The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #661
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Vannethia, the Golden Horde

    Size 173, Growth 9, Offense 4, Defense 4, Speed 4
    Skill Research 177/260
    Power Research 136/150
    Food 214/255

    Colony
    Power Chamber- Holds your Power Source. Actions can be spent to do Research on the source to unlock new Power Traits.
    Central Hive- Includes the Queen's chamber, the resting areas, and the central tunnel leading to the surface. All other sections of the Colony branch off from here.
    Croverus the Great Tree- The tree your colony is built under now has a mind and a name. It can shape itself and can be contacted by moving your mind into its own, which any ant can do simply by touching it. An ant in the tree’s mind can see anything happening in and around it, and can sense the mind of any Vannethian ant. Croverus has given you many rooms inside itself to live in, including more Soldier Warrens and Food Storage. Many of the rooms have transparent windows.
    Croverus wants to help the colony. It seems to regard Vannethia’s advancement as being its task as much as yours, since you created it, and Croverus is a tree and therefore cannot move from the spot where this colony is. It would also like to figure out its own origins, and its true capabilities.
    Soldier Warren- Soldiers rest and train here, located higher up along the central tunnel as well as inside the tree, to allow early reaction to attacks on the Hive.
    Fungus Farm- A room full of growing fungus. Located right near your Power Source, so it gets a strengthened boost from your Life power. Provides 4 food every turn.
    Food Storage- Can currently hold 255 food. Has expanded up into the Great Tree.
    Experiment Tunnel- This tunnel provides a safe place to do experiments without risking danger for the rest of the hive.
    Records Tunnel- Holds your records of the colony’s history. Currently has a general record up to turn 37 and a detailed one up to turn 30.
    Tree Tunnel- Zektak shaped a tunnel up into the Great Tree for the purpose of colonizing it.
    Coliseum- Created by Croverus at JoJoAnt’s request, this is an arena for fighting and testing abilities.
    Art Gallery- Created by Croverus at Zektak’s request, this is a place where ants can see art. Currently contains some abstract plant sculptures by Zektak.
    Pit Traps- Protective traps dug around the entrance.
    Watch Posts- Regular patrols of the immediate area are based out of these.
    Treehoppers- You have 16 size of treehoppers (8 size fully grown, 8 newly hatched), hatched and raised in the hive. Feeding them no longer requires an action, since you have trained them to stay in the garden.
    You have now trained the treehoppers as mounts, so they can carry ants around. They are far faster than ants.
    Centipede- You have captured three centipede and trained it to not eat ants.
    Antitan has now fully tamed the centipedes, and they will follow simple mental instructions and can be used as mounts.
    You have one other centipede that has not yet been tamed.
    Garden Plot- You have grown plants here. These are a consistent source of food, adding a flat 4 to all food gathering (except it’s actually 8 because of your Life powers). This is gathered each turn by the Food Force.
    You have now grown Heliconia shrubs here, with their strange, beautiful hanging flowers.
    Plant Spikes- Your newest defense consists of plants grown into spiky, hazardous shapes, as grown by Theoanta and Ant-Eye.
    Stream Outpost- Founded by Theoanta, this is an outpost located at and under the Mossy Tree. There’s a tunnel connecting it with the main hive for easy access.
    -Bridge- Your largest plant project so far, this plant provides a reliable way to cross the stream.
    -Dock- Built by Theoanta, this is a structure that juts out into the stream. Boat Plants can be tethered with silk here.
    - -Cable Barge This is a Boat Plant tethered to a winch on either side of the stream, allowing ants to pull the boat across. It is useful to carry large objects that would be awkward or impossible to bring over the bridge.
    Colony Subgroups- Your Hive Partitioning skill lets you divide smaller groups from the colony.
    -Food Force- This group gathers food every turn, and brings in the 4 (well, 8) food per turn from your garden. Force 1/4
    -Power Research Force- This group researches Power every turn. Force 2/4
    -Skill Research Force- This group researches Skill every turn. Force 3/4
    -Food Storage Force- This group expands the Food Storage every turn. Force 4/4
    -Myrmidons- Antitan found the 20 most promising soldiers in the colony for this squad, and has been experimenting on them so they can be more effective fighters. Currently, he has increased their Defense to 7 and Offense to 6 by strengthening their chitin and adding forelimb spikes as weapons, which they can now shoot.
    -Messengers- A group of treehopper-mounted ants that take news between Vannethia and Klaffet.

    Discoveries
    Power Source- A perfect, bright golden orb that emits strange magical energies, located in your Power Chamber. Allows you to research Power. You now know how to avert the effects of failure during research, so even a critical failure won’t cause anything bad to happen.
    Great Tree- The colony is built underneath an enormous, beautiful tree, larger than those around it and surrounded by undergrowth. The entrance to your colony is between two of its roots, with the main trunk to the north of the entrance. Apparently has the potential to boost magic effects using your Life powers.
    Zektak appears to have entered a rapport with the tree, allowing him to sense anything going on around it, as well as shape it to some extent. Also, apparently the tree has a consciousness?
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for more information.
    Treehoppers- Small creatures that look like leaves at a distance and move around by jumping, much faster than ants can run. They live high on the tree, as well as on the smaller plants around it, where they drink sap by piercing the plant with their mouthparts. They secrete a sweet fluid sometimes.
    You have now discovered that baby treehoppers (nymphs) look exactly like smaller adults, unlike ant larvae, and molt periodically. In addition, you now know that unlike ants, all treehoppers are capable of mating. They lay eggs inside the plants they live on.
    Dave has dissected a treehopper, and discovered that their digestive tract loops back on itself for some reason. He theorizes that the honeydew is there to get rid of all the water in the sap they drink.
    Walking Sticks- The other type of insect that lives on your tree, these are far larger than you or the treehoppers and are indistinguishable from sticks while they stand still.
    Stream- More that 100 anters across, this stream is south of the Great Tree. It flows from west to east, and was discovered to turn northward after a while by Fiona and Antigone. You have now marked its banks with pheromones.
    Discoveries by Antigone and Fiona show that it flows northeast for quite some time, farther than a turn’s journey, after which it joins with an even larger stream that flows north.
    Fiona has now discovered that the second stream, after flowing north for an extremely long time, this other stream flows into a truly vast river that you can’t even see across.
    Sloth- An enormous creature that is located in a neighboring tree. It has four limbs with three claws on each, gray-green fur, and does not like to move very much.
    Klaffet- Another hive of ants that live in a tree 5 antwalks to the north-northeast. Antigone has talked to them and gone into the hive. It is a roughly spherical mass of leaves woven together with silk, and it is inhabited by small red ants. They have a Power Source, which is red-orange and is not a sphere. Antigone has brought a group of Klaffese ants to Vannethia as diplomats.
    Antitan has learned that Klaffese soldiers are stronger than your own, and that the hive is younger than yours but also grows faster, so the two are approximately the same size as of turn 14. However, you have more defenses on your hive, and have 9 heroes to Klaffet’s 4.
    Klaffet nearly invaded you after Antigone assassinated two of their heroes, but you have made peace.
    Heliconia- A strange plant with even stranger, yet beautiful flowers that look like red beaks or claws. You can plant its seeds if you want.
    Poison- Antigone discovered that certain plants can be affected by Life magic in such a way to produce a very deadly poison. She knows how she made it, and can recognize the plant, but does not know how to get its seeds.
    Centipede- Fiona once saw a great brown-black arthropod, bigger than a walking stick, with many legs and long antennae - and it seemed predatory.
    Another centipede was sighted at the Mossy Tree by Theoanta. A valiant battle effort by the Myrmidons brought it down, and it is now held captive in the hive.
    Unknown Colony- Fiona has encountered some large black ants with dangerous-looking mouths and stingers, and followed them back to their colony. It is located near to the bank of the first stream.
    Anteater- A terrifying creature encountered by Antigone. It looks vaguely like a much more mobile sloth, with black and brown fur, a tail that moves around like a limb, and a long, tapered face and snout hiding a long, thin tongue perfect for eating ants. It seems to be a natural predator for you.
    Mossy Tree- This tree is located at the bank of the stream and is completely covered in moss. Was home to a centipede.
    Monkeys- Creatures that you sometimes see running around the treetops. They look vaguely like how a sloth would look with a treehopper’s agility, with long limbs, hands built for grabbing and swinging on branches, and a tail for the same purpose. Croverus says that they are very smart, such that a single family could match an entire hive of ants in raw mental power.
    Snake- A very, very long creature found in the trees across the stream by Fiona. It has brown scales, no limbs, and a somewhat flat head with a large, fanged mouth.
    Colonies Across the Stream- Fiona discovered that the other side of the stream is more densely populated by ants than the area surrounding Vannethia. She has found five so far: two of brown-black ants (one of which is Heitara), one of red ants, one of black ants, and another one of red ants that is located in a tree like Klaffet.
    -Heitara- One of the colonies on the south side of the stream, this hive of brown-black ants has advanced skills in writing and mathematics, and provides record-keeping, brokering, and accounting services for the other colonies. They also keep massive records of everything they know of. They are interested in a deal with Vannethia, providing their signature services in exchange for transportation across the stream.
    -Tisomo- A small hive of black ants, similar to what you looked like before your Life magic turned you green. (They also lack your signature gold bands.) Tisomo has no magic, and has been under attack by the more powerful colony of Jauto for about as long as they’ve been around. They survive by hiding, being a quickly-growing hive, and recieving support from Heitara.
    Glowing Mushroom- A type of fungus that glows in the dark because of something in its genes. You now know which parts of its genes cause it to glow.

    Biological Traits
    Appearance: You used to look like most other ants, with black chitin and three rings of golden yellow around the abdomen.
    After gaining Life powers, your black chitin has started to turn more towards green. Your golden stripes, however, remain unaffected.
    Swarm- Doubles the outcome of an action, positive or negative. 3 turn cooldown. Last used on turn 27.

    Skill Traits
    Rudimentary Tools- Some workers have begun using small objects (sticks, rocks, etc) as tools to help them work more effectively.
    Growing- You can plant and grow seeds, and then harvest the plants.
    Hive Partitioning- You can create task forces for specific purposes within your hive.
    Building- You can construct things out of materials you find, as an alternative to digging.
    Writing- You can transfer information into the form of symbols.
    Animal Training- You can train and domesticate insects and other animals.
    Basic Crafting- You can create tools, weapons, and simple machines.
    Counting and Math- You can count and measure things, and do arithmetic.

    Scientific Discoveries
    Ant Biology- You have learned about the structure and workings of an ant’s body.
    -Motion is produced by the contraction of muscles, which attach to the exoskeleton.
    -Ants have a brain in their head, which connects to a nerve cord that runs through the center of the body. Lanti figured out that this is where an ant thinks and controls its body.
    -An ant has two stomachs, one where food is digested and one to hold food to share with the colony.
    -Another interesting feature is the heart, or dorsal vessel. It takes the form of a long series of heart sections running along the back of the ant’s body, and moves blood around the body.
    -Other internal features include poison glands and pheromone glands.
    Plant Biology- You have learned about the structure and functions of plants.
    -Plants get their energy from sunlight by way of their leaves, and using the sunlight to make food.
    -Plants also need water, which they take in through their roots.
    -A plant’s stem has several layers, including one that carries water (which is what the treehoppers drink from), one that carries energy in the form of food, one that holds the plant up like a skeleton, and a protective outer layer.
    Tree Biology- Zektak gained this knowledge during his rapport with the Great Tree, and shared it with the rest of the hive.
    -Trees are, on the whole, just enormous plants that grow using a single, huge stem (trunk). Trees grow very tall in order to get the sunlight before any other plants do, which has led to the creation of the jungle’s canopy of leaves.
    -A tree has a massive system of roots below ground, nearly as big as its branches. Tree roots hold the ground together. The world would be a mess if not for trees.
    -A major difference that trees have from other plants is their strength. The “skeleton” support layer of the plant forms into wood in a tree, the single strongest material you’ve encountered. The outer protective layer has a similar situation, becoming bark.
    -Trees grow more trees with seeds. Different trees have different ways of getting their seeds to places they can grow, outside of shadows. Fruit seems to be involved somehow.
    -Zektak also says that trees have minds of their own, but not everyone believes him.
    Fungus Biology- Zektak and Lanti discovered some things about fungi.
    -Fungi are neither plants nor animals: they are something else entirely. They grow on, and feed on, decaying matter.
    -The main body of the fungus is actually not the mushroom; it is a network of tiny strands (as in the width of individual cells) called hyphae. However, these hyphae grow in massive numbers, and form huge nets called mycelium.
    -Mushrooms (and other large fungus structures, like the shelf fungus growing on the Great Tree) are used by the fungus to reproduce. They release tiny spores, which the fungus grows from like seeds. (The life cycle of these fungi appear to be ridiculously complicated, with mating sometimes but not other times, and alternating types of chromosomes… you don’t even try to figure it out.)
    -Fungus cells are odd. They look mostly like animal cells, but they have walls like plant cells - and, oddly enough, the walls are made of chitin.
    -Mold is also a type of fungus, but lichen appears to be a combination of fungi with some sort of tiny plant thing.
    Cell Biology- By growing things to “zoom in” on how they work, you have discovered some things.
    -Living things appear to be made of small pieces that you call “cells”, which appear to be the fundamental unit of life. Cells come in a huge variety of sizes and shapes. In addition, cells have smaller features themselves, including a prominent thing in the center that looks like a smaller cell.
    -You have also noticed some fundamental differences between plant cells and animal cells, mainly that plant cells have a wall around them and animal cells don’t.
    -In the central part of the cell are some small things that look like bundles of strands. These “chromosomes” are in some way important to the cell, and without them cells simply refuse to work.
    Water Physics- You have done some experiments with water, and defined some of its properties.
    -Water is not fixed in its shape, of course, and flows to fill whatever container it is in. However, it also takes some time to flow, and is affected by wind and other forces, meaning it can slosh around and form ripples.
    -Water is “sticky” and hangs on surfaces, making them wet. Water forms roundish drops as it falls down a vertical surface or as rain, presumably because there isn’t a reason to form another shape, and round is the default shape somehow. Wet things eventually dry, based on something you don’t really know about. Your best guess is it goes into the air somehow.
    -Water doesn’t compress. It takes up a fixed amount of space, and while that space can be any shape, it’s always the same amount. This means that water can push things, which could be useful, and is pushed aside by things in it, which could also be useful.
    -When you put something in water, it either sinks or float. This doesn’t seem to be based on the weight of the thing, but rather some relation between its weight and its size.
    Measurement- You can measure things with units!
    -You have two units of length: one for small things, on the scale of an ant, and one for large distances. The first is called the anter, on Scipio’s suggestion, and is the length of one of your worker ants. (It has to be one of yours. Klaffese ants are a bit smaller.) The stream near your colony is about 120 anters across.
    The other unit is the antwalk, which is the distance an ant (again, a Vannethian one) can travel in a turn. Klaffet is about 5 antwalks away.
    Your unit of weight, which you just call an antweight, is also based on the weight of a Vannethian worker ant.
    You already have a unit of time, the turn, but you also need a shorter unit of time, so you divide the turn up into days (easy enough), then the day and night into midday, evening, midnight, and morning. You don’t yet have a way to measure short amounts of time.

    Technology
    Simple Machines- You have discovered some important applications of your Basic Crafting skill.
    -Wheels- A round object that spins.
    -Wheel and Axle- A way to transfer the spinning from one object to another.
    -Pulleys- A wheel with a rope running up and around it. Good for changing directions, i.e. letting you lift things by pulling.
    -Levers- A bar moving on a hinge. Can be used to increase/decrease the force you can apply, at the cost of the opposite happening to the distance moved.
    Gears- Wheels with teeth. Likely more useful with some math.
    Ratchet- A machine involving a gear and another piece, that allows movement in one direction but will stop it from moving in the other.
    Winch- A machine consisting of a ratchet hooked up to a pulley with a lever pulled by ants, so you can wind ropes and tethers in and out. Used on the docks to move boat plants.
    Trebuchet- A large lever hooked up to a weight, this can be used to throw things very high and far.

    Power Traits
    Life, final - You have an increased rapport with the growth and form of the life around you - and this jungle is teeming with life.
    -Growth Aura- Plants around Vannethia and the Great Tree grow much faster and larger. You gain a 200% bonus to all food gathered, and all plants grow to maturity within a turn.
    -Regeneration- Given a turn and some extra food, Vannethian ants can recover from any injury that doesn’t kill them outright, whether it’s just a scratch on their chitin or the loss of four legs.
    -Plant Manipulation- The art of using your Life powers to accelerate the growth of plants and make them into a particular shape.
    - -Combat Growth- You can grow a plant almost instantly, even in the middle of combat, as long as it is growing into a previously discovered shape.
    - -Ladder Plant- Discovered by Theoanta, this is an easily climbable shape.
    - -Spike Plant- Discovered by Theoanta and Zektak, this shape can be used as a defense. They are set up around the hive entrance.
    - -Join Plants- You can take two plant parts and join them together, to create connections or enclosed rooms.
    - -Floating Plants- Discovered by Dave, this type of plant is hollow and can float on water.
    - -Boat Plant- Discovered by Theoanta and made from Dave’s hollow plants, this plant is open on top and can float without tipping over, allowing it to hold ants.
    - -Rope Plant- Discovered by Theoanta, this is a sort of vine you can use to tether things.
    - -Glass Plant- Croverus converted parts of itself to be transparent, which you now know how to apply to other plants as well.
    - -Plant Lens- By shaping your transparent plants in a certain way, you can magnify or focus light.
    - -Signaling Plant- This plant is designed to send messages long-distance. It has six bioluminescent sections that can be covered by leaves, the pattern of which can be used to transmit information.
    You now have a code to use with these plants. A particular combination of the lights corresponds to an idea - either one letter of your writing system, or one piece of information about the message itself. There’s one for start of message and one for end of message so far, with some unused combinations in case you need more.
    The visible range of these plants has now been increased from 1/2 to 1 antwalk using lenses, which are also made of plants.
    -Quicken Growth- Your eggs will hatch and grow into adult ants very quickly, even within a turn.
    Mind, moderate- You have expanded your mental and organizational abilities. This currently manifests as a 50% bonus to all Skill gain.
    -Rapport with the Great Tree- Zektak once entered into a state where he melded his mind with that of the Great Tree (yes, apparently the tree has a mind). He could sense anything going on in or around the tree, and shape the wood a bit. Lanti and Dave can also do this now.
    When your Mind magic was empowered, hundreds of ants were drawn into a similar rapport, inside the tree’s mental space. From the tree’s consciousness, an ant can sense the minds of all other ants in the colony, both in and out of the tree.
    The tree now also has a full, thinking mind. See the Colony section for details.

    Hero Traits
    Strengthen Self- Using your Life powers, you can strengthen your chitin and muscles to double your Attack or Armor, or gain a 50% bonus to both. Currently known by JoJoAnt, Antitan, Zektak, Dave, and Antimony.
    Untiring- Thanks to your Life power, you can go for extended periods of time without food or rest. When traveling long distances, this can effectively double your Speed due to no longer needing to stop. Currently known by JoJoAnt, Fiona, Antimony, Zektak, Dave, Antigone, and Theoanta.
    Heal Self- If a hero takes damage, they can heal themself for up to 2 health. Currently known by JoJoAnt, Zektak, Antitan, Dave, Antimony, Theoanta, and Fiona.
    Wings- Antimony, JoJoAnt, Zektak, Lanti, Fiona, and Dave have managed to grow wings. For Antimony, it took all of the physical and magical energy she had, but she did it. JoJoAnt did it with energy provided by Zektak, Zektak with help from Antimony, and the others with newly empowered Life abilities. All six heroes now know how to fly with them, and the first three have learned how to fight in the air.
    Chitin Shaping- You can use your Life power to shape your exoskeleton in useful ways.
    -Forelimb Spikes- Antitan and JoJoAnt have figured out how to create spikes on their forelimbs to use as weapons, which add 1 to Attack. Antitan has now figured out how to shoot these spikes and taught this to JoJoAnt and the Myrmidons.
    -Joint Extension- You can mess with the way your joints work to give yourself extra reach in combat, giving an effective +1 Armor in melee since you can be farther away. Currently exclusive to JoJoAnt.
    -Chitin Combat- You can manipulate your opponent’s carapace in combat, which can kill them from the inside or do all sorts of other things. This can be done at range, but is easier with touch. Currently exclusive to Ant-Eye.
    Healing Touch- Like Heal Self, this lets you heal 2 health, only it works on another hero you touch. You can also use this on a normal ant, which heals all of their injuries. Currently known by Theoanta, Fiona, Dave, Antitan, Zektak, Antimony, and JoJoAnt.
    Jumping and Parkour- JoJoAnt has changed the configuration of his legs to allow him to jump around and move precisely, granting +1 effective Armor and Speed.
    Mental Static- JoJoAnt has figured out a mental defense that prevents other minds from getting into his.
    Color Change- JoJoAnt has figured out how to change the color of his carapace from its natural green. However, no matter what he does, the golden bands on his abdomen remain.
    Spoiler: JoJoAnt’s Secret Traits - flappeercraft only
    Show

    Pressure Point Striking- JoJoAnt has figured out how to use more precise strikes to vulnerable areas of an opponent’s body, giving +1 Attack when fighting other insects.
    Adrenaline Rush- JoJoAnt can speed up his body processes and his thinking, adding 1 to his Attack, Armor, and Speed.
    Poison Spikes- JoJoAnt can add his natural poison to the spikes on his forelimbs, including the projectile version.


    Heroes - In Hive
    JoJoAnt: Soldier - Health 6, Attack 5, Armor 5, Speed 2, Skill 1, Power 2
    Ant-Eye Aircraft Weaponry: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 5
    Antimony: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Dave Foreici Espimoda: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 5, Power 5
    Antitan: Guardian - Health 8, Attack 2 (3 with spikes), Armor 5, Speed 2, Skill 2, Power 2
    Theoanta: Generalist - Health 6, Attack 2, Armor 2, Speed 2, Skill 6, Power 3
    Zektak: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 2, Power 9
    Lanti Antstein: Power Seeker - Health 5, Attack 1, Armor 1, Speed 3, Skill 4, Power 7
    Scipio Anticanus: Pit Boss - Health 6, Attack 1, Armor 2, Speed 2, Skill 3, Power 1

    Heroes - Outside Hive
    Fiona: Speedster - Health 5, Attack 2, Armor 1, Speed 10, Skill 2, Power 1 - intersection of stream and large river ~20 antwalks away
    Antigone: Speedster - Health 5, Attack 2, Armor 1, Speed 8, Skill 2, Power 1 - prisoner in Klaffet
    Last edited by Sniccups; 2019-10-07 at 04:03 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  2. - Top - End - #662
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    @Ramsus: Just because insects can take a fall doesn't mean they are immune to high-speed impacts, as any tomato worms that I find in our garden find out the hard way.
    -Research Skill
    -Research Power
    -Create an underground fungus farm.
    -Research lenses to improve signal plant distance.
    -Record history

    Theoanta will hunt for more centipedes.

  3. - Top - End - #663
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    Quote Originally Posted by BrutalZandax View Post
    @Ramsus: Just because insects can take a fall doesn't mean they are immune to high-speed impacts, as any tomato worms that I find in our garden find out the hard way.
    You can regenerate, though.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  4. - Top - End - #664
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Feb 2016
    Location
    DPT's Window
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    - Research skill
    - Research power
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    JoJoAnt will hunt for centipedes! (He will try see if he can beat one in a 1v1 but will take backup in case things turn ugly)

  5. - Top - End - #665
    Dwarf in the Playground
    Join Date
    Jun 2008
    Location
    Munich, Germany
    Gender
    Male

    Default Re: The Rise of Ants 2: The Jungle!

    - Research skill
    - Research power
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    Antitan will connect his mind to the new centipedes to tame them like the first one. He'll also try to find out if we've got a breeding pair.
    What did the monk say to his dinner?
    Spoiler
    Show
    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
    Show
    Cutting-edge technology

  6. - Top - End - #666
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Aug 2017

    Default Re: The Rise of Ants 2: The Jungle!

    @Sniccups:I guess...

  7. - Top - End - #667
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2016
    Location
    Definitely Somewhere

    Default Re: The Rise of Ants 2: The Jungle!

    I don't actually know if I can get the turn up tonight. It's all done except for the centipede fights, because I don't yet know how to run those - I feel like one-on-one combat should have a different system from the mass combat one I made a while back. One with actual dodge chances and things like that.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

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  8. - Top - End - #668
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research skill
    - Create an underground fungus farm.
    - Research lenses to improve signal plant distance.
    - Record history

    Zektak uses life powers to make the underground fungus farm booooming and teeeming with life and fungi.

  9. - Top - End - #669
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Turn 37: So Much Food

    Actions
    -Research Skill
    -Research Power
    -Create an underground fungus farm
    -Research lenses for signal plants
    -Record history





    Antimony works on her secret project.

    Antitan uses his Mind powers to tame the two centipedes captured by Theoanta last turn. He discovers that of the three centipedes you have, one is male and two are female.

    Scipio works on a way to launch things and discovers a new type of simple machine, the lever. He doesn’t manage to put together an entire trebuchet, though.

    Lanti is confident there is a way to send messages through mycelium, but if there is, xe doesn’t find it this turn.

    Zektak doesn’t manage to boost the fungus much beyond your passive boost.

    Theoanta and JoJoAnt head out to capture centipedes.
    Theoanta spots one in the roots of a tree to the north, and tries her immobilization tactic - but she misses, and the plants loop around without catching onto the centipede. It spins around and lunges at her! Theoanta manages to run away, though.
    JoJoAnt goes out to the west, but doesn’t find any centipedes.




    Research Skill
    Success! Skill +6

    Research Power
    Failure

    Create an underground fungus farm
    You dig out a large room for a farm and send out ants to find edible fungus, which they bring back in surprisingly large quantities. The fungus will now provide you with food each turn. Fungus doesn’t grow very quickly, but with your Life power growth boost (strengthened, since it’s right near your Power Source) it will yield 4 food each turn.

    Research lenses for signal plants
    You discover that pieces of transparent material can magnify or focus light passing through it, which can make the signaling plants visible from farther away in a specific direction. It would be nice to be able to measure how far away, though. Maybe your new math skill could help with that?

    Record history
    You work very efficiently and create a detailed record up to turn 30, as well as updating the general record to this turn.




    The Food Force brings in the 12 food from the garden, the 4 from the fungus farm the 1 from the treehoppers, and discovers a large, dead animal of some sort, yielding 48 more food!

    The Power Research Force gives you +4 Power.

    The Skill Research Force doesn’t give you any Skill this turn.

    The Food Storage Force increases the capacity to 240 food.




    You send out a shipment of food to Klaffet.
    Your treehoppers from last turn come back, carrying the Klaffese ants to help you create flying plants.




    16 Food consumed
    +6 Size from Growth

    (So… I couldn’t figure out a good way to run a hero vs. centipede fight, so I fudged some die rolls to make it so there wasn’t one. I’m sorry, but I just couldn’t come up with anything.)
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  10. - Top - End - #670
    Pixie in the Playground
     
    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    Well if no one else is going to vote might as well push forth my own agenda...

    -Research Skill
    -Research Power
    -Research Growth
    -Catch more Centipedes
    -Record history

    Theoanta will help with power research

  11. - Top - End - #671
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    That sounds good to me. Sorry for the absence.

    Fiona shall follow the river once again, but further this time!
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  12. - Top - End - #672
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Research Growth
    - Dedicate math skills to measuring all the things! Let's treasure what we measure! Or measure what we treasure!
    - Use Life to help Croverus discover his true capabilities!

    Zektak will chat with Croverus and assist with Power to see to what extend the ant colony and Croverus can work together to boost health, fertility, growth, plants and life in all its forms around the colony.

  13. - Top - End - #673
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Do you think I should update today, or is 3 votes not enough?
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  14. - Top - End - #674
    Dwarf in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    Research Power!
    - Research Skill
    - Research Growth
    - Dedicate math skills to measuring all the things! Call the units anters, based on the length of an ant.
    - Capture more centipedes.

    Scipio will continue his efforts to make a trebuchet.

  15. - Top - End - #675
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    I've been working out how you would measure things, and I realized that Fiona is now scarily fast compared to a normal ant. She can run 5.5 times as fast as a worker, and also doesn't have to rest so she can travel day and night (doubling the distance she can cover) and she can fly (doubling it again). That's 22 times the distance per turn. That's just ridiculous.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  16. - Top - End - #676
    Pixie in the Playground
     
    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    In the first game we sometimes had just three people vote so I don't see an issue, but I think we all 'know' what Antimony will do re: Antimony secretes

    Also that is really fast.
    Last edited by BrutalZandax; 2019-10-04 at 04:50 PM.

  17. - Top - End - #677
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Turn 38: How Big is a River?

    Actions
    -Research Skill
    -Research Power
    -Research Growth
    -Capture centipedes
    -Measure things with math skills





    Theoanta helps with power research.

    Scipio puts together a large machine made of a lever and a large stone that can throw things with quite a lot of force.

    Zektak drops into Croverus’ mental space to talk.
    So can you use any Life powers?
    I actually don’t think I can right now. I’m not an ant, so I don’t think I technically belong to your colony for the purpose of magic. I’ve been thinking, though, and I think that maybe I could use magic if I somehow connected to your Power Source. No idea how you’d make that connection though.

    Fiona leaves the hive, enjoying her great speed compared to the last time she went out like this along the stream. She reaches the point where the stream joins another stream in just over a third of a turn (compared to more than a turn and a half last time) and just keeps going, following the new stream to the north. She flies past grand trees, odd animals, insects like she’s never seen, and ants she doesn’t know. Once she flies over what she could swear is a truly gigantic snake in the stream, far longer than anything she thought could live. But then, near the end of the turn, she finds another river. This stream flows into something vast, a river so big she can’t see or sense the other side. For all she knows, it might go on forever.




    Research Skill
    Success, Skill +3

    Research Power
    Great success! Power +6

    Research Growth
    You manipulate the development of one very special egg, and create a third queen for your hive, increasing your Growth to 9.

    Capture centipedes
    You manage to find, capture, and bring home one centipede.

    Measure things with math skills
    (I’ve been looking forward to this for a long time.)
    You develop a system of units to measure things.
    You have two units of length: one for small things, on the scale of an ant, and one for large distances. The first is called the anter, on Scipio’s suggestion, and is the length of one of your worker ants. (It has to be one of yours. Klaffese ants are a bit smaller.) The stream near your colony is about 120 anters across.
    The other unit is the antwalk, which is the distance an ant (again, a Vannethian one) can travel in a turn. Klaffet is about 5 antwalks away. At night, in good weather, your signaling plants can be reliably seen from about 1 antwalk away with the new lenses (which is about twice what it would be without the lenses) so you will have to set up at least 6 total plants between the two, counting one at each end. Treehoppers are 6 times faster than you are, so they can go 6 antwalks in a turn. Centipedes can go about 2.5.
    You also define a unit of weight, which you just call an antweight, again based on the weight of a Vannethian worker ant.
    You already have a unit of time, the turn, but you also need a shorter unit of time, so you divide the turn up into days (easy enough), then the day and night into midday, evening, midnight, and morning. You can’t figure out a good way to measure small intervals of time. Maybe a machine could help with that.
    (A few notes about these units: antwalks/turn=speed*4. That is, you have speed 4, so you base your units on your speed. Treehoppers have speed 24, centipedes 10.
    I also like to imagine that you use a base 6 number system, or possibly base 12, because of your anatomy; but I’ll keep giving the numbers in base 10 because it’s much easier for all of us OOC.)




    The Food Force brings in the 12 food from the garden, the 4 from the fungus farm the 1 from the treehoppers, but does not find any more food.

    The Power Research Force gives you +2 Power.

    The Skill Research Force gives you +3 Skill.

    The Food Storage Force increases the capacity to 255 food.




    You send out a shipment of food to Klaffet.
    (Just as a reminder, you have some Klaffese ants here now to help you with the flying plants.)




    17 Food consumed
    +9 Size from Growth
    Last edited by Sniccups; 2019-10-07 at 04:01 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  18. - Top - End - #678
    Pixie in the Playground
     
    Flyingbooks42's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Research Growth
    - Try to make a superintelligent ant hivemind by connecting the minds of several ants together
    - Use Life to help Croverus discover his true capabilities

    Lanti will try to use their life and mind powers to make a brain-based information storage system (out of brains grown especially for the purpose) and will try to copy all the colony's records into it.
    Avatar by me
    LGBTQA+itp

    I am agender, so please use gender-neutral pronouns when referring to me, and, unless I explicitly say otherwise, my characters.

  19. - Top - End - #679
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    Research Power
    - Research Skill
    - Research Growth
    - Try to make a superintelligent ant hivemind by connecting the minds of several ants together
    - Use Life to help Croverus discover his true capabilities

    JoJoAnt will try use his life power to make his poison more powerful (don’t worry, I promise not to kill any heroes from other hives unless necessary)

    Sidenote: will be away for a couple of days until the 9th, so I won’t be able to post. If there is a second update before I come back I’m allowing anyone to decide JoJoAnt’s action for me be it helping them or something on his own.

  20. - Top - End - #680
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    Xihirli's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    It is my dream... Oceans... Oceans... Oceans... Oceans... Oceans as far as the eye can see. They are vast seas... None can swim across them... They yield no fish to catch... as all the world drifts away like leaves on a forgotten pool, there is nothing but the endless discovery.

    Fiona flies.
    Spoiler: Quotes
    Show
    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Logic View Post
    I'm good with eliminating Xihirli. I'm not sure how she has managed to live as long as she has.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Ramsus View Post
    That was a lot of awesome backstabbing.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  21. - Top - End - #681
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    Ramsus's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power
    - Research Skill
    - Research Growth
    - Record History Flying Plants (whoops, forgot about that somehow)
    - Use Life to help Croverus discover his true capabilities

    Antimony Aristotle

    Not voting for the mental connection thing because I'm 99% sure that's a mind power thing we're going to get just from Mind increasing and we can't do it yet. (And also I'm not super interested in it.)
    Last edited by Ramsus; 2019-10-06 at 09:53 AM.

  22. - Top - End - #682
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    Zweanslord's Avatar

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    Default Re: The Rise of Ants 2: The Jungle!

    - Research Power!
    - Research Skill
    - Research Growth
    - Connect Croverus to our Power Source!
    - Use Life to help Croverus discover his true capabilities

    Zektak will help Croverus connect to the Power Source to help him discover his true capabilities!

  23. - Top - End - #683
    Pixie in the Playground
     
    RedKnightGirl

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Research Growth
    -Record History
    -Use Life to help Croverus discover his true capabilities

    Theoanta will try and make flying plants with the Klaffese ants help.
    Last edited by BrutalZandax; 2019-10-05 at 12:21 PM.

  24. - Top - End - #684
    Dwarf in the Playground
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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Research Growth
    -Record History
    -Use Life to help Croverus discover his true capabilities

    Antitan will try to construct a box on wheels that can be drawn by one or two centipedes, big enough to carry all of the Myrmidons.
    What did the monk say to his dinner?
    Spoiler
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    Out of the frying pan and into the friar!


    How would you describe a knife?
    Spoiler
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    Cutting-edge technology

  25. - Top - End - #685
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    OrcBarbarianGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -Research Growth
    -Record History
    -Use Life magic to help Croverus discover his true capabilities.

    Scipio Anticanus will try to fine tune his flinging device to be able to accurately fling a 90 antweight stone over 300 anters.

  26. - Top - End - #686
    Dwarf in the Playground
     
    ElfWarriorGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    -Research Power
    -Research Skill
    -FLYING PLANTS
    -Record History
    -Use Life to help Croverus discover his true capabilities.

    Dave will attempt to give a plant a rudimentary sentience, such that it could be trained like a treehopper.
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
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    Iceseer - 3



    HUGS FOR ALL!
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    You're a perfect person.
    Isn't Socksy adorabibbles?

  27. - Top - End - #687
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    So I have a whole bunch of work to do tonight, and I may or may not finish the update. If not, I can probably finish it tomorrow.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

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  28. - Top - End - #688
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    So sorry I haven't posted. I had a really intense and tiring week with a lot of work to do. I'll have the next update ready as soon as I can.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

  29. - Top - End - #689
    Dwarf in the Playground
     
    ElfWarriorGuy

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    Default Re: The Rise of Ants 2: The Jungle!

    Just make sure you're looking after yourself and doing what you need to. That definitely takes priority over this!
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
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    Quote Originally Posted by Socksy View Post
    You're a perfect person.
    Isn't Socksy adorabibbles?

  30. - Top - End - #690
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: The Rise of Ants 2: The Jungle!

    Sorry about the unplanned two-week hiatus. I'm back now, and will be updating on schedule. The Hive Stats will be updated as soon as I'm done with them.

    Turn 39: To the Unknown

    Actions
    -Research Power
    -Research Skill
    -Research Growth
    -Record history
    -Help Croverus discover his true capabilities





    Antimony works on her secret project.

    Antitan puts together a wheeled vehicle to be pulled by two centipedes and carry up to 30 ants. It can easily fit the Myrmidons and himself.

    Dave doesn’t figure out how to give a plant a mind.

    JoJoAnt powers up his poison, adding 1 to his Attack.

    Scipio doesn’t make much progress on the trebuchet’s accuracy, but he does figure out that 90 antweight is much too big for it to launch, actually being even heavier than the counterweight he used. He’d need to build a much bigger trebuchet for that.

    Theoanta grows and brings out a bunch of signal plants. The Klaffese ants look at them.
    “So you can send messages with these?”
    Theoanta demonstrates how they can flash in patterns.
    “We’d like you to make them fly.”
    “Fly, or just levitate?”
    “What’s the difference?”
    “Well, flying lets you maneuver in the air, and levitating just means not falling. It’s easier to do, though.”
    “Levitation is probably fine.”
    “Alright, then. Let’s start.”
    The Klaffese ants gather around a plant and apply some Motion magic into it. Theoanta is amazed at the results. She can lift the plant like it’s literally weightless, and when she lets go of it it just stays there, in midair.
    “What did you do to it?”
    “Just a simple constant upward force. It’s balanced with gravity, so it can stay in the air like it’s resting on something.”
    “…that’s some pretty powerful magic.”
    “Well, you made these out of normal plants just a moment ago.”
    You now have levitating signal plants, ready to be set up for a line of communication.

    Lanti tries to grow a brain. It doesn’t go so well. Brains appear to be so ridiculously complex that every cell has a different function, and every one is apparently vital. Also they need the rest of a body for support, or at least a constant blood flow.

    Fiona sets out across the river. It’s a rather treacherous flight, as there is a rather strong wind blowing upstream and an abundance of mist, and the river just doesn’t seem to have another bank. She flies and flies and there’s no other side. She can’t believe something this big exists.
    Then she finally finds the other bank, antwalks from where she started.
    What’s on the other side?
    More jungle.

    Zektak joins his mind to Croverus, who seems more excited about this than you’ve seen him have any emotion before.
    Okay, here’s the plan. First, go to the Power Chamber.
    Zektak does so. There’s a small root poking through the wall, so Zektak joins back up.
    Next, I need to be touching the Power Source.
    Easy enough. Zektak uses the wood-manipulation capabilities that linking to Croverus gives you, growing the root over his head to touch the Power Source. As soon as it makes contact, a wave of power passes through Croverus’ mind, which feels much like you getting a new Power Trait. And suddenly, at the borders of the mental space, pressing on Croverus, is a new entity - not a mind at all, just a nexus of magic, of Mind and Life.
    Zektak presses on the barrier between Croverus and the Power Source, but it doesn’t budge.
    So he leaves Croverus’ mind and gathers as many ants as he can. (continued under the Hive Actions)




    Research Power
    Great success! Power +6

    Research Skill
    Success! Skill +6

    Research Growth
    Failure

    Record history
    You now have a general record to the present and a detailed one to turn 35.

    Help Croverus discover his true capabilities
    The group gathered by Zektak link into Croverus, gathering as much power as they can. Within the mind of the Great Tree, pure Mind magic bombards the barrier to the Power Source. Zektak charges up his power and mentally throws himself into the barrier.
    The barrier falls.
    Power floods into the space. After the initial wave of power, the ants feel no different than they did before. Croverus, on the other hand…
    Croverus? Hello?
    There isn’t a response.
    You know Croverus still exists, because this mental space still exists. With your vague perception of the real world from here, you can see that the Power Source is now suspended inside a transparent root that forms a pillar from the floor of the chamber to the ceiling, filled with the orb’s golden light.
    Croverus seems unresponsive. Some ants are about to leave when a message fills the space.
    I…
    Thank you.
    I know I said that when you created me. It seems appropriate, like I’ve only just started existing, again.
    I don’t yet know what I can do. Whatever it is, though, thank you.





    The next generation of treehoppers begins producing honeydew. The Food Force brings in the 12 food from the garden, the 4 from the fungus farm, the 3 from the treehoppers, and gathers 18 more from the surrounding undergrowth.

    The Power Research Force gives you +2 Power.

    The Skill Research Force gives you +3 Skill.

    The Food Storage Force increases the capacity to 265 food.




    You send out a shipment of food to Klaffet.




    18 Food consumed
    +9 Size from Growth
    Last edited by Sniccups; 2019-10-21 at 03:29 PM.
    The Greatest Threads Of GiantITP (in my opinion):
    A story of the exact wrong way to run a campaign.
    The best thread derailment of all time.
    The "canonical" list of Mostly Useless Magic Items.
    A ridiculous campaign.
    Weird dreams.

    Working on a laptop connected to the Internet is like writing on a typewriter welded to a circus. -Unknown

    My Nexus character

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