fallen a few players short, despite the game going very well for the players currently active.

    The game is set in my version of New Orleans, a city I am intimately familiar with. I've taken liberty with simplifying the geography of the city. By night, NOLA has the largest Changeling population of any city in America, if not the world. This is partly thanks to the reach of Tumbledown Market extending trods into cities far outside of New Orleans. However, New Orleans is also known as the safest city for The Lost. This safety is thanks to the "Hallow' Eve Contract", created between the leaders of all four Freeholds and The City itself. The Contract makes it significantly harder for all True Fae and other supernaturals to exist within New Orleans, though none others than the Freehold leaders know the cost of such a contract. However, things are never as they seem, and not everything is majesty and fancy for The Changelings of The Big Easy.

    The players have been roped into a mystery revolving around this "Hallow's Eve Contract" and must discover what is truly happening before Halloween Night!

    Linked here are the OOC and IC thread if you are interested. Please be sure to read these as there are a lot of homebrew rules for character creation, and you would obviously want to get updated on the setting of the game.

    I am recruiting up to two players to join the game. The plan would be that the two new PCs are a duo who have only just escaped the Hedge together, with the plan that they join the current PC motley. So I'd like to see those interested working together to flesh out their characters, so that it is easier to integrate. Obviously if there is not enough interest, we will take just one player.

    However, I want to be very clear. The expectation for players is that they will be able to post in game at least once a day, with the understanding that we all have real life responsibilities. I will be stalking would be players' posting habits when selecting players. If you do not think you can keep up, please do not sign up for this game and take away the opportunity to play from someone who could keep up.

    Please see the below post as well for some info that will be useful for character creation.
    Last edited by Bennosuke; 2019-05-13 at 07:11 PM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #2
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Spoiler: Writing Your Character's Background
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    Briefly describe:
    -Who your character was before they entered the Fae.
    -How they ended up in Faerie, and their Durance
    -Who your character is now. Include their personality, Mask and Mein.

    Answer the following questions:
    -What is your character currently most afraid of
    -What is your character most likely known for in the Freehold
    -To whom is your character most loyal too?
    -What is the state of your character’s Fetch?


    Spoiler: New Orleans by Night
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    Spoiler: The Neighborhoods by Night
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    French Quarter: The French Quarter, also known as the Vieux Carré ("Old Square") or Vieux Carré Historic District, is the oldest section of the City of New Orleans. Founded in 1718 by Jean-Baptiste Le Moyne de Bienville, New Orleans developed around the Vieux Carré, the city's central square. The French Quarter is notable for its Spanish architecture; tightly packed 2-3 story brightly painted stucco buildings with flat roofs, ironwork laced gallaries and balconies. These simple facades open up into luxurious outdoor, decorated with potted tropical plants and sumptuous furniture. The French Quarter is often overrun at night with tourists looking to abuse the open carry laws, and streets like Bourbon can become annoying tourist traps in the eyes of locals.
    -Tumbledown Market: The largest goblin market possibly in the world. Please see the description in the rulebook… I’m allowed to be a little lazy…

    -Jackson Square and St. Louis Cathedral: An open plaza surrounds a large grass field. At all hours, artists, magicians, fortune tellers, and the homeless surround the square hoping to separate tourists from their money. The St. Louis Cathedral is the oldest basilica-cathedral in the united states, and is the seat of the Roman Catholic Archdioses in the state.

    -Cafe Du Monde: A New Orleans institution or tourist trap (up to you). The cafe sells sugar powder coated beignets, and chickory blended cafe aulet (and that’s really it) 24 hours a day. Locals will wait till the middle of the night for a drunk snack, rather than wait in hours long lines, and the local Lost can often be found hanging about to gather up glamour.

    -Preservation Hall: The oldest and most well known Jazz hall in The French Quarter. The Hall is an intimate (cramped) wooden theater where the premiere jazz bands of the city can be heard. The Preservation Hall Jazz Band has several members of the Night Revelers in it, and often serves as a meeting place for the Freehold.

    -Dutch Alley, Sans Merci Tavern, The Exchange: See pg 293 of the 2E rulebook.



    Frabroge Marigny: A small neighborhood north of The French Quarter. Though there are a few FQ style two story buildings, there are far more small cottages tightly packed together, often referred to as Shotgun houses. The neighborhood is best known for Frenchmen street; three blocks known for having the best live music in New Orleans. Locals will come to The Marigny to drink, listen to music and make merry. This neighborhood is home to the largest number of the Night Revelers freehold.
    -Frenchmen Street: Three blocks of bars/music halls playing live music. On any given night about a quarter of the performers and patrons on Frenchman Street are Changelings, often mostly of the Night Revelers, and there may be no better location to gather glamour, depending on what it is you are into.

    -Washington Square: Local large shaded park. Once a month the Night Revelers will host witching hour parties in the park, charmed so that no pedestrian could observe.

    -Halloween Street: A secret street known only to the locals on the North side of the Marigny. 11 out of the 12 months of the year, the houses appear abandoned and delapitated and locals know to avoid this otherwise haunted street. However, in October, the houses start to come to life, becoming one massive trod into the Hedge, the houses all filled with various ancient and powerful Lost, Goblin Queens and Hedge Ghosts can be sought. Many a mortal child has disappeared on Halloween street, and only the bravest or most foolish would brave the street at night.

    -Musician’s village: A small neighborhood filled with buildings made by Houses for Humanity where many local musicians were provided affordable housing post-Katrina.


    Corporate Business District (The In Between): Often considered a subdistrict of the French Quarter, the CBD (referred to by locals) is a commercial section with big name hotel companies used for hosting conferences and business meetings. The CBD has few ties to the historical parts of the city, and carries little in the ways of Changeling significance. Due to its seemingly glamourless or Fae negative quality, most Changelings avoid the CBD as if it were cursed, and perhaps it is.

    -St Charles Circle: An open roundabout that divides the French and Spanish parts of the city, where Rue de St. Charles becomes Saint Charles Avenue. Because of this divide, the circle creates a sudden open space in the city’s otherwise compact structure. The circle is filled with homeless during most hours of the day. A bridge passes over the Southern end of the circle, and in Lost circles there is concern that it is actually guarded and by a Troll who will gobble up unsuspecting fae. Because of this, the Lost often avoid the CBD or “In Between”.

    -Lafayette Park: An open grass field where music festivals are held at nearly a weekly basis, regardless of time of year.


    Garden District: Originally a number of plantations, the Garden District is famous for being made up of large opulent colonial, greek revival, and victorian style houses, with equally impressive surrounding gardens, boarded by intricately laced wrought iron fences. Streets in the Garden District are shaded by the canopies of giant willows and wysterias. The district houses mostly the richest citizens of New Orleans, and has a much higher percentage of caucasian patrons than any other district. It seems that one in every 4-5 houses is historically important or famous, and many of the properties have plaques outside detailing their significance. Unsurprisingly, the Garden District is home to the Lagniappe Court, the wealthiest and most elitist Freehold in New Orleans. The Garden Distirct remains a tourist attraction during the day, given all the famous and beautiful architecture.

    -Lafayette Cemetery 1: Perhaps the most famous and most frequently visited cemetery in New Orleans. Above ground stone graves were created to keep bodies from floating away during floods, and Lafayette Cemetery 1 has some of the most famous and intricately carved tombs. The cemetery is surrounded by stone walls that also house a number of above ground graves, and sits across the street from Commander’s Palace. There rests a single trod in the cemetery, revealed by pulling back the tomb plate of Mr. William Grimm, which rests under the watchful eyes of a sculpted angel clutching a medieval long sword.

    -Commander’s Palace: Established in 1893, Commander’s Palace is one of the city’s oldest and most quintessential New Orleans cuisine based restaurants. Though it’s not easy to get a table, a well established Changeling would be able to enjoy a glut of delicious glamour, as well as delicious food. If you make a reservation under the last name “Rumpelstiltskin”, your meal will be prepared with Goblin Fruit. To attend you must have Resources OOO, or an City Status OOO

    -Buckner Mansion: Considered by many to be America’s most haunted house. It is the largest Pre-Civil War style home in New Orleans and at one time served as a women’s college.


    Treme: The Treme is famous in America for being the neighborhood where Jazz was invented. The district is one of the oldest in New Orleans and originally served as the neighborhood for free people of color. Unsurprisingly, the district remains one of the most important locations for the maintenance of African American and Creole culture in New Orleans. Tourists must be very careful when the travel the streets of the Treme at night, but the locals know that some of the best soul food, live music and cheap drink can be found here. The Treme is shared between the Night Revelers and the Cayoodle Krew

    -Oscar’s Speakeasy: Oscar Gallettoire is a member of the Cayoodle Krew who runs one of the largest live music venues in the Treme. The joint may be a rundown sad excuse for a dive, but it also serves as one of the Losts’ most important “safe places” in New Orleans. Oscar brooks no violence or confrontation in his bar and will readily house or help any Changeling in need. But pity to any Lost who abuses Gallettoire’s generosity.

    -Louis Armstrong Park: A 32 acre park just outside the French Quarter (across Rampart street). The park contains a major lake, several stages and performances centers, the city’s Botanical Garden, and a number of trods. Changeling lore states that children who stay after dark are at increased risk of being captured by the True Fae, and despite the city’s safety, even the local lost try to avoid the park after sun down.


    Midtown: West of the CBD is Midtown. Locals who don’t live in Midtown visit this northwestern part of the city for one of two reasons; a Saints Game (during which time the phrase “Who Dat” can be heard every 3 minutes), or to go to one of the city’s hospitals. Originally, there were three to four major hospitals in this part of New Orleans, but Midtown was particularly devastated by Katrina. Significant property was abandoned, and Midtown has one of the highest rates of homeless and unemployment in the city.

    -The stadium: The Mercedez Benz football stadium is home to New Orleans’ pride and joy team, The Saints. Locals bleed Gold, Black and White. On weekends of the football season when the Saints are playing at home, the city’s police actually release warnings for those in the area to be aware of the possibility of a riot.

    -The hospital- Charity Hospital. Originally one of the oldes and largest hospitals in America, this monolithic building had to be evacuated during Katrina. The healthiest patients were either helicoptered, or placed on inflatable rafts and sent down river. The largest, least healthy and dependent patients were either left in the building to die or euthanized out of mercy (the real life accuracy of this statement has been called into question, but I personally know doctors who were there… and we’ll just leave it at that). As the floods cleared, gangs moved in to pillage the hospital for medical supplies. Charity Hospital eventually became the grounds of major gang fights, and State Police and federal Swat had to be called in to reclaim the building. The building was never torn down, nor revitalized and local police actually stand watch outside of the building to keep anyone from coming near. Because of this all, local Changeling know this to be the most haunted building in the city, and stay the hell away.


    Uptown/Carroltown (outer Wards): Uptown is really a continuation of The Garden District as it follows the river from East to West. Carroltown is the extension of Uptown northward. Uptown houses the majority of the city’s middle class, as well as its major colleges. Carroltown can be a bit rougher of a neighborhood and was one of the areas hit hardest by Katrina. Carroltown houses the largest number of abandoned residential structures in the city, and New Orleans just can’t seem to find the funds or interest to help revitalize this community. Carroltown is home of some of the hardest and hardiest Changelings in New Orleans, and their “can do” and communal spirit is a reminder to all Lost in the city of what it means to be a survivor.

    -The Irish Channel: Originally a community for Irish and Italian settlers, the Irish Channel is often called the neighborhood for poor whites in New Orleans. Located on the water, the Irish Channel became a major location for sea and river fareres, as well as local street gangs. This neighborhood miraculously was spared the worst flooding in New Orleans and remained relatively intact. The area is filled mostly with shotgun houses.

    -Tipitinas: Tipitina’s is a reference to the famous Professor Longhair song of the same name. It is a music hall that was originally located in The French Quarter. Boasting an impressive lineup of live bands, Tipitina’s is well known for donating 100% of its proceeds (gate and bar) to funding music programs in New Orleans public schools. On weeknights the bar is mostly filled with neighborhood locals, and on the weekends mostly college students. Tipitina’s can be a perfect place to pick up some Glamour depending on your taste.

    -Tulane University and Loyola: The campuses of these two colleges sit almost directly on top of each other. The areas around these two schools are filled with mostly out of towners, and the neighborhoods have adapted to fit the tastes of these youths.
    Audubon Park: Audobon Park is a 6 mile long 350 acre outdoor park in New Orleans, located directly across from the two colleges. The park has a number of fountains, lakes, athletic facilities, and is considered the best place to bird-spot in the city. Audobon Park also has the highest density of trods of any location in the city, though a number of these trods drop directly into flooded hedge.


    Spoiler: The Freeholds
    Show
    Freeholds: There are four major Freeholds in New Orleans. These Freeholds work rather harmoniously, though each organization is made up of a its very own unique group of Changelings. Matters of territory are of no concern to the Freeholds of New Orleans, and a Night Reveler may very well have property deep within the Treme or the Garden Distritct. Each Freehold emphasizes different aspects of Lost and New Orleans culture.


    Tumbledown Market: Please see the CtL 2E core book for full details on the Tumbledown Market.
    -Why you want to play a member of the Tumbledown Market Freehold: To explore themes of capitalism out of control and greed. To make and break bargains and trick others with your clever wit. To be swept up in the fanciful menagerie of The Tumbledown Market.
    -Courts- See the core rulebook
    -Locations: French Quarter and parts of Magazine Street (Garden District)


    The Night Revelers: The Night Revelers are a ragtag group of musicians, performers and artists. Self expression and exploration are paramount to a Night Reveler, and performance can be as much about escaping Faerie as exploring it. Night Revelers are equal parts VtM Toreadore and Malkavian. Many Night Revelers are just a straw hair’s breadth away from madness, and in some circles this is fully embraced. Whether they are exploring their true nature or looking to express what they already know, rarely is a Nigth Reveler hiding from or avoiding his reality, and this makes a Night Reveler brave.
    -Why you want to play a Night Reveler: To play an artistic and expressive Changeling who revels in Dionysian pleasures. To explore how a Lost may build coping mechanisms through art.
    -Courts- There are three courts of The Night Revelers, divided by the type of artist the Changeling focuses on. No single Court ever takes control, instead the entire Freehold acts as a democratic commune with its leader (The Domino) elected annually on 10/20, the birthdate of Jelly Roll Morton.
    #The Chorus- Musicians, singers and other musical performers. Mantle is the sound of a far off jazz band or second line. Gain Glamour whenever your performance causes another individual to loosen their inhibitions.
    0- Gain dice equal to mantle on mundane musical performance rolls. 00- Gain dice equal to mantle to seduce or persuade someone using your performance. 000- Once per scene apply the insensate or deafened tilt to a single individual with a successful performance. 0000- Once per scene apply the Inspired, or Wanton Conditions on a single individual with a successful performance. 00000- Once per scene apply the Inspired or Wanton Condition on all observes (does not require a successful performance roll).
    #The Ensemble- Actors, acrobats and other non-musical performers. Mantle is the focus of stage lights as all other distractions seem to fade away. Gain Glamour whenever your performance confuses or tricks an observer.
    0- Gain dice equal to mantle on mundane non-musical performance rolls. 00- Gain dice equal to mantle to lie to or trick an observer. 000- Once per scene take 3 successes on a subterfuge or perception roll as an exceptional success. 0000- Gain an extra free alternate Identity Level 3. 00000- Once per scene automatically apply the Cowed, Dissociated, Inspired, or Steadfast condition just by making eye contact.
    #The Makers- Sculptors, painters and photographers. Mantle is the smell of wet clay or paint. Gain Glamour whenever one of your pieces brings reason or peace of mind to an observer.
    0- Gain dice equal to mantle on rolls to build or create a piece of art. 00- Halve the time it takes to produce a piece of art, does not matter if people watch. 000- Once per scene create a token at half your mantle score rounded up. 0000- All contracts used for creating or altering inanimate objects cost half glamour. 00000- Once per scene remove a negative condition of another Changeling by giving them a piece of your art.

    -Locations: Borboun Street and the Marigne, and parts of the Treme


    The Lagniappe Tribunal: Every community has its aristocracy, and amongst the New Orleans Lost, this is the Lagniappe. Originating in the wealthy land owning Americans of New Orleans, the Lagniappe are unsurprisingly made up of a number of Fairest and Wizened who prefer not to debase themselves by breaking their backs with the merchants or pleading for pennies with the performers.
    -Why you want to play a member of the Lagniappe Tribunal: To be an elite member of Changeling society who can look down and scoff at the insecure and uneducated. To walk the thin line of scorning the True Fae while being so close to being one yourself.

    -Courts- The traditional Seasonal courts.

    -Locations: Garden District and Uptown


    The Cayoodle Krew: In starct contrast to the Lagniappe Tribunal, the Cayoodle Krew are a collection of the poor and underserved Lost. While most outsiders think of the tourist attractions of New Orleans, the city is mostly made up of poor communities of African American, Filipino, Hispanic and other ethnic minorities. During Katrina it was these communities that were most affected by the flooding, losing their homes, communities and loved ones. The Cayoodle Krew are the Changelings who either came from these communities, or identify with their struggles. Krew members are stalwart survivors. Some are incredibly selfish and look out only for Number One, while others are generous members of their communities who believe a rising tide lifts all boats. Krew members organize into Carnival or Mardis Gras Krews, dressing up in garishly elaborate costumes and parading in the weeks leading up to Fat Tuesday. This is the one time Cayoodle Krew members may seek out new contracts with Night Revelers.

    -Why you want to play a member of the Cayoodle Krew: To play a Changeling who is a survivor first and foremost. To explore the battle between individual and the community, and to explore how one can overcome past traumas through their community.

    -Courts- The Cayoodle Krew has a simplified seasonal court, vacillating only between Summer and Winter.

    - Locations: Carroltown, Midtwon and parts of the Treme


    Spoiler: Odds and Sods
    Show

    -One of the major premises, based on the Tumbledown Market is that due to the fact that trods from all over the world lead to the "The Market", New Orleans has one of the highest number of Changelings of any city. There is a bit of tension in the self-righteousness or haughtiness posed by the locals on those "out of towners".

    -There are whispers of a Lost Secret Police, referred to as “Les Police des Renseignements Généraux”, or PRG, in the city; a ghestopo that is responsible for keeping other alleged supernaturals out of the city (strangely there are almost no Vampires, Werewolves, Mages ect found in New Orleans), but that this ghestopo may also be taking out problematic Changelings.

    -One unique feature of New Orleans is the amount of wrought iron fences. These fences surround near every Garden District property, and provide railings on all French Quarter balconies. This markedly improves Changeling security, but can complicate travel for local Lost members as it can be difficult even getting one of the gates open to enter or leave!

    -Parts of the Hedge are still flooded, practically filled in with lakes or hip high water after Hurricane Katrina




    Spoiler: Homebrewed Contracts
    Show
    The Night Revelers
    The Chorus:
    -The Second Line (Royal): The musician’s song is a dominating overwhelming force, and all those who hear it can’t help but stop what they are doing to join in and dance or play along.
    Cost: 2 Glamour, Dice Pool: Presence + Expression + Wyrd vs. Resolve + Composure + Wyrd
    Success: All those within earshot continue to dance or try to play along for as long the musician plays (Note that this does not stop a target from performing other actions such as texting or firing a gun while they are enraptured). Exceptional success: They will follow the musician in a parade as the musician performs.
    Loophole: The musician plays with a band made up of at least half changelings.

    -Soothe the Savage Beast (Royal): The musician’s performance calms the soul, making violent designs nearly impossible to perform.
    Cost: 3 Glamour, Dice Pool: Manipulation + Expressoin + Wyrd vs. Resolve + Composure + Wyrd
    Success: All those in earshot suffer a -3 to any form of attack. Exceptional Success: Those in earshot are completely incapable of attacking the performer or their allies.
    Loophole: The performer must be performing while vulnerable (ie out in the open and close enough to be appropriately be attacked).

    -Killing them Softly (Common): With this contract the Changeling channels their rage into a cacophany of notes that grow faster and faster till they hurt the head and splits the eardrums, literally damaging all those who hear.
    Cost: 2 Glamour, Dice Pool Dexterity + Expression + Wyrd Vs. Stamina + Wyrd
    Success: All those within earshot other than the performer and their band take bashing damage that ignores armor equal to the success difference. Exceptional Success: The attack does lethal damage
    Loophole: The performer has taken any form of damage from any listener present prior to playing.

    -Rock Star Seduction (Common): We all know how sexy a musician can be. The Reveler simply mentions that they are a musician, lubricating further social rolls for them.
    Cost 1 Glamour, Dice Pool Presence + Presence + Wyrd vs. Composure + Wyrd.
    Success: The Changeling gets 2+ modifier to all social rolls with their target for the remainder of the scene. Exceptional success: The target gains the swooned or wanton condition.
    Loophole: The target has heard the performer’s work during the same scene before the social interaction begins.

    -Anyone can Dance (Common): Music can inspire and embolden even the meekest of souls, making them feel more capable of dancing and performing great physical feats. The Night Reveler sings a song of encouragement which emboldens their target thusly.
    Cost 1 Glamour, Dice Pool Presence + Expression + Wyrd
    Success: A single target in earshot gains 3+ to a single physical based roll in the same scene. Exceptional Success: The effect provides the 3+ benefit for the entire scene.
    Loophole: The Reveler has stolen or been gifted an article of clothing from the target.

    The Ensemble:
    -The Speech of Carcosa (Royal):The Changeling speaks in riddles and tongues; an incomprehensible litany of obsenties regarding the far off isles of The King in Yellow that drives the listener mad.
    Cost 3 Glamour. Dice Pool Presence + Expression + Wyrd vs. Resolve + Composure + Wyrd
    Success: All mortals in earshot take a Breaking Point at -1 and take the shaken condition as part of their breaking point.
    Exceptional Success: The Contract affects Supernaturals and inflicts Bedlam.
    Loophole: The Changeling is on a stage and has the crowd’s full attention before enacting the contract

    -Perfume Tongue (Royal): The Changeling draws on their ties with the spirit of the performer to make their words unignorable. Even the most meek person speaking in a noisy bar suddenly draws the attention of the entire room, and even the boldest lie is suddenly hard to disprove.
    Cost 3 Glamour. Dice Pool: Composure + Expression+ Wyrd
    Success: You may reroll as many Expression, Persuasion, Socialize or Subterfuge rolls as you gain successes on the contract, and take the better of the two rolls (Rote). Exceptional Success: You may rote as many rolls as you like for the scene
    Loophole: The Changeling must eat an entire head of raw garlic immediately before enacting the contract.

    -Stage Combat (Common): The Changeling uses their understanding of choreography to drive their fighting abilities to new heights.
    Cost: 1 Glamour. Dice Pool: Int + Athletics + Wyrd
    Success: The changeling adds their Athletics to their next Brawl or Weaponry roll. Exceptional Success: The effect lasts for the entire combat.
    Loophole: Somebody tells them to “Break a Leg” before combat begins; this must be unprompted

    -Exit Stage Left (Common): The Changeling uses their knowledge of stage direction to move out of sight and immediately vanish without a trace.
    Cost: 2 Glamour. Dice Pool Wits + Stealth + Wyrd
    Success: The Changeling moves out of eyesight of all witnesses and effectively Portals without needing to find a suitable portable. The Contract always deposits the Changeling in a new and random location in The Hedge (or in reality depending on where the contract is activated). Exceptional Success: By imagining the location very hard, the Changeling is able to dicatate where they appear.
    Loophole: The Changeling is dressed in a costume of a figure known for stealth (ie a Ninja or a spy). The costume has to be explicit enough that an observer would know who or what they were dressed as.

    The Makers:
    -Art Walk (Royal): The Changeling steps into a painting or photograph that he/she knows well, and and exit another painting/photograph that they are similarly familiar with.
    Cost 2 Glamour and 1 Willpower, Dice pool Wits + Academics + Wyrd
    Success: The changeling literally steps through the frame of a painting. Once they are entirely through, they are to anyone who looks at the art piece and take on the medium and style of a piece of art (all jagged impressionistic lines or broad thick paint strokes). The Changeling can bring with them any who it is holding hands with (no chain of hands like in Mirror Walk). All people and objects in the picture remain inanimate and immovable. The Night Reveler may walk “off screen” and appear in another painting or photo.
    Exceptional Success: The portal remains open for the scene and anyone may pass through freely with the changeling’s permission in either direction without the need to link hands.
    Loophole: The Changeling made the piece of art themselves.

    -Golem (Royal): The sculptor creates a statue out of whatever material they prefer that with the expenditure of Glamour can be activated to defend them. The sculpture is a mindless brute that neither speaks nor has a personality and simply follows commands.
    Costs 1 glamour and 1 willpower to make, then 1 glamour to activate, Dice Pool Resolve + Crafts + Wyrd. Note a Golem can only be created once per Story (not scene or chronicle).
    Note that the process of making the Golem takes 10 - “number of successes” in days to make
    Success: The golem is created and can be activated once per scene with 1 glamour. Once activated the Golem follows commands or otherwise acts to immediately defend its creator. Exceptional Success: As success but the Golem is able to speak and does not require a point of Glamour to activate.
    The Golem has the following stats: Str 4, Dex 2, Stm 3, Athletics 1, Brawl 3. The Golem does bashing damage. Health is 5 + success rolled during creation. Speed 8, Initiative +3, Defense 3, Armor 3. It is controlled by the ST, but follows direct commands from its creator.
    Loophole: Blood is the water of life. The creator bathes their golem in 4 lethal damage worth of blood human.

    -Dream Catcher (Common): The changeling creates two identical piece of art, placing one in their targets bedroom, and keeping the second in their own. This Dream Catcher then acts as a portal directly into the dreamer’s Bastion, activated only by the contract owner.
    Cost: 1 Glamour and 1 Willpower to create the Dreamcatcher. Dice pool to create Resolve + Crafts+ Wyrd. No dice to activate.
    Success: The Dreamcatchers are successfully created. If the Dreamcatchers are appropriately placed, and the target is asleep, the creator can spend 1 willpower point to open a portal directly to the target’s Bastion. The portal stays open for as long as the creator wills it, though anyone can pass through this portal as long as it is open. Exceptional Success: The Dreamcatchers are so well made, the creator does not have to spend willpower to activate them.
    Loophole: The Dreamcatcher is made out of “Weeping Willow” wood, a tree that only grows deep within the Hedge.

    -No Mistakes in Art (Common): The Changeling paints or patches wounds on a companion, fixing their injuries by replacing their accident with art. The Reveler must have their art supplies with them when activating this contract.
    Costs: 2 Glamour. Dice Pool Wits + Crafts +Wyrd
    Success: The changeling heals 1 bashing damage for every success. The act takes 1 full turn. Exceptional success: The act of restoring life fills the Changeling with pride, restoring all willpower to the Night Reveler.
    Loophole: The Changeling possess a belonging of the one who injured the subject of the Contract.

    Last edited by Bennosuke; 2019-03-23 at 09:22 AM.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  3. - Top - End - #3
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I'm just going to bump this thread a single time to see if it helps anyone interested find it.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #4
    Ettin in the Playground
     
    Eldest's Avatar

    Join Date
    Apr 2011
    Location
    Someplace Nice
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I'm going to give a wave hello, but a. I wouldn't blame you if you'd rather I didn't try for this one since I don't feel I did the best last time, and b. regardless, I am pretty full on "things going on" right now, and wouldn't have the time to devote to this that it deserves. Regardless, I'm happy to see you're still trying to make it work! And wish you luck in finding fresh blood.
    LGBTA+itP

  5. - Top - End - #5
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Hey Eldest, thank you for reaching out and my apologies for the delayed response! Absolutely no hard feelings about last time and thank you for the well wishes. I would be happy to have you as a player if you think you can comply with the once a day post expectation, but it sounds like that may be difficult? Anyways, I hope you are doing well Eldest!
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  6. - Top - End - #6
    Ettin in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Doing reasonably well, or at least recovering from some bad luck in the household. Which is why I'm not able to commit to a post a day for a while. Good to hear you'd let me join in, though!
    LGBTA+itP

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I hope the recovery goes well and the bad luck turns into good soon! Cheers!
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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I'll give this one last ditch bump.
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    Ettin in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I know I said it probably was a bad idea but then I got a very compelling character idea and now I'm trying to think about if I can manage this or not. I'll probably watch my schedule and energy and see if I can manage it?
    LGBTA+itP

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    That's fair. Please be honest with yourself and me. If you are up for it, we would love to have you.
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  11. - Top - End - #11
    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I'm changing schedules next week. I think at the current schedule, I could manage at least a post 6 out of 7 days a week. I'm going to see how that next week feels.
    LGBTA+itP

  12. - Top - End - #12
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    That would be great! Please do let me know how that goes.
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    Ettin in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Having caught the flu the past week, I think I'm going to wait on looking at this till my life calms a bit more? Sorry, mate!
    LGBTA+itP

  14. - Top - End - #14
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I hope you feel better! No apologies needed. Again, the only expectation though would be a more regular post rate
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    Dwarf in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I'd be interested in hopping in. I've had a Nightsinger concept I've wanted to play with for a long time, who would probably fit with the Night Revelers. I can get to work on a sheet right away.
    Last edited by Ohiska; 2019-05-02 at 08:14 AM.

  16. - Top - End - #16
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Awesome! I'm glad to see some renewed interest in the thread and the game! And thank you for taking the time to look through some of the city background, fluff and mechanics that I spent so much time on

    I'm totally okay with starting with the character sheet, but could we start with the character concept in a few sentences, just so I get an idea who you want this character to be?
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  17. - Top - End - #17
    Dwarf in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Quote Originally Posted by Bennosuke View Post
    Awesome! I'm glad to see some renewed interest in the thread and the game! And thank you for taking the time to look through some of the city background, fluff and mechanics that I spent so much time on

    I'm totally okay with starting with the character sheet, but could we start with the character concept in a few sentences, just so I get an idea who you want this character to be?
    He's sort of a charismatic, hedonistic musician, with a strong sense of loyalty towards his friends and those who generally do right by him. I was originally thinking 'rock star', but I'm sort of wondering if I should go with something a little more-... Jazzy.
    His nickname is 'Songbird', which is essentially what he was during his Durance - an exotic bird in a gilded cage, given wings, but deprived of real freedom. I'm thinking he lost his wings in a pretty visceral manner during the process of escape, such that his back still bears the wounds.
    Last edited by Ohiska; 2019-05-02 at 09:52 AM.

  18. - Top - End - #18
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I like it a lot. To be honest, go with whatever style of music you like. The cool thing about the music scene in New Orleans is that there is an interest in pretty much every genre. Any bar on Frenchman's is likely to have Reggae, blues, rock, jazz, or hip hop. Obviously, NOLA claims to be the origin of Jazz and so there is a certain tie there, but I think you could get away with whatever interests you.

    I have a thought to help your character tie in with the story. Songbird's friend, or housemate or close companion is another Night Reveler as well, but she's been missing for the last couple of days, and Songbird doesn't know where she is or what has happened to her. The PCs have actually had a run in with Kitsune and know something about where she is, though they don't know what happened to her exactly.

    A brief description of Kitsune is here: A Beast of the Maker's Court of the Night Revelers Freehold. Kitsune's mask shows a voluptuous girl with shoulder length hair that may at one point have been dyed a bright green but has now faded to an off bleached color. She tends to dress in modern emo fashion, like she shops at a hot topic. Behind the mask, she has two vulpine ears poking through her hair and a long fluffy red tail. The girl has a reputation for being a bit of a borderline personality, and there is a little gossip in the Changeling community surrounding her promiscuity.

    Does this work for you?

    Please feel free to start working on the character sheet and background further. Please see the second post in the thread for some of the info that I would like fleshed out (doesn't have to be more than one to three sentences for each).
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  19. - Top - End - #19
    Dwarf in the Playground
     
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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    That works great for me, I'll incorporate it post-haste.

  20. - Top - End - #20
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Great! No rush, but looking forward to seeing what you put together!
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    Jack 'Songbird' Fontenot

    Spoiler: Character
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    Description
    Songbird is a charismatic man of thirty years, who can somehow seem both energetic and relaxed at the same time, always moving in a strange rhythmic manner, akin to a dance. He's a generally friendly and extroverted guy who just wants to experience all the little pleasures that life has to offer, whether they be magical or mundane in nature, but this attitude can sometimes land him in trouble. He cultivates a carefree demeanour and tries not to take things too seriously, but he's deeply passionate about his music and eternally loyal to those he considers his friends. Underneath his positive exterior, he's terrified that his Keeper will return him to his gilded cage after everything he's sacrificed for freedom, which has gradually grown into a deeper fear of being trapped or imprisoned; he's become more than a little bit claustrophobic following his escape.
    Songbird's mask shows him as a tall, skinny man with pale skin, dark stable, clear blues eyes and eternally slicked back multicoloured hair. Beneath the mask, he appears as a humanoid bird with multicoloured feathers, sharp talons instead of nails and a short black beak. In both forms, he bears disfiguring scars upon his back, which are all that remains of his wings. His Mantle takes the form of smooth cello and piano music, accompanied by the distant echo of his own singing.
    Songbird generally dresses for comfort, preferring baggy jeans and t-shirts, but he usually dons a black suit when he performs. He dislikes shoes, preferring to go barefoot, but sometimes wears sandals if he has to. He never goes anywhere without the Key of Free Passage hanging from a cord around his neck.

    History
    Born to a poor family in New Orleans on the thirteenth of June 1965, Jack Fontenot grew up to be a charismatic and talented young man, mastering both the guitar and the piano, alongside his own voice. He received the title 'Songbird' from his friend and mentor Ben 'Heartstrings' Catoire while he was still in high school, forming the 'Gilded Cage Ensemble' almost immediately after graduation, making use of Catoire's skills as both a cellist and violinist. The Ensemble refused to confine themselves in a single genre, mixing blues, folk, jazz, rock and more, reinventing their style with each new song. Within four years, the Ensemble had grown famous, though none of their number more so than young Fontenot. His newfound wealth allowed him to indulge himself and enjoy a lifestyle he could scarcely have imagined growing up, which drove a wedge between him and Catoire, who felt that his young friend had sold out. After two more years, Catoire departed the Gilded Cage Ensemble, but the band remained prominent for another two years.
    It was after the first performance of his song 'Rêver du Vol' that Jack Fontenot was taken by the Prince of Unmatched Splendour and brought to his palace in Faerie, where he was made into a literal songbird, given wings to fly, but trapped in a literal gilded cage; apparently, the Prince had a sense of irony. He was trapped there for three years, made into an object of his Keeper's vanity and forced to sing only for his amusement, his passion turned into his torture, until a goblin merchant came to visit the Prince and was entranced by Fontenot's song. The merchant offered to trade Songbird's voice for a key that could free him from the cage, but the changelingdeclined and offered his wings instead, which they accepted. Songbird then snuck out of the palace and fled through the Hedge, back to New Orleans.
    Songbird had been gone a lot longer than three years from the perspective of the mortal world and it took a while to get used to how everything had changed, but he eventually stumbled upon another changeling, a girl named 'Kitsune' who he soon befriended; she showed him to the Night Revelers, helped him adapt to the modern day and gave him a comfortable place to stay. He has also reunited with Ben Catoire, now in his old age.




    Spoiler: Math & Merits
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    SEEMING & KITH
    Beast
    Blessing: Gain an additional dot of one Resistance Attribute at character creation. Your character gains +3 yo Initiative rolls and Speed, and may choose to deal lethal damage with unarmed attacks. It costs a point of Glamour per three consecutive turns to enjoy this benefit if he has the Shaken or Spooked Condition, or any other Condition that imposes fear.

    Curse: In addition to your character's other breaking points, he risks Clarity damage with a dice pool equal to half his Wyrd (rounded up) whenever acting without thinking causes significant harm or complications for someone else.

    Nightsinger
    When the Nightsinger uses Expression to sing or compose a piece of music, achieving three successes counts as an Exceptional Success.
    Siren Song: Spend a point of Glamour and roll Presence + Expression +Wyrd as an instant action, contested with Composure + Supernatural Tolerance by anyone who hears the Nightsinger's unearthly song. Anyone who fails gains the 'Swooned' Condition and is rooted to the spot for as long as the Nightsinger continues to sing; the changeling can take the victim's hand and lead him along with her, but otherwise he can't move, although he can still apply his Defence against attacks. Jarring him out of it requires an opposing power (prompting a Clash of Wills), dealing him at least as much damage as his Stamina rating, or making it impossible for him to hear the song anymore.

    ANCHORS
    Needle: Bon Vivant
    Single Willpower: Allow a personal problem to go unfixed in favour of enjoying the moment.
    All Willpower: Abandon an important relationship over your pursuit of pleasure.

    Thread: Friendship
    Single Willpower: Follow a friend into a situation that is clearly disadvantageous to you.
    All Willpower: Follow a friend into a deadly or dangerous situation.


    Touchstones
    Ben 'Heartstrings' Catoire, Songbird's mentor and oldest friend. He met the man as a teenager and formed the Gilded Cage Ensemble with him, though Catoire left prior to Fontenot's abduction, after he started to sell out. He's almost eighty now and his health is failing, but Songbird has strived to rebuild their relationship, even going so far as to tell the truth about what happened to him. He's still a great cellist and violinist.


    ABILITIES
    2 Intelligence 1 Strength 4 Presence
    3 Wits 3 Dexterity 2 Manipulation
    3 Resolve 2 Stamina 2 Composure
    ADVANTAGES
    Wyrd 1, Size 5, Speed 10 (+3 from Beast Blessing), Initiative 5 (+3 from Beast Blessing), Defense 7

    Health 7/7 [ ][ ][ ][ ][ ][ ][ ]
    Clarity 5/5 [ ][ ][ ][ ][ ]
    Willpower 4/4 [ ][ ][ ][ ]
    Glamor 10/10 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    Goblin Debt

    Experience (spent/total): 0/0

    SKILLS
    1 Academics
    - Computer
    - Crafts
    2 Investigation
    1 Medicine (+1 Drugs)
    - Occult
    - Politics
    - Science

    4 Athletics
    - Brawl
    - Drive
    1 Firearms
    - Larceny
    2 Stealth
    - Survival
    - Weaponry

    - Animal Ken
    2 Empathy (+1 Emotions)
    4 Expression (+1 Music)
    - Intimidation
    2 Persuasion
    2 Socialize
    1 Streetwise
    - Subterfuge

    MERITS

    - Acute Senses 1
    - Enchanting Performance 2
    - Hob Kin 1
    - Hollow 1
    - Language (French) 1
    - Mantle (The Chorus) 2
    - Stable Trod 1
    - Token (The Key of Free Passage) 2

    CONTRACTS

    Dreamsteps (Common Steed)
    Glimpse of a Distant Mirror (Common Mirror)
    Killing Them Softly (The Chorus)
    Mirror Walk (Royal Steed)
    Seven-League Leap (Common Steed)
    Talon and Wing(Royal Steed)



    Spoiler: Songbird's Aspirations
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    Become famous again.
    Find Kitsune.
    Meet his Fetch.




    -----

    Spoiler: Hollow
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    Songbird's Hollow looks like a gothic house of moderate size made from silver wood and stained glass. It has running water, but it looks and tastes like red wine. The piano in the lounge plays itself when no one else is using it and a strange citrus smell permeates the entire place. The house is host to a lot of Kitsune's art.
    The Hollow has two entrances, one in the mortal world and the other in the Hedge. The first takes the form of a painted door on the side of a wall in Bourbon Street, while the latter is an imposing door of silver wood found along Echoing Way.
    The Hollow possesses the 'Size Matters' trait and receives the 'Luxury Goods' trait from its connection to Echoing Way.




    Spoiler: Stable Trod: Echoing Way
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    Kitsune and Songbird once maintained the trod known as 'Echoing Way' together, on behalf of the Night Revelers. After Kitsune's disappearance, however, that duty has fallen to Songbird alone. The trod is named for the ethereal music that plays along its entire length.




    Spoiler: Token: The Key of Free Passage
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    The Key of Free Passage (2 Dot Token
    This token appears as an ancient brass key, until it is activated, at which point it appears to be made from moonlight and takes on an eternally shifting shape, though it is always recognisable as a key. Touching the active Key of Free Passage to anything that is locked, causes that thing to become unlocked.
    Songbird traded his wings to a goblin merchant for this token and used it to escape from the cage in which his Keeper imprisoned him. The trade may not have been particularly fair, but he was hardly in a position to barter.
    Catch: The user cuts his hand hard enough to deal one level of Lethal Damage to himself, then touches the key to the wound.
    Drawback:The Key of Free Passage was created to allow its user to go where they are not supposed to, which causes the user to grow deeply confused as to where they are and aren’t ‘supposed’ to be. The user gains the ‘Disoriented’ Condition.



    -----

    Spoiler: Questions
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    1: Who was Songbird before he entered the world of the Fae?
    He was a famous musician with a penchant for hedonism. Not anyone too dissimilar to who he is now, though probably somewhat more confident and considerably more arrogant. He was also a lot less approachable and didn't put so much importance on the concept of friendship.

    2: How did Songbird end up in Faerie and what was his Durance?
    He was snatched up by the Prince of Unmatched Splendour after a concert and transformed into a literal songbird in a literal gilded cage, made to sing only for his Keeper's pleasure. He was placed a surprisingly luxurious environment, but deprived of freedom and given only limited contact with people outside the cage. He sold his wings for freedom, having had them removed in a pretty goddamn torturous procedure.

    3: Who is Songbird now?
    Well, he's a literal songbird now, for one, though his mask just makes him look like some weirdo with dyed rainbow hair. More abstractly, he's more humble and concerned with people, now. He's still hedonistic, but tries to keep that aspect of himself somewhat under control. His music is generally more melancholy than it was before his Durance.

    4: What is Songbird most afraid of?
    Confinement, imprisonment and isolation. He doesn't want to repeat what happened to him in any way and is terrified that everything he's sacrificed for freedom will all be for nothing if the Prince of Unmatched Splendour captures him again. He's also become more than a little bit claustrophobic.

    5: What is Songbird known for in the Freehold?
    Primarily, he's known for having been a famous musician before his Durance and for still being an excellent musical talent. He's also known to be very close to Kitsune, which has given rise to many rumours that they might be romantically involved - they are not.

    6: To whom is Songbird most loyal?
    Those he considers his friends - a category which includes Ben 'Heartstrings' Catoire and Kitsune. He's also loyal to those who do right by him and rarely lets a debt go unrepaid.

    7: What is the state of Songbird's fetch?
    The other Jack Fontenot is still around and matches his counterpart in musical skill, but lacks true passion. The Gilded Cage Ensemble fell apart shortly after the Fetch came into the picture and since then he's essentially become washed up, though he still finds work as a lounge singer. Songbird's Fetch has long since given up his nickname.

    Last edited by Ohiska; 2019-05-03 at 11:27 PM.

  22. - Top - End - #22
    Dwarf in the Playground
     
    Lizardfolk

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    How is it? Is there anything that needs work?

  23. - Top - End - #23
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    I think everything looks great. Mechanically, I don't see anything I can correct or that makes little sense for the character. I like the aspirations which are simple and appropriate, and I like the Token, as well as the touchstone.

    Overall, give me a day to play with how to start things out for your character in game.

    A couple of smaller, less important thoughts/questions:

    -I'd be curious to know what happened when Songbird told his Touchstone the truth. Did Heartstrings believe him? What did it do to their relationship?
    -Why Medicine 1 + drugs? This says to me that Songbird can hit a vein with a needle because he did Heroine... which is a very interesting trait to have a for a character. Is this something worth exploring?
    -I'm going to assume that Songbird lives in North West NOLA, likely in The French Quarter, but off of Bourbon, or in the Marigne (both traditionally safer, and overall whiter neighborhoods to be blunt), but another thought could be the Treme (West of The French Quarter, predominantly African American and more crime burdened). Thoughts?
    -So Songbird goes barefoot, or wears flip flops with a black suit?

    EDIT: In the meantime, please feel free to introduce yourself in the OOC thread!
    Last edited by Bennosuke; 2019-05-04 at 09:16 AM.
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  24. - Top - End - #24
    Dwarf in the Playground
     
    Lizardfolk

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Quote Originally Posted by Bennosuke View Post
    I think everything looks great. Mechanically, I don't see anything I can correct or that makes little sense for the character. I like the aspirations which are simple and appropriate, and I like the Token, as well as the touchstone.

    Overall, give me a day to play with how to start things out for your character in game.

    A couple of smaller, less important thoughts/questions:

    -I'd be curious to know what happened when Songbird told his Touchstone the truth. Did Heartstrings believe him? What did it do to their relationship?
    -Why Medicine 1 + drugs? This says to me that Songbird can hit a vein with a needle because he did Heroine... which is a very interesting trait to have a for a character. Is this something worth exploring?
    -I'm going to assume that Songbird lives in North West NOLA, likely in The French Quarter, but off of Bourbon, or in the Marigne (both traditionally safer, and overall whiter neighborhoods to be blunt), but another thought could be the Treme (West of The French Quarter, predominantly African American and more crime burdened). Thoughts?
    -So Songbird goes barefoot, or wears flip flops with a black suit?
    1. Ben probably thinks that something really weird happened to Songbird after the two of them parted ways, but he's unsure what exactly it was. Songbird told him the truth, but it probably just sort of came off as a weird joke or insanity. At the same time, he's pretty sure this kid is the real deal, as he looks similar and knows things only Fontenot should know, despite there being a middle-aged man claiming to be the real him. He probably takes it all in stride and tries to avoid asking difficult questions; he's ready to accept that his friend is who he says he is, despite looking younger and punkier than he should, but isn't quite ready to accept the existence of Faerie.

    2. He was definitely on heroin at some point before his abduction, alongside some other things, but he's probably stuck with softer substances since his escape. Mostly because I don't think he's been presented with the opportunity to indulge in the harder stuff. He could easily fall back into his old habits, if given the chance.

    3. I sort of assumed he lived primarily in his Hollow, but that may not be the best idea. If he has a place in the mortal world, it's probably somewhere in the French Quarter, but I don't think it would be very impressive or safe.

    4. He goes barefoot whenever he can, even if he's wearing a classy suit. If he has to wear shoes, he wears sandals, but he will always prefer going barefoot. Changelings tend to have their little idiosyncrasies.

    I need to sleep, right now, but I'll introduce myself after I wake up.

  25. - Top - End - #25
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    DukeGod's Avatar

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Can I put up interest here? My post rate as it is probably not anywhere close to standards, but mostly I'm playing in a slow paced game. I can usually do the 1/day thing in RP Online

  26. - Top - End - #26
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Hey DukeGod, thank you for reaching out with interest. I think the only expectation would be about a post a day with the expectation that real life can complicate things and that you stay in touch when you are going to be unable to keep up ect. That said, if you feel capable of that, I would be happy to consider.
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    PaladinGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Hmmm, is there any space left for new interest? I haven't had a chance to play Changeling in a while and would like to get back into it.
    WINNER! Villainous Competition XXXII: Selene, Bride of Ruin
    Silver Medallist Villainous Competition XXVI: Faras Alnahr, Dark Scion of the Hippo God


  28. - Top - End - #28
    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Sure. I think I have room for one more PC, and Dukegod did just reach out, not to put anyone against anyone, but recruitment certainly isn’t closed.
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  29. - Top - End - #29
    Barbarian in the Playground
     
    PaladinGuy

    Join Date
    Feb 2011

    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Quote Originally Posted by Bennosuke View Post
    Sure. I think I have room for one more PC, and Dukegod did just reach out, not to put anyone against anyone, but recruitment certainly isn’t closed.
    Great! Concept I'm working with at the moment is a young woman that used to help her parents/grandparents in their landscaping business, and after being taken to tend the gardens of the fae, has returned to find her family all long dead. Does that sound like something that would fit?
    WINNER! Villainous Competition XXXII: Selene, Bride of Ruin
    Silver Medallist Villainous Competition XXVI: Faras Alnahr, Dark Scion of the Hippo God


  30. - Top - End - #30
    Ogre in the Playground
     
    DukeGod's Avatar

    Join Date
    Sep 2009
    Location
    Brazil
    Gender
    Male

    Default Re: Changeling the Lost 2E Recruiting/Re-recruiting

    Awesome. I'll get a sheet up too.

    Toying with a sibling who was taken to Arcardia in place of his sister, when he tried to protect her from the "bogeymen"

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