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  1. - Top - End - #61
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    "That one was nowhere near you," Kelhedros snapped, a little too quick and too peevish to chalk up to mere nerves. "I realize we can ill-afford errant shots in here, but I believed a volley would serve us better in such close quarters than waiting to nicely line up each shot." He shook his head. "No matter. The enemy is destroyed without so much as a chance to act. How depleted are we, if at all?"

  2. - Top - End - #62
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    "Mmph. We're just lucky they stayed down after the initial burst, instead of fighting back."

    Viktor cracks his knuckles as his Clone fizzles away, touching him on the shoulder as a parting gift.

    "I can do that maybe 8 more times, and still have some juice left for recasting some of my spells or for an emergency. I was lucky this fight - these Clones are fragile, and hard to summon. For now, though, what say we nab our wondrous treasures we earned slaying these giants and move onwards? Clock's ticking, and no amount of luck can change that."

    If there aren't any objections, Viktor searches the giants, then starts moving towards the next room.

    Spoiler: OOC
    Show
    Clone uses Bit of Luck on Viktor so he can reroll all d20s for the next round.

    Perception to search giants: better of (1d20+15)[24] or (1d20+15)[35] EDIT: We've got some hot dice!

    Moving towards MM, ideally behind some of our tankier members. Will Warp away if threatened by anything. Also, going to maintain concentration on Store Time as a move action, so I have it for later.


    Spoiler: Active Effects
    Show
    Personal buffs:
    Future's boon (d20 reroll)
    Store Time (standard action)

    Group buffs (This means you!):

    120 min remaining:
    Improved Haste: 1 extra attack, +1 Dodge AC, +1 Dodge Ref saves, +1 atk, +30 speed
    After Image: 40% miss chance
    Protection Aegis: +3 Deflect AC
    Hostility: +4 morale Str, +4 Morale Con, +2 untyped will, -2 AC

    12 hrs remaining:
    Prescience: +3 insight atk, +3 insight cmd/cmb, can dispel to get +16 to one atk roll
    Foreshadow: +2 Dodge AC, +3 untyped ref, init
    Courage: +3 morale to all atk, saves, ability checks, skill checks, fear imm., +12 THP
    Freedom of Movement

    Total: +4 AC, +5 Will, +7 Ref, +3 Fort, +4 Str, +4 Con, +6 Init, +7 atk, +30 speed, 12 THP, +3 to all skills, Fear immunity, 1 extra attack
    Last edited by puzzler7; 2019-06-26 at 03:43 AM.
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  3. - Top - End - #63
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    The only treasure is the giant's gear; Glaives, Tower shields, and Full plate, all masterwork and sized for the Giants. It's quite heavy of to carry of course.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  4. - Top - End - #64
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    "Onward it is. I'll assume you were being sarcastic about the Giants' loot." Kelhedros, still under the effects of his Invisibility spell, moved to scout out the next hallway.

    Spoiler
    Show

    Perception: (1d20+17)[23]
    Stealth: (1d20+22)[35]

  5. - Top - End - #65
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    The next hallway is much like the last; a couple hundred feet or so, a slight slant, and opening up into another large room.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  6. - Top - End - #66
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    Viktor nods at Kelhedros' comment.

    "So it would seem, unless our large friend would like any of this gear."

    Spoiler: Active Effects
    Show
    Personal buffs:
    Future's boon (d20 reroll)
    Store Time (standard action)

    Group buffs (This means you!):

    120 min remaining:
    Improved Haste: 1 extra attack, +1 Dodge AC, +1 Dodge Ref saves, +1 atk, +30 speed
    After Image: 40% miss chance
    Protection Aegis: +3 Deflect AC
    Hostility: +4 morale Str, +4 Morale Con, +2 untyped will, -2 AC

    12 hrs remaining:
    Prescience: +3 insight atk, +3 insight cmd/cmb, can dispel to get +16 to one atk roll
    Foreshadow: +2 Dodge AC, +3 untyped ref, init
    Courage: +3 morale to all atk, saves, ability checks, skill checks, fear imm., +12 THP
    Freedom of Movement

    Total: +4 AC, +5 Will, +7 Ref, +3 Fort, +4 Str, +4 Con, +6 Init, +7 atk, +30 speed, 12 THP, +3 to all skills, Fear immunity, 1 extra attack
    Last edited by puzzler7; 2019-07-02 at 05:55 PM.
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  7. - Top - End - #67
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Kelhedros slowly moved up further, watching for traps as a matter of course, until he could get a good look at the next room.

    Spoiler
    Show

    Stealth: (1d20+22)[23]
    Perception: (1d20+17)[21]

  8. - Top - End - #68
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    Viktor looks on as Kelhedros sneaks forward.

    He can hide better than that!
    he thinks.

    Spoiler: OOC
    Show
    Using Preempt Fumble as a free action and Misfortune as an immediate action to reroll both of those rolls.

    Stealth: (1d20+22)[36]
    Perception: (1d20+17)[34]
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  9. - Top - End - #69
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Spoiler: Monster rolls, do not peek
    Show

    (1d20)[1] ps
    (1d20)[20]


    as you get closer, you can see the upcoming room has a numerous stones lying about, several of which are in clusters. You can't see any foes.

    Map updated; light grey areas mark areas that are filled with numerous stones of varying sizes, and count as difficult terrain.
    Last edited by zlefin; 2019-07-04 at 02:27 PM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  10. - Top - End - #70
    Bugbear in the Playground
     
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    Default Re: E8 Cursed Dungeon Run IC

    Viktor concentrates, trying to rewind time and discern what has happened.

    Spoiler: OOC
    Show
    Using Divine Time to figure out how many creatures are/were in here, and what movements they made. Goal is to figure out if the room is or has been used by any monsters, and if there's any specific way we should move about the room or if there's any parts we should avoid.

    I'm hoping to spend a minute mediating if we have the time (to avoid a spell point cost) but I'll spent a point to reduce it to a standard action if we don't have the time for whatever reason.

    Quote Originally Posted by Divine Time
    If you possess the Time sphere, you may divine the events that happened within medium range (100 ft + 10 ft per caster level). You can only divine what occurred up to 1 hour per caster level ago. When you divine time you are only given the following details: The number of creatures that were in the area, their size, how long they remained in the area, and any movements they made while in the area. In addition, if objects were left unattended or unattended objects were moved during this time, you learn the size and vague shape of such objects.
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  11. - Top - End - #71
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    clarification needed from Viktor: where are you when you cast the spell? (I'm checking whether you have line of effect, it looks like divining is an emanation without the spread property, so line of effect should matter if I'm reading the rules right)

    any pertinent stealth rolls?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  12. - Top - End - #72
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Viktor can sense the following from his current location (as per ooc note)
    One Large creature, that remained there the entire time without movement.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  13. - Top - End - #73
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    "There's at least one big guy hiding in there. Maybe more, I can't make out anything on the edges of the room," Viktor whispers to the crew.

    Spoiler: OOC
    Show
    Someone want to charge in guns blazing? I'd do it myself if I had more than, like, 3 hit points.

    Worst case scenario we run away and I have a clone spend too many spells healing back to full. I just want to move thing along.
    Last edited by puzzler7; 2019-07-09 at 02:51 AM.
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  14. - Top - End - #74
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Kelhedros stalked forward to take a look with his own eyes.

    Spoiler
    Show
    If Kelhedros doesn't flub a stealth roll, blunder into a trap, etc. he'll take a look around the room and ID the enemy before pulling back to shoot.
    Stealth: (1d20+22)[36]
    Perception: (1d20+17)[18]

  15. - Top - End - #75
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    to clarify: Kelhedros is entering the room to take a look? or still staying some distance a way?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  16. - Top - End - #76
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    He will approach up to the entrance, do another check for traps, then move one square in to look around the rest of the room.

  17. - Top - End - #77
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Kelhedros doesn't observe any foes, nor find any traps.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  18. - Top - End - #78
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    Viktor pauses, puzzled. He summons some small Earth Elementals to scout about the arena, hoping to flush out a beast.

    Spoiler: OOC
    Show
    Casting Summon Monster 3 to summon (1d3)[2] small Earth Elementals. Hoping to unveil an enemy, or at least find the location of one - as soon as I have something I can see, Viktor will rush in with all the spells. Can't hit something you can't see, though.
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  19. - Top - End - #79
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    ok, I need to get everyone placed on the map for the fight. Note that the corridor you're moving through is a few hundred feet long, so if you want to be even further back that's possible.
    I have Viktor at AG68, and Kelhedros at AK68; where are Dan fei and Baldur?
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  20. - Top - End - #80
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    putting Dan Fei at AH68 and Baldur at AH67; and figuring out the response to the scouting earth elementals.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  21. - Top - End - #81
    Ogre in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    as the earth elementals start looking through the room for the foes, the enemies suddenly strike!
    Several stone giants had been hiding amongst the stones littering the room, and blending in perfectly with the walls. A flurry of stones comes down!

    (modifiers omitted intentionally)
    (1d20)[4]
    (1d20)[8]
    (1d20)[1]
    (1d20)[10]
    (1d20)[7]
    (1d20)[6]
    (1d20)[16]
    (1d20)[19]
    (1d20)[11]
    (1d20)[18]
    (1d20)[11]

    will edit in results shortly

    A couple of rocks sail past viktor, one of them barely missing. The summoned earth elementals shatter under a heavy rain of 4 rocks apiece.

    map updated; enemies are the very dark grey markedd s1-s5. they're 2x2 enemies due to size.
    Last edited by zlefin; 2019-07-19 at 07:31 PM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  22. - Top - End - #82
    Ettin in the Playground
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    Default Re: E8 Cursed Dungeon Run IC

    Kelhedros backed up with a start as the giants detached themselves from the wall, but just as quickly regained his composure and unleashed another volley at the one in front of him.

    Spoiler
    Show

    Were the group buffs always on? I'm not sure if I've been counting them correctly, but I'm pretty sure I am now.

    Full Round Action: Spell Combat; maintaining concentration on Invisibility.

    First Iterative: (1d20+27)[38]
    Damage: (1d8+7)[8] Piercing + (3d6+5)[16] Electric

    Haste: (1d20+27)[34]
    Damage: (1d8+7)[9] Piercing + (3d6+5)[14] Electric

    Rapid Shot: (1d20+27)[40]
    Damage: (1d8+7)[8] Piercing + (3d6+5)[13] Electric

    Second Iterative: (1d20+22)[39]
    Damage: (1d8+7)[14] Piercing + (3d6+5)[14] Electric

    Manyshot Damage (on first successful hit): (1d8+7)[11] Piercing + (3d6+5)[14] Electric

    Swift Action: Transdimensional Warp Dance to teleport back to AG-67.

  23. - Top - End - #83
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    Viktor ducks as a rock nearly clips him.

    "Hmmph, more of the same."

    He summons a clone, which steps out into the open to see all the giants. It creates several zones of distorted time, stunning the giants and stealing their time away. If it is successful against any of the giants, the Clone shares the action with the party.

    If this happens, the Clone casts a Powerful Group Command, commanding every enemy to full attack themselves if they are able, while Viktor Stores his extra action.

    Spoiler: OOC
    Show
    Dan Fei's action coming in another post.

    Viktor casts Time Clone (4 pts). Clones have the same resources and stats as the original, but vanish after taking any damage or failing any saving throw.

    Clone casts Cerebral Strike Steal Time Time Zone (2 pts, spellcrafted spell) as 5 10ft cubes, one on each of the giants. All take (6d8)[23] nonlethal damage (no save), take (1d8+2)[6] Wisdom damage (DC 27 Will save for half). Additionally, all humanoids must make a DC 27 Will save or be dazed for 1 round. If any are dazed, all allies get an extra action including Viktor and the Clone. They must make all these saves at the beginning of every turn they spend in the zone, or if they reenter the zone for the first time on a turn.

    Clone casts Powerful Group Command (3 pts). All humanoids must make a DC 24 Will save or be under Clone's command. The effect lasts as long as Clone concentrates. They can each make a save at the end of each of their turns to end the effect. Clone commands all monsters who are able (that is, the ones that aren't dazed) to full attack themselves, then drop their weapons and lay on the ground.

    Viktor Stores his extra action for later, concentrating so it doesn't take a spell point.

    Viktor spends 4 pts, Clone spends 6.


    Spoiler: Active Effects
    Show
    Personal buffs:
    Future's boon (d20 reroll)
    Store Time (standard action)
    Time Clone (33 points)

    Group buffs (This means you!):

    120 min remaining:
    Improved Haste: 1 extra attack, +1 Dodge AC, +1 Dodge Ref saves, +1 atk, +30 speed
    After Image: 40% miss chance
    Protection Aegis: +3 Deflect AC
    Hostility: +4 morale Str, +4 Morale Con, +2 untyped will, -2 AC

    12 hrs remaining:
    Prescience: +3 insight atk, +3 insight cmd/cmb, can dispel to get +16 to one atk roll
    Foreshadow: +2 Dodge AC, +3 untyped ref, init
    Courage: +3 morale to all atk, saves, ability checks, skill checks, fear imm., +12 THP
    Freedom of Movement

    Total: +4 AC, +5 Will, +7 Ref, +3 Fort, +4 Str, +4 Con, +6 Init, +7 atk, +30 speed, 12 THP, +3 to all skills, Fear immunity, 1 extra attack
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

  24. - Top - End - #84
    Bugbear in the Playground
     
    puzzler7's Avatar

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    Default Re: E8 Cursed Dungeon Run IC

    Spoiler: OOC
    Show
    Basically just copying angelpalm's last turn.

    And yes, group buffs have always been on.


    Dan Fei charges into battle, seeking out one of the giants that wasn't incapacitated (if any) and turning it into a bloody pulp.

    Spoiler: OOC
    Show
    She uses standard action raging hunter pounce to charge and then full attack. Can't see any enemies on map so not sure where she should end up. She uses way of the perfected fist to do average dmg while taking a -2 to attack. She has a nice +9 to hit thanks to her buffs.

    Average dmg is 44 for the first attack and 38 for the rest.

    Reserving immediate action for any attacks the bring to use Altered Penumbra to teleport away from any attack they use leaving behind a minor image.

    Stealth roll vs their perception which I will roll in advanced
    From the last post.

    Attack rolls:
    (1d20+27)[42] for 44 damage
    (1d20+27)[44] for 38 damage
    (1d20+27)[47] for 38 damage
    (1d20+22)[29] for 38 damage
    (1d20+22)[31] for 38 damage

    Stealth roll:
    (1d20+24)[34]
    Quote Originally Posted by CasualViking View Post
    Level 20 monstrous tristalt? No thanks, I already have a full-time job.

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