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Thread: MitD XIII: Learning is happening
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2019-05-09, 04:35 AM (ISO 8601)
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2019-05-09, 06:39 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Last edited by Grey_Wolf_c; 2019-05-09 at 07:19 AM.
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2019-05-09, 10:00 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2019-05-09, 10:07 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
I remember the thread, and I believe the conclusion is that it was a statistical equivalence, but a "maybe worth it" risk: there is a chance he would eventually force them to start over, and a chance he will speed them up, and they cancel each other out statistically, but might be worth it as a gamble. More importantly, like O-Chul points out, MitD is now clearly trying to hinder Team Evil, which is an advantage in and of itself.
Grey WolfLast edited by Grey_Wolf_c; 2019-05-09 at 10:07 AM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2019-05-09, 11:07 AM (ISO 8601)
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2019-05-09, 11:09 AM (ISO 8601)
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2019-05-09, 04:58 PM (ISO 8601)
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Re: MitD XIII: Learning is happening
feed the crows
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2019-05-09, 07:10 PM (ISO 8601)
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Re: MitD XIII: Learning is happening
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2019-05-09, 08:49 PM (ISO 8601)
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2019-05-09, 09:16 PM (ISO 8601)
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2019-05-09, 09:20 PM (ISO 8601)
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- Dec 2009
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Re: MitD XIII: Learning is happening
The easiest way I've found to explain it for people who still just feel like it shouldn't be is to ridiculously scale it up. Three doors makes your gut feel weird things. But a billion doors? You pick one, good ol' Monty opens up 999,999,998 doors, so two are left. Your options now are your literal one in a billion guess was correct, or Monty knows the score and is trying to thumb the scales for ya. Your gut should feel a lot more secure now.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2019-05-10, 02:59 AM (ISO 8601)
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- Apr 2019
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2019-05-10, 06:24 AM (ISO 8601)
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- Aug 2007
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2019-05-10, 06:33 AM (ISO 8601)
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2019-05-10, 07:29 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
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2019-05-10, 09:24 AM (ISO 8601)
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- Nov 2004
Re: MitD XIII: Learning is happening
pendell posted saying what he was doing was well-intentioned but not wise, and I responded with this:
I think the fact that it's doors is confusing people. Look at it in terms of numbers on a die. The initial game is: Roll a d100 until you roll a 100, then you win. What the creature in the darkness is doing is effectively adding: Every time you roll, I roll three times, and if I roll a 100 before you do, you lose.
Looking at it in terms of statistics is deceptively simple: even if the Gate is simply behind one of the doors, the chances of finding it by searching all of them has been taken from certainty to uncertainty, and that's a statistically infinite loss for Team Evil.Orth Plays: Currently Baldur's Gate II
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2019-05-10, 09:27 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2019-05-10, 09:48 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
That "infinite loss" implies that if they run out of unmarked doors, TE can't start over. But they can. At best, if MitD happened to randomly mark off the correct door, TE will have to eventually start over, possibly with RC's more methodical approach. It buys time, but nothing else.
Now, time is important - but just as it might cost TE time, it might gift them time, by having eliminated x incorrect doors they will no longer have to spend x days searching.
(This is, of course, ignoring that plot happens at the speed of plot and the OotS will arrive precisely at the correct time for Plot to happen, regardless of anything Xykon, RC and MitD do)
I'm not sure the implied assumption that MitD is marking unexplored doors every day is correct. For all we can tell, that was a one-off. And if it was, MitD does not have a greater chance than Xykon.
Grey WolfLast edited by Grey_Wolf_c; 2019-05-10 at 09:51 AM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2019-05-10, 09:55 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Actually I’m not so sure of what would happen should they run out of doors. Will they suspect the Gate of having been hidden elsewhere? Will they realize what has happened? And then will they suspect each other, the MitD or the bugbears?
Also at what point will Oona opposé their going in and destroying her tribes ressource source? Her participation was due to her wanting to be sure they don’t kill too many monsters, after all.Forum Wisdom
Mage avatar by smutmulch & linklele.
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2019-05-10, 09:55 AM (ISO 8601)
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- Nov 2004
Re: MitD XIII: Learning is happening
That assumes that they go right back to searching all the doors over again if all the doors wind up marked, instead of going, e.g., "This is clearly a red herring and we need to look elsewhere." And either way...
Now, time is important - but just as it might cost TE time, it might gift them time, by having eliminated x incorrect doors they will no longer have to spend x days searching.Orth Plays: Currently Baldur's Gate II
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2019-05-10, 09:58 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Do we know that Team Evil is solely operating under the idea that the gate is behind one of the doors? I ask this because, if they are not so operating, then there is an added benefit to MitD marking off unexplored doors in that, if the gate is behind one of them, there is not a 100% certainty that Team Evil starts over when all doors are marked, there is the added chance that they take a step back and think, "hey, someone is running a con on us and we need to maybe locate that gate somewhere else."
Of course, if the whole door array is, in fact, a con, then MitD is doing them a favor by marking off doors.
All depends on your assumptions, I guess.
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2019-05-10, 09:58 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
We know this isn’t the case, as the MitD asks if he can do the paint job this time.
Last edited by Fyraltari; 2019-05-10 at 09:59 AM.
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2019-05-10, 10:00 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
No, the likelihood of finding the door, assuming that MitD didn't mark it, does go up if he marks more and more incorrect ones, since it reduces the search space.
Statistically, it's a wash: a small chance of stopping them from finding it at all, compensated by the statistical chance they will find it quicker because MitD removed multiple invalid doors from the search space.
We don't know how often has asks it, though. Maybe every couple of day,s maybe this was the only time.
Grey WolfLast edited by Grey_Wolf_c; 2019-05-10 at 10:01 AM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2019-05-10, 10:01 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Is there any narrative reason for the author to show us something that other than to imply that the MitD is actively hindering their search? If it were simply showing that the MitD's loyalties have shifted, a single line of dialogue could have done that. Instead, I believe the scene implies an ongoing effort.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2019-05-10, 10:02 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2019-05-10, 10:03 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
"A single line of dialogue" is tell, don't show. I think Rich wanted to show, not tell, and then have O-Chul deliver the line anyway. Again: I'm not saying it might not be the case. We just don't know that it is. And as Fyr points out, that he has to ask permission to carry the paint implies he doesn't do it every day.
Grey WolfInterested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
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2019-05-10, 10:05 AM (ISO 8601)
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- Nov 2004
Re: MitD XIII: Learning is happening
Sure. But the part I bolded is like saying, "The likelihood of finding the door goes up if you ignore the reason it doesn't go up." Number of unexplored doors before and after the creature marks doors: unchanged. One of the creature's marks doesn't go with "the Gate isn't behind here."
Orth Plays: Currently Baldur's Gate II
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2019-05-10, 10:09 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Shown already. Nothing bad about telling after to reinforce.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2019-05-10, 10:13 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
No, but it is by far the most likely scenario. Bayesian statistics are like that, and it is also why the action is a statistical wash: the tiny chance of MitD rendering the first pass invalid is cancelled out by the far greater statistical chance that he just saved TE 5 days of searching.
Which is why I said what I said:
Grey WolfLast edited by Grey_Wolf_c; 2019-05-10 at 10:15 AM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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2019-05-10, 10:16 AM (ISO 8601)
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Re: MitD XIII: Learning is happening
Would it really force them to start over, though? Imean, sure, eventually, given enough time. But if I was playing a "which door is it" game, and believed I opened all the doors without finding the prize, my first thought would be "well, maybe it's none of the doors and the answer is something else," not "time to go back through the doors again."
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2