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  1. - Top - End - #31
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    You are correct! I was misreading the text, and was having trouble understanding what you and the text were saying. My apologies. So ya, if you spend the blood point, Anna's defense will nullify the attack and she takes no damage. Sorry about that
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  2. - Top - End - #32
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    You are correct! I was misreading the text, and was having trouble understanding what you and the text were saying. My apologies. So ya, if you spend the blood point, Anna's defense will nullify the attack and she takes no damage. Sorry about that
    No worries. I’m just glad to finally use this devotion :p
    I think we’ll do that because it’s 1 bp to dodge but 2 to heal.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #33
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Okay, Anna now has 5 BP, and takes no damage. Her heightened senses perceive the bullet whizzing towards. She watches its micro-shudders on the wind and hears the whistle of it cutting through air, allowing her the time to move just out of the way of the bullet.
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  4. - Top - End - #34
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    (15d10)[10][9][5][6][5][4][8][4][7][2][6][1][5][3][6](81) Well... this could be bad.

    EDIT: Amazing how bad my rolls have been.
    Last edited by Bennosuke; 2019-05-17 at 07:02 AM.
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  5. - Top - End - #35
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    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I should probably note that I'm waiting on the results of the other PCs and NPCs before making my next move. Karl's not feeling too bold right now.
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  6. - Top - End - #36
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Working on the OOC post right now. Thank you everyone for the patience. This has just been a rough couple days IRL.


    Final Initiative Order:
    Karl 14
    Schultz 14
    Sheriff's Ghouls 12
    Anna 10
    Kindred Militia 9
    Lillith 8
    Last edited by Bennosuke; 2019-05-22 at 07:17 PM.
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  7. - Top - End - #37
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Going to be annoying hear and roll multiple dice here. Jumping (10d10)[1][3][5][3][7][9][4][2][6][5](45)

    melee incase (11d10)[4][7][4][8][7][4][10][4][4][4][7](63) and ballistics (10d10)[3][2][8][9][9][8][4][5][6][6](60)
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  8. - Top - End - #38
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Anna has an assault rifle if that makes a difference
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #39
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I'm away from book ATM, so can't compare the assault rifle to the large SMG. If you can look, let me know.
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  10. - Top - End - #40
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Wait a minute, shouldn't Schulz be losing his defense every single round in which he reloads that shotgun? I seem to recall the book saying that is the case unless you're using a magazine or a revolver speedloader
    "No man is an island, entire of itself, every man is a piece of the continent, a part of the main... Any man's death diminishes me because I am involved in mankind, and therefore never send to know for whom the bell tolls, it tolls for thee." -John Donne-
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  11. - Top - End - #41
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    He doesn’t get defense against guns as he lacks celerity, so it's not a factor... assuming I understand you correctly. He is spending blood points each turn as part of his Resistance discipline to soak damage.
    Last edited by Bennosuke; 2019-05-24 at 12:37 PM.
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  12. - Top - End - #42
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Thundercracker View Post
    Anna has an assault rifle if that makes a difference
    Having the chance to look it up, the assault rifle does one extra damage, so Anna does 1 bashing damage.

    It's back to Karl now.
    Last edited by Bennosuke; 2019-05-26 at 07:28 AM.
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  13. - Top - End - #43
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    @Daishain: So, as far as I can tell Karl is only Blood Potency 1, and is therefore only able to spend on vitae in a turn (that's what I see on your character sheet). I've therefore only spent one of Karl's BP, now down to 8/10, and healed accordingly.

    Daishain, if I am missing something, please let me know.
    Last edited by Bennosuke; 2019-05-26 at 07:41 PM.
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  14. - Top - End - #44
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    And because I'm an idiot, rolling. (10d10)[4][2][10][9][6][8][3][9][8][9](68)
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  15. - Top - End - #45
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    And because I'm even stupider, (9d10)[6][9][5][9][4][9][9][8][6](65) and 10 again

    EDIT: Please let me know if there are any NPCs that I need to add to the OOC list.
    Last edited by Bennosuke; 2019-05-26 at 08:05 PM.
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  16. - Top - End - #46
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Karl now has 7BP and only a minus 1 modifier
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  17. - Top - End - #47
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    And still an idiot so rolling for Schultz now.

    (4d10)[9][4][8][6](27)
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  18. - Top - End - #48
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Run for cover. I don’t think Anna can also shoot with her interrupted action but let me know if she can.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #49
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I’m now away from book, but one option for celerity is to jump to the head of the initiative order, and by doing so you could move further away and fire, but please double check me on that
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  20. - Top - End - #50
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    I’m now away from book, but one option for celerity is to jump to the head of the initiative order, and by doing so you could move further away and fire, but please double check me on that
    Celerity allows interrupting another character's action to take one instant action of my own. So in this case Anna would spend a bp to activate celerity to interrupt the Sheriff's action and cause his melee attack to auto miss by moving away, and keep the normal initiative order. No attacking until her turn (when she gets to move and attack again).

    Re: Movement, you can move your speed and attack in a round, or you can move 2x your speed and forego the attack.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  21. - Top - End - #51
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    I missed a turn. Anna should have gone after Schultz. Let me know if I can take that action after Karl goes.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #52
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    My apologies. I'd be happy with having Anna get to act and resolving it "before" Lillith or Karl would have gotten to. One issue is that I was kinda going off of what you were telling me about the rules, and had assumed that was Anna's entire action (wasn't reading closely enough). I would be happy to discuss this, but my interpretation is that Anna moved, so she should still have an instant action with which to attack. So if you want to take Anna's turn now, we can resolve it before Karl has gone.
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  23. - Top - End - #53
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    My apologies. I'd be happy with having Anna get to act and resolving it "before" Lillith or Karl would have gotten to. One issue is that I was kinda going off of what you were telling me about the rules, and had assumed that was Anna's entire action (wasn't reading closely enough). I would be happy to discuss this, but my interpretation is that Anna moved, so she should still have an instant action with which to attack. So if you want to take Anna's turn now, we can resolve it before Karl has gone.
    the way I read the rules, the celerity interrupt exists completely outside the regular initiative order. Once the interrupt is resolved, combat just continues, so Anna should get a full turn. Not that it matters much because she’s just going to keep falling back and shooting.
    Last edited by Thundercracker; 2019-06-06 at 09:36 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #54
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    That’s not exactly true. You only get one instant action per turn. It explicitly says you can’t use the interruption as a means of attacking twice.
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  25. - Top - End - #55
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    That’s not exactly true. You only get one instant action per turn. It explicitly says you can’t use the interruption as a means of attacking twice.
    But you can use it to attack so long as you don’t take a second attack on the same turn, right?
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #56
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    That is my understanding. But I think that deserves a house rule like at celerity five you get an additional instant action for the blood point. Just typing out loud so to speak
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  27. - Top - End - #57
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Quote Originally Posted by Bennosuke View Post
    That is my understanding. But I think that deserves a house rule like at celerity five you get an additional instant action for the blood point. Just typing out loud so to speak
    Honestly I think celerity is pretty powerful as it is. Maybe we can house rule it if it comes up but honestly I don’t think any of us will be hitting celerity 5 anytime soon.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #58
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    In Shanghai now. Will be working through threads now, as I have like a 5 hour layover, and everything is closed ATM... could really use some coffee though.

    Anyways, because I don't have the same access to my Google Docs where I keep my notes (till I get to Japan) I will be posting here a little more.

    Karl is down to 6 BP now, and no longer has any damage modifiers. I've updated his character box. The Sheriff is prone which makes him harder for Karl to hit, so I'm giving Daishain the benefit of the doubt and assuming that rather than trying to hit the prone guy in the legs, he's just trying to hit the prone body.
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  29. - Top - End - #59
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    Thundercracker's Avatar

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    You might be able to access google docs from your phone on roaming (not WiFi )
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #60
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    SamuraiGuy

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    Default Re: (OOC) San Francisco by Night II: A Requiem in Fog

    Thank you. I board in 45 minutes though.
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