The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #121
    Ogre in the Playground
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Attack 1 Reroll (1d10+19)[23]

  2. - Top - End - #122
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Tara 2 Toughness (DC 33 after Multiattack, -2 for Bruises): (1d20+14)[23]. Bruised and Dazed
    Tara 2 Fortitude (DC 26): (1d20+16)[33]. Resists
    Last edited by Quellian-dyrae; 2019-08-07 at 12:33 AM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  3. - Top - End - #123
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Tara Toughness (DC 30, -3 for Bruises): (1d20+13)[18]. Bruised and Staggered
    Tara Will (DC 25): (1d20+16)[34]. Resists
    Last edited by Quellian-dyrae; 2019-08-11 at 01:17 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  4. - Top - End - #124
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    End of Turn to recover from Affliction: Will DC 26 (1d20+11)[20] Nope. Also, should be 2 lower from Impaired
    Last edited by Dorni; 2019-08-12 at 09:59 PM.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  5. - Top - End - #125
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Kate Defense (DC 26, -2 for AoA, +5 for Inspire): (1d20+14)[20]. Compelled, Disabled, and Defenseless

    I imagine Arlin might want to reroll that but as always my protocol is not to spend limited resources. I'm gonna just pass Kate's turn this round so you guys don't get arbitrarily shafted by my resolving this right before I post for the round. If Arlin doesn't declare a reroll before I post for next round the status will stand.
    Last edited by Quellian-dyrae; 2019-08-13 at 10:11 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  6. - Top - End - #126
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Kate Reroll: (1d10+24)[33].

    Assuming she doesn't roll a 1 and get Entranced:

    Kate:
    Standard: Destructo Disks on Tara (still at Close range): (1d20+11)[27]. On a hit, Defense ((1d20+13)[16]) DC 26+Multiattack vs. Damage. Hit. +2 Multiattack. StaggeredX2 = INCAPACITATED!...?
    Move: Teleport out of the cloud.

    Also, just to have it:

    The Weather Goes Wild:
    (1d6)[6], (1d8)[6]. Rolled 2d6 off-line and got 6 and 2. Rolled another 2d6 and got 4 and 2. Two doses of arctic winds, and blizzard.
    Last edited by Quellian-dyrae; 2019-08-13 at 10:43 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  7. - Top - End - #127
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Expertise (Tactics): (1d20+15)[16] Pfft, nice
    Last edited by Thokk_Smash; 2019-08-14 at 12:40 AM.
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  8. - Top - End - #128
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    OldWizardGuy

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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Dreamer Lore Military (1d20+10)[17] Rerolled
    Last edited by Hyperbolic sine; 2019-08-14 at 03:44 AM.
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  9. - Top - End - #129
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    OldWizardGuy

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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix



    HP reroll (1d10+20)[26] (1d2)[1]
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  10. - Top - End - #130
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    Dreamer Lore DC 20: (1d20+15)[29]
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  11. - Top - End - #131
    Ogre in the Playground
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Spoiler: Proposed Avery Changes
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    -1 Fighting / 12 Points
    +2 Dodge & Parry / 10 Points
    +1 Stamina / 8 Points
    +1 Will / 7 Points
    +1 Accurate to Hammer Space / 6 Points
    +3 Feature (Provides an Additional Point) / 3 Points
    +1 Move by Action / 2 Points
    +1 Uncanny Dodge / 1 Point

    So this is my plan so far but I've got 1 point floating. Anyone got any bright ideas?
    Last edited by Dodgeson; 2019-08-14 at 12:23 PM.

  12. - Top - End - #132
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    A extra point of Luck is never a bad idea.
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  13. - Top - End - #133
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Except that Luck is one of the traits that we're not allowed to buy with these pp.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  14. - Top - End - #134
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    OldWizardGuy

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    Spoiler: Foxglove levelup
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    +1 Stamina, +1 Will, +1 Dodge/Parry. {+4}

    +1 Mobility, +1 Perception, -6 Stealth. {-2}

    Remove Flexible Reactions. {-1}

    Combat Training: Accurate +1. {+1}

    Maneuvers Array - pts 6+2 {+1} Changed the two alternates.
    - Linked Move Object 10 (Close Range, Limited [Combat Maneuvers]); Enhanced Trait (+2 ranks).
    - Teleport 2 (Increased Action, Reaction [Free action, once per round], Limited [Actual movement]).
    - Variable 1 (Improve Existing Traits; Reduced Action [Free], Feature 3 [+1 PP]); Reduced Trait (loses Deflect).

    Deflect +1 rank. {+1}

    Disintegration Augments (Strength Discount) - pts 31 (36-10+5) {+5, +1 AE, -1 AE} It's not an actual change, but using the Strength discount makes it easier to read.

    # Corrosion Punch
    -Damage 10 (Incurable) Linked Affliction 10 (Impaired/Disabled/Transformed*; Alternate Resistance [Toughness], Cumulative, Limited [Resistance and Recovery Checks], Secondary Effect); Enhanced Trait (Loses Limit; Limited [Attack must delay SE]).
    *Base modifier (before bruises and stuff) on rolls becomes -5, loses Impervious, Immunities, Renegeration, can't be Healed.

    # Focused Disintegration
    -Damage 12 (Incurable, Alternate Resistance [Defence], Penetrating 12, Inaccurate).

    # Disrupting Burst
    -Damage 11 (Incurable, Burst Area, Secondary Effect, Perception Range, Limited [Close Range], Precise, Feature [Can affect less than full sphere]); Reduced Traits (Combat Training -6, Improved Critical -4, Maneuvers Array -6); Enhanced Trait (Deflect gains Perception Range and Limited [Self]).

    # Disintegration Barrage
    -Damage 10 (Affects Insubstantial 2, Incurable, Ranged, Extended Range, Multiattack, Precise); Precise Attack [Ranged; Cover, Concealment]; Reduced Trait (Maneuvers Array -6); Enhanced Trait (Deflect gains Ranged and Limited [Self]); Enhanced Trait (AAT loses Limit; Limited [Only vs attack target]).

    # Erosion Beam
    - Damage 11 (Incurable, Limited Shapeable Area 2 [6"x6"x240' Line], Limited [Must spend move action], Perception Range, Limited [Close Range]) Linked Weaken Toughness 16 (Incurable, Alternate Resistance [Toughness], Limited Targeted Shapeable Area 2 [6"x6"x240' Line], Limited [Must spend move action], Limited [Non-stacking], Perception Range [11 ranks], Limited [Close Range; 11 ranks], Quirk 2 [-2 Cap]); Reduced Traits (Combat Training -3, Improved Critical -4, Maneuvers Array -6); Enhanced Trait (Deflect gains Perception Range, Limited [Self], Limited [Must spend move action]).

    # Dissolve Obstacles
    - Burrowing 13 (Penetrating)

    Tara Special (Easily Removable) - pts 1 (3-2) {+1} This was originally an AE with Quirk 2 [Easily Removable]. More readable than with toggleable enhanced/reduced traits to simulate the other AEs, cost is the same since they'd be compensated by the Quirk.
    - Enhanced Disintegration Augments 3 (gains the following AEs):

    # Focused
    -Damage 11 (Incurable, Affects Insubstantial 2, Alternate Resistance [Defence], Perception Range); Reduced Traits (Combat Training -6, Improved Critical -4, Maneuvers Array -6); Enhanced Trait (Deflect gains Perception Range and Limited [Self]).

    # Targeted Diffuse
    -Damage 11 (Incurable, Affects Insubstantial 2, Perception Range, Limited [Close Range], Cone Area, Selective); Reduced Traits (Combat Training -6, Improved Critical -4, Maneuvers Array -6); Enhanced Trait (Deflect gains Perception Range and Limited [Self]).

    # Wide Diffuse
    -Damage 11 (Incurable, Affects Insubstantial 2, Perception Range, Limited [Close Range], Cone Area 2); Reduced Traits (Combat Training -6, Improved Critical -4, Maneuvers Array -6); Enhanced Trait (Deflect gains Perception Range and Limited [Self]).


    Math should check out, but...well, should.

    EDIT: nevermind, I just realised I didn't upgrade the defences. Back to the drawing board...

    EDIT 2: Removed a couple things that I basically never used. Should be ok now.

    Quote Originally Posted by Dodgeson View Post
    So this is my plan so far but I've got 1 point floating. Anyone got any bright ideas?
    Unreliable Immunity to Critical Hits? Or maybe add an AE to Hammer Space with a super attack that makes use of all the points.
    Last edited by Hyperbolic sine; 2019-08-17 at 02:59 PM.
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  15. - Top - End - #135
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    Dorni's Avatar

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    Spoiler: Updated Prophet
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    • Raised Defenses to PL (5pts)
    • Added Prayer of Purification to main array. (1pp)
    • Raised main array to 52pp (4pp)
    • Updated all effects in main array to account for PL cap, mainly focused on upgrading Deflects to PL cap
    • Blessing of Empowerment adjusted. Updated to PL cap. Added Secondary Effect and Multi-Attack. Greatly reduced Healing rank.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  16. - Top - End - #136
    Ogre in the Playground
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Quote Originally Posted by Hyperbolic sine View Post
    Unreliable Immunity to Critical Hits?
    Ding ding ding! We have a winner!

  17. - Top - End - #137
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    Captain James Rook, aka "Captain Ilessia"

    Theme

    Spoiler: Image
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    Spoiler: Mechanics
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    PL 12

    STR 12 | AGL 0 | FGT 0 | AWE 12
    STA N/A | DEX 0 | INT 0 | PRE 0



    Dodge (10) = 10
    Parry (10) = 10
    Fortitude = Immune
    Toughness (14) = 14
    Will = 12

    Melee Atk = 12
    Ranged Atk = 12
    Initiative +0

    Skills (non-zero)
    Expertise [Current Events, Ilessia, Military, Dreamer Lore, Tactics] = +10
    Insight = +12
    Perception = +12
    Persuasion (10) = +10

    Advantages
    All Out Attack
    Assessment
    Benefit (Military)
    Interpose
    Improved Critical 2 (Cyborg Attacks)
    Move-by Action
    Power Attack

    Equipment
    ACCS: Computer, Audio/Video Recorder, Cell Phone, Camera, GPS, Flash Light, and Commlink. Free.

    Powers
    Combat Training - 12pp
    Attack Bonus 12 (all)


    Skill Training
    - 4pp
    Enhanced Intellect 10 (Limited 2 [Expertise skills only]), Enhanced Advantages 1 (Jack of All Trades), Feature/Quirk (Jack of All Trades only applies to Expertise skills, but guarantees use of Int for Expertise skills), Quirk x2 (Int bonus only applies to one Expertise skill per two ranks)

    Cyborg Body (14+1)
    • Hardened Armor: Impervious 14
    • Liquid Metal: Regeneration 10 (Sustained, Half-Immunity (Entrapment) 3 (Sustained)


    Immunity: Critical Hits - 2pp

    Thrusters - 16pp
    Flight 8

    ARMS SYSTEM v. 2.0 (Removable) - pts 32 (40 - 8)
    On-Board Equipment (1)
    All the Stuff in a SmartPhone: Camera, Commlink, Computer, Video Camera

    Combat Ability (24)
    Enhanced Strength 12 (Permanent)

    Enhanced Mobility (20)
    Flight 10

    Attack Array (42+5)
    • Cyborg CQC: Damage 12, linked Affliction 12 (Dazed/Stunned/Incapacitated, Fortitude, Cumulative), linked Move Object 12 (Reduced Range: Close), Accurate 6
    • Machine Gun Blows (Thokk): Damage 12, Multi-Attack, linked Affliction 12 (Resisted and overcome by Will: Vulnerable/Defenseless/Incapacitated, Multi-Attack), Accurate 6
    • Short-Range Plasma Blast: Damage 12, Penetrating, MultiAttack, Resisted by HAD; Accurate 6
    • Auto-Cannon: Damage 12 (Ranged, MultiAttack, Concentration), Accurate 6
    • Micro-Rockets: Damage 12 (Ranged, Burst-Area, Selective), Accurate 6
    • PLUS ULTRA: Damage 14 (Penetrating, Secondary Effect, Unreliable [Charges]); linked Weaken Toughness 14 (Resisted by Toughness, Secondary Effect, Unreliable (Charges), Accurate 5, Reach 7
    Last edited by SuperCracker; 2019-08-27 at 10:28 PM.
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  18. - Top - End - #138
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Here's a map (finally).
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  19. - Top - End - #139
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Attacks! Using the Map Shorthand.

    D1 - (1d20+12)[13] - DC 27 toughness
    D2 - (1d20+12)[23] - DC 27 toughness
    D3 - (1d20+12)[26] - DC 27 toughness
    D4 - (1d20+12)[31] - DC 27 toughness - Crit vs. D4
    TE - (1d20+12)[26] - DC 27 toughness
    GE - (1d20+12)[20] - DC 27 toughness
    Last edited by SuperCracker; 2019-08-27 at 10:29 PM.
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  20. - Top - End - #140
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    OldWizardGuy

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    Prophet's Team Attack (PA 3) (1d20+19)[37]
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  21. - Top - End - #141
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Alright I owe HoM a post so hard so probably going to do the actual IC post tomorrow, but let's at least finally get these attacks resolved.

    Avery:
    Attack misses.

    Wraith:
    D4 Toughness (DC 30, -1 for Bruise, +2 Round 1 Defense Bonus): (1d20+17)[28]. Bruised
    D4 Will (DC 25, +2 Round 1 Defense Bonus): (1d20+12)[26]. Resists
    D4 Strength (DC 17 after Half Immunity to Forced Movement, +2 Round 1 Defense Bonus): (1d20+16)[35]. Can't Fail

    Rook:
    D1 is missed.
    D2 Toughness (DC 27, -1 for Bruise, +2 Round 1 Defense Bonus): (1d20+17)[36]. Resists
    D3 Toughness (DC 27, -1 for Bruise, +2 Round 1 Defense Bonus): (1d20+17)[25]. Bruised
    D4 Toughness (DC 32 after crit, -1 for Bruise, +2 Round 1 Defense Bonus): (1d20+17)[19]. Bruised and Staggered
    Tara is missed due to Evasion 2.
    God-Emperor is missed due to Round 1 Defense Bonus.

    Aidan:
    D4 Toughness (DC 37/30, +2 Round 1 Defense Bonus): (1d20+18)[20]. INCAPACITATED!
    Last edited by Quellian-dyrae; 2019-09-10 at 11:31 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  22. - Top - End - #142
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Kate:
    Move: Gather power.
    Standard: Magma Font on all active opponents. Dodge DC 22 for half, Toughness DC 27/21 vs. Damage and Dodge DC 22/16 or be caught inside a Created barrier.
    D1: Dodge: (1d20+10)[17]. Toughness: (1d20+17)[22]. Dodge (Half Effect): (1d20+10)[11]. Bruised and Trapped
    D2: Dodge: (1d20+10)[18]. Toughness: (1d20+17)[26]. Dodge (Half Effect): (1d20+10)[23]. Bruised
    D3: Dodge: (1d20+10)[25]. Toughness: (1d20+16)[25]. Dodge (Half Effect): (1d20+10)[20]. Resists
    Tara: Dodge: (1d20+23)[41]. Toughness: (1d20+18)[21]. Dodge: (1d20+18)[22]. Resists
    The God-Emperor: Dodge: (1d20+12)[15]. Toughness: (1d20+22)[28]. Dodge (Half Effect): (1d20+12)[15]. Trapped
    Last edited by Quellian-dyrae; 2019-09-11 at 09:43 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  23. - Top - End - #143
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Oh, I forgot, Perception checks.

    Tara: (1d20+16)[26]. Nope
    The God-Emperor: (1d20+25)[28]. Nope
    Destroyers: LOL.
    Last edited by Quellian-dyrae; 2019-09-11 at 09:52 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  24. - Top - End - #144
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Round 1 is up

    Avery, Prophet, and Rook, give me Dodge DC 25 for half, Toughness DC 30/25/23 (full) or 22/17/16 (half) vs. Damage Linked Weaken Toughness Linked Dazed+Impaired/Stunned+Disabled Affliction. If you fail the initial Dodge save, you get hit by the full force of this massive plasma attack, and the Damage is resisted by Defense instead.

    Then give me Dodge DC 26 for half, Toughness DC 31/23 vs. Damage, Fortitude DC 26/18 vs. Vulnerable/Stunned.

    Aidan, Dodge DC 22 for half, Toughness DC 27/21 vs. Damage, Strength or Flight DC 22/16 vs. being swept into the ocean, and if that fails, Strength or Dodge DC 22/16 vs. being trapped beneath an artillery tower. If you end up in the ocean, give me Fortitude DC 20/15 vs. Damage Linked Cumulative Fatigued/Exhausted/Incapacitated.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  25. - Top - End - #145
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Dodge: (1d20+10)[15]
    Toughness: (1d20+14)[27]

    (Impervious help to keep this toughness-resisted?)

    And assessment: (1d20+12)[27]
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  26. - Top - End - #146
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Ok, so Rook is bruised.

    Dodge again: (1d20+10)[20]
    Toughness: (1d20+13)[20] (or defaulting to 27 since impervious)

    Immune to Fort since android.

    Bruised x2.
    Last edited by SuperCracker; 2019-09-12 at 12:42 AM.
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  27. - Top - End - #147
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    OldWizardGuy

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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Dodge DC 22 (1d20+16)[23] Half Effect.
    Toughness DC 27/21 (1d20+11)[19] Bruised.
    Strength DC 22/16 (1d20+10)[11] HP reroll, auto-pass.
    Last edited by Hyperbolic sine; 2019-09-12 at 01:03 AM.

  28. - Top - End - #148
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    OldWizardGuy

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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    I know it'll be Deflected anyway, but whatever. Wasting a HP to reroll that attack, (1d20+14)[25], crit on 30+. See? Told you.
    Last edited by Hyperbolic sine; 2019-09-12 at 02:36 AM.
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  29. - Top - End - #149
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Avery, Prophet, and Rook, give me Dodge DC 25 for half, Toughness DC 30/25/23 (full) or 22/17/16 (half) vs. Damage Linked Weaken Toughness Linked Dazed+Impaired/Stunned+Disabled Affliction. If you fail the initial Dodge save, you get hit by the full force of this massive plasma attack, and the Damage is resisted by Defense instead.

    Dodge: (1d20+12)[27] Half
    Toughness: (1d20+12)[22] Resisted

    Then give me Dodge DC 26 for half, Toughness DC 31/23 vs. Damage, Fortitude DC 26/18 vs. Vulnerable/Stunned.

    Dodge: (1d20+12)[26] Half
    Toughness: (1d20+12)[16] Dazed & Bruised
    Last edited by Dorni; 2019-09-12 at 08:17 AM.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

  30. - Top - End - #150
    Ogre in the Playground
     
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    Default Re: The Nightmare of SIDE OOC 3 - Enter the Matrix

    Fort DC 18: (1d20+12)[20] Resisted
    Last edited by Dorni; 2019-09-12 at 08:17 AM.
    Everyone makes mistakes. Our fate and our character is not determined by the mistakes we make, but by how we react to them.

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