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  1. - Top - End - #91
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    Gunhaven's Avatar

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Blow up the ship, got it!
    Back on my normal work schedule. Updates will happen when I can finangle them at work or on my nights off on Monday and Friday (unless I get caught up doing something else).

    Your understanding is appreciated.

  2. - Top - End - #92
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Well, everyone seems to be moving into position for slaughter, so I take it that there's no objection to Force Swording the guy through the important parts of his body.

  3. - Top - End - #93
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Go ahead. That'll be a surprise round, and then after that I'll roll initiative for everyone.
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  4. - Top - End - #94
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    Goblin

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Still here, Elisanth is just waiting for things to develop before acting.

  5. - Top - End - #95
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    RangerGuy

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Well, let the murder begin.

    My bullets, however, aren't interested. Oof.

  6. - Top - End - #96
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    Goblin

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Could we possibly get a combat map to show the exact location of everyone?

  7. - Top - End - #97
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    MindFlayer

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    I mean, he's a regular human. They normally have 10-15 wounds tops. He's most likely giblets.

  8. - Top - End - #98
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    What action type/roll do you want for Sol to flip the table and provide some cover?
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  9. - Top - End - #99
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    It's a pretty big table. Strength test, at +20.

    IC post soon. Meanwhile, Initiative for everyone:
    Heidric: (1d10+5)[10]
    Sol: (1d10+5)[10]
    Elisanth: (1d10+5)[14]
    Amon: (1d10+4)[9]
    Zahariel: (1d10+3)[5]

    Paline is, strictly speaking, not currently present, but (1d10+5)[9] just in case.

    And the NPCs:
    El Capitan: (1d10+4)[5]
    The guard guys: (1d10+3)[8]

    De Torvega's got a force field: (1d100)[94] - failed. He takes 8, 7, and then 15 wounds. 10+ Explosive crit to the arm. All his ammo explodes. Need some more rolls.

    The other guy does not, and is soundly killed by Zahariel.
    Last edited by Destro_Yersul; 2019-05-29 at 12:04 AM.
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  10. - Top - End - #100
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    How much does his ammo explode? (1d10)[9] - ok, that hits everybody. Rather than random locations, I'm just going to say it hits body, because that's what used to happen and I'm not rolling hit locations for everyone.

    How much damage does it do? Bunch of rolls.
    (1d10+5)[10] - 3 wounds (1d10+5)[6] - nothing (1d10+5)[13] - 6 wounds (1d10+5)[11] - 4 wounds (1d10+5)[12] - 5 wounds
    (1d10+5)[12]- 5 (1d10+5)[14] - 7 (1d10+5)[10] - 3 (1d10+5)[8] - 1 (1d10+5)[6] - nothing

    - these 10 hit Armsmen. One of them gets killed by Zahariel, so he doesn't matter, but he still gets hit. Rest of you get one hit each in order.

    Heidric: (1d10+5)[9] - 3 wounds
    Sol: (1d10+5)[9] - 3 wounds
    Elisanth: (1d10+5)[7]
    Amon: (1d10+5)[9]
    Zahariel: (1d10+5)[8]
    - to nobody's surprise, Astartes power armour is pretty good.


    EDIT: there are four hostiles remaining. One of them has a missile launcher. The others have surrendered. They rolled low on initiative, so everyone except Zahariel gets to go before they do.
    Last edited by Destro_Yersul; 2019-05-29 at 12:25 AM.
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  11. - Top - End - #101
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Fate Reroll: (1d100)[83]

    Meh.
    Last edited by Janwin; 2019-05-30 at 09:42 AM.

  12. - Top - End - #102
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    Goblin

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Janwin, two posts above yours Elisanth was busy occupying himself brutally hacking apart the guard with the missile launcher.

  13. - Top - End - #103
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    RangerGuy

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Yeah, but pretty sure he misses since it's no longer the surprise round. Remove the +30 for surprise, and that 95 is a miss.

    Also, right, you're in melee with the guy. Which makes shooting him even harder. So target goes to random trooper, then.
    Last edited by Janwin; 2019-05-30 at 11:43 AM.

  14. - Top - End - #104
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    Goblin

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    OK, I assumed that Elisanth still had a Surprise action as both Amon and Zahariel made actions with the Surprise bonus.

  15. - Top - End - #105
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    MindFlayer

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Yeah, I think you can stab rocket man in the surprise round. So that's already happened by the time Amon starts (trying to) shoot mooks.

    I suppose we can ask Destro though.
    Last edited by PotatoGolem; 2019-05-30 at 01:57 PM.

  16. - Top - End - #106
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    RangerGuy

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Ah! Fair! Hadn't seen you hadn't acted during the surprise "jump them" round. Just figured it was over since he did init and moved to the next round. Well, maybe he'll allow it retroactively and gut Mr. Missile Launcher.

  17. - Top - End - #107
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Seems only fair to allow it retroactively. Missile guy gets gutted, Heidric exsanguines one of the injured ones to death, Sol does 4 wounds to another injured guy, which isn't enough to put him over into crits - he's now taken 7 total, if it matters. That leaves one yet uninjured, and one nearly dead.
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  18. - Top - End - #108
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Okay, Elisanth's attack there does a 5 crit to the left arm. His target now has blood loss and only one useful arm. Since his gun is two-handed, that effectively puts him out of the fight, though he's not dead. The remaining injured guy has had quite enough, and also surrenders. You're now out of combat. I'll put up a quick post, and you can decide what to go for next.
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  19. - Top - End - #109
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    So as not to sidetrack things too much. Does Heidric have Inquisitorial codes to help him lie to Port Wander.
    Forbidden Lore Inquisition vs. Int 42
    (1d100)[39]

    If my Fate has refreshed I'll reroll if that fails
    (1d100)[17]


    Otherwise is there anything Imperial in the Koronus Passage that we can raid that might have an Astropath that would call Port Wander for help.
    Common Lore (Calixis) vs. Int 42
    (1d100)[95]

  20. - Top - End - #110
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    Destro_Yersul's Avatar

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Heidric knows a few lower level codes. He's relatively certain that they could convince the Navy that the ship was under special jurisdiction, and not to be bothered.
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  21. - Top - End - #111
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    I should go read the rituals section again at some point.

    Sneaking with codes to use if we fail. Unless anyone has a better idea.

    I assume if Heidric has to use them it might attract the actual Inquisition's attention.

  22. - Top - End - #112
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Deceive vs. Fel 34 (+10 Fate)
    (1d100)[52]

    Unless I get a bonus for Destro rolling worse in an opposed check

  23. - Top - End - #113
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    You get a bonus for having the codes. Makes that a pass.
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  24. - Top - End - #114
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    I take it the ship has an Astropath?

    Heidric will see if he can call his superiors.

  25. - Top - End - #115
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Looks like some rolls are called for.

    Gunnie, roll Inquiry for Paline, to see how well she does meeting and greeting.

    Morovir, it'll be Survival for Elisanth. I don't think he's got that trained, so it's at -20.

    Janwin, roll Search. You get a +30 bonus for having access to two sets of relevant memories.

    Finally, Haval. No roll for you, you can call your superiors well enough. Just let me know what you want to tell them.

    I'll do an update once I have those rolls.
    Last edited by Destro_Yersul; 2019-07-06 at 12:38 AM.
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  26. - Top - End - #116
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    Goblin

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Here goes nothing...

    Will use a point of Infamy to gain +10, to almost double my chances of success.

    Survival: (1d100)[82] TN 22 (Per 32 -20 Untrained +10 Inf Point)
    Ouch. 6 DoF.
    Last edited by Morovir; 2019-07-06 at 02:56 AM.

  27. - Top - End - #117
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Ooph, gonna anger some people.

    (1d100)[90] vs 2 (22 Fel -20 Untrained).

    I would ask if I could use my noggin instead of my words, maybe finding the properly plastered well dressed people, but that's still just a 16.
    Back on my normal work schedule. Updates will happen when I can finangle them at work or on my nights off on Monday and Friday (unless I get caught up doing something else).

    Your understanding is appreciated.

  28. - Top - End - #118
    Bugbear in the Playground
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Quote Originally Posted by Destro_Yersul View Post

    Finally, Haval. No roll for you, you can call your superiors well enough. Just let me know what you want to tell them.

    I'll do an update once I have those rolls.
    He'll ask for information about the Observatory but won't say where he was going. He doesn't want to risk the wrong people hearing the message.

  29. - Top - End - #119
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    RangerGuy

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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Quote Originally Posted by Destro_Yersul View Post
    Janwin, roll Search. You get a +30 bonus for having access to two sets of relevant memories.
    Uh. Search? Guessing Awareness?

    (1d100)[13] vs TN 67 (+30 memories)
    If Heightened Senses would apply, TN 87 (+20 more from Heightened Senses and Power Armor Auto-Senses)

  30. - Top - End - #120
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    Default Re: Black Crusade 2E: The Argent Observatory (OOC)

    Yeah, Awareness. I forgot they rolled Search and Awareness together for DH2. You pass by a lot. Update incoming.

    Edit: And done. Long one, mostly due to Amon's bit.
    Last edited by Destro_Yersul; 2019-07-08 at 07:27 PM.
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