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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Adventurers Amongst the Stars OOC

    Player Character Defence Toughness Fort Will Init HP
    tonberrian Kana Te 8 12 6 14 +8 1/3
    Quellian-dyrae Tager Yu 10 10 10 10 +8 2/3
    metakirb Calla 12 6/8 10 10 +8 1/3
    Izzarra Pixel 8 8 8 12 +2 3/3
    Supercracker Commander John Young 4/10 3/10 5/10 8/10 +0 3/3

    Spoiler: House Rules
    Show
    Dodge/Parry
    Both are being consolidated in to a single 'Defense' stat at the cost of 1/rank. Fighting and Agility both contribute to Defence.

    Alternate Resistance
    Toughness, Will & Fortitude are all considered +0/rank resistances (Unless coming from a Power Stunt or built out of a Variable). Everything else will be considered on a case by case basis. Of specific note is Alternate Resistance:Defense which for +1/rank allows the targeting of the Defense stat, however it is not effected by Vulnerable/Defenseless or by the use of All-Out Attack.

    Assessment
    Works as follows: One degree of success against an opponent gives you their PL, two degrees gives you any trade offs they might have and three degrees you learn if any stats are below PL limits, absent, or immune

    Tradeoffs
    No more than +/- 50% PL.

    Skills
    No more than +5 ranks of a skill can come from an Array slot or built out of a Variable. This is mainly to stop a couple of ranks of Variable (with a Limit no less!) making someone an instant expert in everything and potentially overshadowing someone at their own specialisation. Still this one is mainly more of a guideline than a hard rule, I might make exceptions with the right justification.

    Healing
    The Healing power heals one condition if its check succeeds, plus one additional condition per two degrees of success beyond the first. Restorative healing cures one point of weakened traits per point of success on the Healing check that does not go to healing damage, to a maximum equal to the power's rank. The total healing received by a given target is halved, rounded up, if that target has failed a resistance check against the type of attack being healed (so Damage for base Healing, Weakens for Restorative) since the end of the healer's last turn.

    In addition, rather than healing worst condition first, the power first heals Dying, then heals each Bruise individually. Then it downgrades Staggered to Dazed. Then it removes the Dazed condition. Then it downgrades Unconscious to Staggered, and repeats the previous downgrades from there. The one-round Daze from failing a resistance check against Damage by two degrees isn't affected by the healing, it's just a brief side effect of being hit that hard, but if a target takes such a Daze while suffering a lingering Daze from getting Staggered downgraded by this power, it returns to Staggered instead.

    Area
    Targeted is a valid variation on any of the existing Area extras, replacing the Dodge Save for half with attack rolls against everyone affected.

    Luck
    This one is a little experimental but the Luck advantage is gone. One of the easiest ways to get a power disparity between characters of the same PL is who maxed Luck and who didn't, so I'm scrapping it and everyone starts each adventure with 3 HP instead.

    Knockback
    Characters use Strength/Defence to resist knockback, after they get knock backed Distance Rank equal to the points for failure compared to a DC of effect rank minus the subjects mass rank.


    Kana Te: Fine
    Tager Yu :Bruised x1
    Calla: Fine
    Pixel: Fine
    Commander John Young: Fatigued/Bruised x1

    Overseer:Incapacitated
    Pirates (Engine Room) x5 (1 Disabled)

    Raid Leader: Bruised x1
    Last edited by Dodgeson; Today at 12:53 PM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: Adventurers Amongst the Stars OOC

    You never know...
    Last edited by Dodgeson; 2019-04-26 at 04:00 AM.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: Adventurers Amongst the Stars OOC

    Okay, whilst we're waiting for everybody to get their sheets up and make themselves comfortable I've got a couple of questions/comments.

    Everyone
    Are you all strangers or have any of you met before? If so what are those relationships like?

    Supercracker
    Reading your description of the armour you should probably buy some level of Quick Change to represent it being able to disguise itself as a jacket. Also your sheet totally still says Illessian soldier under Stat Discount

    Izzarra
    Pixel is undercapped on Defence/Toughness, while it's not something I would encourage I can roll with it. Just wanted to make sure this wasn't an oversight.

  4. - Top - End - #4
    Troll in the Playground
     
    SuperCracker's Avatar

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    Default Re: Adventurers Amongst the Stars OOC

    Commander John Young
    Astronaut, Permanently Bonded to Power Armor

    Spoiler: Picture
    Show


    Spoiler: Combat Block
    Show

    Armored
    Initiative: +10
    Attacks
    • Unarmed: Close +10, DC 25 toughness
    • Warp Strike: Close +10, DC 25+MultiAttack Toughness, DC 20+Multi Toughness vs Weaken Toughness
    • Debilitating Blow: Close +10, DC 25 Toughness, DC 20 Fort vs Affliction (Vulnerable/Dazed/Defenseless+Stunned/Incapacitated) (Cumulative)
    • Warp Blast: Ranged +10, DC25 Toughness, DC 20 Toughness vs Weaken Toughness
    • Shockwave: Targeted Cone Area, Close +10, DC 25 toughness, Secondary Effect, DC 20 Fort vs. Impaired/Disabled
    • Barrier: Close +10, DC 25 toughness, Selective Area Deflect 10 with Secondary Effect

    Defense: 10, Toughness: 10, Fort: 10, Will: 10

    Unarmored
    Initiative: 0
    Attacks
    • Unarmed: +10, DC 21 toughness

    Defense: 4, Toughness: 3, Fort: 5, Will: 8


    Spoiler: Mechanics
    Show
    Abilities - 32pp
    Str 2/10, Sta 3, Agi 0, Dex 0, Fgt 0, Int 6, Awe 5, Pre 0

    Defenses- 4pp
    Defense (4) 4/10, Toughness 3/10, Fort (2) 5/10, Will (3) 8/10

    Skills - 7pp
    Athletics 4 (+6), Expertise (Astrophysics) (+12), Expertise (Astronaut) (+12), Expertise (Science) (+12), Insight 3 (+8), Investigation 2 (+8), Perception 3 (+8), Technology 2 (+8), Treatment (+6)

    Advantages - 6pp
    All-Out Attack, Power Attack, Equipment 4 (Connected to Power Armor)

    (With his armor activated: Favored Environment (Space), Improved Critical (Power Armor weapons 3), Improved Initiative 2, Move-by Action)

    Powers - 101pp

    Education: Enhanced Intellect 6 (Limited 2 [Expertise Only]), Enhanced Advantages 1 (Jack of All Trades), Feature/Quirk (Jack of All Trades only applies to Expertise skills, but guarantees use of Int for Expertise skills), Quirk 2 (Int bonus only applies to one Expertise skill per two ranks) – (2)

    Combat Training Enhanced Strength (limited to combat purposes, Accurate 5) 4 - (9)

    Precursor Nanotech Armor:
    Removable Device - Restricted 2 - Only Useable by John Young ((121) - 24 + 2)

    Quick Change - Feature (The nanotech suit appears to be a normal jacket until activated) (1)

    Stat Discount:The cost of traits rendered irrelevant by the powered armor are discounted as if the powered armor applies a Reduced Trait. In John's case, this means -2 Strength, -3 Toughness, -4 Defense, -5 Fortitude, -8 Will, Some Combat Training {-33}.

    Powered: Enhanced Strength 10 (Permanent, Accurate 5) {25}.

    Armor: Protection 10 (10)

    Deflectors: Enhanced Defense 10 (Permanent) (10)

    Power Dampeners: Enhanced Fortitude and Will 10 (Permanent) (20)

    Nanotech Armor Systems – 10 point array (10+2)
    • Hardened Armor: Impervious 10
    • Auto-Repair: Regeneration 10
    • EVO Mode: Immunity 10 (Life Support)


    Warp Engine- 20 point array (20+2)
    • Warp Flight: Flight 10
    • Personal Teleporter: Teleport 10 (Extended, Accurate, Limited to Extended)
    • Tactical Teleporter: Teleport 8 (Precise, Change Direction, Change Velocity, Feature [Functions as movement and can be broken up into multiple jumps]


    Wormhole Technology: Space Travel 2 (Other Star Systems) (4)

    Tactical Computers: Enhanced Advantages- Favored Environment (Space), Improved Critical (Power Armor weapons 3), Improved Initiative, Move-by Action, Speed of Thought (Permanent) (7)

    Weapons Systems: Array {30+4}.
    Each effect adds to Strength-Based Damage
    • Warp Strike: MultiAttack, linked Weaken Toughness 10 (Resisted by Toughness, MultiAttack)
    • Debilitating Blow: linked Affliction 10 (Extra-Condition, Cumulative) – (Fort: Vulnerable+Dazed/ Defenseless+Stunned/Incapacitated)
    • Warp Blast: Adds Ranged 10, linked Weaken Toughness 10 (Alternate Resistance Toughness, Ranged)
    • Shockwave: Adds Cone Area, Secondary Effect; Linked Affliction 10 (Impaired/Disabled; Fortitude; Cone Area, Limited Degree)
    • Barrier: linked Deflect 10 (Burst-Area, Selective, Reduced Range (Close), Secondary Effect)


    EQUIPMENT - 20ep
    Helmet Functions

    HUD: Senses 6 (Radius Extended Vision Penetrates Concealment; Limited [Mapping]) (3 ep)

    Sensor Suite:
    Extended Vision, Infravision (Penetrates Concealment, limited to Infravision), Darkvision, Extended Hearing, Radio, Detect Energy (Ranged, Acute and Accurate) (12 ep)

    Better than my smart phone: Cell Phone, Computer, GPS, Commlink {4+1 ep}.
    • Alternate Applications:*Camera, Audio/Video Recorder, Flashlight



    Spoiler: Complications
    Show
    Motivation - Survival, Trying to get back home

    Motivation - Doing good, he can't help but get dragged into other people's problems

    Unknown Technology - John knows little about the power armor that he wears. It's completely alien technology and he's only able to operate it because it's bonded to him.

    Not From Here - John comes from another place and time. There are plenty, plenty of things he doesn't know about this region of the galaxy. Humans are awfully primitive.

    Hunted- John is hunted by the Peacekeepers (better name incoming) for the suit that he wears and the technology it is capable of.

    Unknown Alien Tech - John is permanently bonded to this barely understood suit of nanotech armor leftover from the Precursors that can rend holes in the fabric of reality. I'm sure nothing could go wrong with that.

    Imaginary Friend - the AI of the suit has melded into John Young's psyche. The intelligence is busily mining John's memories and constructing its own identity. The AI appears to John Young within a mindscape or in plain view of John. John is the only one who can see or interact with the AI in this way. It makes him look insane.


    Spoiler: Background
    Show
    In the year 2016, with the encroaching dangers of climate change and the stagnation of public space exploration, the United Nations commissioned the United Nations Aeronautics and Space Administration (UNASA). Its mission was to send humanity deeper into the solar system for the benefit of humanity as a whole. UNASA had long-term goals to colonize the moon, send an exploration team to Mars, and to closer study the broader solar system. Manned flights to space, particular to the International Space Station, picked up. The organization aggressively pursued its mission. It was one shred of agreement the nations of Earth could make as to a global priority.

    In 2019, UNASA was exploring ways to assist with ships traveling to Mars. Astronaut Cmdr. John Young was selected to test fly a small experimental ship around the moon, orbit the Earth, and safely land. Commander Young was seen off by his mother, father, and his older sister and niece before he prepared for the mission. The launch from Cape Canaveral was successful and the ship shot off into the sky with John blasting Elton John’s Rocketman (against Ground Control’s advice).

    Things went smoothly as John approached the moon and prepared to slingshot around. However, as he passed around to the dark side, he observed a flickering light out in space. “Ground control, I’m observing some kind of anomaly. Are you reading this?”

    Ground Control’s response was garbled, the frequencies being disturbed. “Comm…. Fzzz… los… not…. You….”

    John, believing he was on the verge of some discovery, adjusted course to take a closer flyby. It appeared to be ripples of light against the dark of space. John had no intention of flying into the anomaly, but he wanted to get closer and have his instruments pick up what data they could. Suddenly, a ripple came, far more defined than those that came before. A glowing tear in space opened and something shot out, moving at fast speeds towards John’s ship. He pulled hard to try to avoid it, but it was too late. His ship was struck and he lost all control, spinning out of control and headed right for the anomaly. His ship went careening into the tear and was thrown through space and time to… somewhere else.

    Cut to 1984 in a remote, alien part of the galaxy! John’s ship came flying out on the other end of the wormhole, where he had the misfortune of being observed and seized by a ship of the Peacekeepers (I’LL COME UP WITH A BETTER NAME LATER) , an advanced, humanoid, militaristic power involved in one of the many struggles for supremacy in this region of the galaxy.

    John and his ship were seized and quarantined as unidentified alien life forms. They also retrieved the object that smashed into John’s spacecraft: an object of what appeared to be liquid metal. The Peacekeepers discovered that it had biological properties and so placed it in quarantine as well. John might have suffered a dark fate (specifically a series of painful examinations) had it not been for an attack by one of the Peacekeeper’s enemies. Power in his portion of the ship went down along with the force fields. Life support was beginning to fail. The liquid metal also escaped, slithering slowly along the floor. John was there in the cold, likely to die of suffocation. Then the metal spoke to him… in English.

    “Commander John Young,” a metallic voice without personality spoke, “This unit has been offline for four thousand cycles. This unit siphoned power from your primitive craft and stored your language in its databanks. This unit cannot maintain operation for long without a host creature. Commander John Young, this unit believes you are compatible and come with peaceful purpose.”

    John was freaking out, asking many questions that the metal creature simply didn’t have time to answer.

    “Commander John Young, oxygen levels are depleting rapidly. This unit can offer life support.”

    Now John changed his tune. “Alright then, T-1000. Just get me some air.”

    “Commander John Young, this procedure is permanent. Do you consent?”

    John hissed. “Ok fine, let’s get all Venom.” He reached out and placed his hands within the liquid metal. The metal then not only ran up John’s arms and over his body, but tendrils of metal worked their way into his nervous system, his brain and spinal column. The process felt like a million lights being turned on in his body all at once.

    The alien armor, made entirely of a mass of nanomachines, covered John and empowered him with the mysterious technology of the Precursors. The armor, now awake and bonded to a host, opened its own wormhole and transported John to safety.

    Right... the alien symbiote was a creation of the Precursors. The creature didn't know how it wound up flying into John's ship. However, they should make the best of it. If John would search for Precursor tech, the symbiote might be able to help him find a way home. And though wormholing back to Earth (if he could find it) seemed like a simple solution, the armor told John that they had also traveled through time. John, if he returned to Earth, could undo his own existence. So John agreed and the two took off into the galaxy to search for the secrets of the Precursors, and a way home.

    John is hunted by the Peacekeepers for the Precursor tech bonded to him, hounded at every turn.


    Spoiler: A few things of note
    Show
    The nanotech armor appears to be normal clothing, specifically a jacket until it is activated, at which point nanomachines come spilling out and forming into its armored form.

    The armor has injected John Young's brain and spinal column with elements that allow his body to act as a power generator for the suit.
    Last edited by SuperCracker; 2019-06-08 at 10:57 PM.
    Spoiler
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  5. - Top - End - #5
    Orc in the Playground
     
    DrowGirl

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    Default Re: Adventurers Amongst the Stars OOC

    Character Sheet: Pixel the Technopathic Pixie

    Speaking in "Violet"

    Quote Originally Posted by Dodgeson View Post
    Izzarra
    Pixel is undercapped on Defence/Toughness, while it's not something I would encourage I can roll with it. Just wanted to make sure this wasn't an oversight.
    The low defense and toughness was intentional. During combat the idea is to enter the digital realm like Kevin Flynn in Tron. Typically into my character's drone, at which point the drone effectively becomes my character's body.
    Last edited by Izzarra; 2019-04-26 at 07:44 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  6. - Top - End - #6
    Troll in the Playground
     
    tonberrian's Avatar

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    Default Re: Adventurers Amongst the Stars OOC

    Kana Te

    Reserving Purple for color.

    Also, just as a heads up, my grandmother had a stroke on Tuesday and is expected to die in the next few days, which will understandably affect my posting.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  7. - Top - End - #7
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Adventurers Amongst the Stars OOC

    Tager Yung AKA Grav-Knight


    Hero Points: 3.

    Spoiler: Mechanics
    Show

    Abilities

    STR: 0. STA: 3. AGI: 0. DEX: 0.
    FGT: 0. INT: 0. AWE: 0. PRE: 0.

    Attacks

    Initiative: +8.
    Attack: +10 (DC 25 Damage, DC 20 Effect).

    Defenses

    Defense (7): +7/+10. Toughness: +3/+10. Fortitude (7): +10. Will (10): +10.

    Skills

    Intimidation 15 (+15), Perception 15 (+15), Stealth 10 (+10/+20), Technology 10 (+10).

    Advantages

    Benefit 2 (Zero-Grace [Substitute Stealth for Acrobatics in low-gravity environments or while flying with the aid of antigrav effects], Showboating [May incite strong emotions other than fear with Intimidation]), Equipment 2, Evasion 2, Hide in Plain Sight, Improved Initiative 2, Interpose, Move-by Action, Startle, Teamwork.

    With Gravitech Maul: All Out Attack, Improved Grab, Improved Hold, Power Attack, Takedown.

    Equipment

    Modern Smart Phone with Bluetooth: Cell Phone, Computer, GPS, Commlink {4+1}.
    Alternate Applications: Camera, Audio/Video Recorder, Flashlight.

    Camera Drones: Audio/Video Recorder, Senses 2 (Darkvision; Limited [Drones Only]), Flight 2 (Limited [Drones Only]).

    Powers

    Felid: Senses 2 (Darkvision) {2}.

    Combat Training: Enhanced Strength 10 (Accurate 5, Limited [Combat Purposes]), Enhanced Strength 4 (Limited [Combat Purposes], Limited [Defensive Purposes]) {17}.

    Gravitech Armor: Enhanced Defense 3 (Permanent), Protection 7, Enhanced Stealth 10, 20-point Dynamic Array; Removable {35+11-10}.

    Adaptive Armor: Immunity 10 (Life Support; Sustained), Movement 2 (Space Travel 2), Movement 1 (Underwater Adaptation), Feature 2 (Quick Change), Enhanced Toughness 4 (Reduced Defense 4), Enhanced Defense 4 (Reduced Toughness 4).

    Gravitic Flight: Flight 10.

    Gravitic Bending: Concealment 5 (All Visual Senses, Hearing), Immunity 10 (All Light-based Effects; Sustained).

    Gravitic Buffering: Immunity 40 (Physical; Sustained, Limited [Half Effect], Limited 2 [Only against Gravitech weaponry]); Enhanced Extra 10 (Buy off weaponry limit).

    Gravitic Repulsion: Move Object 10 (Reaction [When Touched], Feature [May be used as a Counter against targeted attacks that have to make contact to work], Quirk [Reduced Mass], Reduced Range [Close], Limited 2 [Only to push targets back up to 30']).

    Gravitic Negation: Power Lifting 15, Feature (Can pick up and drop off targets as a free action), Feature (May pick things up by touch alone), Feature (May "chain" lift), Movement 1 (Safe Fall).

    Gravitech Maul: Elongation 7 (900'; Quirk [Only for manipulating the maul]), Enhanced Advantages 5 (All Out Attack, Improved Grab, Improved Hold, Power Attack, Takedown), 30-point Easily Removable Array, Feature/Quirk (Ranks based on wielder's general weapon Damage rank) {36+5-17}.

    Supplemental Gravitech: Strength Damage gains Multiattack, Enhanced Gravitic Armor Array 20.

    Gravitic Strike: Strength Damage gains Linked Move Object 10 (Contagious, Extra Condition, Reduced Range [Close]).

    Gravity Slam: Strength Damage gains Linked Affliction 10 (Dazed+Impaired+Vulnerable/Stunned+Disabled+Defenseless; Fortitude; Extra Condition 2, Limited Degree) Linked Weaken Toughness 10 (Toughness).

    Gravity Well: Strength Damage gains Linked Move Object 10 (Burst Area, Selective, Reduced Range [Close]).

    Gravity Shield: Strength Damage gains Linked Deflect 10 (Burst Area, Selective, Reduced Range [Close]) Linked Enhanced Traits 5 (Evasion 2, Instant Up, Immunity 2 [Critical Hits]; Affects Others, Burst Area, Selective, Reduced Duration [Concentration]).

    Singularity Strike: Strength Damage gains Progressive (Limited to while Grab is maintained), Linked Move Object 10 (Continuous, Limited [Grabs Only], Reduced Range [Close]); Weaken Toughness 10 (Toughness; Progressive [Limited to while Grab is maintained], Grab-based).

    Calculations

    PL: 10. PP: 0/150.
    Abilities: 6. Stats: 24. Skills: 25. Advantages: 13. Powers: 82.


    Spoiler: Complications
    Show
    Supporting My Family [Motivation - Greed/Responsibility]: Tager's in it for the money, but not for personal reasons. His family fell on hard times and he needed to step up. While they're in a better place now, it was touch-and-go for a while there, and Tager wants to make sure his family never has to go through something like that again.

    Fell In Love With The Rush [Motivation - Thrills/Recognition]: That being said, the roar of the crowd, the thrill of the fight, the glory of victory...Tager may have originally become a Graviator to take care of his family, but he kinda fell in love with the lifestyle. Now that he's achieved the title of Grav-Knight, it's time to expand upward and outward to even bigger things.

    A New Challenger Approaches! [Enemy/Fame]: Tager is the Grav-Knight, basically the world-champion Graviator. Other Graviators can offer challenges for his title at any time. And who knows, combat-athletes or even professional warriors of other worlds might have heard about the Grav-Knight of Naiar and seek to test their own mettle against him!

    Can't Pass Up A Challenge [Honor]: Tager is obligated to accept any challenge to his title from another Graviator (although he's allowed to try to negotiate a delay, and it is possible for another Graviator to "champion" him - basically a statement of "I don't think you have what it takes to face the Grav-Knight - you want to challenge him you have to prove your worth by facing me!"). If he refuses, it's taken to mean he doesn't think he can win and he gives up the title by default. If he loses the title in a fair match he can try to reclaim it later, but if he refuses a challenge for the title he can never be the Grav-Knight again.

    While other challenges don't directly impact his title...they could still potentially impact his reputation. Tager finds it difficult to pass up any sort of direct challenge.

    A More Elegant Weapon, From A More Civilized Age [Honor/Power Loss]: In most Naian cultures, guns (and high-tech advancements of the same) are tightly regulated. Ancient weaponry less so. This has created something of a cultural sense that ancient weaponry is more "skillful" and "honorable" among Naians, and the Graviators definitely buy into this (while their gravitech gear is undeniably advanced, on Naiar gravitech is as ubiquitous as say smart phones on modern earth, so it still hits the "ancient weapon" classification). Tager looks down on more modern weaponry, and may underestimate the skills of those who use it, seeing them as reliant on their advanced tools. In addition, since such weapons are highly restricted on Naiar, he has basically no practice with them. If forced to use a gun or similar weapon, he can't benefit from his Combat Training power at all.

    Tommy Yang [Identity]: Tager Yung is a stage name. Tager's real name is Tommy Yang. While his real identity isn't strictly a secret, there's a definite distinction in Tager's mind between the two. Tager is a persona, a mask, which kinda lets him act more confident and outgoing than he really is deep down. Tommy himself is less confident and more hesitant, more stuck in his own head and socially awkward. Tommy honestly prefers the Tager persona, although he kinda has trouble realizing that that confidence and competence is still his own regardless of what name he's using.

    Like No One Ever Was [Obsession]: Tager has risen to the top as a Graviator, and it was sweet. He wants to improve further, to do greater things, overcome mightier foes. He wants to be the very best.

    Mundane Force [Power Loss]: Tager's combat skill lets him dish out superhuman damage even unarmed, but he's not actually a physical powerhouse. His fists can't shatter stone and crush steel. He just knows how to hit you where it hurts and concentrate maximum force and aggression into his blows. When fighting unarmed or with mundane weaponry, Tager's attacks may be less effective against opponents or objects with superhuman physical resilience, particularly those with Impervious Toughness. When armed with his gravitech weaponry, or other super-weaponry, this isn't a problem.

    Can't Break Kayfabe [Quirk]: Tager is already kinda everything Tommy wishes he could be (without him really seeming to understand that he is), but even beyond that, while in the public eye, Tager has to be Tager. When he's in any sort of public situation, Tommy will play the Tager persona hard. Saying what he thinks, acting with utter collected confidence, taunting his foes, facing danger unflinchingly, and so on. Tager's an entertaining persona, but outside of the arena, that personality can get him in over his head.

    An Athlete, Not A Warrior [Quirk/Weakness]: There's no question that even without his gravitech gear, Tager is a highly skilled and determined fighter. With it, he can go toe-to-toe even with Spirit Powered foes, alien beings, or advanced technological weaponry. But the fact is he remains an athlete, not a professional warrior. His fighting experience has always been in circumstances that involve rules and showmanship. Most of the time this doesn't really matter, but a warrior with both the power to take him on and real experience in serious combat might sometimes be able to take advantage of the distinction.

    Family Ties [Relationship/Responsibility]: Tommy's father Aldrin was a gravitech engineer, until an accident left him paralyzed from the neck down. His mother Mara is a nurse. He has a three-years-younger sister named Tanya, who just got out of school with a degree in astrophysics and is currently looking for a job, and was struggling with cancer pretty much all through college, although it's now in remission. The Yang family has been through quite a bit of hardship over the past few years, but things are turning around for them now. Tommy loves them dearly...and Tager would defend them with terrifying ferocity if they were threatened.

    Brazen Maal [Rivalry]: The former Grav-Knight, Brazen Maal (real name Branson Morel) was a living legend among the Graviators, having held the title for the longest period since the sport's inception at just over eleven years. His defeat at the hands of Tager shocked the world. Truth is, Brazen actually respects Tager for his skill and natural talent, but of course he's not going to show it. Brazen fully intends to reclaim the title from Tager, but it's worth noting that he wants to get it for real - a straight fight, no unfair advantage, etc. He wants more than the title back - he wants to prove that he's the objectively superior fighter. While he does respect Tager's skill, he still believes that he only lost because he'd been getting complacent about his training and, even having seen him work his way up, still kinda underestimated the young Graviator. Since then, Brazen's taken his training to a whole new level, has been fighting and frankly crushing any "elite" Graviator he can get to agree to a match, and has been very loudly declaring his intent to reclaim the title to pretty much anyone who will listen. (Tager's response: "Bring it on. I'm here whenever you're ready.")

    Of important note, Brazen doesn't want to just get the title back, he wants to take it from Tager, so there's definitely shades of "nobody else is allowed to defeat you" to the situation. Brazen could potentially champion Tager in response to another Graviator's challenge to ensure someone else can't claim the title before he does, or maybe even protect Tager's life if necessary (he can't beat him if he's dead after all!)

    Don't Try To Intimidate Me! [Temper]: Tager can't stand people trying to coerce him, intimidate him, and push him around. If someone tries to scare him into doing something - even and perhaps especially if they succeed! - he'll probably react with anger and contrariness out of sheer spite. As a Complication, Tager can be subject to a Coerce action using Intimidation despite being a PC, but instead of forcing him to act Friendly to the user, it forces him to act Hostile to them.


    Spoiler: Power Descriptions
    Show
    Felid [Native] [Racial] [Sensory]: As a felid, Tager's cat-like eyes are adapted to seeing in darkness.

    Combat Training [Skill] [Combat]: Tager is a highly skilled fighter with pretty much any weapon, or unarmed.

    Gravitech Armor [Device] [Gravitech]: Tager goes into battle in a heavy suit of what kinda looks like a cross between medieval plate mail and powered armor. It's a heavy, imposing suit, the metal kinda "tiger striped" in mirrored white and matte gunmetal black (which actually makes it surprisingly well-camouflaged, since it blends with shadow and reflects his surroundings). While the suit looks bulky, it's enhanced with Naian gravitech, effectively rendering it weightless (and virtually silent) and letting Tager move in it even more easily than he could unarmored. The gravity-manipulation also helps to deflect incoming attacks to a degree.

    One of Tager's advantages as a Graviator is that he's got some technical skills and has improved his armor from the standard design (Graviators are responsible for their own armor and weaponry, so variations are the norm, but Tager can do it himself and has regularly upgraded it in response to problems in prior fights). The "standard" Graviator armor is still a 20-point dynamic array, but only contains rank 5 Gravitic Flight, the basic Gravitic Buffering, and rank 8 Gravitic Negation without the Features (although again, this is basically the "assembly line" model, many Graviators have at least some extra gimmick, and elite Graviators especially are likely to have higher rank effects and their own twists).

    Adaptive Armor [Moonmetal]: Moonmetal is a fairly recent Naian invention, a liquid metal that in addition to being able to harden against impacts is sensitive to changes in gravity. Tager spent most of his personal savings buying some to rebuild his armor after he earned the Grav-Knight title. The moonmetal lets Tager alter the shape of his armor, creating a sealed environment, streamlining it, making it look like normal clothes, thickening it when facing powerful attacks or lightening it when he needs more agility, etc. Moonmetal is a key component of Naian FTL space transports (its sensitivity to the gravitech is kinda central to how it works); with it in his armor, Tager can propel himself between stars.

    Gravitic Flight: The gravitech in Tager's armor allows him to negate and manipulate his personal gravity, and the moonmetal his suit is made of only enhances it. Even in atmosphere, Tager can fly at up to three times the speed of sound.

    Gravitic Bending: Gravity does more than move matter - it also bends light. Tager has placed gravitech nodes in his armor in a pattern that can bend light (and other waves on the spectrum) around him, making him invisible to all visual senses. This also stills the air around him, making him utterly silent. This bending can work on even the most intense light, giving him complete immunity to laser weaponry and other light-based attacks while active (it's designed to selectively allow incoming low-intensity light to be directed into his eyes so he can still see).

    Gravitic Buffering: A standard of Graviator armor, the anti-gravity field around the armor repulses weapons with gravitic fields of their own, letting the Graviators last longer in battle against each other, making it harder for them to throw each other around, and ensuring nobody suffers any permanent harm even if they go all out! Tager's skill with gravitech has allowed him to upgrade the field even further, so that it will repulse pretty much any physical force!

    Gravitic Repulsion: Tager's upgraded gravity field can also be used more aggressively, to push back anyone who touches him. This can potentially Counter attacks that rely on making direct contact, pushing them aside; a powerful, but not entirely reliable, additional layer of defense. While this can work on even non-physical attacks, it offers no protection against area blasts.

    Gravitic Negation: Another standard of...well, not even so much Graviator armor as gravitech in general. Negating gravity negates weight, lightening loads and making falls harmless. The gravitech in Tager's armor is powerful enough to negate up to 800 tons of weight, and his gravitech engineering makes it much easier for him to lift things with antigravity alone.

    Gravitech Maul [Device] [Gravitech] [Physical] [Bludgeoning]: While the gravitech weapons wielded by the Graviators are many and varied, Tager's weapon of choice is a massive two-handed warhammer made of the heaviest metal he could get his hands on! Of course, since it's equipped with antigrav technology, he can wield it as if it were weightless - but his blows fall as if it weighed even more than it actually does.

    Tager can manipulate the maul with synched gravcells in his armor's gauntlets, allowing him to wield it at ranges of up to 900' (or, like, throw it that far and call it back or whatever). While he can call the weapon to him at that distance if he set it down or something, the maul has matching cells so anyone who actually disarms him of it can simply pull his gauntlets to them, and then they can wield it at a distance. Likewise, if his gauntlets are out of range, he can't activate the maul's gravcells, and it's far too heavy for him to wield without them.

    While Tager's a skilled fighter in general, his maul is his favored weapon and he's much more adept with it, able to use its gravitic properties to strike harder, attack more aggressively, mow through weak opponents, and pin down his foes in ways he can't unarmed or with other weapons.

    While the gravitech weaponry is undeniably powerful, it isn't really inherently powerful. On its own, it's just a big hammer. It takes real skill to manipulate the flow of gravity properly to make it light on the swing and heavy on the hit, to control inertia, momentum, and velocity to use it effectively. With that skill, yes, it becomes a weapon capable of laying low superhuman foes. Without it, it's probably too heavy for most people to wield at all, let alone effectively. The effectiveness of the weapon is dependent on the wielder's overall fighting skill, whether that's from constructs like Tager's Combat Training, from raw Strength, from Damage powers with Variable Descriptor (Weapons), etc. If you can't cause harm with any weapon you can get your hands on, you can't expect to wield a giant gravitech hammer efficiently. Conversely, opponents with greater levels of fighting skill than Tager should generally be able to wield the hammer even more effectively than he can, if they can get their hands on it.

    Supplemental Gravitech: Tager's hammer has its own gravcells that can supplement his armor. When using them, the hammer becomes so light and easy to wield that he can rain down blows with incredible speed.

    Gravitic Strike: Tager hits a foe with his hammer, and directs some of the gravity-manipulation into them. This might make them lighter so they go flying, or heavier to pin them down or knock them to the ground. The force and gravity manipulation allows Tager to manhandle his opponents in two ways simultaneously, even as he damages them. Tager's gravitech engineering allows the gravity alteration to "chain" kinda like his Gravitic Negation can; if an enemy goes flying into another enemy, they might go flying too, while if someone tries to help up a target being weighed down, they may get yanked down as well!

    Gravity Slam: In a display of pure skill and control, Tager divests sso much weight from the weapon that he swings it at incredible speed, and suddenly pours it all back in the moment before impact to strike with devastating force. A blow like this can shatter an opponent's defenses and leave them totally reeling.

    Gravity Well: Tager strikes a foe, and manipulates gravity in the area around his hammer simultaneously, to send foes flying, knock them to the ground, etc.

    Gravity Shield: Similar to the Gravity Well, here Tager uses the gravity manipulation defensively, to turn attacks from himself and his allies, allow them to stand up easily, ablate area attacks, and so on.

    Singularity Strike: Tager's personal finishing move (all Graviators worth their salt have one), he hammers an opponent and pours the full power of his gravcells not into making them heavier, but into centering a massive increase to gravity upon them, the very air around them crushing their body. Until they can break free of gravity's hold, this deals tremendous crushing damage. Few enemies can withstand the unbridled force of gravity for long.


    Spoiler: Description
    Show
    Tager is a touch under six feet tall, with a lithe, compact build. He has light brown skin and piercing, feline green eyes that take on a kinda reflective glow in low light. His hair hangs past his shoulders, and is actually tiger-striped, alternatively vivid orange and jet black. He is twenty-five years old. When expecting conflict, he wears what looks like a cross between a suit of medieval plate mail and high-tech powered armor, itself colored in an alternating pattern of mirrored white and gunmetal black. He is rarely seen without a massive five-and-a-half foot long maul of some dense black metal, which typically floats along behind him, not quite attached to his armor.

    When he's "being himself", Tommy Yang is actually a kinda quiet, nerdy guy. He's pretty introverted and likes tinkering with things, playing video games, and messing around on the computer. He's not socially awkward, really, just not much of a talker and a little self-conscious. He tends to think through every word and action and second-guess himself. So he tends to come across as kinda lacking self-confidence, but also as a bit smarter than he actually is, since you know, he tends not to talk when he's not fairly certain he's saying something intelligent.

    But that all goes away when he adopts the stage persona of Tager Yung, which these days is kinda the norm for him as his fame and reputation has grown. As Tager, he is much more loose and care-free. Even though Tager is a celebrity on Naiar and almost nobody knows the name Tommy Yang, he still sees the Tager persona as something of a mask, so if he does something stupid as Tager he doesn't worry as much about it "reflecting on" himself. He's much more assertive and confident as Tager, but also rasher to a non-trivial degree.

    While he's gotten the hang of presenting Tager as an entertaining persona - boasting, taunting, and showboating with the best of them - Tager actually isn't particularly high on bravado by Graviator standards. Bravado's just common to the culture. But while Tager can definitely showboat and get in over his head, he tends more towards a calm, focused confidence. A self-assured certainty that he can handle whatever comes at him, without any real driving need to prove it.

    Tager's also not just brash muscle. He's a tactical fighter who is known for his custom gravitech upgrades (most Graviators have at least a couple, but Tager's are particularly extensive, and he developed them himself) and for unbalancing his opponents with a combination of flashy showboating and skillful stealth tactics.


    Spoiler: Backstory
    Show
    Most of Tommy's childhood and adolescense were comfortable, but unremarkable. His father was a gravitech engineer. That sounds like a really advanced, high-end job, and in some cases in can be, but gravitech is basically foundational technology for Naiar's cities, transportation systems, etc. Probably the closest modern analogy to his father's job would be an electrician. His mom was a nurse. So, solid blue-collar jobs, the family had a pretty straightforward middle-class lifestyle. Tommy wasn't really formally apprenticed to his father or anything, but he enjoyed tinkering and he spent a lot of weekends in the garage with his dad, learning how gravitech works and building little devices with it.

    He also grew up watching the Graviators. Religiously. On his thirteenth birthday, his dad bought him some gravcells (they're not cheap, but they're not super-expensive either, and as a gravitech engineer, his father could get them wholesale), some materials, and the two of them spent half a year of weekends building him some homebrew gravitech gear - a suit of armor and a hammer that at the time was bigger than he was. They weren't really full-fledged Graviator gear - the grav-cells were much weaker than those Graviators used, not even strong enough for sustained flight or proper gravitic buffering - but what did that matter? He was a thirteen year old kid, it was a super-fun project and they were awesome toys.

    It wouldn't be accurate to say Tommy had any serious intentions of becoming a Graviator (no more than any other kid wants to be a member of some cool profession when they grow up, anyway). But still, he actually practiced with his gear, even took some formal sport-fighting lessons. And truth was, he was pretty good.

    Things started falling apart when Tommy was sixteen. An accident at work led to his father nearly being killed; he survived thanks to medical attention, but ended up paralyzed from the neck down. The company he worked for and their insurance company manipulated the paperwork to avoid having to pay compensation. Plus he was out of work; Naian gravitech could help him move around, but even it only went so far with so debilitating an injury. It basically wiped out the family's savings.

    Less than a year later, Tommy's sister was diagnosed with cancer.

    While the government did provide some insurance, it only went so far - it absolutely helped and kept everything from falling apart completely, but it wasn't enough to get the advanced medical assistance they needed. Tommy's mother was working like a maniac trying to both support the family and care for her injured husband and sick daughter. Debt piled up. One afternoon, Tommy overheard his parents talking about how they might be evicted if they couldn't get some money in soon.

    So Tommy did the only thing he could. He gathered up his lovingly crafted gravitech gear - after years of tinkering and upgrades, it was actually almost as good as a professional Graviator's - and took it to a pawn shop to sell. The owner offered him a thousand credits for it. It was enough to make do for now, but Tommy realized something.

    For your typical professional Graviator, that was literally pocket change.

    And so Tommy hatched the wildest, most desperate plan of his life.

    Two nights later, pro Graviator Bilt Tank was walking home from a movie when a figure in dark plate armor stepped silently out of an alley facing him, a massive hammer floating behind it. The hammer suddenly swooped around, slapping into his outstretched hand, and with a wave, half a dozen camera drones went flying out from the figure's armor, flying around in a wide circle over the area. Bilt smirked, his spear flying into his grasp, sending his own drones out to capture the fight. A small crowd gathered on the sidewalk and in building windows, looking on.

    You'd think this would be the point where the underdog kid in over his head gets his butt soundly handed to him by the cocky, experienced professional fighter, setting the stage for meeting a wise old mentor, going through some training montages, scoring some come from behind victories, maybe learning a secret technique or two, and-

    But this isn't an underdog sport's story. This is the story of Tager Yung, the Grav-Knight. He had Bilt counted out faster than you can list a bunch of sport movie tropes.

    When Tommy removed his helmet to reveal that he was just a kid, Bilt boggled in shock. Nonetheless, in accordiance with Graviator tradition, he handed over all the cash he was carrying - a little over twelve-hundred credits - and took Tommy to dinner at a restaurant of his choice. (Tommy picked an inexpensive diner that he knew had good food, but ordered the most expensive item on the meny, and then he paid for Bilt's meal. It's a sign of respect. You have to know the culture.)

    As they were leaving the restaurant, Bilt asked, "What's your name, kid?"

    "Tommy Yang, sir," Tommy replied.

    Bilt looked him over. His tiger-striped hair, his lithe build, his youthful features.

    "Nah, kid. You're Tager Yung," he told him, and then strode off into the night.

    And so it was.

    Over the next several months, Tager redoubled his training efforts, and went out regularly to challenge Graviators to battle, his skill rapidly improving. He tinkered with his armor and weapon after his matches, adjusting the patterns of the grav-cells, improving the design, making upgrades to account for problems he had. He won far more fights than he lost. At first, he kept his activities a secret from his family, telling his mother that he had gotten a part-time job after school. But it didn't take long for the amount of money he was pulling in to get suspicious, and as much as the family needed it, worried that he had gotten into something dangerous or illegal, she confronted him.

    Tommy came clean. His mother stared at him for several seconds, and then she just laughed and laughed and...

    Soon, Tager was receiving challenges of his own. Then invitations to formal matches that paid ten times what he could expect as victory spoils just for showing up and three to five times that to victors. Experience, training, and upgrades had continued improving his skills. He went months without losing a single match.

    A year after he had first begun, Tager was challenged by an elite Graviator. It was the closest match he'd had in a long time, but he won that one too. A little more than two years after he started, he was invited to his first tournament. Tager Yung had become a skyrocketing sensation in the Graviator world.

    He won the tournament too.

    The great majority of his winnings went back home. It took six long, hard years, but eventually his family was out of debt, and his father and sister, though not better by any means, were at least stable. He had virtually single-handedly turned his family's fortunes around, but it wasn't enough. He didn't plan to stop until their problems were fixed, and they never had to worry about such things again.

    And what could he say, he also kinda loved the life.

    Tager had risen to competing at a national level. And around a year ago, received an invitation to the High Joust, the global Graviator tournament held every three years. On top of substantial appearance and licensing fees, there were massive financial prizes for top contenders. And, more importantly to pretty much everyone but Tager, the Grav-Knight himself, Brazen Maal, would face the top fighter in a challenge for the right to make a try at his title.

    Tager plowed through the placement matches, and crushed Graviator after Graviator who battled him, some of the most skill gravitech warriors on the planet, to roaring cheers from the crowd. After three days of epic high-flying battles, Tager won the right to face the Grav-Knight himself in personal combat.

    It was a battle like no other. Brazen Maal was, by far, the most skilled Graviator Tager had ever battled. Tager was pinned twice and only barely escaped before count out, and more than once had his heels forced back practically to the edge of the arena. But finally, after nearly five minutes of constant fighting, Tager managed to catch Brazen in his signature move - the Singularity Strike. Crushed to the ground under relentless waves of heavy gravity, his armor beginning to fail, Brazen Maal was forced to tap out.

    Tager Yung had become the Grav-Knight. More importantly, he had earned enough money to pay for the treatment that could eradicate his sister's cancer.

    Tager has been the Grav-Knight for a bit less than a year. He doesn't go out and challenge people any more - the challengers come to him. He doesn't wait for invitations to matches or tournaments - if he wants to enter one, he just flies there and they edit their schedules accordingly. He still goes mostly for high-paying matches - his next goal is to purchase a full-scale, absolutely bleeding-edge mobility suit so his father can regain full mobility - but if he finds some challenge worthy of his skills he's quick to take it up. He's battled Graviators two, three, and four to one and still come out on top. "What Will It Take To Defeat Tager Yung?" has kinda become a meme.

    So when an interstellar message reached the world of Naiar promising "more credits than most people would see in their entire lives" for a job, Tager Yung in his newly upgraded moonmetal gravitech armor took off for the stars, ready to test his mettle and his gravitech outside of the arena in the vast universe beyond the world of Naiar.
    Last edited by Quellian-dyrae; 2019-06-20 at 03:17 PM.
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    Default Re: Adventurers Amongst the Stars OOC

    Spoiler: The World of Naiar
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    Naiar has eleven sentient races, although that's more-or-less using the fantasy RPG definition of the term. Within each of those races are a significant variety of what might closer qualify to real-world races with minor but notable genetic divergence. And even the eleven major races of Naiar have a lot in common physically and mentally, if not necessarily genetically. All of them are humanoid races with only a few really distinctly unique physical characteristics. Many alien races would likely assume all Naians are one species.

    They are not. Naiar has a similar fauna to Earth, and it is from this fauna that the races evolved. But rather than evolving just from apes, Naians evolved from various types of animals. Precisely why they all developed into an essentially human form despite the massive physical differences in their parent species is a heatedly debated subject among Naian anthropologists and a total unashamed handwave from our perspective. Seriously, I do not care even the tiniest little bit how completely unrealistic some of these people are biologically. They're sci-fi aliens, that's all the explanation I need or will give.

    Naians aren't humans with an animal trait tacked on; Felids don't have cat ears, Avids don't have wings, etc. There are some characteristic features that set them apart, but these remain essentially human-scale features. Genetically, however, there's quite a bit of difference between them. Fertility is usually only possible between members of the same race, although sub-races are all interfertile with each other, even those that have technically evolved from a different species of animal in the same broad group (so, for example, while there are Piscids that have evolved from salmon and that have evolved from trout, the two are largely genetically similar by this point in the species evolution). Between races, the chance of fertility is roughly one in a hundred. This changes to one in a thousand if crossing the live birth/laying eggs line for the original animals (all Naians give birth to live infants at this point, but if the original animal didn't, it's one more genetic hurdle as far as interfertility). There are, however, a small number of mixed-race Naians.

    There are currently forty different countries sharing the world of Naiar. Eleven of these are considered to be the "Homelands" of the eleven major races. This is less a sentimental matter and more a historical and political one - these are the biggest and oldest countries of the world, having been birthed from the Great Kingdoms, back when the races were much more insular and hostile to one another. These days, though, race and country are almost entirely divorced from one another. The "primary" race of each Homeland is the single most populous race for that country, but they don't usually outnumber more than maybe two or three of the other races combined. In the non-Homeland countries, sure there are some demographic tendencies, but they're minor. That said, most of the countries do draw fairly heavily from certain cultural standards of two or three of the more populous races (or, for the Homelands, of the "primary" race of the nation).

    Racial and national relations on the planet are generally positive at this point. There's competition more than conflict. This hasn't been the case throughout history, but the Naians have pretty much gotten the whole "show everyone basic respect as fellow Naians and/or sentient beings" bit figured out by this point. There is a global government, the Council of Naiar, which largely deals with international law and disputes, as well as representing the planet to the wider galactic community. The Council doesn't generally get involved in within-nation matters unless serious Naian rights violations are occurring. That said, they are powerful - all of the countries are expected to contribute to the global government and its resources. They have a lot of financial, social, and political power, and a strong enough military to easily overwhelm probably three or four Homeland countries, or maybe seven or so non-Homeland countries. Their level of power is very carefully calculated - strong enough that they can overpower any single country that starts going against the global community, but nowhere near strong enough to overpower the entire community.

    Naiar is technologically advanced, and developing further rapidly as ties with the galactic community strengthen. That said, there's a certain weird mix of technological advancement and primitive feel to the world. This is largely because pretty much all of the Naian countries are very nature-conscious. Their technology places a strong emphasis on sustainability and integration with nature - they've developed clean energy resources far more advanced than most frontier worlds, and in fact even impressive enough to attract notice from the older galactic empires. Their access to various flight technologies are also extremely impressive - they have developed highly advanced gravity-warping technology that is used extensively in city design. Most Naiar cities consist of huge towers - some reaching as much as a mile up! - spread carefully among whatever terrain is present. Gravity manipulation is used to stabilize the towers, protect from damage and falls (they are generally constructed of hundreds or thousands of gravitationally-selective slabs that bind together, and if something happens they can float independently for up to a week and sink slowly to the ground thereafter), and also to allow people to walk along the outer walls as if they were level ground. Within the tower are various more commercial, industrial, and municipal areas, as well as some (generally lower-priced, and typically a fair bit more crime-prone) residential districts within. Generally speaking, the "innards" as they're called are associated with lower-class stuff, although this isn't always a valid preconception - a lot of the inner towers are extremely sleek, ultra-high-tech areas with tons of cool stuff to explore. There are also a few floating cities, but they're rare and pretty small (and the housings costs are insane), since the energy cost to keep them afloat is enormous. The towers themselves can range from kinda cool-looking to a bit of an eyesore, but that aside it's a beautiful planet with a wide variety of natural terrains, quickly becoming a prime tourist spot for those visiting from elsewhere in the galaxy. Aside from the modern cities, there's still many older cities and towns that are maintained, some as historical sites, but many still with people living there. From quaint, picturesque towns and villages nestled amidst forests, mountains, and hills, to huge underground Formid cities, to the sprawling undersea cities of the Piscids, and so on.

    Naian religions tend to center around the concept of spirits. There are five major religions throughout the planet, each with a variety of sects and factions. Ancestrism, the worship of one's ancestors, which places strong emphasis on the family, but also includes certain totemic elements relating to the animals that one's race evolved from. Naiism, the worship of the spirits of nature, which also includes some links to the animal one has evolved from. Khiism, which is less about worship and more about understanding and respecting a sort of "spiritual collective" from which all life comes from and returns to. Xenism, the most structured of the five religions, which involves worshipping the collective spirit of one's own society, strongly emphasizing duty, loyalty, and patriotism, as well as the sanctity of the home. And finally Phantism, which is based on the idea of a "spirit world" that operates behind the scenes of and influences the physical world, as various spiritual beings' interactions influence the real world through their portfolios and dominions.

    Although the five religions focus on different things, they don't strictly profess to be mutually exclusive. They have their disagreements on what is important, of course, and while there are certain "unifying" religions, these are all minor sects that aren't taken all that seriously. That said, the religions do generally adopt a policy that there's not really any reason that any or all of the others can't also be right. Essentially, the existence of ancestor spirits neither proves nor disproves the existence of nature spirits, or a spiritual collective, etc. The question tends to be less about what is true and more about what is most important to you. And there are plenty of people who consider themselves members of multiple religions.

    The vast majority of Naians believe in the literal existence of spirits. Partly, this is because spirits are generally given credit for Naian superpowers. Some Naians do develop supernaian capabilities of a dizzying variety; it's generally accepted than roughly one Naian in ten-thousand has some manner of superpower, although only about one percent of those are really "serious" powers. Although the reasons for these powers has never been scientifically determined, most Naians assume they are spiritual in nature. After all, spirits are supernatural beings that they can't scientifically examine either.

    Although Naians themselves, and more normal-sized Earth-like fauna all exist on Naiar, the world is also known for its megafauna - up to and including full-sized dinosaurs. They're somewhat rare in this day and age, but they're far from extinct.

    Naiar is slightly bigger than Earth, but is also only about fifty percent water, so there's a lot more landmass overall. An interesting fact about Naiar is that it is possible to walk across about 95% of the world's landmass. There are a few scattered islands, and the land is broadly divided by great rivers, lakes, and even oceans - but the overwhelming majority of the land is connected at some point or another.

    The Naian Races

    The main variations between the races are a few specific physical traits and some minor tendencies towards certain characteristics, a minor power (worth 2 PP), and tendencies towards a certain stat tradeoff (an average member of the race will have a two-point tradeoff for appropriate stats) and preference towards a certain skill (most members of the race will have at least a point or two in the skill). There are also some significant cultural differences, but I'm not dealing with them at this time.

    While each race is evolved from a certain main type of animal, people evolved from similar animals may fall into a given race as well. For example, Naians evolved from say cows or bulls would be Equids, those evolved from eels would be Piscids, and you could even have those evolved from frogs as Ophids or the like. The listed animal is the most common predecessor for the race.

    Simids: Evolved from apes, Simids are physically and genetically equivalent to humans. They don't have any inherent powers, although from a practical standpoint this means they have two more PP to spend than the other Naian races. As such, they have a reputation of being a highly diverse and adaptable race, lacking any inherent strengths, but tending to be very good at whatever they set their minds to mastering. Simids have no tradeoff preference, and their favored skill is Expertise.

    Fun Fact: Simids are the most populous of the eleven main races, and their culture favors meritocratic approaches to leadership.

    Canids: Evolved from dogs, Canids are recognizable from their sharper teeth and somewhat rounder noses. Canids retain some of the keen sense of smell of their predecessors, possessing Senses 2 (Ranged, Acute Smell or Acute, Analytical smell) as a racial power. Canids tend towards higher Toughness and Will at the expense of Defense and Fortitude, and their favored skill is Investigation.

    Fun Fact: Canid culture places a strong value on loyalty, honor, and integrity. Lies and broken words that lead to physical, emotional, financial, or social harm are prosecutable offenses among Canids.

    Felids: Evolved from cats, Felids are recognizable for their more catlike eyes and especially fine hair, and they tend towards lithe builds. Felid eyes are if anything even better adapted to the dark than their predecessors - all Felids possess Senses 2 (Darkvision or Low Light Vision and Extended Hearing) as a racial power. Felids tend towards higher Defense and Will at the expense of Toughness and Fortitude, and their favored skill is Stealth.

    Fun Fact: Many Felids prefer a nocturnal lifestyle. Roughly half the race operates on a nighttime activity schedule, meaning that Felid societies as a whole tend to have things going on twenty-four hours a day.

    Ursids: Evolved from bears, Ursids are recognizable for their thicker, sharper nails and rounder ears, and they tend towards larger size and muscular builds. Ursids can latch easily onto a target with their sharp nails, and receive Enhanced Advantages 2 (Fast Grab, Improved Grab or Improved Grab, Improved Hold) as a racial power. Ursids tend towards higher Toughness and Fortitude at the expense of Defense and Will, and their favored skill is Intimidation.

    Fun Fact: For all their size and strength, Ursids are the least militant of the eleven races historically. Their culture prizes philosophical thought and artistry over military power - although to be fair, when they do go into battle, they're absolute terrors on the field.

    Equids: Evolved from horses, Equids are recognizable for their somewhat longer faces, and they lack nails - rather, their fingers and toes end with sort of blunt callouses. They tend to be a bit bigger than average, and usually have very thick, full hairdos. Equids are among the most physically formidable Naians, receiving either Power Lifting 2, or Speed 1 and Power Lifting 1 as a racial power. Equids tend towards high Fortitude at the expense of Will, and their favored skill is Athletics.

    Fun Fact: Sporting events are Serious Business in Equid culture. The best athletes are their top celebrities, and kids in an Equid society can usually be expected to be spending most of their free time running around outside regardless of what television, computer, and video game entertainments are available.

    Saurids: Evolved from lizards, Saurids are recognizable for their more lizard-like eyes and tendency to a wider variety of skin colorations - various greens, grays, and occasionally even more exotic colors adjust the normal human range of skin tones, and in some cases Saurids have unique patterns of coloration. About a third of all Saurids are completely hairless, and weirdly enough, about five percent of them simply have no hair below their noses. Saurids don't have scales, but their skin, while flexible, is about as smooth and hard as a scale, giving them Impervious Toughness 2 as a racial power, although some instead receive Regeneration 2. Saurids tend to favor Toughness at the expense of Defense, and their favored skill is Persuasion.

    Fun Fact: From a cultural standpoint, Saurids love to talk. They very much have the gift of gab, and will happily get into long discussions on any subject that catches their interest. A Saurid dinner can go on for hours as everyone chats, and Saurids tend to be...prolific on their social media accounts.

    Ophids: Evolved from snakes, Ophids are recognizable for their small noses and long (and occasionally slightly forked) tongues. They have similar coloration ranges and tendency towards hairlessness as Saurids, and tend towards slender builds. Ophids have very sensitive tongues keen enough to pick up the taste of things in the air, giving them Senses 2 (Ranged Acute Taste or Acute Analytical Taste) as a racial power. Ophids tend to be balanced defensively, but those with combat training usually favor Attack over Damage, and their favored skill is Deception.

    Fun Fact: Ophid culture tends to be open, friendly, and relaxed. They're known for an inordinate number of celebrations and holidays, and not stressing overmuch about work. That being said, they also prize efficiency, and most Ophid-run businesses operate on a task-based, rather than a time-based, payscale. If you can get your job done in two hours, what do they care if you take the rest of the day off?

    Avids: Evolved from birds, Avids are recognizable for their longer noses and soft, down-like hair. While their skin tones keep to the normal human range, their hair (head and body) can run the absolute gamut of colors, and even male Avids tend to speak in the Soprano range, or Alto at the lowest. Avids have extremely keen eyes, possessing Senses 2 (Extended Vision 2 or Extended Vision and Low Light Vision) as a racial power. Avids tend towards Defense at the expense of Toughness, and their favored skill is Perception.

    Fun Fact: Avids are the Proud Warrior Race of Naiar. Avid culture emphasizes martial prowess, and Avid societies tend to have the most military spending of any of the races.

    Piscids: Evolved from fish, Piscids are recognizable for the gills on their necks. They have the same tendency towards hairlessness as Saurids, and similar coloration ranges but with an even higher chance of more exotic colors. Piscids can survive underwater as easily as on land, and have Immunity 1 (Drowning) and either Swimming 1 or Senses 2 (Extended Vision and Hearing; Limited to Underwater) as a racial power. Piscids tend towards Defense and Fortitude at the expense of Toughness and Will, and their favored skill is Treatment.

    Fun Fact: Piscids are in some ways both the most and least integrated of the races. There have been next to no major wars between Piscids and other races in the past (although they've joined wars on behalf of allies), and Piscids are the most spread out of the races. This is largely because the waterways of the world are theirs - the other races can't natively survive under water, so the Piscids have largely free reign. The Piscid Homeland, and many other Piscid cities, are primarily underwater - they might have modern tower-structures rising up above water to allow other races to live there, but they are still rather optimized for Piscid use. Piscids also have some of the greatest cultural divides, because while you can walk across 95% of the world's landmass, there are numerous waterways that are entirely cut off from others, creating much more isolated Piscid cultures.

    Formids: Evolved from insects, Formids are recognizable from the two small "bumps" on their foreheads and the sort of compound pattern of their pupils. Formids also tend to be on the small side. Formids have the most exotic racial power, the remnants of a limited hive-mind that functions as either Mental Communication 1 (Limited [Formids Only], Limited [Only to share simple concepts and emotions]) or Senses 1 (Communication Link [Own Family]) and Senses 2 (Direction Sense, Distance Sense; Limited [Only with regards to family members]). Formids tend towards Will at the expense of Fortitude, and their favored skill is Insight.

    Fun Fact: Formids have developed extensive, labyrinthine underground cities. They often feel a bit claustrophobic to other races, but they are sprawling architectural wonders nonetheless.

    Arcids: Evolved from spiders, Arcids are recognizable from their slightly, but noticeably, disproportionately long and slender arms and legs, and the nearly invisible hairs on the palms of their hands and soles of their feet. Those hairs are either strong or sensitive, resulting in Movement 1 (Wall Crawling) or Senses 4 (Ranged Accurate Radius Tactile Sense; Limited [Only along the same surface]) as a racial power. Arcids tend to be balanced defensively, but those trained for combat usually favor Damage over Attack, and their favored skill is Technology.

    Fun Fact: While Arcids can't spin webs, there are certain enzymes in their saliva which, with the right chemical treatments, can create a spidersilk-like substance. This extremely strong, flexible, and durable material is used extensively in Arcid engineering.


    Spoiler: The Graviators
    Show
    The Graviators deserve some history. The people of Naiar are largely divided among forty-odd individual nations, which are collectively governed by the Council of Naiar, a global government made up of representatives from all of the nations. While the individual nations remain sovereign territories and have their own laws, governments, and cultures, the Council ensures peace between the nations, mediates disputes, and sets and enforces laws that are globally important. Basically, they have control in cases that matter to everyone.

    One of the areas in which Naiar has global law involves the regulation of weaponry. While modern Naiar is a generally peaceful, cosmopolitan world, it wasn't always so. The eleven "Homeland" countries grew out of the remains of the Great Kingdoms a few hundred years ago. Back then, race and kingdom were pretty much linked; Canids lived in the Canid kingdom, Simids in the Simid kingdom, and so on, with exceptions being extremely rare. The eleven kingdoms (with the notable exception of the Piscids) were regularly in conflict over land and resources, each trying to expand and control as much of the world as they could - all of it, preferably. Wars between them were almost constant.

    A little under three-hundred years ago, though, industrialization and technological advancement changed the face of war and weaponry. Guns and bombs, tanks and planes, began to appear and rapidly spread in massive arms races. This all culminated in what is now referred to as the War To End All Wars - a global conflict of such scale and destructive magnitude that it killed off solidly forty percent of the total Naian population. It got so bad that it eventually led to bloody uprisings within every single one of the Great Kingdoms, a younger generation rising to power with coups and revolts and more than a few civil wars. The internal strife was as vicious as the external, and by the end of it all, one in two Naians who had been alive before the War To End All Wars was dead.

    But the newly installed governments called back their troops, sent out diplomats, swallowed their prides, gritted their teeth, and worked together to ensure nothing like that would ever happen again. The result was democratic elections, buffer states not tied to any of the former kingdoms, a boom of global trade and interconnectivity, and the founding of the Council of Naiar. The Council was a place for nations to resolve their differences, to build a global community, to establish international laws, but most importantly, to prevent the arms races and conflicts that had led to the War To End All Wars, and ensure that it actually lived up to its name.

    So among the regulations and international laws set forth by the Council are significant military restrictions. In addition to things like precluding the development of superweapons (Naiar understands the science behind nuclear weapons, for example, but international law strictly prohibits actually developing them) and limiting overall military forces, the Council curbs building up "shadow armies" by placing tight regulations on the availability of military weaponry, worldwide. National militaries can use them, as can certain tactical law enforcement organizations. There are some exceptions for nation-neutral organizations like mercenaries. Regular law enforcement has access to limited versions (handguns and such), although in some nations they don't even bother. But for most people, any sort of firearms - or the more advanced versions of them that have developed more recently, like plasma, laser, and directed energy weapons - are strictly prohibited by international law.

    Now, to a certain extent, this is also matter of public safety. Fewer deadly weapons on the streets and all. But to be fair, criminals don't tend to care about the law. There's definitely black markets for weapons, and there are rural communities that need them for hunting or dealing with occasional wild animals, security teams that may need something more than a fist to dissuade people, etc. Archaic weapons - swords, bows, spears, hammers, maces, etc - aren't regulated. Most people can only cause so much damage with a sword or bow, and it takes a lot of training to really be competent with them. Most archaic weapons require you to get up close to your target, so people can run away more easily. And most importantly, if some country did try to start a war and wanted to get an advantage by fielding a million guys with swords and bows, they'd pretty much be mowed down like grass by modern weaponry.

    So on Naiar, despite having plenty of deadly high-tech weaponry, most armed people are carrying old-school weapons like swords and axes. And these days, you tend to see that sort of stuff more as sports than anything. It's pretty prevalent in Naian popular culture to look upon archaic weaponry as more "skillful" and "honorable" weapons. Guns and bombs are killing tools - but a proper weapon is a symbol of skill, of bravery. You carry a sword and know how to use it, you're a badass. Tournaments, sports, and competitions centering around martial prowess are common the world over (especially in Avid cultures).

    Which brings us, finally, back to the Graviators. After a couple centuries of popular martial sports, the Graviators came into being some fifty years ago. Naian "gravitech" - the powerful gravity-manipulating technology that led to their great tower cities, flying vehicles, FTL space travel technology, and hundreds of other key Naian advancements - had become fairly ubiquitous by this point after being developed a bit more than half a century prior. The Graviators were a new martial sports league that made use of this technology. Using gravitech in their weapons and armor let them produce a high-flying, full-contact combat sport with trivial risk - the gravity fields around the weapons and armor were designed to repulse each other, minimizing actual physical harm but exaggerating the spectacle as warriors went flying from powerful blows and so on. It caught on pretty much instantly and spread like wildfire. Within a decade, an international league was established and Graviators the world over competed in duels, skirmishes, and tournaments, seeking to earn the world-champion title of Grav-Knight.

    Graviator combat isn't (well, usually) staged, scripted, or fixed - it's a real fight. That said, it's entertainment first and foremost, a sport second, and combat a kinda distant third. Graviators tend to have stage names, flamboyant personalities, highly decorated armor, personal "finishing moves", and so on. They usually build up semi-fictionalized storylines to attract fans and build their interest. Alliances, rivalries, team-ups, and so on are common elements.

    It's also worth remembering that Graviators are all, at the end of the day, wearing personal flight technology. Travel has kinda grown into a significant part of Graviator culture. They wander the world, visiting fans in various countries and cities, signing up for battles, joining tournaments, and sometimes even making direct challenges to other Graviators. Almost every Graviator has a few camera drones handy to toss out to capture footage, allowing a spontaneous challenge to be streamed to personal social media and affiliated entertainment networks at the drop of a hat. A Graviator drawing its weapon and sending a handful of camera drones winging into the air has become a shorthand for making - and accepting - a challenge.

    Graviator combat is basically a full-contact straight fight. Victory is earned in four ways - knock out, tap out, count out, and bounds out. If a Graviator loses consciousness, they lose. They can "tap out" verbally or by tapping the ground (such as when being crushed mercilessly against it by a massive gravity well, say). If they are pinned (mechanically Prone, either Stunned or Immobilized, and Defenseless) for ten seconds (figure two of their combat turns since the conditions were inflicted) they're counted out. And finally, if they go out of arena bounds, they lose (regulation arena size is a 250' radius sphere; typically in a spontaneous match the camera drones will be used to designate the arena bounds). While official matches and tournaments have their own payment and reward structures, it's something of a tradition in a spontaneous match that the losing Graviator hands over whatever cash they have in their wallet, and then buys the winner a meal at a local restaurant of the winner's choosing. There's lots of little cultural details that have built up around traditions like this (how much cash a Graviator actually carries, for example, is often taken as a sign of skill or confidence, and whole books could be written about the subtle language of respect and insult that can be conveyed by a winning Graviator's choice of restaurant and what the two Gravitators do during the meal).

    Graviators are skilled fighters with high-tech gear, but they're still athletes first and foremost. Tager's the Grav-Knight for a reason - if he's not the best of the best, he's competitive with them. A typical novice Graviator is probably PL 5, with professionals being PL 6. "Elite" Graviators tend to cluster around PL 8. It would take a Grav-Knight, former Grav-Knight, or serious contender for the title to reach or exceed PL 10.

    Spoiler: Example Professional Graviator
    Show

    Abilities

    STR: 0. STA: 3. AGI: 0. DEX: 0.
    FGT: 0. INT: 0. AWE: 0. PRE: 0.

    Attacks

    Initiative: +4.
    Attack: +6 (DC 21 Damage, DC 16 Effect).

    Defenses

    Defense (3): +6. Toughness: +6. Fortitude (3): +6. Will (6): +6.

    Skills

    Acrobatics 12 (+12), Intimidation 8 (+8), Perception 8 (+8), Any One 8 (+8).

    Advantages

    All Out Attack, Equipment 2, Improved Grab, Improved Initiative, Move-by Action, Power Attack, Any One Other.

    Equipment

    Modern Smart Phone with Bluetooth: Cell Phone, Computer, GPS, Commlink {4+1}.
    Alternate Applications: Camera, Audio/Video Recorder, Flashlight.

    Camera Drones: Audio/Video Recorder, Senses 2 (Darkvision; Limited [Drones Only]), Flight 2 (Limited [Drones Only]).

    Powers

    Naian: 2 PP Naian racial power. Simids can spend the 2 PP freely {2}.

    Combat Training: Enhanced Strength 6 (Accurate 3, Limited [Combat Purposes]), Enhanced Strength 2 (Limited [Combat Purposes], Limited [Defensive Purposes]) {10}.

    Gravitech Armor: Enhanced Defense 3 (Permanent), Protection 3, 20-point Dynamic Array; Removable {26+5-7}.

    Gravitic Flight: Flight 5; Enhanced Flight 5 (Limited [Only while Double Moving]).

    Gravitic Buffering: Immunity 40 (Physical; Sustained, Limited [Half Effect], Limited 2 [Only against Gravitech weaponry]).

    Gravitic Negation: Power Lifting 8, Movement 1 (Safe Fall).

    Gravitech Weapon: Elongation 5 (250'; Quirk [Only for manipulating the weapon]), 12-point Easily Removable Array, Feature/Quirk (Ranks based on wielder's general weapon Damage rank) {16+2-8}.

    Weightless Flurry: Strength Damage gains Multiattack, Linked Deflect 6 (Secondary Effect, Reduced Range [Close]).

    Gravitic Strike: Strength Damage gains Linked Move Object 6 (Extra Condition, Reduced Range [Close]).

    Gravity Slam: Strength Damage gains Linked Affliction 6 (Dazed+Impaired/Stunned+Disabled; Fortitude; Extra Condition, Limited Degree) Linked Weaken Toughness 6 (Toughness).

    Calculations

    PL: 6. PP: 0/90.
    Abilities: 6. Stats: 12. Skills: 18. Advantages: 8. Powers: 46.


    Spoiler: Example Elite Graviator
    Show
    Abilities

    STR: 0. STA: 4. AGI: 0. DEX: 0.
    FGT: 0. INT: 0. AWE: 0. PRE: 0.

    Attacks

    Initiative: +8.
    Attack: +8 (DC 23 Damage, DC 18 Effect).

    Defenses

    Defense (4): +8. Toughness: +8. Fortitude (4): +8. Will (8): +8.

    Skills

    Acrobatics 16 (+16), Intimidation 12 (+12), Perception 10 (+10), Any One 10 (+10).

    Advantages

    All Out Attack, Benefit 1 (Showboating [May incite strong emotions other than fear with Intimidation]), Equipment 2, Evasion, Improved Grab, Improved Hold, Improved Initiative 2, Move-by Action, Power Attack, Startle, Any Two Others.

    Equipment

    Modern Smart Phone with Bluetooth: Cell Phone, Computer, GPS, Commlink {4+1}.
    Alternate Applications: Camera, Audio/Video Recorder, Flashlight.

    Camera Drones: Audio/Video Recorder, Senses 2 (Darkvision; Limited [Drones Only]), Flight 2 (Limited [Drones Only]).

    Powers

    Naian: 2 PP Naian racial power. Simids can spend the 2 PP freely {2}.

    Combat Training: Enhanced Strength 8 (Accurate 4, Limited [Combat Purposes]), Enhanced Strength 2 (Limited [Combat Purposes], Limited [Defensive Purposes]) {13}.

    Gravitech Armor: Enhanced Defense 4 (Permanent), Protection 4, 20-point Dynamic Array; Removable {29+7-8}.

    Gravitic Flight: Flight 5; Enhanced Flight 5 (Limited [Only while Double Moving]).

    Gravitic Buffering: Immunity 40 (Physical; Sustained, Limited [Half Effect], Limited 2 [Only against Gravitech weaponry]).

    Gravitic Negation: Power Lifting 8, Movement 1 (Safe Fall).

    Custom Upgrade: Custom power unique to the Graviator.

    Gravitech Weapon: Elongation 6 (500'; Quirk [Only for manipulating the weapon]), 16-point Easily Removable Array, Feature/Quirk (Ranks based on wielder's general weapon Damage rank) {21+4-10}.

    Weightless Flurry: Strength Damage gains Multiattack, Linked Deflect 8 (Secondary Effect, Reduced Range [Close]).

    Gravitic Strike: Strength Damage gains Linked Move Object 8 (Extra Condition, Reduced Range [Close]).

    Gravity Slam: Strength Damage gains Linked Affliction 8 (Dazed+Impaired/Stunned+Disabled; Fortitude; Extra Condition, Limited Degree) Linked Weaken Toughness 8 (Toughness).

    Gravity Well: Strength Damage gains Linked Move Object 8 (Burst Area, Selective, Reduced Range [Close]).

    Signature Move: Custom power unique to the Graviator.

    Calculations

    PL: 8. PP: 0/120.
    Abilities: 8. Stats: 16. Skills: 24. Advantages: 14. Powers: 58.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  9. - Top - End - #9
    Bugbear in the Playground
     
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    Calla, "Queen of the Stars"

    Spoiler: Calla, the notorious space pirate and self proclaimed queen of the stars
    Show
    Dread Pirate Calla

    PL10 (150)

    STR:6
    STA:6
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Deception 8 (+8/+13)
    Expertise (Piracy) 0 (+10)
    Expertise (Navigation) 0 (+10)
    Expertise (Galactic Underworld) 0 (+10)
    Expertise (Treasure Hunter) 0 (+10)
    Expertise (Botany) 0 (+10)
    Insight 10 (+10)
    Intimidation 10 (+10/+15)
    Perception 10 (+10)

    Advantages:
    All-Out Attack, Assessment, Attractive 2, Dread Pirate 2 (+5 to Intimidate vs People Aware of her Reputation), Equipment 18 (Space Cruiser), Evasion 2, Fearless, Improved Initiative 2, Move-by Action, Power Attack, Takedown 2, Uncanny Dodge

    Powers:

    -Education [4]
    Enhanced Intellect 10 (Limited 2 [Expertise Only]), Enhanced Advantages 1 (Jack of All Trades), Feature/Quirk (Jack of All Trades only applies to Expertise skills, but guarantees use of Int for Expertise skills), Quirk 2 (Int bonus only applies to one Expertise skill per 2 ranks)

    -Improved Defensive Roll [1]
    Protection 2 (Quirk:Not if Stunned/Defenceless)

    -Brawler [8]
    Enhanced Strength 2 (Permanent)(Limited to Combat);Accurate 6

    -Ace Pilot [5]
    Enhanced Skill (Vehicles 15)(Permanent)(Limited to Starships)

    -Empyrean [1]
    Immunity 1 (Aging)

    -Captains Regalia (Reduced Brawler -8) [35] (Removable -7) [28]
    "Encounter Shield" Immunity 7 (Suffocation and Environment Effects) [7]
    Armed & Dangerous:Array (All have Quirk:Can be disarmed individually) [34+2]
    "Photon Cutlass" Damage 10 (Alternate Resistance:Defense, Multiattack);Accurate 5 [35]
    [AE]"Magna Crystal Sidearm" Ranged Damage 10 Linked to Ranged Affliction 10 (Impaired/Disabled, Fort)(Limited Degree);Accurate 5 [35]
    [AE]"Driver Knuckles" Damage 10 Linked to Weaken Toughness 10 (Toughness) Linked to Move Object 10 (Reduced Range);Accurate 5 [35]

    Offense:
    Initiative +8
    Unarmed +12 (DC23 Toughness)
    "Photon Cutlass" +10 (DC25+Multiattack Defence)
    "Magna Crystal Sidearm" +10 (DC25 Toughness & DC25 Fortitude)
    "Driver Knuckles" +10 (Dc25/20 Toughness & DC20 Strength/Defence)

    Defenses:

    Defence:12 [12]
    Toughness:6/8
    Fortitude:10 [4]
    Will:10 [10]

    Total: Abilities:24/Skills:15/Advantages:34/Powers:47/Defenses:26

    Spoiler: Complications
    Show
    Merciless Space Pirate: There aren't many civilized, space faring planets that haven't heard the tales of the Merciless Calla. From robbing merchant vessels, pillaging planets, General chaos and, on few occasions, entire planetary genocides have been attributed to her. Calla generally isn't one to be trusted, unless the price is right. Her services have often gone to the highest bidder, even if sometimes, in the case of her ship, The Empyrea, the spoils are far more valuable than her pay.

    Monster? No. I'm a devil: Perhaps the most horrific and, from how she speaks of it, proudest moments was the glassing of her own home planet. Despite her readiness to take the credit, when pressed for why she did what she did all she has ever responded with was "I had my reasons"

    Oh, you're here for the bounty? What's it up to now?: For all her crimes Calla has an understandably high bounty on her head and regularly deals with bounty hunters and galactic peacekeepers. She also likes to keep track of what her bounty is up to. Maybe she simply wants to see how high she can take it.


    Spoiler: Background
    Show
    In her youth, Calla was a simple, quiet girl on a planet dominated primarily by a race known as the "Empyreans". While almost entirely similar to a regular human, the most notable difference was a natural bio-immortality present in the species', admittedly few, females.

    It wasn't long after reaching her adulthood, and her species' approach to space travel that she made the leap to space ahead of the rest of her kind. She discovered a crashed ship, the crew hurrying to restore it and leave the planet before they were discovered, and stowed aboard.

    When she finally managed to sneak off the ship, she had arrived in a large, very busy spaceport. With no knowledge of space faring civilization, no money to survive and very little to offer in terms of working, she quickly resorted to thievery. Starting small, food or money, Calla quickly realized that she could take this further. A few months on the station and a small ship was hers.

    This was the beginning. She learned fast. Her one ship became a small fleet. Others with no place to go were offered places among her fleet. It was only a few years before her reputation had begun growing, and she was hired for the job that truly launched her reputation as a merciless pirate.

    The Empyrea. A high tech, prototype ship helmed by an organisaion of Galactic Peacekeepers. Originally hired to steal the ship and deliver it to a buyer, she felt a fondness for it. Piloting it felt right. It shared a name with her home planet. It was hers to keep now. Forget the buyer. Empyrea became the flagship of her fleet. While not the biggest, it was certainly her favourite.

    Her home planet was glassed soon after. The weaponry that destroyed the planet could have only belonged to the Empyrea at the time.

    Since then her fleet and reputation have grown. Now there are very few planets that don't know the story of the dread pirate Calla. How could she possibly miss out on an opportunity like this?


    Spoiler: Description
    Show
    Despite her claiming her age to be somewhere in the thousands of cycles, Calla looks like a young woman in her late twenties, standing around Five foot six. Often seen in a red, gold adorned, Naval commanders outfit and large matching captains hat. Calla has bright green eyes and short, wild, red hair.


    Really sorry to hear that Tonberrian.

    As to Calla, I Imagine she's never met anyone, but she certainly has her reputation. It's certainly a possibility that anyone else has at least heard of her.
    Last edited by metakirb; 2019-04-26 at 03:12 PM.
    The attempted return!

    Nexus Character: Ary

    Quote Originally Posted by Bookboy View Post
    Well, I was counting on you for someone. If you don't have a spare character, I start to get worried.
    Here're a bunch of old avatars made for me
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    Sig space limited so credits to the creators of my avatars

  10. - Top - End - #10
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Adventurers Amongst the Stars OOC

    Condolences, ton. Seriously.

    As far as prior relationships, this is Tager's first trip outside of Naiar, so he'd be unlikely to know any of the others unless maybe they've been to Naiar and, like, have an interest in Graviator combat or something?
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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  11. - Top - End - #11
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    Default Re: Adventurers Amongst the Stars OOC

    Kana Te probably doesn't know anybody, but she's seen them IN THE FUTURE, so.

    Edit: thanks for the well-wishes. It's hard, but we all knew something like this was coming. Just didn't expect it so soon.
    Last edited by tonberrian; 2019-04-26 at 01:54 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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  12. - Top - End - #12
    Orc in the Playground
     
    DrowGirl

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    Default Re: Adventurers Amongst the Stars OOC

    Sorry about your grandmother tonberrian.

    Quote Originally Posted by Dodgeson View Post
    Everyone
    Are you all strangers or have any of you met before? If so what are those relationships like?
    There is a decent chance that Pixel might have heard about Calla. I could roll a pre-game Well Informed check, or steal the passive check mechanic from D&D 5 which would give me a 24.

    I can see the possibility of Commander John Young and Pixel having bumped into each other, although it would be statistically unlikely.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by Izzarra View Post
    Sorry about your grandmother tonberrian.



    There is a decent chance that Pixel might have heard about Calla. I could roll a pre-game Well Informed check, or steal the passive check mechanic from D&D 5 which would give me a 24.

    I can see the possibility of Commander John Young and Pixel having bumped into each other, although it would be statistically unlikely.
    Funny you say that. I actually would like it if John had met everyone before. Think of his 6 months in 1984 as individual episodes of a TV series where he is visiting a strange new world or anomaly while on the run. He does have the ability to independently travel to new star systems.

    I could easily envision brief encounters with each character.

    So, let me know who is down for that and we can sort the details. Obviously, QD, he got dragged into Graviator games. =P
    Last edited by SuperCracker; 2019-04-26 at 10:06 PM.
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    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Adventurers Amongst the Stars OOC

    I'm down. Actually, tell me what you think of this. While the Graviators do have like tournaments and such, they're also well established as just doing like random challenges in the street or whatever. So what if John ended up on Naiar, was going around doing whatever, came upon Tager fighting like a whole group of Graviators. Since he doesn't know about Graviators, he basically figures these people just straight attacked this guy, joins in on the outnumbered side, and after they win he and Tager hang out some or have an adventure or whatever. Probably say that while it was just a Graviator match and Tager explains that, it wasn't really a fair fight - they had like badly outnumbered him and were basically just trying to put him in his place, so while it wasn't as dire a situation as maybe it looked to John at first, it was still a legit rescue situation.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by Quellian-dyrae View Post
    I'm down. Actually, tell me what you think of this. While the Graviators do have like tournaments and such, they're also well established as just doing like random challenges in the street or whatever. So what if John ended up on Naiar, was going around doing whatever, came upon Tager fighting like a whole group of Graviators. Since he doesn't know about Graviators, he basically figures these people just straight attacked this guy, joins in on the outnumbered side, and after they win he and Tager hang out some or have an adventure or whatever. Probably say that while it was just a Graviator match and Tager explains that, it wasn't really a fair fight - they had like badly outnumbered him and were basically just trying to put him in his place, so while it wasn't as dire a situation as maybe it looked to John at first, it was still a legit rescue situation.
    Hmm... I approve of this, but only if when he intervened, it somehow got John and Tager into trouble. The friends or battle companions of the group they defeated came back in force. Or it angered someone powerful. Something where they can go "Remember that crazy time when..."
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    Default Re: Adventurers Amongst the Stars OOC

    Well one obvious possibility that jumps out, since Naiar has big legal restrictions on firearms (including supertech versions) would be that if John discharged like his Warp Blast or Shockwave during the fight, it could have attracted some official attention. A bit of running from the cops, maybe a revenge attack because they thought he was actually trying to kill them, possibly some hiding in the wilderness and getting attacked by some sort of megafauna. You know. Shenanigans. ...Possibly including John still having a warrant out for him in a particular Naian country.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by Quellian-dyrae View Post
    Well one obvious possibility that jumps out, since Naiar has big legal restrictions on firearms (including supertech versions) would be that if John discharged like his Warp Blast or Shockwave during the fight, it could have attracted some official attention. A bit of running from the cops, maybe a revenge attack because they thought he was actually trying to kill them, possibly some hiding in the wilderness and getting attacked by some sort of megafauna. You know. Shenanigans. ...Possibly including John still having a warrant out for him in a particular Naian country.
    Perfect. Absolutely perfect. The first thing he does in the fight is fire off his Warp Blast like a warning shot. He thinks that it's mild, right? No one gets hurt with a warning shot. Instead it makes everyone against them super aggro.
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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by SuperCracker View Post
    Funny you say that. I actually would like it if John had met everyone before. Think of his 6 months in 1984 as individual episodes of a TV series where he is visiting a strange new world or anomaly while on the run. He does have the ability to independently travel to new star systems.

    I could easily envision brief encounters with each character.

    So, let me know who is down for that and we can sort the details. Obviously, QD, he got dragged into Graviator games. =P
    Pixel would probably be one of the few beings that can see and hear your AI. Beyond that John's mindscape is directly linked to the suit is it not. Pixel could quite possibly download herself entirely into said mindscape. I am thinking classic Farscape trippy introspective inside John's head adventure.

    Could be the inspiration for why she makes her own AI and sticks it into her own head.
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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by Izzarra View Post
    Pixel would probably be one of the few beings that can see and hear your AI. Beyond that John's mindscape is directly linked to the suit is it not. Pixel could quite possibly download herself entirely into said mindscape. I am thinking classic Farscape trippy introspective inside John's head adventure.

    Could be the inspiration for why she makes her own AI and sticks it into her own head.
    That works for me. John's suit is infected by a sentient super computer virus. And given that John is mentally tied into the suit, the attack drives him into a coma.

    Pixel goes into the mindscape and helps him beat back the virus and wake up again. Pixel gets treated to some really trippy stuff. Classic, classic Farscape. And yes, there's a Loony Tunes sequence.
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    Default Re: Adventurers Amongst the Stars OOC

    Quote Originally Posted by SuperCracker View Post
    That works for me. John's suit is infected by a sentient super computer virus. And given that John is mentally tied into the suit, the attack drives him into a coma.

    Pixel goes into the mindscape and helps him beat back the virus and wake up again. Pixel gets treated to some really trippy stuff. Classic, classic Farscape. And yes, there's a Loony Tunes sequence.
    I added a one paragraph summary of the encounter to my backstory.
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    Default Re: Adventurers Amongst the Stars OOC

    Dodge, I edited my sheet a bit. Fixed the thing about *cough* Illesian *cough*. I also gave him a bit of combat training for when his suit is off, added Quick Change to his suit, and I removed his senses from his suit, added 4 ranks of Equipment, and put all of the senses features onto that along with some other stuff.

    Basically, his sensor suite is in the helmet. The head is generally where heroes get hit, so if you ever want his senses to malfunction, you have a good reason for it since they are equipment.

    I also just thought it was lame for a spacefaring suit not to have some of those capabilities. Anyway, I think I'm done with edits unless anyone notices something else.

    Edit: Last thing, the suit change is pretty much this: https://youtu.be/7lVolULFxX8?t=94
    Last edited by SuperCracker; 2019-04-27 at 02:48 PM.
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    Default Re: Adventurers Amongst the Stars OOC

    Okay looks like we're all ready to get going here unless I'm missing anything, whilst I'm working on the first post how do people feel about a Discord? They've worked really well for the other games I'm in but I know that isn't everybody's speed.

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    Default Re: Adventurers Amongst the Stars OOC

    I think they're useful. Maybe consolidate with the Avalon one?
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    Default Re: Adventurers Amongst the Stars OOC

    I would love one. I await the link!

    I'll pm you on Discord with what we worked out for John and Calla. I also need to figure out a Scorpius expy original villain Scorpius Expy as an enemy complication.
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    Default Re: Adventurers Amongst the Stars OOC

    Am fine with discord, as you might already know. :P
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    Default Re: Adventurers Amongst the Stars OOC

    Discord is good.

    This might enter into the realm of meta-gaming but my character will not play any pranks or tricks on other PCs unless I get permission from the respective players as we are all here to have fun.

    Any takers?
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    Default Re: Adventurers Amongst the Stars OOC

    I don't particularly mind pranking attempts if there's a good opportunity and it doesn't, like, interfere with some serious/dramatic situation.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

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    Default Re: Adventurers Amongst the Stars OOC

    I'm ok with it as long as it's mood and action appropriate.
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    Default Re: Adventurers Amongst the Stars OOC

    I don’t mind it either. Calla on the other hand...
    The attempted return!

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    Default Re: Adventurers Amongst the Stars OOC

    And we are live!

    Also: Discord!

    Quote Originally Posted by Izzarra View Post
    This might enter into the realm of meta-gaming but my character will not play any pranks or tricks on other PCs unless I get permission from the respective players as we are all here to have fun.
    I wholeheartedly support this stance

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