The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #571
    Dwarf in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to find slightly transparent organisms
    -Continue working on a pulley design
    -Find bioluminescent stuff

    Now that we have crafting, Antitan will try to create nets that could be used to capture fireflies.
    We haven't seen any spiders nearby, right?
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
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    Cutting-edge technology

  2. - Top - End - #572
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to find (or make) slightly transparent organisms
    -Continue working on a pulley design
    -Find (or make) bioluminescent stuff

    Theoanta will work on a crank to make reeling in the boat easier (or gears to make a crank system, not sure which would come first.)

  3. - Top - End - #573
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    I’ll just post the Hive State here even though it’s not the top of the page.

    Vannethia, the Golden Horde

    Size 134, Growth 6, Offense 4, Defense 4, Speed 4
    Skill Research 126/150
    Power Research 108/150
    Food 160/160

    Colony
    Power Chamber- Holds your Power Source. Actions can be spent to do Research on the source to unlock new Power Traits.
    Central Hive- Includes the Queen's chamber, the resting areas, and the central tunnel leading to the surface. All other sections of the Colony branch off from here.
    Croverus the Great Tree- The tree your colony is built under now has a mind and a name. It can shape itself and can be contacted by moving your mind into its own, which any ant can do simply by touching it. An ant in the tree’s mind can see anything happening in and around it, and can sense the mind of any Vannethian ant. Croverus has given you many rooms inside itself to live in, which so far include more Soldier Warrens and Food Storage. Many of the rooms have transparent windows.
    Soldier Warren- Soldiers rest and train here, located higher up along the central tunnel as well as inside the tree, to allow early reaction to attacks on the Hive.
    Food Storage- Can currently hold 160 food. Has expanded up into the Great Tree.
    Pit Traps- Protective traps dug around the entrance.
    Watch Posts- Regular patrols of the immediate area are based out of these.
    Treehoppers- You have 8 size of treehoppers (4 size fully grown, 4 newly hatched), hatched and raised in the hive. Feeding them no longer requires an action, since you have trained them to stay in the garden.
    You have now trained the treehoppers as mounts, so they can carry ants around. They are far faster than ants.
    Centipede- You have captured a centipede and trained it to not eat ants.
    Garden Plot- You have grown plants here. These are a consistent source of food, adding a flat 4 to all food gathering (except it’s actually 8 because of your Life powers). This is gathered each turn by the Food Force.
    You have now grown Heliconia shrubs here, with their strange, beautiful hanging flowers.
    Plant Spikes- Your newest defense consists of plants grown into spiky, hazardous shapes, as grown by Theoanta and Ant-Eye.
    Experiment Tunnel- This tunnel provides a safe place to do experiments without risking danger for the rest of the hive.
    Records Tunnel- Holds your records of the colony’s history. Currently has a general record up to turn 22 and a detailed one up to turn 5.
    Tree Tunnel- Zektak shaped a tunnel up into the Great Tree for the purpose of colonizing it.
    Stream Outpost- Founded by Theoanta, this is an outpost located at and under the Mossy Tree. There’s a tunnel connecting it with the main hive for easy access.
    -Dock- Built by Theoanta, this is a structure that juts out into the stream. You currently have one Boat Plant tethered here with silk.
    Colony Subgroups- Your Hive Partitioning skill lets you divide smaller groups from the colony.
    -Food Force- This group gathers food every turn, and brings in the 4 (well, 8) food per turn from your garden. Force 1/4
    -Hopper Feeding Force- This force feeds the treehoppers every turn, and keeps them from leaving the hive. Force 2/4
    -Power Research Force- This group researches Power every turn. Force 3/4
    -Skill Research Force- This group researches Skill every turn. Force 4/4
    -Myrmidons- Antitan found the 20 most promising soldiers in the colony for this squad, and has been experimenting on them so they can be more effective fighters. Currently, he has increased their Defense to 7 and Offense to 6 by strengthening their chitin and adding forelimb spikes as weapons, which they can now shoot.
    -Messengers- A group of treehopper-mounted ants that take news between Vannethia and Klaffet.

    Discoveries
    Power Source- A perfect, bright golden orb that emits strange magical energies, located in your Power Chamber. Allows you to research Power. You now know how to avert the effects of failure during research, so even a critical failure won’t cause anything bad to happen.
    Great Tree- The colony is built underneath an enormous, beautiful tree, larger than those around it and surrounded by undergrowth. The entrance to your colony is between two of its roots, with the main trunk to the north of the entrance. Apparently has the potential to boost magic effects using your Life powers.
    Zektak appears to have entered a rapport with the tree, allowing him to sense anything going on around it, as well as shape it to some extent. Also, apparently the tree has a consciousness?
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for more information.
    Treehoppers- Small creatures that look like leaves at a distance and move around by jumping, much faster than ants can run. They live high on the tree, as well as on the smaller plants around it, where they drink sap by piercing the plant with their mouthparts. They secrete a sweet fluid sometimes.
    You have now discovered that baby treehoppers (nymphs) look exactly like smaller adults, unlike ant larvae, and molt periodically. In addition, you now know that unlike ants, all treehoppers are capable of mating. They lay eggs inside the plants they live on.
    Dave has dissected a treehopper, and discovered that their digestive tract loops back on itself for some reason. He theorizes that the honeydew is there to get rid of all the water in the sap they drink.
    Walking Sticks- The other type of insect that lives on your tree, these are far larger than you or the treehoppers and are indistinguishable from sticks while they stand still.
    Stream- Wider across than the length of a hundred ants, this stream is south of the Great Tree. It flows from west to east, and was discovered to turn northward after a while by Fiona and Antigone. You have now marked its banks with pheromones.
    New discoveries by Antigone and Fiona show that it flows northeast for quite some time, farther than a turn’s journey, after which it joins with an even larger stream that flows north.
    Sloth- An enormous creature that is located in a neighboring tree. It has four limbs with three claws on each, gray-green fur, and does not like to move very much.
    Klaffet- Another hive of ants that live in a tree far to the north-northeast. Antigone has talked to them and gone into the hive. It is a roughly spherical mass of leaves woven together with silk, and it is inhabited by small red ants. They have a Power Source, which is red-orange and is not a sphere. Antigone has brought a group of Klaffese ants to Vannethia as diplomats.
    Antitan has learned that Klaffese soldiers are stronger than your own, and that the hive is younger than yours but also grows faster, so the two are approximately the same size as of turn 14. However, you have more defenses on your hive, and have 9 heroes to Klaffet’s 4.
    Klaffet nearly invaded you after Antigone assassinated two of their heroes, but you have made peace.
    Heliconia- A strange plant with even stranger, yet beautiful flowers that look like red beaks or claws. You can plant its seeds if you want.
    Poison- Antigone discovered that certain plants can be affected by Life magic in such a way to produce a very deadly poison. She knows how she made it, and can recognize the plant, but does not know how to get its seeds.
    Centipede- Fiona once saw a great brown-black arthropod, bigger than a walking stick, with many legs and long antennae - and it seemed predatory.
    Another centipede was sighted at the Mossy Tree by Theoanta. A valiant battle effort by the Myrmidons brought it down, and it is now held captive in the hive.
    Unknown Colony- Fiona has encountered some large black ants with dangerous-looking mouths and stingers, and followed them back to their colony. It is located near to the bank of the first stream.
    Anteater- A terrifying creature encountered by Antigone. It looks vaguely like a much more mobile sloth, with black and brown fur, a tail that moves around like a limb, and a long, tapered face and snout hiding a long, thin tongue perfect for eating ants. It seems to be a natural predator for you.
    Mossy Tree- This tree is located at the bank of the stream and is completely covered in moss. Was home to a centipede.
    Monkeys- Creatures that you sometimes see running around the treetops. They look vaguely like how a sloth would look with a treehopper’s agility, with long limbs, hands built for grabbing and swinging on branches, and a tail for the same purpose.
    Snake- A very, very long creature found in the trees across the stream by Fiona. It has brown scales, no limbs, and a somewhat flat head with a large, fanged mouth.
    Colonies Across the Stream- Fiona discovered that the other side of the stream is more densely populated by ants than the area surrounding Vannethia. She has found five so far: two of brown-black ants, one of red ants, one of black ants, and another one of red ants that is located in a tree like Klaffet.
    Glowing Mushroom- A type of fungus that glows in the dark because of something in its genes.

    Biological Traits
    Appearance: You used to look like most other ants, with black chitin and three rings of golden yellow around the abdomen.
    After gaining Life powers, your black chitin has started to turn more towards green. Your golden stripes, however, remain unaffected.
    Swarm- Doubles the outcome of an action, positive or negative. 3 turn cooldown. Last used on turn 27.

    Skill Traits
    Rudimentary Tools- Some workers have begun using small objects (sticks, rocks, etc) as tools to help them work more effectively.
    Growing- You can plant and grow seeds, and then harvest the plants.
    Hive Partitioning- You can create task forces for specific purposes within your hive.
    Building- You can construct things out of materials you find, as an alternative to digging.
    Writing- You can transfer information into the form of symbols.
    Animal Training- You can train and domesticate insects and other animals.
    Basic Crafting- You can create tools, weapons, and simple machines.

    Scientific Discoveries
    Ant Biology- You have learned about the structure and workings of an ant’s body.
    -Motion is produced by the contraction of muscles, which attach to the exoskeleton.
    -Ants have a brain in their head, which connects to a nerve cord that runs through the center of the body. Lanti figured out that this is where an ant thinks and controls its body.
    -An ant has two stomachs, one where food is digested and one to hold food to share with the colony.
    -Another interesting feature is the heart, or dorsal vessel. It takes the form of a long series of heart sections running along the back of the ant’s body, and moves blood around the body.
    -Other internal features include poison glands and pheromone glands.
    Plant Biology- You have learned about the structure and functions of plants.
    -Plants get their energy from sunlight by way of their leaves, and using the sunlight to make food.
    -Plants also need water, which they take in through their roots.
    -A plant’s stem has several layers, including one that carries water (which is what the treehoppers drink from), one that carries energy in the form of food, one that holds the plant up like a skeleton, and a protective outer layer.
    Tree Biology- Zektak gained this knowledge during his rapport with the Great Tree, and shared it with the rest of the hive.
    -Trees are, on the whole, just enormous plants that grow using a single, huge stem (trunk). Trees grow very tall in order to get the sunlight before any other plants do, which has led to the creation of the jungle’s canopy of leaves.
    -A tree has a massive system of roots below ground, nearly as big as its branches. Tree roots hold the ground together. The world would be a mess if not for trees.
    -A major difference that trees have from other plants is their strength. The “skeleton” support layer of the plant forms into wood in a tree, the single strongest material you’ve encountered. The outer protective layer has a similar situation, becoming bark.
    -Trees grow more trees with seeds. Different trees have different ways of getting their seeds to places they can grow, outside of shadows. Fruit seems to be involved somehow.
    -Zektak also says that trees have minds of their own, but not everyone believes him.
    Cell Biology- By growing things to “zoom in” on how they work, you have discovered some things.
    -Living things appear to be made of small pieces that you call “cells”, which appear to be the fundamental unit of life. Cells come in a huge variety of sizes and shapes. In addition, cells have smaller features themselves, including a prominent thing in the center that looks like a smaller cell.
    -You have also noticed some fundamental differences between plant cells and animal cells, mainly that plant cells have a wall around them and animal cells don’t.
    -In the central part of the cell are some small things that look like bundles of strands. These “chromosomes” are in some way important to the cell, and without them cells simply refuse to work.
    Water Physics- You have done some experiments with water, and defined some of its properties.
    -Water is not fixed in its shape, of course, and flows to fill whatever container it is in. However, it also takes some time to flow, and is affected by wind and other forces, meaning it can slosh around and form ripples.
    -Water is “sticky” and hangs on surfaces, making them wet. Water forms roundish drops as it falls down a vertical surface or as rain, presumably because there isn’t a reason to form another shape, and round is the default shape somehow. Wet things eventually dry, based on something you don’t really know about. Your best guess is it goes into the air somehow.
    -Water doesn’t compress. It takes up a fixed amount of space, and while that space can be any shape, it’s always the same amount. This means that water can push things, which could be useful, and is pushed aside by things in it, which could also be useful.
    -When you put something in water, it either sinks or float. This doesn’t seem to be based on the weight of the thing, but rather some relation between its weight and its size.
    Simple Machines- You have discovered some important applications of your Basic Crafting skill.
    -Wheels- A round object that spins.
    -Wheel and Axle- A way to transfer the spinning from one object to another.
    -Pulleys- A wheel with a rope running up and around it. Good for changing directions, i.e. letting you lift things by pulling.
    -Gears- Wheels with teeth. Likely more useful with some math.

    Power Traits
    Life, final - You have an increased rapport with the growth and form of the life around you - and this jungle is teeming with life.
    -Growth Aura- Plants around Vannethia and the Great Tree grow much faster and larger. You gain a 200% bonus to all food gathered, and all plants grow to maturity within a turn.
    -Regeneration- Given a turn and some extra food, Vannethian ants can recover from any injury that doesn’t kill them outright, whether it’s just a scratch on their chitin or the loss of four legs.
    -Plant Manipulation- The art of using your Life powers to accelerate the growth of plants and make them into a particular shape.
    - -Ladder Plant- Discovered by Theoanta, this is an easily climbable shape.
    - -Spike Plant- Discovered by Theoanta and Zektak, this shape can be used as a defense. They are set up around the hive entrance.
    - -Join Plants- You can take two plant parts and join them together, to create connections or enclosed rooms.
    [B]- -Floating Plants- Discovered by Dave, this type of plant is hollow and can float on water.
    - -Boat Plant- Discovered by Theoanta and made from Dave’s hollow plants, this plant is open on top and can float without tipping over, allowing it to hold ants.
    - -Rope Plant- Discovered by Theoanta, this is a sort of vine you can use to tether things.
    - -Glass Plant- Croverus converted parts of itself to be transparent, which you now know how to apply to other plants as well.
    -Quicken Growth- Your eggs will hatch and grow into adult ants very quickly, even within a turn.
    Mind, moderate- You have expanded your mental and organizational abilities. This currently manifests as a 50% bonus to all Skill gain.
    B]-Rapport with the Great Tree
    - Zektak once entered into a state where he melded his mind with that of the Great Tree (yes, apparently the tree has a mind). He could sense anything going on in or around the tree, and shape the wood a bit. Lanti and Dave can also do this now.
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind, but you haven’t seen very much of what that implies yet.

    Hero Traits
    Strengthen Self- Using your Life powers, you can strengthen your chitin and muscles to double your Attack or Armor, or gain a 50% bonus to both. Currently known by JoJoAnt, Antitan, Zektak, Dave, and Antimony.
    Untiring- Thanks to your Life power, you can go for extended periods of time without food or rest. When traveling long distances, this can effectively double your Speed due to no longer needing to stop. Currently known by JoJoAnt, Fiona, Antimony, Zektak, Dave, Antigone, and Theoanta.
    Heal Self- If a hero takes damage, they can heal themself for up to 2 health. Currently known by JoJoAnt, Zektak, Antitan, Dave, Antimony, Theoanta, and Fiona.
    Wings- Antimony, JoJoAnt, Zektak, Lanti, Fiona, and Dave have managed to grow wings. For Antimony, it took all of the physical and magical energy she had, but she did it. JoJoAnt did it with energy provided by Zektak, Zektak with help from Antimony, and the others with newly empowered Life abilities. All six heroes now know how to fly with them, and the first three have learned how to fight in the air.
    Chitin Shaping- You can use your Life power to shape your exoskeleton in useful ways.
    -Forelimb Spikes- Antitan and JoJoAnt have figured out how to create spikes on their forelimbs to use as weapons, which add 1 to Attack. Antitan has now figured out how to shoot these spikes and taught this to JoJoAnt and the Myrmidons.
    -Joint Extension- You can mess with the way your joints work to give yourself extra reach in combat, giving an effective +1 Armor in melee since you can be farther away. Currently exclusive to JoJoAnt.
    -Chitin Combat- You can manipulate your opponent’s carapace in combat, which can kill them from the inside or do all sorts of other things. This can be done at range, but is easier with touch. Currently exclusive to Ant-Eye.
    Healing Touch- Like Heal Self, this lets you heal 2 health, only it works on another hero you touch. You can also use this on a normal ant, which heals all of their injuries. Currently known by Theoanta, Fiona, Dave, Antitan, Zektak, Antimony, and JoJoAnt.
    Jumping and Parkour- JoJoAnt has changed the configuration of his legs to allow him to jump around and move precisely, granting +1 effective Armor and Speed.
    Mental Static- JoJoAnt has figured out a mental defense that prevents other minds from getting into his.
    Spoiler: JoJoAnt’s Secret Traits - flappeercraft only
    Show

    Pressure Point Striking- JoJoAnt has figured out how to use more precise strikes to vulnerable areas of an opponent’s body, giving +1 Attack when fighting other insects.
    Adrenaline Rush- JoJoAnt can speed up his body processes and his thinking, adding 1 to his Attack, Armor, and Speed.
    Poison Spikes- JoJoAnt can add his natural poison to the spikes on his forelimbs, including the projectile version.


    Heroes - In Hive
    JoJoAnt: Soldier - Health 6, Attack 5, Armor 5, Speed 2, Skill 1, Power 2
    Ant-Eye Aircraft Weaponry: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 5
    Antimony: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Dave Foreici Espimoda: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 5, Power 5
    Antitan: Guardian - Health 8, Attack 2 (3 with spikes), Armor 5, Speed 2, Skill 2, Power 2
    Theoanta: Generalist - Health 6, Attack 2, Armor 2, Speed 2, Skill 6, Power 3
    Zektak: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 9
    Lanti Antstein: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7

    Heroes - Outside Hive
    Antigone: Speedster - Health 5, Attack 2, Armor 1, Speed 8, Skill 2, Power 1 - prisoner in Klaffet
    Fiona: Speedster - Health 5, Attack 2, Armor 1, Speed 10, Skill 2, Power 1 - across the stream
    Last edited by Sniccups; 2019-09-10 at 03:25 PM.

  4. - Top - End - #574
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to find slightly transparent organisms
    -Continue working on a pulley design
    -Find bioluminescent stuff

    Dave will learn to fly.
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
    Spoiler: Gen/Degen
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    Generation 4
    The first time you see this in a signature, put it in your signature and add one.
    Degeneration 92
    The first time you see this, copy it into your signature and subtract one.
    Spoiler: Super Secret Awesome Point Counter
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    Iceseer - 3



    HUGS FOR ALL!
    Spoiler: I be an awesome pokemon
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    Spoiler: Le Quotes on le topic of Me
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    Quote Originally Posted by Socksy View Post
    You're a perfect person.
    Isn't Socksy adorabibbles?

  5. - Top - End - #575
    Ogre in the Playground
     
    Xihirli's Avatar

    Join Date
    Jan 2015
    Location
    Astral Plane
    Gender
    Male2Female

    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Morgaln View Post
    Antitan will start to experiment on the legs of living ants and try to shape them like those of the treehoppers. The goal is to find out whether ants can learn to jump like treehoppers do.
    Maybe try jumping jaws instead?

    https://entomologytoday.org/2015/12/...its-mandibles/
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  6. - Top - End - #576
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Feb 2016
    Location
    DPT's Window
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    You mean to tell me, ants can parkour to escape their enemies, this gives me a couple ideas I want to implement at some point

    -Research Skill
    -Research Power
    -Try to find slightly transparent organisms
    -Continue working on a pulley design
    -Find bioluminescent stuff

    JoJoAnt practices ant parkour as a method of charging at the enemy. He practices to do it precisely and faster.

  7. - Top - End - #577
    Dwarf in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Xihirli View Post
    Using jaws to jump backwards while shooting leg spikes at the enemy; that has potential...
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
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    Cutting-edge technology

  8. - Top - End - #578
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Turn 29: Large Creatures

    Actions
    -Research Skill
    -Research Power
    -Try to find slightly transparent organisms
    -Keep working on pulleys
    -Try to find something bioluminescent





    Dave learns to fly.

    Lanti tries to affect the minds of the monkeys. Xe reaches out through the Great Tree and touches the mind of a monkey - then immediately pulls back because the monkey’s mind is a huge, strange thing, and with the limited Mind powers of the hive, all Lanti could do would be to alert the monkey to the hive’s presence. Fortunately, the monkey doesn’t notice, and they leave later in the turn.

    Antimony works on her secret project.

    JoJoAnt creates ant parkour! He makes some jumping modifications to his legs (though nowhere near the extent of the treehoppers) and practices jumping. JoJoAnt gains +1 Defense and Speed from his new agility.

    Theoanta takes the first step toward a crank by inventing the axle, a concept that allows the turning force to move to and from a wheel.

    Antitan doesn’t figure out how to make nets.

    Fiona flies over the stream and scouts the area on the south side. It’s pretty much like the north side, with trees and undergrowth. There are ants here, too. but before Fiona can talk to them she is surprised by the sight of a large creature in the trees - and yes, this creature is in more than one tree at once. It’s a very long thing, like a scaly branch. It’s certainly not like anything Fiona’s seen before, what with its brown scales, lack of limbs, and flattish head with a large, fanged mouth. Fiona calls this type of thing a snake. Fortunately, it doesn’t look interested in eating the ants.




    Research Skill
    Success! Skill +6

    Research Power
    Success, Power +2
    Next Power Trait reached! Options below.
    Heroes level up!

    Try to find slightly transparent organisms
    You don’t find anything, so you decide to make one instead. You find some promising results from very thin layers of leaf material.

    Keep working on pulleys
    You make your first pulleys out of suspended wheels and silk strands. These seem to be a very useful way to turn “walking” into “lifting”.

    Try to find something bioluminescent
    Again you don’t find anything. You instead turn to making something, with a treehopper as the subject. This doesn’t yield too many results either.
    (I don’t know what’s happening here. The roll was 3 for this time, and 2 for last time. Out of 100.)




    The Food Force brings in the 12 food from the garden, and gathers a number of large fruits from a nearly tree, yielding 24 more food.
    The new generation of treehoppers start producing honeydew, and you now have enough to provide foid for your ants! The Food Force gathers the extra 1 food.

    The Power Research Force gives you +4 Power.

    The Skill Research Force gives you +6 Skill.

    The Food Storage Force increases the capacity to 135 food.




    12 Food consumed
    +6 Size from Growth

    Spoiler: Power Traits
    Show

    Fire- Control of the flames. I would not recommend this, seeing as any mistake would set the undergrowth in flames.

    Lightning- A strange energy. You would probably need either higher Skill or quite a lot of experimentation to figure out how to use this effectively.

    Cold- The opposite of Fire. No one in this jungle, yourselves included, have ever experienced this sort of thing. (It's a jungle, so it's in the tropics.)

    Earth- Control of the ground and its materials. May be useful for colony construction, but you can do that with just antpower.

    LOCKED- You need a Skill Trait for this.

    Creation- The use of magic to make things and put them together, Probably useful to save a lot of time.

    Air- Control of the atmosphere and the winds. Likely is able to synergize with most other magic.

    Sound- An odd ability that doesn't seem very antlike, but that might just mean that no one expects it.

    Motion- Control over the movement of objects. Can help you with science, but also requires quite a lot of knowledge to develop beyond the basics.

    Water- Control of the streams, lakes, rivers, and any other water you may find. Also the rain, which is nice because this is a rainforest.

    Sense- Abilities relating to the senses. Both illusions and the opposite are part of this.

    Void- Possibly the strangest power of all, this is the power of nothingness. You honestly don't know what this could do.

    LOCKED- You need higher skill to even think about this.

    Mind, moderate- The next level in your Mind abilities gives you much more conscious control over what you do with your minds.

    Arcane- Abilities relating to pure, unchanged magic. Probably also helps with learning other abilities.
    Last edited by Sniccups; 2019-09-03 at 01:48 PM.
    The Greatest Threads Of GiantITP (in my opinion):
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  9. - Top - End - #579
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to find something bioluminescent
    -Expand Hiev into great tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree


    +2 Armor

    Mind Moderate

    JoJoAnt attempts to see if he can create some sort of mental static to interfere with mental powers nearby
    Last edited by flappeercraft; 2019-09-03 at 03:05 PM.

  10. - Top - End - #580
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    I was very tired when I posted the update, and it turns out I never actually added the power trait options. Sorry about that. They've been added now.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  11. - Top - End - #581
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Try to find something bioluminescent
    - Expand the Hive into the Great Tree
    - Make "glass"-like leaves to create windows while expanding in the Great Tree (edit based on below post: or try to alter the Great Tree to have it naturally grow transparent sections)

    Power vote: Mind, moderate

    +2 Power

    Zektak will try to lead the Hive into the Great Tree again, hoping to forge a strong connection between the Hive and the Great Tree.
    Last edited by Zweanslord; 2019-09-04 at 01:44 AM.

  12. - Top - End - #582
    Pixie in the Playground
     
    Flyingbooks42's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to work on making something bioluminescent
    -Expand the colony into the Great Tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree (or try to alter the Great Tree to have it naturally grow transparent sections.


    +1 power, +1 skill
    Mind: Moderate

    Lanti will help Zektak make a stronger connection between the Hive and the Great Tree.
    Last edited by Flyingbooks42; 2019-09-03 at 10:35 PM.
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  13. - Top - End - #583
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Void time I say.

    Fiona: +2 Speed

    -Research Skill
    -Research Power
    -Try to work on making something bioluminescent
    -Expand the colony into the Great Tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree (or try to alter the Great Tree to have it naturally grow transparent sections.

    Fiona shall SPEAK to the new ant friends.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  14. - Top - End - #584
    Dwarf in the Playground
    Join Date
    Jun 2008
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    Munich, Germany
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to work on making something bioluminescent
    -Expand the colony into the Great Tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree (or try to alter the Great Tree to have it naturally grow transparent sections.

    Power Vote: Mind, Moderate

    Antitan gains +1 Armor, +1 Skill

    He will also join Zektak and Lanti in their efforts to connect with the great tree.
    What did the monk say to his dinner?
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    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
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    Cutting-edge technology

  15. - Top - End - #585
    Pixie in the Playground
     
    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Skill
    -Research Power
    -Try to work on making something bioluminescent
    -Expand the colony into the Great Tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree (or try to alter the Great Tree to have it naturally grow transparent sections.

    Theoanta will now work on gears!

    Skill +2

    And Mind I guess.
    Last edited by BrutalZandax; 2019-09-05 at 10:03 PM.

  16. - Top - End - #586
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Void time say I.

    Antimony: +2 Skill

    -Research Skill
    -Research Power
    -Try to work on making something bioluminescent
    -Expand the colony into the Great Tree
    -Make "glass"-like leaves to create windows while expanding in the Great Tree (or try to alter the Great Tree to have it naturally grow transparent sections.

    Antimony sea crete

  17. - Top - End - #587
    Dwarf in the Playground
     
    ElfWarriorGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Try to find something bioluminescent
    - Expand the Hive into the Great Tree
    - Make "glass"-like leaves to create windows while expanding in the Great Tree (edit based on below post: or try to alter the Great Tree to have it naturally grow transparent sections)

    Power vote: Mind, moderate

    +2 Power

    Edit: Dave will attempt to temporarily grow a patch of plants to make it dangerous for ants, then revert them to their normal forms (*SPELLS*)
    Last edited by Eternis; 2019-09-06 at 04:07 PM.

  18. - Top - End - #588
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by Eternis View Post
    Dave will attempt to temporarily grow a patch of plants to make it dangerous for ants, then revert them to their normal place (*SPELLS*)
    I don't really understand what you mean by the second part of this. Specifically, what do you mean by "normal place"?
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

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  19. - Top - End - #589
    Dwarf in the Playground
     
    ElfWarriorGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    I meant to say forms, but my sleep-deprived brain mixed things up a bit. I've corrected it with an edit.
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
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    Spoiler: Super Secret Awesome Point Counter
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    HUGS FOR ALL!
    Spoiler: I be an awesome pokemon
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    You're a perfect person.
    Isn't Socksy adorabibbles?

  20. - Top - End - #590
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Sorry the update was so late today. I posted this as soon as I could. I haven't gone through the Hive Stats yet, so those will come later, or early tomorrow. The Hive Stats are updated now.

    Turn 30: Trees and Thoughts

    Actions
    -Research Skill
    -Research Power
    -Find/make something bioluminescent
    -Expand the Hive into the Great Tree
    -Make transparent parts of the Great Tree





    Zektak, Lanti, and Antitan’s actions are described under the related hive action below.

    Antimony works on her secret project.

    Dave grows some small plants to have small, needle-like spikes that can pierce chitin. He then grows them more so they won’t be dangerous.

    Theoanta adds some small projections to a wheel and invents gears. She feels like this could be very useful with some better math available.

    JoJoAnt doesn’t figure out mind static. Honestly, this might be a good thing, considering all the mental things happening to the hive this turn. (see the hive actions)

    Fiona lands in front of a few of the brown-black ants to talk. Before she can say anything, one of the ants starts talking.
    “I don’t think we’ve seen your kind around here. What hive are you from? Did you come from across the stream?”
    “…yes. What do you mean, my kind?”
    “You know, your species. The kind of ants with the gold stripes. And.. kind of green all over?”
    “How many different… kinds do you have over on this side?”
    “Oh, lots. Five at least. Most of them have several hives each too. How many do you have over there?”
    “We’ve only found two other colonies.”
    “The north side sounds kind of sparse and boring.”
    “Oh, it’s not boring at all.”




    Research Skill
    Failure

    Research Power
    Success, Power +2

    Find/make something bioluminescent
    After a few failed attempts to make a treehopper glow, you look around and find a mushroom that glows in the dark! You take it back to the hive for further experiments.

    Expand the Hive into the Great Tree
    Zektak leads a large group of ants up into the Great Tree, meeting up with Lanti and Antitan there. Lanti and Zektak enter their rapport with the Great Tree. At that moment, the new Mind power washes over the colony, and to the two heroes it seems that a whole new world has been opened up. They can now sense each other’s minds, both inside the tree along with the vague, nebulous consciousness of the Great Tree itself. And somehow, through that consciousness, they can sense the minds of every other ant in the hive.
    And then other ants start falling through that mind, into the tree.
    Antitan is the first, then each of the other ants in the tunnel are pulled into the same “mind space” of the tree. Hundreds of ants feel the minds of the others and the tree for the first time. Each one adds a mind to the tree, one more mind in the tree rather than out. And the new, collected mind power of the ants builds up in the tree itself, in the consciousness that separates the tree from the world.
    I think this tree can think, says Lanti.
    What- whoa, this is a cool way to talk. Mind to mind, says Zektak.
    So what is this? Is that mind the tree’s mind? Can trees have minds? says Antitan.
    I’m not sure it’s a whole mind, says Zektak. It’s more like… the stuff that minds are made of. Like, it could be a mind. It wants to be a mind. It wants to think, and to know.
    Why not make it a mind, then? says Lanti.
    Is that even something we can do? says Antitan.
    I think so. I think it’s trying to be a mind anyway, with all this power coming from these ants. It’s going to happen sooner or later, so why not do it now?
    I can’t argue with that.
    And suddenly the tree could think.
    (Look around next turn to see what’s changed!)

    Make transparent parts of the Great Tree
    You can’t do anything to the Great Tree or its leaves this turn due to what’s happening within the mental space of the tree. Any ant that tries is pulled into the mental space in the tree.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, and gathers another large bunch of fruit, yielding 26 more food.

    The Power Research Force doesn’t give you any Power this turn.

    The Skill Research Force doesn’t give you any Skill this turn.

    The Food Storage Force increases the capacity to 150 food.




    Mind, moderate power trait gained.
    13 Food consumed
    +6 Size from Growth
    Last edited by Sniccups; 2019-09-07 at 07:28 AM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  21. - Top - End - #591
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant. Preferably something with a lot of petals.
    - Talk to the tree?
    - ?

    Antimony sees crete

  22. - Top - End - #592
    Ogre in the Playground
     
    AssassinGuy

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    Feb 2016
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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant. Preferably something with a lot of petals.
    - Talk to the tree?
    - ?

    JoJoAnt repeats his previous action

  23. - Top - End - #593
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    Love the update!

    - Research Power!
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant.
    - Enter the mindspace of the Great Tree and talk to it!
    - Make "glass"-like leaves to create windows while expanding in the Great Tree or try to alter the Great Tree to have it naturally grow transparent sections.

    Zektak will go chat with the Great Tree! Perhaps it is interested in establishing a connection with not just the ants, but their Power Orb too, so as to increase the Life power effect even more?

  24. - Top - End - #594
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant.
    - Enter the mindspace of the Great Tree and talk to it!
    - Make "glass"-like leaves

    Fiona shall search the area for all these other potential friends.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  25. - Top - End - #595
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    Flyingbooks42's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant.
    - Enter the mindspace of the Great Tree and talk to it!
    - Make "glass"-like leaves to create windows while expanding in the Great Tree or try to persuade/alter the Great Tree to have it naturally grow transparent sections.

    Lanti will also chat with the Great Tree ans will try to teach it about anything that the hive knows that it does not already know.
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  26. - Top - End - #596
    Pixie in the Playground
     
    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Try to transfer the bioluminescent properties of the mushroom to another plant. Preferably something with a lot of petals.
    -Talk to the tree?
    -Make "glass"-like leaves

    Theoanta will try to make/grow a rope/chain long enough to stretch across the river.

  27. - Top - End - #597
    Dwarf in the Playground
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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Try to transfer the bioluminescent properties of the mushroom to another plant.
    - Enter the mindspace of the Great Tree and talk to it!
    - Make "glass"-like leaves

    Antitan will use our newfound mind powers to contact the mind of the centipede again.
    What did the monk say to his dinner?
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    Out of the frying pan and into the friar!


    How would you describe a knife?
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    Cutting-edge technology

  28. - Top - End - #598
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    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    I may or may not have to postpone the update to tomorrow, since I still need to come up with a personality for the tree. (That was kind of a weird sentence.)

    Sorry my schedule has been slipping so much lately. A lot of stuff has happened in my life the last few weeks.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  29. - Top - End - #599
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Turn 31: The Tree and the Hive

    Actions
    -Research Power
    -Research Skill
    -Transfer bioluminescence from the mushroom to a plant
    -Talk to the Great Tree
    -Make glass-like leaves or windows in the Great Tree





    Zektak and Lanti’s actions are described under the related hive action below.

    Antimony works on her secret project.

    Theoanta makes a long, rope-like plant that can stretch across the stream.

    Antitan doesn’t manage to get into the centipede’s mind, since he had to figure out how to get his mind out of the tree first.

    JoJoAnt uses his new Mind powers to create a defense against other Mind powers, rendering his thoughts into static.

    Fiona scouts the area across the stream. She finds five different identifiable ant colonies in the area she can scout in one turn: two populated by brown-black ants like the ones she met earlier, one of large red ants, one of black ants much like what you originally looked like (without the gold stripes, of course) and one of small red ants in a tree, like Klaffet.




    Research Power
    Success, Power +2

    Research Skill
    Success, Skill +3

    Transfer bioluminescence from the mushroom to a plant
    You make some progress on this and figure out two things.
    One, there’s something in the chromosomes (or “genes” as some ants have taken to calling this part of a cell) of this mushroom that makes it glow.
    Two, you’re going to have to figure out which part that is in order to put it into a plant.

    Talk to the Great Tree]
    Zektak and Lanti wonder what they actually did.
    Then they hear a message in the mind space, not from any ant but from the tree itself:
    I…
    Thank you.
    Thank you for letting me think.
    Who are you?

    Lanti takes a chance and says, We are the ants of the colony Vannethia. We were hoping you would let us live in and around… you? You are the tree?
    Of course. You have already built some rooms. Yes, I am the tree. If you wish to name me, you may call me Croverus. If you want, I could assist you in your expansion efforts.
    That would be helpful, yes. says Zektak.
    And then the whole tree changes, and suddenly there are rooms for the colony built throughout the tree for you to use. Some hold your food stores, while others seem to be built as an extension of your soldier barracks - allowing soldiers quick access to any part of the tree. There are many empty rooms, too. Some rooms have windows, built out of a transparent material that Croverus seems to have sensed your desire to make.
    I can adapt any room for any function you would use it for, says Croverus. If you need me for anything, or if you want my advice, you can talk to me here, in this mind that you were so kind to give me. I’m not yet sure how I exist, but thank you for it anyway.

    (If you don’t remember, here is the reason I named the tree Croverus.)

    Make glass-like leaves or windows in the Great Tree
    Croverus made some for you, which you study and figure out how to make yourselves.




    The Food Force brings in the 12 food from the garden and the 1 from the treehoppers, and brings in another 13 food from fungus on a nearby root.

    The Power Research Force gives you +4 Power.

    The Skill Research Force doesn’t give you any Skill this turn.

    The Food Storage Force increases the capacity to 160 food.




    13 Food consumed
    +6 Size from Growth
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  30. - Top - End - #600
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Figure out which part the bioluminscent genes are so we can grant them to other things
    -See if we can make a proper friendship with the Klafetta.
    -Ask the tree if it has any wants or needs we can help with

    Antimony sees crates

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