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    Lightbulb [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell...

    Black Plague
    Necromancy [Evil]
    Level: Clr 9, Drd 9
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: Living creature touched
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    The subject contracts a horrible disease, which strikes immediately (no incubation period). The subject takes 1d6 points of Constitution damage per day. Each day he must attempt another save or take another 1d6 points of Constitution damage. Unlike normal diseases, this plague continues until the victim reaches Constitution 0 (and dies).

    What is truly horrendous about this disease is that it spreads like wildfire. Anyone who touches, or is touched, by the subject, must make a save themselves or gain the plague (DC = 10 + half subject's HD + Con mod, minimum DC 10 and maximum DC cannot exceed original DC of the spell). These secondary subjects can now spread the plague and so on and so forth.

    Those who successfully save against the black plague gain immunity to all further exposures of the black plague for a number of days equal to their constitution modifier. There is a 1% chance that those that make the save become carriers for as long as they have immunity.

    The plague is a powerful curse, not a natural disease. Anyone attempting to cast any conjuration (healing) spell on a creature afflicted with the plague must succeed on an opposed caster level check against the original caster, or the spell has no effect on the afflicted character.

    To eliminate the plague, the curse must first be broken with break enchantment or remove curse (requiring an opposed caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the plague can be magically cured as any normal disease.

    An afflicted creature who dies of the plague is still a carrier. Unless the body is disposed of through burning, burial, or some other method, anyone who touches the corpse, or breathes the air within 5 feet of it, must make a DC 10 fortitude save. The corpse remains contagious for 1d4 days.
    Last edited by The Vorpal Tribble; 2010-03-15 at 01:05 PM.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Did I just hear the words "Corrupted Blood" on the wind?

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by Bisected8 View Post
    Did I just hear the words "Corrupted Blood" on the wind?
    Gonna have to elaborate on that'un.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Mmm. Yet another tribblicious addition to my collection, nd an excellent way to wipe out an unwanted civilization, as simple as it may be for such a mighty spellcaster.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    So would a cancer mage inflicted with this basically be the grim reaper? Or does the power of the spell trumps his class feature?

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Hm... come to think of it, with this you could easily conquer a nation, or at least their army.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by SilverClawShift View Post
    So would a cancer mage inflicted with this basically be the grim reaper? Or does the power of the spell trumps his class feature?
    Well, the spell is described as a curse that mimics disease.

    Wouldn't the Plague spread right back to the caster? He is touching the subject at the time of casting.
    Quote Originally Posted by Winterwind View Post
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    So would a cancer mage inflicted with this basically be the grim reaper? Or does the power of the spell trumps his class feature?
    Don't recall what that feature does.

    Quote Originally Posted by Mewtarthio View Post
    Wouldn't the Plague spread right back to the caster? He is touching the subject at the time of casting.
    He is touching at the time of casting. Once casting is over he is no longer touching. He would not be infected before he has finished casting.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by The Vorpal Tribble View Post
    Don't recall what that feature does.
    From Book of Vile Darkness

    Quote Originally Posted by Book of Vile Darkness
    Disease Host (Ex): At 1st level, a cancer mage suffers no
    ill effects of diseases, except for purely cosmetic ones such
    as boils, pockmarks, watery eyes, blackened skin, hair loss,
    foul smell, and so on. The cancer mage becomes a carrier of
    every disease he encounters, though he remains immune to
    most of their effects.
    However, the cancer mage takes 1d6 points of damage
    per caster level if someone casts a cure disease spell or effect
    on him (he can make a Fortitude save to try to resist the
    effect).
    That's all the pertinent information there is. The text doesn't specify that the ability does not work against magical diseases, so I would say that a Cancer Mage could potentially become death itself if exposed to this magic. Thankfully he couldn't do it himself, since the Cancer Mage PrC is a 10-level class that actually has nothing to do with magic at all. No caster progression, no magic prereq's, nothing. Rather silly name for it actually.
    Last edited by FireSpark; 2007-10-02 at 09:16 PM.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by FireSpark View Post
    From Book of Vile Darkness



    That's all the pertinent information there is. The text doesn't specify that the ability does not work against magical diseases, so I would say that a Cancer Mage could potentially become death itself if exposed to this magic. Thankfully he couldn't do it himself, since the Cancer Mage PrC is a 10-level class that actually has nothing to do with magic at all. No caster progression, no magic prereq's, nothing. Rather silly name for it actually.
    From what I understnad from what you ust quoted, yes he could, just take no more than three levels of cancer mage, the rest wizard.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Oooooh thats just not nice.


    I believe corrupted blood is a reference to a minor bug that lead to...well, a plague, on several servers in World of Warcraft. There is a boss, Hakkar the Blood God, who has a spell, corrupted blood. Anybody he casts in on spreads it automatically to nearby people, it does some pretty nasty damage. Apparently, a hunter got corrupted blood onto his pet, dismissed it, then resummoned it inside of some area with NPCs, which spread it to all other players in the immediate vicinity, as well as the NPCs. Due to a bug, the NPCs caught and spread the effect without being killed by it themselves, thereby turning into little markers of death for anybody to wander by. I think. I only have like third-hand knowledge of the events myself.

    In fact, here you go
    Last edited by Icewalker; 2007-10-02 at 10:32 PM.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    It was quite an interesting little episode really. A lot of researchers are interested in gaining statistics for it because its so similar to real life epidemics (including reactions and the methods employed to deal with it). In fact the only real differences were that;

    1. You can't change the symptoms of an illness (but WoW is just a patch away from changing just about every status effect in the game).
    2. Corrupted Blood could only really be spread deliberatly (or at least its hard to spread by mistake).

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    This really seems a bit overpowered to me, even for a 9th level spell. Sounds more like an epic spell to me. If I was going to weaken it to make it more like a 9th level spell, I would say that the entire curse ends 1 day/level after it was cast, after that infecting no more people but continuing to cause damage to the ones already infected. Just my humble opinion though.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by Xeran View Post
    This really seems a bit overpowered to me, even for a 9th level spell. Sounds more like an epic spell to me. If I was going to weaken it to make it more like a 9th level spell, I would say that the entire curse ends 1 day/level after it was cast, after that infecting no more people but continuing to cause damage to the ones already infected. Just my humble opinion though.
    -Xeran
    It would be overpowered if the disease had the same save DC for everyone (that is, the 19 + your ability mod + whatever DC modifiers you have). As it is, the DC is based on the carrier rather than the caster, so a guy who touches an infected generic first-level commoner only has to make a DC 10 saving throw. Granted, it's possible to get pretty ridiculous DCs with powerful monsters, but that trick comes with its own problems: An infected Tarrasque has a disease with a DC 46 saving throw, but that requires you to somehow infect the Tarrasque in the first place and then to get it to spread the disease (those who come in physical contact with the Tarrasque tend to die, while those who survive usually have access to remove curse and healing spells).

    That being said, the DC probably should be capped somehow, say the DC is never allowed to exceed the initial DC that started the plague (the DC of the spell itself). As a side note, what's the point of casting remove curse? It seems like you have to succeed on a caster level check in order to bypass future caster level checks.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    It is still damn powerful. As several others have stated this thing could take out whole nations, and it is only a 9th level spell. Something that can wipe out an entire civilization deserves to be a bit more powerful then Power Word Kill, which while nice, can hardly alter reality in the way this spell would.
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    Quote Originally Posted by Mewtarthio View Post
    That being said, the DC probably should be capped somehow, say the DC is never allowed to exceed the initial DC that started the plague (the DC of the spell itself).
    Thats a good idea, have adjusted.

    As a side note, what's the point of casting remove curse? It seems like you have to succeed on a caster level check in order to bypass future caster level checks.
    Heh, that little section is actually based after Mummy Rot.

    Basically the way I read it is that you can cure it in the following steps.

    #1. Cast Break Enchantment or Remove Curse. You must make an opposed caster level check against the original caster.

    #2. If successful you can now heal the disease with normal disease-getting-rid-of spells and need not make any further caster level checks.

    It is still damn powerful. As several others have stated this thing could take out whole nations, and it is only a 9th level spell. Something that can wipe out an entire civilization deserves to be a bit more powerful then Power Word Kill, which while nice, can hardly alter reality in the way this spell would.
    How about if I make it so that anyone who makes the save becomes temporarily immune to the disease for a time?

    Edit: Adjusted to the above.
    Last edited by The Vorpal Tribble; 2007-10-03 at 10:58 AM.

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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    If you pass the initial save vs. infection, is the entire spell negated? Or is it simply "you passed for today" and the spell itself really is a no-save for initial infection?
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    Default Re: [Spell] That coughing, achy, sniffling, stuffy head, fever so you can die spell..

    I love this spell! It's wicked!

    And i can only imagine a epic level version of this

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