Results 181 to 210 of 214
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2019-05-11, 01:55 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: Things you never want to hear your player say
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2019-05-11, 02:09 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: Things you never want to hear your player say
Yes. But oh man she was so unsure of herself. Was almost bailed out because she thought she was going to "make the team lose", without grasping how an RPG goes about playing, and what's "winning"
So whatever she would have told me, I'd have rolled with it and found a way to make it work. Because I wanted her to build the confidence in herself that I knew she needed to enjoy the game.
At the moment, she is still unsure of herself about how to play outside combat, since her zone of confidence are games like Hero Quest and Gloomhaven. So again, I try to get her in a zone of comfort where she will gain sufficient mumentum to break out of.
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2019-05-11, 02:20 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Things you never want to hear your player say
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2019-05-11, 08:14 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- The Moral Low Ground
Re: Things you never want to hear your player say
I just wanted you to know how much I hate that particular dialect change. U's are underated.
Seriously though, I want new players, and I want players that push boundries, but new players don't know where those boundries are. I've spent years wanting to profusely apologise to the GM of my first VTM game, simply because I didn't live up to the standards of a Ventrue. My first and only 3.5 character was divisive (with a bad gm, so I don't think much of that) and I look back on much-better but still early games with a critical look.
Now, In my big headedness, consider myself great to play with (though it has been noted that I can seem intense). If you know what kind of setting/game you're in and what the expectations of you are, and can work your concept around that, you can't really go wrong (with relatively normal people).Last edited by The Jack; 2019-05-11 at 08:15 PM.
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2019-05-11, 09:10 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: Things you never want to hear your player say
That's okay, I consider myself a great DM. But that's because I started only because I had this idea of what a perfect campaign I would want to play in would be like (start small and local, moving into saving the world, finding out at mid levels that the stuff you did at level one actually WAS related to the master plot), and I eventually started writing out this great plot line, and realized no one was going to run it right but me. I always frame every game I write with "would this seem cool to me, as a player?"
I also stick fairly close to RAW. Not because I think it's "the right way to play", but because any player can look at the rules and know how things are going to work when I run the game. The few house rules I do use are mostly designed to be more in the players' favor, and ALL of them are spelled out to the players before the game starts.
I stick close enough to RAW, in fact, that when a player happens to catch that I did something that contradicts the rules, I welcome rules challenging, and will at least briefly entertain a few minutes discussion on the matter.
But I digress.
I'm also very humble. One of my best qualities, that I frequently expound upon.
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2019-05-11, 09:13 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2019-05-22, 05:52 AM (ISO 8601)
- Join Date
- May 2018
Re: Things you never want to hear your player say
OI YOU! Join this one Discord where people talk 3.5 stuff! Also chicken infested related things! It’s pretty rad! https://discord.gg/6HmgXhUZ
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2019-05-22, 08:56 AM (ISO 8601)
- Join Date
- Oct 2014
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2019-05-22, 09:28 AM (ISO 8601)
- Join Date
- Jan 2019
Re: Things you never want to hear your player say
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2019-05-22, 09:30 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Things you never want to hear your player say
I've played characters whose entire reason for adventuring was to support a family back home.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-05-22, 10:11 AM (ISO 8601)
- Join Date
- Aug 2018
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2019-05-22, 10:35 AM (ISO 8601)
- Join Date
- Jun 2018
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2019-05-22, 10:49 AM (ISO 8601)
- Join Date
- Oct 2014
- Location
- KCMO metro area
- Gender
Re: Things you never want to hear your player say
"My character has no reason to do that."
There's a reason I've become a firm devotee of Session Zero and establishing firm expectations of how the group will cooperate.
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2019-05-22, 11:24 AM (ISO 8601)
- Join Date
- Dec 2018
Re: Things you never want to hear your player say
"how much damage does a bag of cats deal?"
"Time to spam finger of death"
"How many hit points does a castle have?"
"Is a medium creature a medium or large weapon.... Like.. Say...a nun?"
"How many mice would fit in the this chest?"
"How heavy is a castle?"
"Can a dragon hallucinate?" While looking at a stockpile of hallucinogens.Last edited by jintoya; 2019-05-22 at 11:25 AM.
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2019-05-22, 11:47 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- toulouse
- Gender
Re: Things you never want to hear your player say
sheesh, you stole me and my group's shenanigans! to wit:
me, grimm, the dm, and kami: how much damage does a bag of potatoes deal?
vb: how much damage does my 5'6", 250lbs medic do if falling from a building?
grimm: how much damage does a succubus corpse deal to a child?
me: *fondling explosives* how much structure points does that dungeon have?
kaht: i broke through the fourth wall taking drugs. lemme see the script?
eva: time to spam summon rabid badgers. (ok, in all fairness, it was my suggestion)
farren: hold up, i can legit aim for the bad guy's character sheet?! i'm so doing that. (dm proceeded to rip up the miniboss' sheet)
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2019-05-22, 11:51 AM (ISO 8601)
- Join Date
- Dec 2018
Re: Things you never want to hear your player say
Just now
Druid: "Is the carry capacity of a centipede still houseruled at a x12?" While purchasing several things that boost carry capacity
Gotta say.... I'd like to see where this goes.
Edit: for the sake of clarity, I'm the druid, I'm posting for my DM who does not have an accountLast edited by jintoya; 2019-05-22 at 02:18 PM.
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2019-05-22, 11:51 AM (ISO 8601)
- Join Date
- Aug 2018
Re: Things you never want to hear your player say
"Well, I'm nauseated, so I might as well use it. I'm moving to here and vomit all around me. Did I hit the invisible dwarf?"
Last edited by hotflungwok; 2019-05-22 at 02:20 PM.
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2019-05-22, 02:07 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2019-05-22, 06:01 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Things you never want to hear your player say
Bloody awesome!
Strongly agree. There's no reason for a Paladine to accept a quest to assassinate the good just and lawful ruler of the kingdom. The GM should run a good session 0 that explains what the adventure will be about, so that the players can bring appropriate characters.
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2019-05-22, 08:00 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Italy
- Gender
Re: Things you never want to hear your player say
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2019-05-22, 08:13 PM (ISO 8601)
- Join Date
- Oct 2014
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2019-05-22, 09:02 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Things you never want to hear your player say
I once used a god to kill a demigod (well, effectively by the power level, long story) by knowing which short message to send via what amounted to a Sending spell in a permanent magic trinket, and getting an enraged reaction roll on the part of the god.
Massive fight with high TPK risk, avoided by clever use of what was supposed to be a utility item to help the GM keep things moving along without long delays for communication with our patron, and paying attention to the NPCs' personalities and statements in previous sessions.
Did the GM get pouty or angry or freak out or try to no-sell my gambit? Nope, he rolled with it and thought it was awesome.
I bring this up because some of the things people report not wanting to hear their players say sound like sour grapes over clever moves.Last edited by Max_Killjoy; 2019-05-22 at 09:30 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-05-22, 09:17 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Things you never want to hear your player say
Neighbor "Your yard is on fire." It was, in fact, on fire. That was the best teamwork my group ever displayed.
"Can I attack while he is monologue-ing?"
"I have to prepare spells now?" Asked at least once a session by the same player.
"I swear if this is another Spelljammer game in disguise I am quitting."
"But is it a hot bear? What would be the seduction role?"
"I try to benchpress the castle. Nat 20, 40 strength."
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2019-05-22, 11:48 PM (ISO 8601)
- Join Date
- Nov 2017
Re: Things you never want to hear your player say
"I'm sorry, I don't have the time to put in this game anymore. I have to back out."
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2019-05-23, 08:05 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Things you never want to hear your player say
I did this in Exalted, but it seemed to fit the flavor and thematics pretty well, so the DM allowed it.
An Abyssal used a Charm that can cut off my arm, and she cut off my sword arm. After checking about penalties for using an off-hand (aren't any), I said I grab my arm and first use it as a weapon to parry her next attack and then use it to wail on her.
I forget if the DM allowed it to still do sword damage as my hand was grasping the sword, or if it was just damage like a club for being an arm.
In most games, I'd agree such is inappropriate.Last edited by JeenLeen; 2019-05-23 at 08:05 AM.
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2019-05-23, 08:43 AM (ISO 8601)
- Join Date
- May 2019
Re: Things you never want to hear your player say
"so anyway guys, that chinese food I ordered for the group. Yea that wasn't chicken."
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2019-05-23, 08:51 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Things you never want to hear your player say
"I'm bored."
"This this session just wasn't very fun."
"This story doesn't make any sense."
"Can't play anymore, schedule won't permit it."
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2019-05-23, 09:00 AM (ISO 8601)
- Join Date
- Jun 2018
Re: Things you never want to hear your player say
This got real real fast.
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2019-05-23, 09:21 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: Things you never want to hear your player say
This reminds me of something I saw in a previous thread like this, so it's not my story.
3.5e game, fairly high level. The Barbarian gets disarmed and his weapon is thrown too far away to retrieve quickly.
Barbarian: "I rip off my own arm and start beating him with it"
DM: "Well, you're raging and you DO have a Ring of Regeneration, so I'll allow it. But you'll suffer the -4 non proficiency penalty..."
Barbarian (grinning): "Nope, I took Exotic Weapon Proficiency (Human Limb) last level."
DM "Let me see your character sheet." (looks it over, hands it back). "You win this round you sick ****."Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2019-05-23, 09:38 AM (ISO 8601)
- Join Date
- Aug 2018