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  1. - Top - End - #631
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
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    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Vannethia, the Golden Horde

    Size 158, Growth 6, Offense 4, Defense 4, Speed 4
    Skill Research 165/260
    Power Research 124/150
    Food 175/220

    Colony
    Power Chamber- Holds your Power Source. Actions can be spent to do Research on the source to unlock new Power Traits.
    Central Hive- Includes the Queen's chamber, the resting areas, and the central tunnel leading to the surface. All other sections of the Colony branch off from here.
    Croverus the Great Tree- The tree your colony is built under now has a mind and a name. It can shape itself and can be contacted by moving your mind into its own, which any ant can do simply by touching it. An ant in the tree’s mind can see anything happening in and around it, and can sense the mind of any Vannethian ant. Croverus has given you many rooms inside itself to live in, including more Soldier Warrens and Food Storage. Many of the rooms have transparent windows.
    Croverus wants to help the colony. It seems to regard Vannethia’s advancement as being its task as much as yours, since you created it, and Croverus is a tree and therefore cannot move from the spot where this colony is. It would also like to figure out its own origins, and its true capabilities.
    Soldier Warren- Soldiers rest and train here, located higher up along the central tunnel as well as inside the tree, to allow early reaction to attacks on the Hive.
    Food Storage- Can currently hold 220 food. Has expanded up into the Great Tree.
    Experiment Tunnel- This tunnel provides a safe place to do experiments without risking danger for the rest of the hive.
    Records Tunnel- Holds your records of the colony’s history. Currently has a general record up to turn 36 and a detailed one up to turn 12.
    Tree Tunnel- Zektak shaped a tunnel up into the Great Tree for the purpose of colonizing it.
    Coliseum- Created by Croverus at JoJoAnt’s request, this is an arena for fighting and testing abilities.
    Art Gallery- Created by Croverus at Zektak’s request, this is a place where ants can see art. Currently contains some abstract plant sculptures by Zektak.
    Pit Traps- Protective traps dug around the entrance.
    Watch Posts- Regular patrols of the immediate area are based out of these.
    Treehoppers- You have 8 size of treehoppers (4 size fully grown, 4 newly hatched), hatched and raised in the hive. Feeding them no longer requires an action, since you have trained them to stay in the garden.
    You have now trained the treehoppers as mounts, so they can carry ants around. They are far faster than ants.
    Centipede- You have captured a centipede and trained it to not eat ants.
    Antitan has now fully tamed the centipede, and it will follow simple mental instructions. It can be used as a mount.
    Theoanta has captured two more centipedes, but they have not been trained.
    Garden Plot- You have grown plants here. These are a consistent source of food, adding a flat 4 to all food gathering (except it’s actually 8 because of your Life powers). This is gathered each turn by the Food Force.
    You have now grown Heliconia shrubs here, with their strange, beautiful hanging flowers.
    Plant Spikes- Your newest defense consists of plants grown into spiky, hazardous shapes, as grown by Theoanta and Ant-Eye.
    Stream Outpost- Founded by Theoanta, this is an outpost located at and under the Mossy Tree. There’s a tunnel connecting it with the main hive for easy access.
    -Bridge- Your largest plant project so far, this plant provides a reliable way to cross the stream.
    -Dock- Built by Theoanta, this is a structure that juts out into the stream. Boat Plants can be tethered with silk here.
    - -Cable Barge This is a Boat Plant tethered to a winch on either side of the stream, allowing ants to pull the boat across. It is useful to carry large objects that would be awkward or impossible to bring over the bridge.
    Colony Subgroups- Your Hive Partitioning skill lets you divide smaller groups from the colony.
    -Food Force- This group gathers food every turn, and brings in the 4 (well, 8) food per turn from your garden. Force 1/4
    -Power Research Force- This group researches Power every turn. Force 2/4
    -Skill Research Force- This group researches Skill every turn. Force 3/4
    -Food Storage Force- This group expands the Food Storage every turn. Force 4/4
    -Myrmidons- Antitan found the 20 most promising soldiers in the colony for this squad, and has been experimenting on them so they can be more effective fighters. Currently, he has increased their Defense to 7 and Offense to 6 by strengthening their chitin and adding forelimb spikes as weapons, which they can now shoot.
    -Messengers- A group of treehopper-mounted ants that take news between Vannethia and Klaffet.

    Discoveries
    Power Source- A perfect, bright golden orb that emits strange magical energies, located in your Power Chamber. Allows you to research Power. You now know how to avert the effects of failure during research, so even a critical failure won’t cause anything bad to happen.
    Great Tree- The colony is built underneath an enormous, beautiful tree, larger than those around it and surrounded by undergrowth. The entrance to your colony is between two of its roots, with the main trunk to the north of the entrance. Apparently has the potential to boost magic effects using your Life powers.
    Zektak appears to have entered a rapport with the tree, allowing him to sense anything going on around it, as well as shape it to some extent. Also, apparently the tree has a consciousness?
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for more information.
    Treehoppers- Small creatures that look like leaves at a distance and move around by jumping, much faster than ants can run. They live high on the tree, as well as on the smaller plants around it, where they drink sap by piercing the plant with their mouthparts. They secrete a sweet fluid sometimes.
    You have now discovered that baby treehoppers (nymphs) look exactly like smaller adults, unlike ant larvae, and molt periodically. In addition, you now know that unlike ants, all treehoppers are capable of mating. They lay eggs inside the plants they live on.
    Dave has dissected a treehopper, and discovered that their digestive tract loops back on itself for some reason. He theorizes that the honeydew is there to get rid of all the water in the sap they drink.
    Walking Sticks- The other type of insect that lives on your tree, these are far larger than you or the treehoppers and are indistinguishable from sticks while they stand still.
    Stream- Wider across than the length of a hundred ants, this stream is south of the Great Tree. It flows from west to east, and was discovered to turn northward after a while by Fiona and Antigone. You have now marked its banks with pheromones.
    New discoveries by Antigone and Fiona show that it flows northeast for quite some time, farther than a turn’s journey, after which it joins with an even larger stream that flows north.
    Sloth- An enormous creature that is located in a neighboring tree. It has four limbs with three claws on each, gray-green fur, and does not like to move very much.
    Klaffet- Another hive of ants that live in a tree far to the north-northeast. Antigone has talked to them and gone into the hive. It is a roughly spherical mass of leaves woven together with silk, and it is inhabited by small red ants. They have a Power Source, which is red-orange and is not a sphere. Antigone has brought a group of Klaffese ants to Vannethia as diplomats.
    Antitan has learned that Klaffese soldiers are stronger than your own, and that the hive is younger than yours but also grows faster, so the two are approximately the same size as of turn 14. However, you have more defenses on your hive, and have 9 heroes to Klaffet’s 4.
    Klaffet nearly invaded you after Antigone assassinated two of their heroes, but you have made peace.
    Heliconia- A strange plant with even stranger, yet beautiful flowers that look like red beaks or claws. You can plant its seeds if you want.
    Poison- Antigone discovered that certain plants can be affected by Life magic in such a way to produce a very deadly poison. She knows how she made it, and can recognize the plant, but does not know how to get its seeds.
    Centipede- Fiona once saw a great brown-black arthropod, bigger than a walking stick, with many legs and long antennae - and it seemed predatory.
    Another centipede was sighted at the Mossy Tree by Theoanta. A valiant battle effort by the Myrmidons brought it down, and it is now held captive in the hive.
    Unknown Colony- Fiona has encountered some large black ants with dangerous-looking mouths and stingers, and followed them back to their colony. It is located near to the bank of the first stream.
    Anteater- A terrifying creature encountered by Antigone. It looks vaguely like a much more mobile sloth, with black and brown fur, a tail that moves around like a limb, and a long, tapered face and snout hiding a long, thin tongue perfect for eating ants. It seems to be a natural predator for you.
    Mossy Tree- This tree is located at the bank of the stream and is completely covered in moss. Was home to a centipede.
    Monkeys- Creatures that you sometimes see running around the treetops. They look vaguely like how a sloth would look with a treehopper’s agility, with long limbs, hands built for grabbing and swinging on branches, and a tail for the same purpose. Croverus says that they are very smart, such that a single family could match an entire hive of ants in raw mental power.
    Snake- A very, very long creature found in the trees across the stream by Fiona. It has brown scales, no limbs, and a somewhat flat head with a large, fanged mouth.
    Colonies Across the Stream- Fiona discovered that the other side of the stream is more densely populated by ants than the area surrounding Vannethia. She has found five so far: two of brown-black ants (one of which is Heitara), one of red ants, one of black ants, and another one of red ants that is located in a tree like Klaffet.
    -Heitara- One of the colonies on the south side of the stream, this hive of brown-black ants has advanced skills in writing and mathematics, and provides record-keeping, brokering, and accounting services for the other colonies. They also keep massive records of everything they know of. They are interested in a deal with Vannethia, providing their signature services in exchange for transportation across the stream.
    -Tisomo- A small hive of black ants, similar to what you looked like before your Life magic turned you green. (They also lack your signature gold bands.) Tisomo has no magic, and has been under attack by the more powerful colony of Jauto for about as long as they’ve been around. They survive by hiding, being a quickly-growing hive, and recieving support from Heitara.
    Glowing Mushroom- A type of fungus that glows in the dark because of something in its genes. You now know which parts of its genes cause it to glow.

    Biological Traits
    Appearance: You used to look like most other ants, with black chitin and three rings of golden yellow around the abdomen.
    After gaining Life powers, your black chitin has started to turn more towards green. Your golden stripes, however, remain unaffected.
    Swarm- Doubles the outcome of an action, positive or negative. 3 turn cooldown. Last used on turn 27.

    Skill Traits
    Rudimentary Tools- Some workers have begun using small objects (sticks, rocks, etc) as tools to help them work more effectively.
    Growing- You can plant and grow seeds, and then harvest the plants.
    Hive Partitioning- You can create task forces for specific purposes within your hive.
    Building- You can construct things out of materials you find, as an alternative to digging.
    Writing- You can transfer information into the form of symbols.
    Animal Training- You can train and domesticate insects and other animals.
    Basic Crafting- You can create tools, weapons, and simple machines.
    Counting and Math- You can count and measure things, and do arithmetic.

    Scientific Discoveries
    Ant Biology- You have learned about the structure and workings of an ant’s body.
    -Motion is produced by the contraction of muscles, which attach to the exoskeleton.
    -Ants have a brain in their head, which connects to a nerve cord that runs through the center of the body. Lanti figured out that this is where an ant thinks and controls its body.
    -An ant has two stomachs, one where food is digested and one to hold food to share with the colony.
    -Another interesting feature is the heart, or dorsal vessel. It takes the form of a long series of heart sections running along the back of the ant’s body, and moves blood around the body.
    -Other internal features include poison glands and pheromone glands.
    Plant Biology- You have learned about the structure and functions of plants.
    -Plants get their energy from sunlight by way of their leaves, and using the sunlight to make food.
    -Plants also need water, which they take in through their roots.
    -A plant’s stem has several layers, including one that carries water (which is what the treehoppers drink from), one that carries energy in the form of food, one that holds the plant up like a skeleton, and a protective outer layer.
    Tree Biology- Zektak gained this knowledge during his rapport with the Great Tree, and shared it with the rest of the hive.
    -Trees are, on the whole, just enormous plants that grow using a single, huge stem (trunk). Trees grow very tall in order to get the sunlight before any other plants do, which has led to the creation of the jungle’s canopy of leaves.
    -A tree has a massive system of roots below ground, nearly as big as its branches. Tree roots hold the ground together. The world would be a mess if not for trees.
    -A major difference that trees have from other plants is their strength. The “skeleton” support layer of the plant forms into wood in a tree, the single strongest material you’ve encountered. The outer protective layer has a similar situation, becoming bark.
    -Trees grow more trees with seeds. Different trees have different ways of getting their seeds to places they can grow, outside of shadows. Fruit seems to be involved somehow.
    -Zektak also says that trees have minds of their own, but not everyone believes him.
    Fungus Biology- Zektak and Lanti discovered some things about fungi.
    -Fungi are neither plants nor animals: they are something else entirely. They grow on, and feed on, decaying matter.
    -The main body of the fungus is actually not the mushroom; it is a network of tiny strands (as in the width of individual cells) called hyphae. However, these hyphae grow in massive numbers, and form huge nets called mycelium.
    -Mushrooms (and other large fungus structures, like the shelf fungus growing on the Great Tree) are used by the fungus to reproduce. They release tiny spores, which the fungus grows from like seeds. (The life cycle of these fungi appear to be ridiculously complicated, with mating sometimes but not other times, and alternating types of chromosomes… you don’t even try to figure it out.)
    -Fungus cells are odd. They look mostly like animal cells, but they have walls like plant cells - and, oddly enough, the walls are made of chitin.
    -Mold is also a type of fungus, but lichen appears to be a combination of fungi with some sort of tiny plant thing.
    Cell Biology- By growing things to “zoom in” on how they work, you have discovered some things.
    -Living things appear to be made of small pieces that you call “cells”, which appear to be the fundamental unit of life. Cells come in a huge variety of sizes and shapes. In addition, cells have smaller features themselves, including a prominent thing in the center that looks like a smaller cell.
    -You have also noticed some fundamental differences between plant cells and animal cells, mainly that plant cells have a wall around them and animal cells don’t.
    -In the central part of the cell are some small things that look like bundles of strands. These “chromosomes” are in some way important to the cell, and without them cells simply refuse to work.
    Water Physics- You have done some experiments with water, and defined some of its properties.
    -Water is not fixed in its shape, of course, and flows to fill whatever container it is in. However, it also takes some time to flow, and is affected by wind and other forces, meaning it can slosh around and form ripples.
    -Water is “sticky” and hangs on surfaces, making them wet. Water forms roundish drops as it falls down a vertical surface or as rain, presumably because there isn’t a reason to form another shape, and round is the default shape somehow. Wet things eventually dry, based on something you don’t really know about. Your best guess is it goes into the air somehow.
    -Water doesn’t compress. It takes up a fixed amount of space, and while that space can be any shape, it’s always the same amount. This means that water can push things, which could be useful, and is pushed aside by things in it, which could also be useful.
    -When you put something in water, it either sinks or float. This doesn’t seem to be based on the weight of the thing, but rather some relation between its weight and its size.
    Simple Machines- You have discovered some important applications of your Basic Crafting skill.
    -Wheels- A round object that spins.
    -Wheel and Axle- A way to transfer the spinning from one object to another.
    -Pulleys- A wheel with a rope running up and around it. Good for changing directions, i.e. letting you lift things by pulling.
    -Gears- Wheels with teeth. Likely more useful with some math.
    -Ratchet- A machine involving a gear and another piece, that allows movement in one direction but will stop it from moving in the other.

    Power Traits
    Life, final - You have an increased rapport with the growth and form of the life around you - and this jungle is teeming with life.
    -Growth Aura- Plants around Vannethia and the Great Tree grow much faster and larger. You gain a 200% bonus to all food gathered, and all plants grow to maturity within a turn.
    -Regeneration- Given a turn and some extra food, Vannethian ants can recover from any injury that doesn’t kill them outright, whether it’s just a scratch on their chitin or the loss of four legs.
    -Plant Manipulation- The art of using your Life powers to accelerate the growth of plants and make them into a particular shape.
    - -Combat Growth- You can grow a plant almost instantly, even in the middle of combat, as long as it is growing into a previously discovered shape.
    - -Ladder Plant- Discovered by Theoanta, this is an easily climbable shape.
    - -Spike Plant- Discovered by Theoanta and Zektak, this shape can be used as a defense. They are set up around the hive entrance.
    - -Join Plants- You can take two plant parts and join them together, to create connections or enclosed rooms.
    - -Floating Plants- Discovered by Dave, this type of plant is hollow and can float on water.
    - -Boat Plant- Discovered by Theoanta and made from Dave’s hollow plants, this plant is open on top and can float without tipping over, allowing it to hold ants.
    - -Rope Plant- Discovered by Theoanta, this is a sort of vine you can use to tether things.
    - -Glass Plant- Croverus converted parts of itself to be transparent, which you now know how to apply to other plants as well.
    - -Signaling Plant- This plant is designed to send messages long-distance. It has six bioluminescent sections that can be covered by leaves, the pattern of which can be used to transmit information.
    You now have a code to use with these plants. A particular combination of the lights corresponds to an idea - either one letter of your writing system, or one piece of information about the message itself. There’s one for start of message and one for end of message so far, with some unused combinations in case you need more.
    -Quicken Growth- Your eggs will hatch and grow into adult ants very quickly, even within a turn.
    Mind, moderate- You have expanded your mental and organizational abilities. This currently manifests as a 50% bonus to all Skill gain.
    -Rapport with the Great Tree- Zektak once entered into a state where he melded his mind with that of the Great Tree (yes, apparently the tree has a mind). He could sense anything going on in or around the tree, and shape the wood a bit. Lanti and Dave can also do this now.
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for details.

    Hero Traits
    Strengthen Self- Using your Life powers, you can strengthen your chitin and muscles to double your Attack or Armor, or gain a 50% bonus to both. Currently known by JoJoAnt, Antitan, Zektak, Dave, and Antimony.
    Untiring- Thanks to your Life power, you can go for extended periods of time without food or rest. When traveling long distances, this can effectively double your Speed due to no longer needing to stop. Currently known by JoJoAnt, Fiona, Antimony, Zektak, Dave, Antigone, and Theoanta.
    Heal Self- If a hero takes damage, they can heal themself for up to 2 health. Currently known by JoJoAnt, Zektak, Antitan, Dave, Antimony, Theoanta, and Fiona.
    Wings- Antimony, JoJoAnt, Zektak, Lanti, Fiona, and Dave have managed to grow wings. For Antimony, it took all of the physical and magical energy she had, but she did it. JoJoAnt did it with energy provided by Zektak, Zektak with help from Antimony, and the others with newly empowered Life abilities. All six heroes now know how to fly with them, and the first three have learned how to fight in the air.
    Chitin Shaping- You can use your Life power to shape your exoskeleton in useful ways.
    -Forelimb Spikes- Antitan and JoJoAnt have figured out how to create spikes on their forelimbs to use as weapons, which add 1 to Attack. Antitan has now figured out how to shoot these spikes and taught this to JoJoAnt and the Myrmidons.
    -Joint Extension- You can mess with the way your joints work to give yourself extra reach in combat, giving an effective +1 Armor in melee since you can be farther away. Currently exclusive to JoJoAnt.
    -Chitin Combat- You can manipulate your opponent’s carapace in combat, which can kill them from the inside or do all sorts of other things. This can be done at range, but is easier with touch. Currently exclusive to Ant-Eye.
    Healing Touch- Like Heal Self, this lets you heal 2 health, only it works on another hero you touch. You can also use this on a normal ant, which heals all of their injuries. Currently known by Theoanta, Fiona, Dave, Antitan, Zektak, Antimony, and JoJoAnt.
    Jumping and Parkour- JoJoAnt has changed the configuration of his legs to allow him to jump around and move precisely, granting +1 effective Armor and Speed.
    Mental Static- JoJoAnt has figured out a mental defense that prevents other minds from getting into his.
    Color Change- JoJoAnt has figured out how to change the color of his carapace from its natural green. However, no matter what he does, the golden bands on his abdomen remain.
    Spoiler: JoJoAnt’s Secret Traits - flappeercraft only
    Show

    Pressure Point Striking- JoJoAnt has figured out how to use more precise strikes to vulnerable areas of an opponent’s body, giving +1 Attack when fighting other insects.
    Adrenaline Rush- JoJoAnt can speed up his body processes and his thinking, adding 1 to his Attack, Armor, and Speed.
    Poison Spikes- JoJoAnt can add his natural poison to the spikes on his forelimbs, including the projectile version.


    Heroes - In Hive
    JoJoAnt: Soldier - Health 6, Attack 5, Armor 5, Speed 2, Skill 1, Power 2
    Ant-Eye Aircraft Weaponry: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 5
    Antimony: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Dave Foreici Espimoda: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 5, Power 5
    Antitan: Guardian - Health 8, Attack 2 (3 with spikes), Armor 5, Speed 2, Skill 2, Power 2
    Theoanta: Generalist - Health 6, Attack 2, Armor 2, Speed 2, Skill 6, Power 3
    Zektak: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 9
    Lanti Antstein: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Fiona: Speedster - Health 5, Attack 2, Armor 1, Speed 10, Skill 2, Power 1
    Scipio Anticanus: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 3, Power 1

    Heroes - Outside Hive
    Antigone: Speedster - Health 5, Attack 2, Armor 1, Speed 8, Skill 2, Power 1 - prisoner in Klaffet
    Last edited by Sniccups; 2019-09-27 at 06:42 PM.

  2. - Top - End - #632
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
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    Default Re: The Rise of Ants 2: The Jungle!

    Turn 34: The Clack Plants

    Actions
    -Research Power
    -Research Skill
    -Make signaling plants
    -Agree to help Klaffet with food in exchange for magical assistance
    -Make winch





    Antimony works on her secret project.

    Dave helps with skill research.

    JoJoAnt figures out how to change the color of his chitin, but he notices something very strange: no matter what he does, the three rings of gold around his abdomen do not change.

    Zektak and Lanti search for the origin of magic in the brain of an ant. As it turns out, neither Life nor Mind power can find anything. It seems that you need Arcane power to figure out where magic comes from.

    Fiona talks to the Heitaran ants about a deal with Vannethia. However, they are very set on what they want from Vannethia - transportation across the stream. They refuse to make a deal until Vannethia can provide it for them.

    Theoanta invents a rudder for her boat plants, a part of the plant that sticks into the water and can be moved back and forth. It gives her some control over which way the boat goes, letting her cross the stream! Unfortunately, it doesn't counteract the current of the stream, so when a boat crosses the stream north-south it will also end up far to the east of the dock.




    Research Power
    Failure

    Research Skill
    Success! Skill +9

    Make signaling plants
    You waste a bit of effort trying to get the bioluminescence to turn off, before realizing that you can just have another part of the plant cover it. The result is a large plant with six bioluminescent sections, each of which has a corresponding leaf to cover it that can be moved from inside the plant and held in place. (Antimony insists that the leaf shutters make a clacking noise when you shut them.) Unfortunately, ants don’t have the best eyesight, so these only work at night and over relatively short distances - definitely not all the way to Klaffet. You also will need to come up with a code for these plants in order to send messages with them.

    Agree to help Klaffet with food in exchange for magical assistance
    You send out a treehopper rider to ask how much food they need, and with the request for help with flying plants.

    Make winch
    Not much progress made here. You feel like there’s one more machine part you don’t yet know how to make, one that would be extremely useful here.
    (Okay, there are several machine parts you don’t yet know how to make. There’s one specific one that’s required for a winch, though. You can just keep trying to make a winch if you want, and you’ll get it on a higher roll.)




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, but does not find any more food.

    The Power Research Force does not give you any Power this turn.

    The Skill Research Force gives you +3 Skill.

    The Food Storage Force increases the capacity to 200 food.




    15 Food consumed
    +6 Size from Growth
    Last edited by Sniccups; 2019-09-21 at 05:38 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  3. - Top - End - #633
    Pixie in the Playground
     
    RedKnightGirl

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    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    @sniccups You left out Theoanta's action

  4. - Top - End - #634
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by BrutalZandax View Post
    @sniccups You left out Theoanta's action
    Oh, so I did. I'll get to that as soon as I can.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  5. - Top - End - #635
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Grow a bridge over to the stream the Heitaran want to cross

    Antimony Socrates

  6. - Top - End - #636
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    @Ramsus: And invalidate all of Theoanta's hard work?
    -Research Power
    -Research Skill
    -Make winches
    -Come up with code for signaling plants (probably need writing and maybe math?)
    -Grow a bridge over to the stream the Heitaran want to cross Bridges can be washed away, but a Cable ferry can't. (unless the chain breaks i guess)

    Theoanta will do whatever it takes to complete her cable ferry project.
    Last edited by BrutalZandax; 2019-09-21 at 02:40 PM.

  7. - Top - End - #637
    Pixie in the Playground
     
    Flyingbooks42's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make winches
    -See if plants naturally pass signals through their roots or chemicals that they release and try and co-opt these for messages
    -Grow a bridge over to the stream the Heitaran want to cross

    Lanti will investigate the biology of the mushrooms, especially the mycelium (that might be useful for signaling)
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  8. - Top - End - #638
    Ogre in the Playground
     
    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Grow a bridge over to the stream the Heitaran want to cross
    (We might want to destroy it someday

    Fiona will nod and say "I'll get back to you on that" then go talk to the black ants.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  9. - Top - End - #639
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make winches
    -See if plants naturally pass signals through their roots or chemicals that they release and try and co-opt these for messages
    -Grow a bridge over to the stream the Heitaran want to cross

    JoJoAnt decides he will see if he can manipulate his chitin to make it softer or harder

  10. - Top - End - #640
    Dwarf in the Playground
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Make winches

    Antitan will try to train the centipede as a mount.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  11. - Top - End - #641
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    (Sorry to do this so often, but I'm kind of out of it tonight, so I'll update the Hive Stats tomorrow.)

    Turn 35: Crossing

    Actions
    -Research Power
    -Research Skill
    -Make a code for the signaling plants
    -Grow a bridge across the stream
    -Make winches





    Antimony works on her secret project.

    JoJoAnt realizes that he can already make his chitin harder (it’s part of Strengthen Self, the first hero trait he ever discovered) and adapts the technique to make it softer as well.

    Theoanta invents the ratchet, the final component needed for a winch. and puts together the colony’s first winch system.

    Lanti doesn’t really figure out anything about fungus biology.

    Antitan trains the centipede to carry him around. It’s faster than an ant, and much bigger, but it can’t traverse the jungle quite like a treehopper can.

    Fiona leaves Heitara and goes to another hive, this one inhabited by black ants, similar to you before you had your magic. However, they lack your signature golden bands.
    As Fiona lands, the ants scatter away from her in fear.
    "No, I... I don't want to hurt you."
    "Are you from Jauto?"
    "What's Jauto?"
    ("She doesn't know?")
    "You don't know about Jauto? You must not be from around here"
    Fiona finds out that this hive is called Tisomo, and that they are a relatively small and new hive without any magic. They have been under attack by a large and powerful hive of red ants, known as Jauto, for about as long as they've existed. Tisomo has only survived through hiding, their naturally high growth rate, and support from Heitara.




    Research Power
    Success, Power +2

    Research Skill
    Success, Skill +3

    Make a code for the signaling plants
    You don't really figure out a way to transmit any usable amount of information. Some math would probably be helpful for this.

    Grow a bridge across the stream
    You gather in large numbers at the stream-bank outpost to grow a plant across the stream. A suitable shoot is planted into the bank and starts to grow. With your great Life magic, you speed guide its growth, and your bridge extends, slowly and precisely, across the stream.
    You now have a way to cross the stream.

    (I’d like to remind you that only Fiona knows about Heitara so far)

    Make winches
    With Theoanta’s new discovery of the ratchet and the winch, you set up a winch on either side of the stream, with a long silk cable running between them. The winches can be used to pull floating plant boats across the stream. While this may at first seem redundant with the bridge, especially since it’s not as fast, you realize that it will be indispensable as a way to move large objects across the stream - say, any significant quantity of food to trade with the colonies over here.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, and gathers 16 food from the surrounding undergrowth.

    The Power Research Force does not give you any Power this turn.

    The Skill Research Force has great success and gives you +9 skill.
    Next Skill Trait reached! Options below.

    The Food Storage Force increases the capacity to 210 food.




    Message from Klaffet:
    We would like it if you could supply us with 5 food each turn, let's say for 10 turns to start with, in exchange for help with these flying plants.




    16 Food consumed
    +6 Size from Growth

    Spoiler: Skill Traits
    Show

    Firecraft- The art of making and controlling fires.

    Ant Building- Creation of things out of your own bodies. (Many types of ants do this.)

    Counting and Math- Greater knowledge of numbers, ability to measure things and keep track of time, plus some arithmetic.
    Last edited by Sniccups; 2019-09-24 at 03:53 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

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  12. - Top - End - #642
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Did I make it to the black ants?
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  13. - Top - End - #643
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    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Well without knowing how making signaling codes went or what that message from Klaffet is I'll hold up on voting for now. For skill vote, most likely Counting & Math.

  14. - Top - End - #644
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Very sorry about the missing parts to the last turn. I had just had a rather intense conversation before posting it, which I guess caused me to forget that it wasn't quite done. I have added the rest of the turn now.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

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  15. - Top - End - #645
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    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -?

    Agree to Klaffet deal.

    Skill: Counting & Math

    Antimony Hippocrates

  16. - Top - End - #646
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Record history

    Lanti will continue to research fungi biology.

    Skill vote: counting and math

    Agree to Klaffet deal
    Last edited by Flyingbooks42; 2019-09-25 at 07:06 PM.
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  17. - Top - End - #647
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    AssassinGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -?

    Agree to Klaffet deal.

    Skill: Counting & Math

    JoJoAnt works on becoming a ninjAnt!

  18. - Top - End - #648
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    I must ask how you want the signaling plants to be operated. They need to be operated by ants, and the ants will need food, so how are you going to get the food to the operators if the plants are flying?
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  19. - Top - End - #649
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    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Make flying signaling plants
    - Come up with code for signaling plants
    - Use Mind Powers to enhance Hive Partitioning

    Skill vote: Counting and Math

    Agree to Klaffet deal.

    Zektak assists Lanti in fungi research.

  20. - Top - End - #650
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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Sniccups View Post
    I must ask how you want the signaling plants to be operated. They need to be operated by ants, and the ants will need food, so how are you going to get the food to the operators if the plants are flying?
    Are a lot of ants needed to operate each individual plant? If not they could just take a few days worth of food with them as that'd probably be a negligible weight for the plant until they can land somewhere to resupply. *shrug*

  21. - Top - End - #651
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    OrcBarbarianGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    If this is still open to join, I would like to join as the Pit Boss Scipio Anticanus.

    For a hero action, create a new construction crew to boss around.

  22. - Top - End - #652
    Dwarf in the Playground
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Record history

    Skill vote: counting and math

    Agree to Klaffet deal

    Antitan will again try to build a cage in the garden for the treehoppers, so we can free up the treehopper feeding force for something else.

    Quote Originally Posted by Sniccups View Post
    I must ask how you want the signaling plants to be operated. They need to be operated by ants, and the ants will need food, so how are you going to get the food to the operators if the plants are flying?
    Tethers that they can use to "dock" somewhere and then climb down to get food? Or we create a supply force of winged ants, but that would need some preparation.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  23. - Top - End - #653
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    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Make flying signaling plants
    -Come up with code for signaling plants
    -Record history

    Counting and Math

    Theoanta will set out to capture more Centipedes.

  24. - Top - End - #654
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    They’ve got the hive stuff I’m sure.
    Fiona will fly back home and relay all she has learned!
    Explorer!
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  25. - Top - End - #655
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Morgaln View Post
    Antitan will again try to build a cage in the garden for the treehoppers, so we can free up the treehopper feeding force for something else.
    You already did that, by training the treehoppers instead. You replaced it with the Food Storage Force.

    - - - Updated - - -

    Quote Originally Posted by LordArgon View Post
    If this is still open to join, I would like to join as the Pit Boss Scipio Anticanus.

    For a hero action, create a new construction crew to boss around.
    Welcome! You have 6 points to put into your stats.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  26. - Top - End - #656
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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Sniccups View Post
    You already did that, by training the treehoppers instead. You replaced it with the Food Storage Force.
    Oh, I forgot about that. I think the summary at the top of the page still mentions that force, though.

    Anyway, in that case Antitan will accompany Theoanta in the hunt for more centipedes, if she's willing to join forces.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  27. - Top - End - #657
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Morgaln View Post
    Oh, I forgot about that. I think the summary at the top of the page still mentions that force, though.

    Anyway, in that case Antitan will accompany Theoanta in the hunt for more centipedes, if she's willing to join forces.
    So it does! I'll fix that right away.

    Also, do you mind if you go centipede hunting separately? I'd rather not rewrite the scene.

    - - - Updated - - -

    Turn 36: Chase through the Undergrowth

    Actions
    -Research Power
    -Research Skill
    -Make flying signal plants
    -Come up with code for signaling plants
    -Record history





    A new hero is born! Scipio Anticanus hatches and grows into a hero. He also learns that heroes can organize a group of ants anytime they need one, and that there doesn’t really need to be a specialized construction crew since any ant can build.

    Antimony works on her secret project.

    Fiona flies back to the hive and tells everyone about her discoveries across the stream.

    Lanti and Zektak have a critical success in their effort to figure out the biology of fungi! (Croverus helps a bit.)
    Fungi are neither plants nor animals: they are something else entirely. They grow on, and feed on, decaying matter.
    The main body of the fungus is actually not the mushroom; it is a network of tiny strands (as in the width of individual cells) called hyphae. However, these hyphae grow in massive numbers, and form huge nets called mycelium.
    Mushrooms (and other large fungus structures, like the shelf fungus growing on the Great Tree) are used by the fungus to reproduce. They release tiny spores, which the fungus grows from like seeds. (The life cycle of these fungi appear to be ridiculously complicated, with mating sometimes but not other times, and alternating types of chromosomes… you don’t even try to figure it out.)
    Fungus cells are odd. They look mostly like animal cells, but they have walls like plant cells - and, oddly enough, the walls are made of chitin.
    Mold is also a type of fungus, but lichen appears to be a combination of fungi with some sort of tiny plant thing.

    JoJoAnt starts calling himself a ninja. None of the other ants know what he’s talking about.

    Theoanta and Antitan head out in different directions to find and catch centipedes, using a neat new tactic they’ve come up with.
    Theoanta spots a centipede traveling through the undergrowth a little ways away from the hive. She charges up her Life power, then applies a sudden Combat Growth to the surrounding plants and wraps them around its legs and body! The centipede is immediately restrained, and cannot break free. She calls in some other ants to bring it back to the hive, and keeps looking.
    Later she encounters another centipede, and restrains that one instantly as well. However, as she starts heading back to the hive, the centipede breaks its bonds and starts chasing after her!
    The centipede is faster than she is. Theoanta thinks quickly and starts growing the plants behind her to slow the centipede’s pursuit. She puts plant walls in its path, loops leaves around its many legs, and drops leaves on its head to block its smell and sight. After a few dramatic seconds of chase, the now-blinded centipede runs straight into a plant wall and stops, allowing Theoanta to restrain it more carefully.
    Antitan, unfortunately, doesn’t find any centipedes this turn.




    Research Power
    Success! Power +4

    Research Skill
    Failure

    Make flying signal plants
    You sketch up some designs, but you can’t actually make them fly until the ants from Klaffet arrive.

    Come up with code for signaling plants
    You devise a system where a particular combination of the lights on a signaling plant corresponds to an idea - either one letter of your writing system, or one piece of information about the message itself. There’s one for start of message and one for end of message so far, with some unused combinations in case you need more.

    Record history
    You now have a general record up to now, and a detailed one up to turn 12.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, but does not find any more food.

    The Power Research Force gives you +2 Power.

    The Skill Research Force has great success and gives you +9 Skill.

    The Food Storage Force increases the capacity to 220 food.




    You send some treehoppers off to Klaffet, with your acceptance of the deal and carrying the first 5 food.




    Counting & Math skill trait gained.
    16 Food consumed
    +6 Size from Growth
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  28. - Top - End - #658
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    OrcBarbarianGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research skill
    - Research power
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    Scipio Anticanus will attempt to create a trebuchet after receiving inspiration from a workplace accident.

  29. - Top - End - #659
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    Default Re: The Rise of Ants 2: The Jungle!

    - Research skill
    - Research power
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    Antimony Xenocrates

    @LordArgon: A trebuchet! What a novel way to get ants to flying plants!
    (Ok I know this sounds silly but ants and many insects are so small that they actually can't take damage from falling so it's not actually a terrible idea.)

  30. - Top - End - #660
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    Default Re: The Rise of Ants 2: The Jungle!

    - Research skill
    - Research power
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    Lanti will try to research a way to send signals using through mycelium
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