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  1. - Top - End - #1
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default (OOC) San Francisco by Night II: A Requiem in Fog



    Welcome to the OOC thread for "San Francisco by Night".

    1st IC thread is linked here

    2nd IC thread is linked here

    1st OOC thread is linked here

    As it is developed, I will use this post to start describing the basic setting of San Francisco. I will go into detail regarding the major districts, and will describe specific important locations, unique to these areas.

    Spoiler: Kindred Society of SF
    Show

    To the Kine of the Bay Area, San Francisco is a hub of change, industry and diversity. Cost of living explodes as Yuppie Tech heads and Start Up CEOs turn the city into their nightime playground. Gentrification spreads like a viral rash, displacing whole communities of ethnic and social minorities, and flooding the streets with an unprecedented number of homeless.

    But to the Kindred, San Francisco is an ancient Ivory tower, slowly toppling over it's crumbling pillars, no longer able to support its ever growing weight. The Invictus have had a tight hold on the city since the Roaring 20s, but inflexibility and infighting are slowly leading to the Prince's displacement if not assassination. While The Prince, Christoph Gorman, tries desperately to turn his allies and enemies against each other, The Circle, Spear and Rabble are all as likely to topple his reign as his underlings within the Invictus. Nights are dangerous, and violence seems inevitable.

    Kindred are also troubled by a rash of unexplained deaths and boogie men, blamed on everything from VII, to the very Fog of San Francisco bay, which some believe can swallow a neonate whole, if alone too late at night. Rumors of End Times are spreading, with references to Star Wormwood, The King in Yellow and the coming of VII.

    A quick synopsis of City Politics:
    Prince: Gorman was embraced as a young child. Many believe he is over 200 years old, and rumor has it, he has never fallen to Torpor. All Kindred fear his iron fisted rule, which hearkens back to a Feudal King of some backwater country in Eastern Europe. He is a member of the Invictus, and though not its Primogen, plays his sycophantic followers like puppets to maintain his power base. He is supported by his Seneschal, Dennis Collings, who many believe has fallen to the madness associated with his Ventrue background. Those who support Prince Gorman trust in the fact that he has maintained stability in San Francisco for almost a century, and fear that a threat to his power is a threat to the Requiem as "we" know it. Those who oppose The Prince view him as a pathetic dictator trapped in the past and unable to adapt to modern society.

    Checking the Prince is his Primogen, made up of the leader of each of the five Covenants.
    #Carthean Primogen: Bobby Hutton: 17 y/o black panther party member. Originally radical and violent, Hutton has gained the support of much of the Carthians and receives very strong financial and political support from the Carthian run city of Oakland.

    #Lancea Sanctum Primogen: Father Benito Pedro Cambon. Sired in 1791 when the Mission Church was dedicated to the city. Father Skull is feared by all Kindred (some believe even the Prince), for his knowledge of Dark Magic, and his intimidating appearance. Nosferatu with tontured head, crooked broken nose and sunken eyes, though most have never seen his face. Kindred say that if you stare close enough, you can see he has spiders crawling in and out of his skin creating abscess like burrows. Known to wear porcelain Dia De Los Muertos skull mask painted in White black and Red. Also known as Padre Calavera or the Father of Spiders.

    #Circle of Crone Primogen: Mother Blackstar (Lara Jackson the Third). Owner of a Vinyard up in Napa, Viticulturist and Botanist. Gangrel. Very young and beautiful. She is aggressive in her attacks on the Prince's character, and regularly calls for his removal from power. Rumor has it that she is bold enough to experiment with the powers of the Fae, in her estate in the Wine Country. Though her Covenant is small in number, there are thousands of rumors about their blood orgies to summon demons, and sacrifices of Neonates to power their Disciplines.

    #Ordo Dracule Primogen: Yoshihiro Yamamoto. A Nosferatu who has gathered a cabal of Vampires of primarily Asian descent. Yamamoto avoids city politics, and to a small extent the Ordo members are greatly ostracized from City Politics. Many Kindred are afraid of an inevitable revolt, and there are rumors of the Dracule capturing young Kindred to fuel their arcane experiments.

    #Invictus Primogen: Nicholas D'Agostino Ventrue and Invictus. While one of the highest ranking Invictus, D'Agostino is viewed as the greatest threat to Gorman's power, challenging him at every opportunity. The enmity between D'Agostino and his Prince is public knowledge, and it is their feud that will likely lead to violence first. The question remains who will take the initiative. D'Agostino's greatest weakness is his very recent embrace of his distant blood relative Anthony (Tony D'Agostino), a violent and unpredictable whelp. Those who support Nicholas view him as a symbol of much needed change in a city of booming technology and power. Those against D'Agostino view him as a power hungry narcissist, no more noble than the current Prince, and less experienced.

    #Herald and Master of Elysium: Lady Stardust. An unaligned Daeva who serves as both the Master of Elysium, maintaining the three Elysium sights in San Francisco and organizing the monthly Grand Gathering, and responsible for serving as the voice of the Prince as the Herald. Lady Stardust is androgynous and aloof and totally irresistible. Equally comfortable in the dingiest of dive bars and the finest of galas, Lady Stardust becomes the focus of any party or gathering she attends. Lady Stardust has dark hair cut in an 80s fab mullet, and a sexless body that leaves most wondering as to his gender.

    #Sheriff: Schultz. As the Sheriff, Schultz runs a Gestapo like organization. With an army of deputized hounds, and a penchant for taking enforcement of The Traditions just a little too far, Schultz enforces The Princes law with a bleeding, clawed iron fist. He has shoulder length curled hair, which he cuts differently every night. When he is on business he often wears an industrial jump suit, which can conceal many weapons, and can be disposed of easily. His favorite past time is running a blood hunt, which does not happen nearly enough in San Francisco for his liking.


    Spoiler: The Traditions
    Show

    The Traditions in San Francisco:
    1. The Masquerade: Intentional breaking of the Masquerade is worthy of a bloodhunt. Failure to uphold the Masquerade places the offender at the mercy of the Sheriff.
    2. Progeny: The right to Sire can only be performed once every two decades and is not permissible till a Kindred has been undead for over ten years. Transgressions performed by a Progeny during their first five years of unlife are shared with the Sire.
    3. Death: Kindred can only be slain only if a blood hunt is called. The right to call a blood hunt can be decided by either the Prince or a unanimous decision of the Primogen. This right can be provided postmouthly under trial. Breaking this tradition will result in the offender being staked and left in the sun.
    4. Domain: Territories are divided amongst the Primogen. It is the right and responsibility of the Primogen to divide their territories into domains. The territories of Golden Gate Park, the Water Front, and The Pan Handle will always be unaligned, and hunting in these locations are free to all. A Kindred has full authority and right to hunt in his Domain. However, inability to maintain one's domain does allow for removal of authority by the Prince or appropriate Prisci.
    5. Deference: All new Kindred entering the city must be brought forth to hear the Traditions and swear to respect them within the city. Newly sired Kindred must be brought forth within the first week of their Embrace. All Kindred who fail to show Deference will incur the wrath of a Bloodhunt.


    Spoiler: The All Night Society
    Show
    #The Pulse: The Pulse is a cross platform instant messaging system, similar to Whatsapp or WeChat unique to Kindred society in America. The App was created by a Covenant of Unaligned Kindred in Palo Alto, and access is only granted to Kindred through a city's Harpy. The App has end to end encryption and does not store messages longer than 30 seconds after they are opened so that there is no server that can be hacked. Individualized and group messages can be shared between Kindred across the Country. Each city's Harpy also uses The Pulse as a means of spreading mass communication.


    Spoiler: Boons
    Show
    Essentially, as money can increase or depreciate in value over time and vampires are immortal, it is not a great bartering tool, nor is blood which can be hard to store, preserve and transfer, and a small contamination can ruin a lot of blood.

    Instead, among other things, Vampires trade in boons; a currency of favors. Each boon is traded for a favor of similar value, with the two parties agreeing on the magnitude of the boon. Boons can be registered through The Pulse, with the Seneschal. This way, if there is disagreement over a Boon, there is proof of the original agreement, and the Seneschal or Prince can be called on to settle the dispute. Unless otherwise specified, there is no time limit for when the boon can be requested, though the immediacy of pay back depends on the severity and nature of the boon. Both parties can agree on the nature of the boon, or even on the specific task when the boon is initally offered. The magnitude of the boon can be simplified as such:

    #Simple: A simple boon is a small favor that can be performed without inconvenience to the indebted vampire. Examples would be: obtaining a pistol, providing an introduction with a higher ranked Kindred, or not attending Court on the day of a vote.

    #Minor: A minor boon is a favor that can be performed with minor convenience. Examples may include: letting a Kindred stay at your Haven for a week, gathering extensive research on a subject, providing a piece of secret information, training someone in a common discipline.

    #Major: A major boon is a favor provided when you owe someone greatly. Perhaps they saved your unlife, but a major boon is of significant inconvenience to pay back. Paying back a major boon may require one to bend a Tradition or push political boundries. Examples may include: Teaching a Kindred a proscribed Discipline (like a Coil or Theban Sorcery), vote a specific way in court they otherwise would not, staking and delivering a Kindred, cleaning of a breach of the Masquerade for another Kindred.


    Spoiler: Important Locations
    Show
    Please note that many of these places are based off of real locations. Though I am taking creative license, please feel free to look any of them up if it contributes to your understanding of the city.

    #The Sea Cliff Haven: An abandoned two story Victorian house in the Sea Cliff area of San Francisco. The building was previously used as a bespoke dress shop, but appears to have been abandoned for many years. The building sits atop one of the raised hills allowing the Cotiere a view both of the Seacliff neighborhood and the bay, but also into the neighboring valley of The Richmond. The building will need serious work to be considered a Safe Place or a true Haven.

    #Elysium: Tommy's Joynt. A Divey all night diner that has survived through nearly 70 years unchanged in the city of San Francisco. The outside is garishly painted, the interior ridiculously decorated, and it is known for serving cheap slop like food to a garish assortment of riff raff and beat cops. On any given night a fight is just as likely to break out at Tommy's as a spontaneous all in drinking song. The Kindred have claimed a hidden third floor as a smaller more private Elysium, where meetings can be safely held. Tommy's is less of a place to be seen or meet new Kindred, and more of a place to hold business, make deals and advance one's politics.

    #Elysium: The San Francisco Opera House. Though Kine performances are regularly held at the Opera house, Wednesday nights are reserved for "Private Gatherings" of the All Night Society. Every Wednesday night, Lady Stardust holds a large banquet like party where Kindred can come to socialize. Kindred are encouraged to come in their finest, and unlike Tommy's, The Opera House serves as a place to see and be seen. Once a month, on the first Wednesday of the month, The Theater of The Wolf puts on a dance, or play or performance designed specifically to entertain The Kindred. These gatherings are especially well attended by the Elder Kindred, and are not to be missed.

    #Elysium: The Lost Church: On the last Sunday night of the month, Lady Stardust holds the Grand Gathering at the Lost Church. The Prince holds court for the first portion of the gathering, making speeches to the Kindred, and hearing grievances. After this, the grandest of banquets are held. Homeless are often hung up by their feet, to serve as fountains to provide sustenance, and all Kindred in San Francisco are expected to attend. The Lost Church is a performance hall built in the 70s. The theater is used by The Prince to hold court, and an upstairs room is used to hold the banquet.

    #The Wyrm’s Nest on Octavia: A decrepit mansion sized Painted Lady style building that acts as the main chapter house for The Ordo Dracul. It is located in the Western Addition, just outside of Japan Town, in the heart of Dragon Territory.

    #Temple Dragon: A Kindred owned bar in China Town that serves a safe feeding ground for members of the Ordo Dracul. The bartender and manager is an overweight Vietnamese Ghoul called Newt.

    #The Night Owl: A cocktail bar and lounge owned by Nicholas D’Agostion.

    #The Dogpatch Carthian Compound: Located not too far from the Bay Bridge, a group of Carthians led by Nova have taken over a 4 floor brick complex. The brick building is surrounded by an unkempt grassy lot that has been fortified with a barbwire fence, and is guarded by a number of Ghouls and Kindred.
    Last edited by Bennosuke; 2019-07-28 at 07:09 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  2. - Top - End - #2
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Spoiler: Shared Cotiere Aspirations
    Show
    Cotiere Aspirations are:

    11. Depose of Prince Gorman.
    1a. Identify high powered Kindred who would be willing to side with D'Agostino
    1b. Weaken his power base by exposing him and Schultz to the general Kindred public
    1c. Perform any other act that destabilizes his power, or improves D'Agostino's power.


    2. Improve the Coterie's political power.
    2a. Perform acts that raise your Kindred's city or covenant power (cannot be simply purchased).
    2b. Obtain feeding grounds for the covenant.
    2c. Form allegiances that secure the Coterie's safety, power and overall future.
    2d. Strengthen or obtain resources which similarly will help improve the Coterie's power base.

    3. Protect your mortal companions. To put it simply, your ghouls, living relatives and other Touchstones are going to be in grave danger during this time of political instability and will likely become targets of rival Kindred. Save all you can while maintaining the Masquerade to the best of your ability.


    Spoiler: Shared Cotiere Resources
    Show
    * Safe Haven OOOO purchased by Erulasto, Daishain and Anna.
    * Retainer- O Gabrielle is a Ghouls who can act as a retainer for the Coterie.
    * Retainer- O Bernardo is a Ghouls who can act as a retainer for the Coterie.
    * Allies- 0 SF police.



    Spoiler: PC Character Boxes
    Show
    Anna:
    Spoiler: Anna
    Show

    Vitae: 5/10
    Humanity: 5
    Willpower: 4/ 6
    Health: [/] [] [] [] [] [] [] []
    Beats/Exp: 1/3
    Purchased obfuscate 1, safe haven 1. politics 1, Resources 1.
    Major boon from Ordo.

    Tilts/Conditions:
    (Daniel has Swooned to Anna giving 2+ on social rolls on him)
    Steadfast
    Tempted -1

    Aspirations:
    1. Gain safety and security.
    1a. Gain domain over a mental institution
    1b. Gain trustworthy help during the day (ghoul, staff, etc). (Celestine)
    1c. Create a safe haven for resting during the day (coven)
    1d. Create a safehouse which can be fled to in times of trouble.
    1e. Overthrow prince Gorman
    2. End organized crime in the city.
    2a. Eliminate Kindred reliance on organized crime in the city
    2a(i). Discover the various Kindred needs which are filled by organized crime in the city and devise alternative methods by which they can be met.
    2a(ii). Identify Kindred who need to be swayed in order to implement said alternative methods, and sway them
    2b. Identify members of organized crime in the city
    2c. Identify allies (among both Kine and Kindred) who share the same goal
    3. Improve knowledge of Coils of the Dragon and status within the Ordo Dracul



    Spoiler: Karl
    Show
    Humanity: 5
    Willpower: 0/5
    Health: [/] [/] [/] [] [] [] []
    Beats/Exp: 0/2
    Vitae: 7/10
    Tilts/Conditions: Informed (Prince's Haven), Informed (MS13), Tempted -1, Mesmarized
    Aspirations:
    1. Kill Schultz RESOLVED
    2. Fulfill Invictus' request by obtaining leverage on MS-13
    3. Ensure Fred's safety
    3a. Inform Fred of the dangers he's unaware of and prepare him for that reality
    3b. establish a positive relationship with Fred.


    Spoiler: Aisling
    Show

    Humanity: [] [] [] [] [] [] [] []
    Willpower: 6/6
    Health 7-
    Blood Pool: 8/10
    Beats/EXP: 2/0
    Spent: Cruac 1
    Tilts/Conditions: Competitive, Bestial

    Spoiler: Aspirations:
    Show


    1a. Reveal the truth behind her past insofar as how it relates to her Sire, the book and Mother Blackstar's interest.
    1b. Learn all the secrets from the Book of Gazren.
    2a. Destroy Mother Blackstar and take what is hers so it can never hurt Aisling again.
    2b. Investigate the attackers to find out who was truly responsible and why.
    2c. Discover the secrets of Cruac.
    3. Find a way of securing the loyalty of the Ghouls in her service so they can't betray her.




    Spoiler: Lilith
    Show

    Vitae: 6/10
    Humanity: 5
    Willpower: 3/5
    Health: [/] [/] [/] [/] [/] [/] [/]
    Beats/Exp: 1/0
    Tilts/Conditions:

    Aspirations:
    1: Humiliate the Prince (I know this is similar to Depose the Prince, but I think it's still quite different, him suffering is more important to her then breaking his power).
    2: Show up my Sire.
    3: Make a masterpiece commemorating the fire




    This is a quick Spoiler that can be posted intermittently in IC posts, and should be updated in real time. This is an easy way to keep track of WP expenditure, gained beats, ect. I will be keeping track of things as well, but this will make my life A LOT EASIER.

    Spoiler: Aisling
    Show


    Character Sheet: https://www.myth-weavers.com/sheet.html#id=1510834

    Spoiler: Stat Block
    Show

    Humanity: 5
    Willpower: 6/6
    Health 7
    Beats/EXP: 0/0
    Tilts/Conditions:

    Spoiler: Aspirations:
    Show

    1. Find a way of securing the loyalty of the Ghouls in her service so they can't betray her.
    2. Have a real haven to call her own, and a really big bed.
    3. Find out why her Sire put her into Torpor, and why Blackstar has taken such an interest in her and her Sire.
    3b Study the diary of Gazren to learn its secrets.



    I've updated the aspirations to be more in line with the last bit we had discussed about her Sire.

    Here are the details as I see them...

    Spoiler: Aisling Plot Details
    Show

    1. Lady Blackstar was responsible for bringing Aisling to SF in torpor for secretive reasons pertaining to Aisling and her Sire, Gazren.
    2a. Aisling is still under the sway of Blackstar as she hasn't figured out she is being deceived and misled.
    2b. Aisling has escaped and is on the run from the Circle of the Crone due to a falling out and the assistance of a Circle neonate/ghoul.
    3. She has only been out of torpor for between 6 months to a year. Early enough to still have trouble with the modern world, but long enough to have learned rudimentary English skills.
    4. Touchstone is something to do with music, either on an iPod or MP3 player, or somesuch. To be determined.
    [I] Just thought....the pack if stray dogs she cares for. Could that be a potential Touchstone as well?[/]


    Aisling is fast. She is nimble and her movements flow like a hunting cats. The parkour merit is due to high-speed navigation of overgrown forests and wilderness. I'm sure it may have been even higher before, but I opted to only go for a rating 2 as she has to relearn how to move in a city.
    She makes a good courier if needed.
    Aisling has a tendency to travel esoteric routes, such as through alleys, over fences, across the roof, etc.

    Spoiler: Aisling O'Donnell
    Show

    Description: long night-black hair; once meticulously kept and braided, now wild and disheveled with twigs and leaves and other detritus threaded through. Very pale skin, soft despite years of hard living in the woods. Bright, glacial blue eyes surrounded by shadowed and bruised sockets. Slight and slender frame, with the physical age of a fiftteen year old, slightly undernourished girl.
    Personality:
    Mask: Child
    Dirge: Follower
    Torn between the safe loneliness of the natural world and the chaotic tides of humanity in this strange new world. Craves a place to belong. Uneasy in New situations but always looking for a friend. Likes to give strange, esoteric gifts she steals to her 'friends'. She likes taking care of stray animals.




    Last edited by Bennosuke; 2019-09-10 at 12:20 PM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  3. - Top - End - #3
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    NPC List

    Spoiler: Mortals
    Show
    *Nancy Summers: A frumpy middle aged Mother who has come to Karl with concerns that her son Graham is getting into trouble. She is fairly pathetic in Karl's eyes.

    *Graham Summers: Son of Nancy Summers. Through Karl's research, it has been found that Graham has been attending late night Preaching sessions held by the Lancea Sanctum, although why he attends or why the sermons are being given has yet to be determined.

    *Katie Wu: Anna's 18 year old cousin who is attending college at UCB. On the outside she appears to be the perfect student, but like most kids her age, she enjoys partying and late nights. She is studying pharmacy and is a typical Californian teenager. Despite her optimism, she is challenged by her waxing-waning relationship with Anna, and her mother's diagnosis of Multiple Myeloma.

    *Henry Wu: Anna's 47 years old uncle, a senior engineer at an AI technology firm in Silicon Valley. Henry is a consummate family man, he works hard to provide the best life for his wife and child. He is gutted at the return of cancer in his wife, but he needs to maintain his job so insurance will cover treatment. This is creating a strain with his daughter.

    *Fredrick Rugg: Karl’s grandson and only known living relative. Fredrick is a sociology professor at UCLA, and to Karl’s chargrine a homosexual.

    *Erik "Spooky" Lopez: Spooky is a mid to top level member of the Mexican cartel MS13. He owns a dive bar known caled Los Luchadores. Along with being involved in the major industries of MS13 (trafficking cocaine and heroine, weapons and child prostitutes), Spooky appears to be involved in laundering large sums of money for the gang. On the side, Spooky may be selling designer amphetamines to the wealthy Techies in San Francisco


    Spoiler: Ghouls
    Show
    *Gabrielle: An insecure teenage girl that Estella met and seduced at a club in San Francisco. She is short and slender with dark hair and a penchant for dressing like a punk. Gabrielle has been Ghouled by Estella. She has a first degree blood bond with Estella and a second degree with Aisling. She has a second degree blood bond with Anna.

    *Celestine Wu: Anna's 43 year old Aunt. She is an active member in Church, and a survivor of Multiple Myeloma, which has recently returned. She is currently hospitalized at UCSF. Celestine has been Ghouled by Anna, and has a Second Degree blood bond with Anna.

    *Joseph: An Asian mortal, and friend of Daniels. Joseph works in the Tech industry and has a habit for indulging too heavily in alcohol and other pleasures. A recent run in with Victor and the players put Joseph's life in danger, though he may not have realized it.

    *Bernardo: Bernardo is a Hispanic teenager who was Ghouled before meeting the players. He has lived his entire life in the service of Kindred. He has shown himself to be a caring individual, and is becoming very close with his new ‘master’ Aisling. Bernardo has a second degree blood bond with Aisling. He has a first degree blood bond with Anna

    *Gabe: See Daishain's description below.


    Spoiler: Kindred
    Show
    Carthians
    *Nova: A high ranked Carthian who keeps a large Cotiere of Kindred and Ghouls out in the Dog Patch. She is known for her hot headed behavior and general rabble rousing. Though she has managed to anger many Elder Kindred within San Francisco, she has proven too wily and too well armed to take down, and so she has eked out a territory within the city that most respectable Kindred will leave alone.


    Circle of Crone
    *Alejandro Perez: A flamboyant and puckish member of the Circle of the Crone. He is tall and slender, dresses flamboyantly and keeps his greasy hair long and curled. Alejandro has entered into an agreement with Aisling to help her join the Circle of the Crone in exchange for assistance overthrowing Mother Blackstar.

    *Indra: A dark haired malevolent member of the Circle of the Crone. Indra is fiercely loyal to Mother Blackstar and seems to have it out for Aisling and her Cotiere, even having gone so far as to organize an attack on Aisling in the streets of San Francisco.

    Invictus
    *Shultz: The Sheriff of San Francisco. Schultz is known as a hard nosed, no-nonsense enforcer of The Prince's edicts. Shultz is known for his large pack of Ghouls and many deputed Hounds, who help him run a secret police like organization of investigators and knee breakers. Those who oppose Prince Gorman's rule refer to Schultz as The Blood Fink, before looking over their shoulder afraid he may be waiting right there to stake and bake them. He has greasy curly hair that he cuts to different lengths, and when on the job is known to wear industrial jump suits which he can get dirty and dispose of.
    *Ivanov: A mid-level Invictus who acts as an errand boy for Dennis Collings. Ivanov has a bony face, with short sandy hair and beady eyes. He is known for being fickle and shrewd.

    *Nicholas D’Agostino: The youthful and elegant Primogen of San Francisco’s Invictus. Nicholas is well known to be the political rival to Prince Gorman and the two are currently fighting a Cold War of sorts. Nicholas is always well dressed, and exemplifies in many ways the modern gentleman. Embraced in his late 20s, Nicholas D’Agostino has dark brown hair which he keeps well maintained, and favors well tailored Italian suits.

    *Anthony ‘Tony’ D’Agostino: Tony is the Childe of the Invictus Primogen. Still a fledgeling under Nicholas’ protection, Tony is slowly being brought into “the family business”. Tony has a dark tan, and sandy hair with frosted tips. Tony is still learning to dress like his Sire, and will often favor more casual clothing.

    *Carlisle: A mid-level Nosferatu Invictus. He is tall and stalky, with a face somewhere between burned flank steak and melted pudding. Carlisle is not the most socially skilled Invictus, meaning he can be rather off putting, even with Kindred.

    *Frank Beato: Nicholas D'Agostino's right hand. A dark skinned refrigerator of a man with a severe raisin face and fists like boulders. Though Frank seldom speaks, it is well understood that the Nosferatu is not to be trifled with.


    Lancea Sanctum

    Ordo Dracul
    *Julian: A member of the Ordo Dracul who has come to the player characters with a proposed opportunity to investigate the recent disappearances of Neonate vampires in San Francisco. Though not known to all players, he is The Sworn of the Axe to the San Francisco Ordo, and is feared by those who recognize him for his devastating combat prowes. He is generally an individual of few words and even many in The Ordo know little else about him.

    *Mobius: AKA Kyle Marks. A missing Neonate Mekhet of the Ordo Dracul. Mobius dresses like a Poser Goth, and before his disappearance was seen spending time with the Carthians. The players have been summoned to investigate Mobius' sudden and recent disappearance.

    *Victor: A power hungry Ventrue of the Ordo Dracul. Victor can be brash, crass and violent. Victor dresses in very modern men's formal wear, usually heavily cologned. Victor and the players had a recent spat, and he may be looking for revenge.

    *Miho: An Elder Mekhet in the Ordo Dracul, and Mobius' Sire. Miho is friends with Kenji Tanaka. She is known for her wisdom as well as her cold aloofness and penchant for fits of depression. All members of The Ordo know to avoid Miho during her more wrathful moments. Miho is a Sworn of the Dying Light, and her acumen in the secrets of the Ordo is believed to be near second to none on the West Coast. Miho is also known for her vanity.


    Unaligned
    *Screech: A foul smelling, pumpkin faced Nosferatu who runs a number of Pier's off of San Francisco' Embarcadero, which allows him to control import and export through the city. Like many of his Clan, he has the ability to annoy or put-off those around him despite his best interests, though he has gathered a reputation for being at times self serving and greedy.

    *Hector and Gunner: Members of the Hell's Furies, a Bruja biker gang that runs the California Coast, and the Daly City pool hall known as The Devil's Hole.
    Last edited by Bennosuke; 2019-04-23 at 10:55 AM.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #4
    Ettin in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Proposed Homebrew Rules

    Spoiler: Homebrew rules
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    *Blood bonds cannot be developed between vampires of the same lineage
    *A beat is gained when there is damage in the third to farthest box (first negative modifier) rather than at the farthest box.
    *To make conditions more meaningful and to improve the rate of xp gained, I will give one beat for appropriately role playing the condition and a second for the mechanical resolution of the beat.
    *Stake Armor is Rating 4/2, Strength 2, Defense 0, Speed 0, Availability 4, Coverage Torso. Special: Staking attacks take an additional -2 to the roll for a total of -5.


    Spoiler: Approved Combat Maneuvers not in the VtR 2E book
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    The below are taken from the CofD 2E book only.

    #Aiming: Spend a turn aiming for +1 to ranged attack. Can stack for a total of +3
    #All out Attack: 2+ to a brawl or weaponry attack, lose defense.
    #Charge: Move at double character’s speed and end with a brawl or weaponry attack. Lose defense.
    #Off hand attack: -2 to roll.


    *Replacement Rules for Discipline: Animalislm
    o Feral Whisper: Unchanged from current rules
    oo Beckoning: The vampire calls forth an army of nearby animals of a specific species, to do a single task.Cost: 1 willpower, Roll Presence+Animal Ken+ Animalism, Action: 1 turn, Duration: 1 scene. Success: all animals that match the request within (#Success x 100 yards) come and perform the task. Dramatic Failure: all animals that match the request within yards come and attack the summoner.
    ooo Beastial Frenzy: When riding the wave, the performer may attempt to push all animals nearby into a similar state of mind, driving them to help accomplish his goals. Cost: 1 vitae, Roll: Presence+Animalism, Action: Instant, Duration: Length of Frenzy. Dramatic Failure: Animals within 100 yards swarm and attack the summoner. Failure: Animals within 100 yards flee (this can be viewed as breaching the masquerade). Success: All animals within 100 yards follow the same instructions/goals as the summoner, and gain the same benefits as the frenzying vampire
    oooo Subsume the Beast: The vampire chooses an animal that he locks eyes with, and then takes over its body. During this time the summoner's body enters a torpor like state. Cost: 1 willpower, Roll: Presence+ Animalism vs. Composure + Resolve, Action: instant, Duration: up to 1 hour for every success. Dramatic Failure: The summoner must roll to avoid frenzy with a -2 modifier. Success: The vampire occupies the animal's body successfully without access to disciplines. Exceptinoal Success: The vampire also gains access to disciplines.
    ooooo Shepard to the Flock: The vampire summons a specific species of animal, which follow his every command as if an extension of his will. While similar to beckoning, the animals are able to follow complex commands, adjust to new commands, and behave in ways that would be unnatural or self injurious. Cost: 1 vitae and one Willpower, Roll: Presence + Animal Ken + Animalism, Action: 1 turn, Duration 1 scene. Dramatic fialure: The summoner frenzies and all animals within 100 yards flee. Success: all animals that match the request within (#Success x 100 yards) arrive and follow commands directly from the player, Exceptional Success: Duration is extended to an entire night.


    *Kindred Dualing Merit- Prerequisite (Brawling oo , Weaponry ooo)
    o Vital Defense: At it's most basic level a vampire learns to protect their two most vital weaknesses, their head and their heart. The vampire with this skill gains an extra point of defense to any called shots against their head or heart. The vampire must be aware of the attack such that they would have their regular defense bonus.
    oo Cleaving blows: Against vampires who lack most vital organs, large rending blows become important. Vampires with this skill cause lethal damage with all bladed weapons
    ooo Biting Clinch: A vampire's fangs can be one of their most lethal weapons (deals aggrevated damage), and thus most lethal vampires become skilled at bringing this weapon into play. A vampire may use the damage skill to bite with a successful clinch initiation, even without an exceptional success.
    oooo Staker: When using the stake to attack the heart, the vampire only suffers a -1 to their roll.
    ooooo Preternatural Warrior: A vampire with this level of skill has no wasted movement or overreaction exhibited by humans. The vampire can attack twice in one turn if they do not move at all during this turn.

    Domain: Domain merits describe how well maintained, bountiful and safe a cotiere’s fiefdom is. Merit dots purchased by any one individual player are shared by the cotiere.

    -Chasse: Describes how well stocked, vulnerable and easily caught the prey in the domain are. Every odd dot purchased, provides a +1 dice modifier to a hunting roll. Every even dot purchased lowers the number needed for an exploding dice. For example, three dots purchased would provide a 2+ dice bonus and make for 9-again rolls.

    -Lien: This trait describes how well integrated the cotiere is into their domain. Each dot in this merit adds a +1 modifier to find out information salient to the domain and the people within it. This could be anything from investigating a missing person, to getting “the word on the street”. Lien never modifies a hunting roll.

    -Portillon: This trait describes how secure a domain is against intrusion or disruption, from either supernatural or mundane disturbances. Each dot subtracts one die from a foe’s pool when they attempt to for example, enter, investigate or surveillance the domain without the cotiere knowing. This functions primarily as a resistance trait. Portillon acts separate from the benefits of the Haven merit.


    Spoiler: PBP rules
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    *As there are no real Game Sessions, IC gameplay will be broken into "Chapters" and "Scenes". A game session is equivalent to a "Scene", which will be composed of a number of movements of the story.
    *Beats will be allotted throughout each Scene, but also at the end of a Scene, like at the end of a Game Session.
    *XP can only be spent at the end of a Game Session.
    *Extra beats will be given out at the end of a Chapter as appropriate
    *Merits and equipment will be gained as appropriate without the expenditure of XP based on roleplaying. For example, if your character robs a bank, he will gain Resources without spending XP.
    *Beats will be given out both for completing and for taking sufficient steps towards completing an aspiration
    *Please stick up for when you feel a character has a fulfilled an aspiration, I am only human and cannot remember every character's three aspirations at all times.
    Spoiler: Games I am Currently Running
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Posting here to reserve for char info.

    https://www.myth-weavers.com/sheet.html#id=1288452
    Last edited by Thundercracker; 2019-04-22 at 07:30 PM.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Clan: Nosferatu

    Covenant: Invictus

    The Sire: Uncle Raffles. An old and twisted creature who chooses their childer for sadistic reasons, relishing inflicting the Clan curse on the vain and the vapid. Uncle came to America from Ireland via Ellis Island at the beginning of the 20th century. He was at the time a precocious young man, entirely uneducated but brilliant and eager to learn. He learnt construction by building skyscrapers and saved enough to go to night school and become an architect. His first few jobs showed an abundance of skill and a Nosferatu who's lair needed substantial reinforcement took an interest in him.
    His Sire was one of those vampires whose bite is agony rather than sweet ecstasy, the embrace was neither willing nor expected. This is why Uncle treats his childer the way he does, trying to overcome the trauma by becoming the victimiser instead of the victim.
    He didn't stay in New York for long, he travelled around America building underground fortresses for the 'Sewer Rats' that could afford it. As time moved on he become fascinated by the development of technology, constantly incorporating new developments and techniques. During his travels he developed a stage personality, Uncle Raffles, a larger-than-life character that embodied every stereotype about the Nosterafu you can think of. An ironic mask with which he hid disdain, he would only become himself among his fellow Clanmates.
    He belongs to the Carthian Movement but any who show disgust at his appearance or manner he treats with the contempt they deserve, and shows them exactly what they expect to see.
    Aside from his travels he lived almost always underground, surfacing only to feed or to embrace another victim.

    The Childe: In life a gifted and beautiful artist, a incredibly selfish and self-serving person. The very picture of the artistic genius looking down their nose at everyone around them, dismissive of her fans, scornful of her contemporaries and forgetful of her inspirations. A Daeva was considering her as a childe before she was snatched up by Uncle, an added sweetness to his torture. After the embrace: After a period of deep depression, not aided by her Sire's hounding and mocking, she found purpose again by throwing herself into her work. She found the despair and self-loathing added something new to her work, elevating it from mere genius to godly. Despite her appearance she slid almost effortlessly into high society, leaving her Sire still squatting in the sewers far behind her.
    She would be undead for around 7-8 years. The first few years she would have been a virtual prisoner of her sire and almost entirely isolated from kindred society. In year three her sire finally tires of her and plans to dispose of her, however she outmanoeuvres him using the few contacts she has made, if he killed her word would reach the Sheriff. He is outraged but defeated. He is also placed into a precarious position, he is still responsible for her for the next two years, any punishment she earnt would be shared by him now her lineage was known. He was also forced to provide her with artistic supplies.
    The art would be postmodern and surrealist sculpture, the most common theme is the combination of beauty/innocence and horror/disgust. I plan to give her a point of Vigor basically just because I like the image of her bending sheets of metal into place or carving stone with her hands. Her sire will frequently feature in one form or another, typically representing something monstrous or something horrid and powerless.
    In year five he lets her go and she spends 2-3 years climbing the social ladder and honing her craft. She attended Elysian that night thinking it would throw her into the truly big leagues and make her a small fortune. Several undead 'talent scouts' were in attendance, as were several very wealthy collectors, and her entire collection was on display.
    Then the fire started...

    Appearance: Imagine the most beautiful woman you can, then imagine what it would look like if some burly lumberjack used all his strength to bury his axe between her eyes. That is what Artist looks like. Even more disturbing one of the sides of her face has dropped half an inch, so that her eyes and the two halfs of her nose no longer align

    Merits etc:
    Touchstone: The inheritor. Max Goldstead. Idea In life Artist was pioneering a new artist style, the idiot critics called it post-post modern antimaterialism. In the wake of her 'death' there were a slew of hacks attempting to continue the movement, all of which annoyed her but none of which made any real traction. That was until Max came along. Max was already a celebrated sculpture in his own field, but he stock soared to unprecedented heights when he began his aptly named 'homage' series. Six installations 'inspired' (Shamelessly ripped off) by Artist's best pieces but on a far larger scale. The idiot critics started calling him her inheritor. All that was bad enough, but recently things have taken a turn for the even worse, Max's last two exhibitions show signs of true genius, he may even surpass her one day...
    (This whole idea is shamelessly ripped off from Bloodlines, it's at least three times better than the touchstone I came up with myself)
    Retainer: Arthur Pennyworth. Artist's ghoul.
    Allies: Eliza Carmine. The Deava who once coveted Artist as her childe. They had been good friends while Artist was alive, although Artist knew nothing of Eliza's true nature. It was Eliza who helped Artist secure herself against destruction by her Sire.
    Since then Eliza has acted as an Agent of sorts, securing her work in the undead world in exchange for a cut. In that time the two have become firm friends.
    She came to America with her parents when they fled Franco's Spain in the 50s. Her Sire, long gone now, fell for her in the 60s and embraced her at the age of 23. She arrived in San Francisco in the early 90s and has since made it her home. She is of the Cult of the Crone
    Aspirations:
    1: Humiliate the Prince (I know this is similar to Depose the Prince, but I think it's still quite different, him suffering is more important to her then breaking his power).
    2: Show up my Sire.
    3: Make a masterpiece commemorating the fire


    https://www.myth-weavers.com/sheet.html#id=1882323
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

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    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    For Reference:

    Karl


    Gabriel
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Thank you kindly! Happy weekend everyone!
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Presence + persuasion: (4d10)[1][5][7][3](16)

    10 again: (4d10)[1][7][2][5](15)
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    @TC: Any chance you want to spend a WP for an extra 3d10, or gain a beat for a dramatic failure?
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    @TC: Any chance you want to spend a WP for an extra 3d10, or gain a beat for a dramatic failure?
    I don’t want to spend a willpower.

    Actually a dramatic failure might go well with removing Aisling from the day-to-day narrative. Let’s do that.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I'll give the other players a chance to respond/interact/make any further attempts before moving things on this evening. Thank you for the patience with me and making the transition with our newest PC so easy! Looking forward to the craziness that is going to take place in this game!!!
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Schultz (1d10)[7](7) +7 =14
    Sheriff's Ghouls (1d10)[8](8) +4=12
    Kindred Militia (1d10)[4](4) +5= 9

    Initiative Order So far:
    Schultz 14
    Sheriff's Ghouls 12
    Anna 10
    Kindred Militia 9
    Last edited by Bennosuke; 2019-05-05 at 12:42 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

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    New Orleans by Night (Changeling the Lost 2E)

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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Initiative: (1d10+6)[10]
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Initiative (1d10+9)[14]
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Initiative Order So far:
    Karl 14
    Schultz 14
    Sheriff's Ghouls 12
    Anna 10
    Kindred Militia 9

    So just waiting on Ladorak, but please feel free to describe what you are going to have your character try to accomplish.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Okay then, to keep things moving, I will roll for Lillith. (1d10)[6] +2

    EDIT
    Final Initiative Order:
    Karl 14
    Schultz 14
    Sheriff's Ghouls 12
    Anna 10
    Kindred Militia 9
    Lillith 8
    Last edited by Bennosuke; 2019-05-06 at 07:59 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Simple dex+firearms roll for now (4d10)[5][3][8][3](19)
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
    Guides, tables, and other useful tools for 5E D&D

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    (12d10)[8][4][6][1][6][9][7][3][4][7][1][8](64) in comparison to (15d10)[1][10][5][5][9][3][9][2][9][1][1][7][3][6][5](76) should be fun

    EDIT: It really blows my mind how bad my rolls on this forum are.
    Last edited by Bennosuke; 2019-05-08 at 07:42 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    So in regards to Lillith's roll. Her Dex is 1, her Firearms is -1, then she's using autofire. There are three modes of autofire, but I'm going to assume that by your description and what a gun noob would do, that she's basically holding down the trigger and just spraying, which would be a longburst +3 modifier; for a dice pool of 3d10 and not a chance roll. So Lillith actually gets at least a hit and I'm going to roll the last two dice

    (2d10)[8][6](14) and why not 10 again? (2d10)[10][4](14)

    There you have it. Lillith gets two hits.
    Last edited by Bennosuke; 2019-05-11 at 08:55 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Sorry I've been away from books a lot lately, posting on my phone, thank you for rolling the extra dice for me.
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    The Human Spirit also by KP. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch

    Vagrant by Darth Raynn

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    No worries. I make mistakes even when I have the book in front of me. But, since TC already rolled for Anna, it's ur turn again ;)

    Final Initiative Order:
    Karl 14
    Schultz 14
    Sheriff's Ghouls 12
    Anna 10
    Kindred Militia 9
    Lillith 8
    Last edited by Bennosuke; 2019-05-13 at 05:27 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I take it everyone is a little extra busy today???
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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    I take it everyone is a little extra busy today???
    Yup. Will post in about 2 hrs
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Hope things are busy in a good way at least! No rush of course
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    San Francisco by Night (Vampire the Requiem 2E)

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    Hope things are busy in a good way at least! No rush of course
    I reviewed and I will keep with the original shot. There is just a lot going on and normally I post from the train but someone from work followed me and wanted to chat.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    Ettin in the Playground
     
    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    (14d10)[3][5][5][10][3][10][7][8][3][2][6][8][6][9](85) in comparison to (7d10)[3][9][8][6][10][5][3](44)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Using celerity (quicken sight) here will drop damage to zero (by adding defense to reduce the die pool) and it takes one vitae to heal 3 bashing, correct?
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Sorry for the delay in response. Having Celerity alone gives you the defense you need to firearms, without having to spend the Vitae, pg 130. It does say you get this benefit as well for Quicken Sight on pg 145, but I would imagine that was an error, since that benefit is "free" for simply having celerity.

    Spending a Vitae heals 2 bashing or 1 lethal.
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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    Sorry for the delay in response. Having Celerity alone gives you the defense you need to firearms, without having to spend the Vitae, pg 130. It does say you get this benefit as well for Quicken Sight on pg 145, but I would imagine that was an error, since that benefit is "free" for simply having celerity.

    Spending a Vitae heals 2 bashing or 1 lethal.
    Anna has quicken sight devotion though, which allows her to add defense to reduce firearms attack pools. Normally you don’t get to apply defense to firearms. Celerity helps per dot but quicken sight adds more if you use it. That’s how I understood it anyway.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

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