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  1. - Top - End - #61
    Bugbear in the Playground
     
    Lizardfolk

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    Somewhere over th rainbow

    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Fyraltari View Post
    Eric is playing with a toy black dragon.
    Rest In piece child murdering physics defying lizard.
    Professional Ancient Relic
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    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  2. - Top - End - #62
    Ogre in the Playground
     
    Devil

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    Jun 2005

    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Kish View Post
    I thought the implication was that Roy and Vaarsuvius had spent a fortune/subjected themselves to grueling school/apprenticeship programs almost entirely because they thought that was what they were supposed to do, while actually the universe they were in would have accepted nearly any excuse for "how I got my first level in X class" and given them the same number of spells, feats, and skill points, myself.
    So earning potential isn't remotely proportionate to the amount of money or effort invested in one's education?

    What a wacky comedic fantasy world these fictional characters live in.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

  3. - Top - End - #63
    Ettin in the Playground
     
    Ruck's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Devils_Advocate View Post
    So earning potential isn't remotely proportionate to the amount of money or effort invested in one's education?

    What a wacky comedic fantasy world these fictional characters live in.
    At least they get to adventure.

  4. - Top - End - #64
    Dragon in the Playground Moderator
     
    Peelee's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Ruck View Post
    At least they get to adventure.
    I see posters and advertisements and recruiters all the time who promise adventure!

    If they were ever talking about D&D, I'd be in.
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

    Number of times Roland St. Jude has sworn revenge upon me: 2

  5. - Top - End - #65
    Titan in the Playground
     
    Fyraltari's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  6. - Top - End - #66
    Ettin in the Playground
     
    Ruck's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Peelee View Post
    I see posters and advertisements and recruiters all the time who promise adventure!

    If they were ever talking about D&D, I'd be in.
    I'm not sure I want to sign up for an adventure where PTSD is a class skill.

  7. - Top - End - #67
    Dragon in the Playground Moderator
     
    Peelee's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Ruck View Post
    I'm not sure I want to sign up for an adventure where PTSD is a class skill.
    Class skill means you can choose whether or not to put points into it. It's a class feature, you get it regardless!
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

    Number of times Roland St. Jude has sworn revenge upon me: 2

  8. - Top - End - #68
    Titan in the Playground
     
    Jasdoif's Avatar

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    Oregon, USA

    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Peelee View Post
    Class skill means you can choose whether or not to put points into it. It's a class feature, you get it regardless!
    It's kind of a hybrid, like afflicted lycanthropy; there's a skill for dealing with it.
    Feytouched Banana eldritch disciple avatar by...me!

    The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas

  9. - Top - End - #69
    Halfling in the Playground
     
    AssassinGuy

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    Feb 2012

  10. - Top - End - #70
    Bugbear in the Playground
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    Mangholi Dask

    Default Re: Examples of blatant foreshadowing.

    Example of Continuity Nod, not foreshadowing.

  11. - Top - End - #71
    Dwarf in the Playground
     
    Kelenius's Avatar

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    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Enero Irontoad View Post
    Emotions are tricky. You can't really sort out the ones you want from the ones you don't.
    And again in 1164.

  12. - Top - End - #72
    Bugbear in the Playground
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    Jun 2006
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    Mangholi Dask

    Default Re: Examples of blatant foreshadowing.

    Then I have to apologise. I didn't check the link and assumed it was #1164.

  13. - Top - End - #73
    Ogre in the Playground
     
    Devil

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    Jun 2005

    Default Re: Examples of blatant foreshadowing.

    Quote Originally Posted by Ruck View Post
    I'm not sure I want to sign up for an adventure where PTSD is a class skill.
    Well, that's the thing, isn't it? It's fun to play an adventurer; it's not so much fun to be one. And not just because motivation is weird. We're talking about one of those jobs where you deal with seriously bad things in order to make them less bad, and sometimes that doesn't work, and also sometimes you make things even worse, and then things being even worse is partly your fault and you just have to deal with that. It's not a fun job, is my point, unless you're a particular breed of psychopath (see Belkar).
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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