The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #601
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Vannethia, the Golden Horde

    Size 146, Growth 6, Offense 4, Defense 4, Speed 4
    Skill Research 132/150
    Power Research 116/150
    Food 172/185

    Colony
    Power Chamber- Holds your Power Source. Actions can be spent to do Research on the source to unlock new Power Traits.
    Central Hive- Includes the Queen's chamber, the resting areas, and the central tunnel leading to the surface. All other sections of the Colony branch off from here.
    Croverus the Great Tree- The tree your colony is built under now has a mind and a name. It can shape itself and can be contacted by moving your mind into its own, which any ant can do simply by touching it. An ant in the tree’s mind can see anything happening in and around it, and can sense the mind of any Vannethian ant. Croverus has given you many rooms inside itself to live in, including more Soldier Warrens and Food Storage. Many of the rooms have transparent windows.
    Croverus wants to help the colony. It seems to regard Vannethia’s advancement as being its task as much as yours, since you created it, and Croverus is a tree and therefore cannot move from the spot where this colony is. It would also like to figure out its own origins, and its true capabilities.
    Soldier Warren- Soldiers rest and train here, located higher up along the central tunnel as well as inside the tree, to allow early reaction to attacks on the Hive.
    Food Storage- Can currently hold 185 food. Has expanded up into the Great Tree.
    Experiment Tunnel- This tunnel provides a safe place to do experiments without risking danger for the rest of the hive.
    Records Tunnel- Holds your records of the colony’s history. Currently has a general record up to turn 22 and a detailed one up to turn 5.
    Tree Tunnel- Zektak shaped a tunnel up into the Great Tree for the purpose of colonizing it.
    Coliseum- Created by Croverus at JoJoAnt’s request, this is an arena for fighting and testing abilities.
    Art Gallery- Created by Croverus at Zektak’s request, this is a place where ants can see art. Currently contains some abstract plant sculptures by Zektak.
    Pit Traps- Protective traps dug around the entrance.
    Watch Posts- Regular patrols of the immediate area are based out of these.
    Treehoppers- You have 8 size of treehoppers (4 size fully grown, 4 newly hatched), hatched and raised in the hive. Feeding them no longer requires an action, since you have trained them to stay in the garden.
    You have now trained the treehoppers as mounts, so they can carry ants around. They are far faster than ants.
    Centipede- You have captured a centipede and trained it to not eat ants.
    Antitan has now fully tamed the centipede, and it will follow simple mental instructions.
    Garden Plot- You have grown plants here. These are a consistent source of food, adding a flat 4 to all food gathering (except it’s actually 8 because of your Life powers). This is gathered each turn by the Food Force.
    You have now grown Heliconia shrubs here, with their strange, beautiful hanging flowers.
    Plant Spikes- Your newest defense consists of plants grown into spiky, hazardous shapes, as grown by Theoanta and Ant-Eye.
    Stream Outpost- Founded by Theoanta, this is an outpost located at and under the Mossy Tree. There’s a tunnel connecting it with the main hive for easy access.
    -Dock- Built by Theoanta, this is a structure that juts out into the stream. You currently have one Boat Plant tethered here with silk.
    Colony Subgroups- Your Hive Partitioning skill lets you divide smaller groups from the colony.
    -Food Force- This group gathers food every turn, and brings in the 4 (well, 8) food per turn from your garden. Force 1/4
    -Hopper Feeding Force- This force feeds the treehoppers every turn, and keeps them from leaving the hive. Force 2/4
    -Power Research Force- This group researches Power every turn. Force 3/4
    -Skill Research Force- This group researches Skill every turn. Force 4/4
    -Myrmidons- Antitan found the 20 most promising soldiers in the colony for this squad, and has been experimenting on them so they can be more effective fighters. Currently, he has increased their Defense to 7 and Offense to 6 by strengthening their chitin and adding forelimb spikes as weapons, which they can now shoot.
    -Messengers- A group of treehopper-mounted ants that take news between Vannethia and Klaffet.

    Discoveries
    Power Source- A perfect, bright golden orb that emits strange magical energies, located in your Power Chamber. Allows you to research Power. You now know how to avert the effects of failure during research, so even a critical failure won’t cause anything bad to happen.
    Great Tree- The colony is built underneath an enormous, beautiful tree, larger than those around it and surrounded by undergrowth. The entrance to your colony is between two of its roots, with the main trunk to the north of the entrance. Apparently has the potential to boost magic effects using your Life powers.
    Zektak appears to have entered a rapport with the tree, allowing him to sense anything going on around it, as well as shape it to some extent. Also, apparently the tree has a consciousness?
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for more information.
    Treehoppers- Small creatures that look like leaves at a distance and move around by jumping, much faster than ants can run. They live high on the tree, as well as on the smaller plants around it, where they drink sap by piercing the plant with their mouthparts. They secrete a sweet fluid sometimes.
    You have now discovered that baby treehoppers (nymphs) look exactly like smaller adults, unlike ant larvae, and molt periodically. In addition, you now know that unlike ants, all treehoppers are capable of mating. They lay eggs inside the plants they live on.
    Dave has dissected a treehopper, and discovered that their digestive tract loops back on itself for some reason. He theorizes that the honeydew is there to get rid of all the water in the sap they drink.
    Walking Sticks- The other type of insect that lives on your tree, these are far larger than you or the treehoppers and are indistinguishable from sticks while they stand still.
    Stream- Wider across than the length of a hundred ants, this stream is south of the Great Tree. It flows from west to east, and was discovered to turn northward after a while by Fiona and Antigone. You have now marked its banks with pheromones.
    New discoveries by Antigone and Fiona show that it flows northeast for quite some time, farther than a turn’s journey, after which it joins with an even larger stream that flows north.
    Sloth- An enormous creature that is located in a neighboring tree. It has four limbs with three claws on each, gray-green fur, and does not like to move very much.
    Klaffet- Another hive of ants that live in a tree far to the north-northeast. Antigone has talked to them and gone into the hive. It is a roughly spherical mass of leaves woven together with silk, and it is inhabited by small red ants. They have a Power Source, which is red-orange and is not a sphere. Antigone has brought a group of Klaffese ants to Vannethia as diplomats.
    Antitan has learned that Klaffese soldiers are stronger than your own, and that the hive is younger than yours but also grows faster, so the two are approximately the same size as of turn 14. However, you have more defenses on your hive, and have 9 heroes to Klaffet’s 4.
    Klaffet nearly invaded you after Antigone assassinated two of their heroes, but you have made peace.
    Heliconia- A strange plant with even stranger, yet beautiful flowers that look like red beaks or claws. You can plant its seeds if you want.
    Poison- Antigone discovered that certain plants can be affected by Life magic in such a way to produce a very deadly poison. She knows how she made it, and can recognize the plant, but does not know how to get its seeds.
    Centipede- Fiona once saw a great brown-black arthropod, bigger than a walking stick, with many legs and long antennae - and it seemed predatory.
    Another centipede was sighted at the Mossy Tree by Theoanta. A valiant battle effort by the Myrmidons brought it down, and it is now held captive in the hive.
    Unknown Colony- Fiona has encountered some large black ants with dangerous-looking mouths and stingers, and followed them back to their colony. It is located near to the bank of the first stream.
    Anteater- A terrifying creature encountered by Antigone. It looks vaguely like a much more mobile sloth, with black and brown fur, a tail that moves around like a limb, and a long, tapered face and snout hiding a long, thin tongue perfect for eating ants. It seems to be a natural predator for you.
    Mossy Tree- This tree is located at the bank of the stream and is completely covered in moss. Was home to a centipede.
    Monkeys- Creatures that you sometimes see running around the treetops. They look vaguely like how a sloth would look with a treehopper’s agility, with long limbs, hands built for grabbing and swinging on branches, and a tail for the same purpose. Croverus says that they are very smart, such that a single family could match an entire hive of ants in raw mental power.
    Snake- A very, very long creature found in the trees across the stream by Fiona. It has brown scales, no limbs, and a somewhat flat head with a large, fanged mouth.
    Colonies Across the Stream- Fiona discovered that the other side of the stream is more densely populated by ants than the area surrounding Vannethia. She has found five so far: two of brown-black ants, one of red ants, one of black ants, and another one of red ants that is located in a tree like Klaffet.
    Glowing Mushroom- A type of fungus that glows in the dark because of something in its genes. You now know which parts of its genes cause it to glow.

    Biological Traits
    Appearance: You used to look like most other ants, with black chitin and three rings of golden yellow around the abdomen.
    After gaining Life powers, your black chitin has started to turn more towards green. Your golden stripes, however, remain unaffected.
    Swarm- Doubles the outcome of an action, positive or negative. 3 turn cooldown. Last used on turn 27.

    Skill Traits
    Rudimentary Tools- Some workers have begun using small objects (sticks, rocks, etc) as tools to help them work more effectively.
    Growing- You can plant and grow seeds, and then harvest the plants.
    Hive Partitioning- You can create task forces for specific purposes within your hive.
    Building- You can construct things out of materials you find, as an alternative to digging.
    Writing- You can transfer information into the form of symbols.
    Animal Training- You can train and domesticate insects and other animals.
    Basic Crafting- You can create tools, weapons, and simple machines.

    Scientific Discoveries
    Ant Biology- You have learned about the structure and workings of an ant’s body.
    -Motion is produced by the contraction of muscles, which attach to the exoskeleton.
    -Ants have a brain in their head, which connects to a nerve cord that runs through the center of the body. Lanti figured out that this is where an ant thinks and controls its body.
    -An ant has two stomachs, one where food is digested and one to hold food to share with the colony.
    -Another interesting feature is the heart, or dorsal vessel. It takes the form of a long series of heart sections running along the back of the ant’s body, and moves blood around the body.
    -Other internal features include poison glands and pheromone glands.
    Plant Biology- You have learned about the structure and functions of plants.
    -Plants get their energy from sunlight by way of their leaves, and using the sunlight to make food.
    -Plants also need water, which they take in through their roots.
    -A plant’s stem has several layers, including one that carries water (which is what the treehoppers drink from), one that carries energy in the form of food, one that holds the plant up like a skeleton, and a protective outer layer.
    Tree Biology- Zektak gained this knowledge during his rapport with the Great Tree, and shared it with the rest of the hive.
    -Trees are, on the whole, just enormous plants that grow using a single, huge stem (trunk). Trees grow very tall in order to get the sunlight before any other plants do, which has led to the creation of the jungle’s canopy of leaves.
    -A tree has a massive system of roots below ground, nearly as big as its branches. Tree roots hold the ground together. The world would be a mess if not for trees.
    -A major difference that trees have from other plants is their strength. The “skeleton” support layer of the plant forms into wood in a tree, the single strongest material you’ve encountered. The outer protective layer has a similar situation, becoming bark.
    -Trees grow more trees with seeds. Different trees have different ways of getting their seeds to places they can grow, outside of shadows. Fruit seems to be involved somehow.
    -Zektak also says that trees have minds of their own, but not everyone believes him.
    Cell Biology- By growing things to “zoom in” on how they work, you have discovered some things.
    -Living things appear to be made of small pieces that you call “cells”, which appear to be the fundamental unit of life. Cells come in a huge variety of sizes and shapes. In addition, cells have smaller features themselves, including a prominent thing in the center that looks like a smaller cell.
    -You have also noticed some fundamental differences between plant cells and animal cells, mainly that plant cells have a wall around them and animal cells don’t.
    -In the central part of the cell are some small things that look like bundles of strands. These “chromosomes” are in some way important to the cell, and without them cells simply refuse to work.
    Water Physics- You have done some experiments with water, and defined some of its properties.
    -Water is not fixed in its shape, of course, and flows to fill whatever container it is in. However, it also takes some time to flow, and is affected by wind and other forces, meaning it can slosh around and form ripples.
    -Water is “sticky” and hangs on surfaces, making them wet. Water forms roundish drops as it falls down a vertical surface or as rain, presumably because there isn’t a reason to form another shape, and round is the default shape somehow. Wet things eventually dry, based on something you don’t really know about. Your best guess is it goes into the air somehow.
    -Water doesn’t compress. It takes up a fixed amount of space, and while that space can be any shape, it’s always the same amount. This means that water can push things, which could be useful, and is pushed aside by things in it, which could also be useful.
    -When you put something in water, it either sinks or float. This doesn’t seem to be based on the weight of the thing, but rather some relation between its weight and its size.
    Simple Machines- You have discovered some important applications of your Basic Crafting skill.
    -Wheels- A round object that spins.
    -Wheel and Axle- A way to transfer the spinning from one object to another.
    -Pulleys- A wheel with a rope running up and around it. Good for changing directions, i.e. letting you lift things by pulling.
    -Gears- Wheels with teeth. Likely more useful with some math.

    Power Traits
    Life, final - You have an increased rapport with the growth and form of the life around you - and this jungle is teeming with life.
    -Growth Aura- Plants around Vannethia and the Great Tree grow much faster and larger. You gain a 200% bonus to all food gathered, and all plants grow to maturity within a turn.
    -Regeneration- Given a turn and some extra food, Vannethian ants can recover from any injury that doesn’t kill them outright, whether it’s just a scratch on their chitin or the loss of four legs.
    -Plant Manipulation- The art of using your Life powers to accelerate the growth of plants and make them into a particular shape.
    - -Combat Growth- You can grow a plant almost instantly, even in the middle of combat, as long as it is growing into a previously discovered shape.
    - -Ladder Plant- Discovered by Theoanta, this is an easily climbable shape.
    - -Spike Plant- Discovered by Theoanta and Zektak, this shape can be used as a defense. They are set up around the hive entrance.
    - -Join Plants- You can take two plant parts and join them together, to create connections or enclosed rooms.
    - -Floating Plants- Discovered by Dave, this type of plant is hollow and can float on water.
    - -Boat Plant- Discovered by Theoanta and made from Dave’s hollow plants, this plant is open on top and can float without tipping over, allowing it to hold ants.
    - -Rope Plant- Discovered by Theoanta, this is a sort of vine you can use to tether things.
    - -Glass Plant- Croverus converted parts of itself to be transparent, which you now know how to apply to other plants as well.
    -Quicken Growth- Your eggs will hatch and grow into adult ants very quickly, even within a turn.
    Mind, moderate- You have expanded your mental and organizational abilities. This currently manifests as a 50% bonus to all Skill gain.
    -Rapport with the Great Tree- Zektak once entered into a state where he melded his mind with that of the Great Tree (yes, apparently the tree has a mind). He could sense anything going on in or around the tree, and shape the wood a bit. Lanti and Dave can also do this now.
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind, but you haven’t seen very much of what that implies yet.

    Hero Traits
    Strengthen Self- Using your Life powers, you can strengthen your chitin and muscles to double your Attack or Armor, or gain a 50% bonus to both. Currently known by JoJoAnt, Antitan, Zektak, Dave, and Antimony.
    Untiring- Thanks to your Life power, you can go for extended periods of time without food or rest. When traveling long distances, this can effectively double your Speed due to no longer needing to stop. Currently known by JoJoAnt, Fiona, Antimony, Zektak, Dave, Antigone, and Theoanta.
    Heal Self- If a hero takes damage, they can heal themself for up to 2 health. Currently known by JoJoAnt, Zektak, Antitan, Dave, Antimony, Theoanta, and Fiona.
    Wings- Antimony, JoJoAnt, Zektak, Lanti, Fiona, and Dave have managed to grow wings. For Antimony, it took all of the physical and magical energy she had, but she did it. JoJoAnt did it with energy provided by Zektak, Zektak with help from Antimony, and the others with newly empowered Life abilities. All six heroes now know how to fly with them, and the first three have learned how to fight in the air.
    Chitin Shaping- You can use your Life power to shape your exoskeleton in useful ways.
    -Forelimb Spikes- Antitan and JoJoAnt have figured out how to create spikes on their forelimbs to use as weapons, which add 1 to Attack. Antitan has now figured out how to shoot these spikes and taught this to JoJoAnt and the Myrmidons.
    -Joint Extension- You can mess with the way your joints work to give yourself extra reach in combat, giving an effective +1 Armor in melee since you can be farther away. Currently exclusive to JoJoAnt.
    -Chitin Combat- You can manipulate your opponent’s carapace in combat, which can kill them from the inside or do all sorts of other things. This can be done at range, but is easier with touch. Currently exclusive to Ant-Eye.
    Healing Touch- Like Heal Self, this lets you heal 2 health, only it works on another hero you touch. You can also use this on a normal ant, which heals all of their injuries. Currently known by Theoanta, Fiona, Dave, Antitan, Zektak, Antimony, and JoJoAnt.
    Jumping and Parkour- JoJoAnt has changed the configuration of his legs to allow him to jump around and move precisely, granting +1 effective Armor and Speed.
    Mental Static- JoJoAnt has figured out a mental defense that prevents other minds from getting into his.
    Spoiler: JoJoAnt’s Secret Traits - flappeercraft only
    Show

    Pressure Point Striking- JoJoAnt has figured out how to use more precise strikes to vulnerable areas of an opponent’s body, giving +1 Attack when fighting other insects.
    Adrenaline Rush- JoJoAnt can speed up his body processes and his thinking, adding 1 to his Attack, Armor, and Speed.
    Poison Spikes- JoJoAnt can add his natural poison to the spikes on his forelimbs, including the projectile version.


    Heroes - In Hive
    JoJoAnt: Soldier - Health 6, Attack 5, Armor 5, Speed 2, Skill 1, Power 2
    Ant-Eye Aircraft Weaponry: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 5
    Antimony: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Dave Foreici Espimoda: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 5, Power 5
    Antitan: Guardian - Health 8, Attack 2 (3 with spikes), Armor 5, Speed 2, Skill 2, Power 2
    Theoanta: Generalist - Health 6, Attack 2, Armor 2, Speed 2, Skill 6, Power 3
    Zektak: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 9
    Lanti Antstein: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7

    Heroes - Outside Hive
    Antigone: Speedster - Health 5, Attack 2, Armor 1, Speed 8, Skill 2, Power 1 - prisoner in Klaffet
    Fiona: Speedster - Health 5, Attack 2, Armor 1, Speed 10, Skill 2, Power 1 - across the stream
    Last edited by Sniccups; 2019-09-16 at 04:31 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  2. - Top - End - #602
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out which part the bioluminscent genes are so we can grant them to other things
    -See if we can make a proper friendship with the Klafetta.
    -Ask the tree if it has any wants or needs we can help with

    Theoanta wants to devise a way to steer the boats. (A rudder)

  3. - Top - End - #603
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Feb 2016
    Location
    DPT's Window
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out which part the bioluminscent genes are so we can grant them to other things
    -See if we can make a proper friendship with the Klafetta.
    -Ask the tree if it has any wants or needs we can help with

    JoJoAnt decides he wants to create a small colisseum where fights aren't to the death and mostly just for practice, testing new abilities and entertainment.

  4. - Top - End - #604
    Pixie in the Playground
     
    Flyingbooks42's Avatar

    Join Date
    Sep 2018
    Gender
    Intersex

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out which part the bioluminscent genes are so we can grant them to other things
    -See if we can make a proper friendship with the Klafetta.
    -Ask the tree if it has any wants or needs we can help with

    Lanti will ask the tree if they know anything interesting about the monkeys, and will try to probe the monkeys' minds for information.
    Avatar by me
    LGBTQA+itp

    I am agender, so please use gender-neutral pronouns when referring to me, and, unless I explicitly say otherwise, my characters.

  5. - Top - End - #605
    Dwarf in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out which part the bioluminscent genes are so we can grant them to other things
    -See if we can make a proper friendship with the Klafetta.
    -Ask the tree if it has any wants or needs we can help with

    Antitan will try again to contact the mind of the centipede.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  6. - Top - End - #606
    Ogre in the Playground
     
    Zweanslord's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Figure out which part the bioluminscent genes are so we can grant them to other things
    - Investigate the properties of plants in the vicinity of the Great Tree
    - Ask the tree if it has any wants or needs we can help with

    Zektak will become friends with the Great Tree!

  7. - Top - End - #607
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Turn 32: What Does a Tree Think About?

    Actions
    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Make friends with Klaffet
    -See if Croverus has any wants or needs you can help with





    Antimony works on her secret project.

    Theoanta doesn’t figure out how to steer a floating vehicle.

    Zektak spends the turn talking to Croverus. He participates in the discussion described below, about what the tree wants, as well as giving it a brief description of some things the hive has done so far.

    JoJoAnt decides to make a coliseum for testing abilities, and also for entertainment. He tries to figure out a location for it before remembering that there are now a whole bunch of unoccupied rooms in the Great Tree. He tries to mentally contact Croverus, quickly succeeding since Croverus can connect to the mind of every ant in the colony, and Croverus shapes and furnishes a large arena in one of the rooms.

    Lanti shifts into the Great Tree’s mental space and talks to Croverus.
    Hey, do you know anything about monkeys?
    I do. They like to eat my fruit sometimes. They’re very smart, and they work together to find food and defend their children. They’re fast, and really good at moving through trees.
    Do you think I could probe the mind of a monkey?
    Definitely not. Monkeys have big, complicated minds. I’d guess that there’s as much “mind” to go around within the brains of a single family of monkeys as there is in a colony of fifty thousand ants. You’re a special case since you have Mind power, but the point still stands. One ant with moderate mind powers, against a monkey? Its mind works so differently than yours, I doubt you could get anything out of it. Worst case, it notices you and tries to find you, and the rest of its family follows.
    They’re that dangerous?
    Well, they’re smart, and they’re different from you, and they’re big and fast. And we both know that fighting is not what this hive is best at. I don’t advise it.
    I don’t suppose you could help?
    I could. I think I can boost your magic. Unfortunately I don’t yet know how I would do that.

    Antitan shifts into his mental space and focuses his mind at the centipede’s. He looks into its thoughts, and sees what’s in its mind.
    First and foremost, the centipede is scared and confused. It doesn’t know why it can’t move, and why all these ants are moving around it.
    The centipede is happy, or possibly thankful, that you have been giving it some food; however, this is overshadowed by its confusion.
    The centipede is frustrated that it is surrounded by smaller creatures, yet it cannot eat them.
    Antitan sees all of these things, and tries to give the centipede a calming sensation. Amazingly, it works - the centipede’s fear and frustration smooth out a bit. Antitan then works on how the centipede thinks of the ants around it, convincing it to trust that it can get food, and not to eat the ants - like training it, on a more direct level. After a while like this, the centipede seems docile enough that Antitan pulls out of its mind and frees it from its restraints. It actually seems to have worked - the centipede is following the instructions it was given! You now have a tame centipede.




    Research Power
    Failure

    Research Skill
    Success, Skill +3

    Figure out where the bioluminescence genes are
    Not much progress made here.

    Make friends with Klaffet
    This will be a bit of a slow process since a messenger’s treehopper can make it to Klaffet in one turn, but not back. You send off a message asking if they would be interested in trading, or in any of your technology or magic. Their response will arrive next turn.

    See if Croverus has any wants or needs you can help with
    Croverus talks to you about what it wants. (Oddly enough, it seems to be able to hold many different mental conversations at once.)
    You find out:
    Croverus doesn’t need anything besides what a normal tree would need: sunlight, water, and air.
    What Croverus wants, on the other hand, is to help the colony. It seems to regard Vannethia’s advancement as being its task as much as yours. This stems from the fact that you created it, as well as the fact that Croverus is a tree and therefore cannot move from the spot where this colony is. It would also like to figure out its own origins, and its true capabilities. It’s a thinking sort of being, maybe even a philosopher - fitting for something vast and immobile.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, but does not find any more food.

    The Power Research Force gives you +2 Power.

    The Skill Research Force doesn’t give you any Skill this turn.

    The Food Storage Force increases the capacity to 175 food.




    14 Food consumed
    +6 Size from Growth
    Last edited by Sniccups; 2019-09-16 at 02:58 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  8. - Top - End - #608
    Titan in the Playground
     
    Ramsus's Avatar

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    Aug 2010
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Antimony seize crates

  9. - Top - End - #609
    Ogre in the Playground
     
    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    As long as "seize crates" is as innocent as it sounds this should go well.

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Fiona shall talk to the brown ants that resemble a younger us!
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Xihirli's ability to stay alive has befuddled all of science for years.
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by Black Socks View Post
    Ah, come on Xihirli, you ruined the big reveal! *grumble grumble*

  10. - Top - End - #610
    Ogre in the Playground
     
    AssassinGuy

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    Feb 2016
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    DPT's Window
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    JoJoAnt tries gather people for a tournament in the colisseum and he battles the winner!

  11. - Top - End - #611
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Does the hive have enough know-how to set up something like this: Cable Ferry? If it does that is what Theoanta wants to work towards.

  12. - Top - End - #612
    Pixie in the Playground
     
    Flyingbooks42's Avatar

    Join Date
    Sep 2018
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    Intersex

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Lanti will try to figure out if there are any impacts on the hive's genes from its powers. (and, perhaps, whether there is any way to duplicate these effects in other organisms)
    Avatar by me
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    I am agender, so please use gender-neutral pronouns when referring to me, and, unless I explicitly say otherwise, my characters.

  13. - Top - End - #613
    Dwarf in the Playground
    Join Date
    Jun 2008
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    Munich, Germany
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    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Antitan will talk to Croverus. He's especially interested in knowing whether there is anything the tree considers a danger to itself or the hive. He's also curious to know how the tree feels about the treehoppers feeding on it.
    What did the monk say to his dinner?
    Spoiler
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    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
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    Cutting-edge technology

  14. - Top - End - #614
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Jul 2005
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    The Netherlands
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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Figure out where the bioluminescence genes are
    - Figure out useful things to do with a tame centipede
    - Random Life experiments on plants

    Zektak will experiment with Life on plants to create them in all kinds of artistic shapes.

  15. - Top - End - #615
    Dwarf in the Playground
     
    GreenSorcererElf

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    Aug 2016
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    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Xihirli View Post
    As long as "seize crates" is as innocent as it sounds this should go well.

    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out useful things to do with a tame centipede
    -Random Life experiments on plants

    Fiona shall talk to the brown ants that resemble a younger us!
    Which ones? The ones that look like you used to are the black ones. Did you mean those, or the brown ones?
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  16. - Top - End - #616
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Turn 33: Battling Plants

    Actions
    -Research Power
    -Research Skill
    -Figure out where the bioluminescence genes are
    -Figure out what to do with a tame centipede
    -Random Life experiments on plants





    Antimony works on her secret project.

    Theoanta tries to set up a system to cross the stream on plant boats attached to a rope, but doesn’t get very far due to the lack of a way to make them travel in any direction but downstream. More work on the “winch” idea would probably help.

    Antitan connects to the Great Tree to talk to Croverus.
    What do you think is the biggest danger to yourself?
    I don’t think about danger very much. There isn’t too much in the world that can hurt a tree. That said, I’d say the biggest danger is you getting into a war. Who knows what kind of magic would be thrown around in a war between two powerful colonies?
    I see how that would be scary. On another note, what do you think of treehoppers?
    I don’t mind them.
    Even though they drink from you?
    It’s what they do. I don’t think I can fault them for doing what they’re supposed to do.

    After some experimentation, Lanti decides that wherever magic comes from, it isn’t your genes.

    Zektak creates some abstract plant art. He has Croverus convert one of the rooms into an art gallery.

    JoJoAnt gathers a number of ant workers and soldiers and runs a tournament in his coliseum. During one of the fights, a worker is fighting a larger soldier, and losing badly. As the soldier goes in for the final blow, she braces herself to lose - but the impact never comes, because one of the plants that makes up the seating has suddenly grown a spike and impaled the soldier. (Remember, you can regenerate.) After some investigation, it turns out that the ants in the stands who were on her side had been trying to help her, and that this spike had been much smaller a few moments before. JoJoAnt has some ants run this discovery down to the plant experiments (see the Hive Actions) and continues the tournament.
    After a few more rounds, JoJoAnt faces a soldier in combat, which isn’t really a contest - JoJoAnt has the strength of three ants and a number of powerful hero abilities on his side. After the final round, most of the participating ants just sit in the stands for a while to regenerate.

    (Xihirli, I’ll write your interaction once I hear which hive you’re going to - see my above post)




    Research Power
    Success! Power +4

    Research Skill
    Failure

    Figure out where the bioluminescence genes are
    You find and isolate the particular genes. You can now transfer them into whatever you like.
    Also, mushroom cells are really weird. They look sort of like plant cells, and sort of like animal cells.

    Figure out what to do with a tame centipede
    You don’t really figure anything out. Most of your ideas either can be done by treehoppers, or require more than one centipede.

    Random Life experiments on plants
    After a few inconsequential experiments, you hear of what happened in JoJoAnt’s tournament and work on developing this new ability. This results in the development of Combat Growth, an ability that lets a group of ants or a hero grow a plant to a shape almost instantly as long as the hive has already discovered how to make this shape of plant.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, and brings in 14 more food from the surrounding undergrowth.

    The Power Research Force gives you +2 Power.

    The Skill Research Force gives you +3 Skill.

    The Food Storage Force increases the capacity to 185 food.




    Message from Klaffet:
    We don’t really need any help with technology, but we are interested in your Life magic - specifically, your food. Our gathering and hunting has been failing to keep up with our growing hive recently, and we would very much appreciate some aid. In exchange, we can offer you weapons, or any of our powerful Air, Motion, or Sound magic. If you want specifics, it’s Air full, Motion full, and Sound moderate.

    …You wonder what “full” means. Do they mean “final?”




    14 Food consumed
    +6 Size from Growth
    Last edited by Sniccups; 2019-09-16 at 04:37 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  17. - Top - End - #617
    Ogre in the Playground
     
    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Sniccups View Post
    Which ones? The ones that look like you used to are the black ones. Did you mean those, or the brown ones?
    Brown, I have determined!

    (Thank you)
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Xihirli's ability to stay alive has befuddled all of science for years.
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by Black Socks View Post
    Ah, come on Xihirli, you ruined the big reveal! *grumble grumble*

  18. - Top - End - #618
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Work on making "signaling plants". (By which I mean a plant with biolumiscence that can be turned off and on with a simple triggering mechanism we can then use to send messages long distances.)
    -Agree to help Klefetta out with food in exchange for magical assistance. To start with, we'd love their help making a species of flying plants. (This is assuming their offer is to just use their power and not teach us. But teaching is better if they're offering that.)
    -Make winch

    Antimony so crates

  19. - Top - End - #619
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Work on making "signaling plants". (By which I mean a plant with biolumiscence that can be turned off and on with a simple triggering mechanism we can then use to send messages long distances.)
    -Agree to help Klefetta out with food in exchange for magical assistance. To start with, we'd love their help making a species of flying plants.* (This is assuming their offer is to just use their power and not teach us. But teaching is better if they're offering that.)
    -Make winch

    *If they're offering teaching, I'd recommend offering teaching specifically the growth of plants for food level of magic. If they're offering ongoing magical artisans, I'd recommend enchanting a garden to grow food quickly. If they're offering magical help on a cool down kind of thing, I'd recommend a regular output trade of food.


    Dave will assist in skill research.
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
    Spoiler: Gen/Degen
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    Generation 4
    The first time you see this in a signature, put it in your signature and add one.
    Degeneration 92
    The first time you see this, copy it into your signature and subtract one.
    Spoiler: Super Secret Awesome Point Counter
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    Iceseer - 3



    HUGS FOR ALL!
    Spoiler: I be an awesome pokemon
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    Spoiler: Le Quotes on le topic of Me
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    Quote Originally Posted by Socksy View Post
    You're a perfect person.
    Isn't Socksy adorabibbles?

  20. - Top - End - #620
    Pixie in the Playground
     
    Flyingbooks42's Avatar

    Join Date
    Sep 2018
    Gender
    Intersex

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Work on making "signaling plants". (By which I mean a plant with biolumiscence that can be turned off and on with a simple triggering mechanism we can then use to send messages long distances.)
    -Agree to help Klefetta out with food in exchange for magical assistance. To start with, we'd love their help making a species of flying plants. (This is assuming their offer is to just use their power and not teach us. But teaching is better if they're offering that.)
    -Make winch


    Lanti will try to find out if magic comes from differences in an ant's brain (both physically by using Life power and mentally by using Mind power)
    Avatar by me
    LGBTQA+itp

    I am agender, so please use gender-neutral pronouns when referring to me, and, unless I explicitly say otherwise, my characters.

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